427 lines
12 KiB
INI
427 lines
12 KiB
INI
# Configuration file
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afk {
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# Enables afk timer. [default: true]
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B:enabled=true
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# Enables afk timer in singleplayer. [default: true]
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B:enabled_singleplayer=true
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# After how much time it will display notification to all players. [default: 5m]
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S:notification_timer=5m
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}
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auto_shutdown {
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# Enables auto-shutdown. [default: false]
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B:enabled=false
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# Enables auto-shutdown in singleplayer worlds. [default: false]
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B:enabled_singleplayer=false
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# Server will automatically shut down after X hours.
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# Time Format: HH:MM. If the system time matches a value, server will shut down.
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# It will look for closest value available that is not equal to current time. [default: [04:00], [16:00]]
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S:times <
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04:00
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16:00
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>
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}
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backups {
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# List of additional paths to include in backup. Use / as directory separator! Use * as wildcard, and $WORLDNAME for the save name. If specifying a folder, the path should end with "/**" to match all subfolders and files. [default: [saves/NEI/global/**], [saves/NEI/local/$WORLDNAME/**]]
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S:additional_backup_files <
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journeymap/data/sp/$WORLDNAME/**
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TCNodeTracker/$WORLDNAME/**
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saves/NEI/global/**
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saves/NEI/local/$WORLDNAME/**
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visualprospecting/client/*/$WORLDNAME_*/**
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visualprospecting/server/$WORLDNAME_*/**
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>
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# Path to backups folder. [default: ./backups/]
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S:backup_folder_path=./backups/
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# Time between backups in hours.
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# 1.0 - backups every hour 6.0 - backups every 6 hours 0.5 - backups every 30 minutes. [range: 0.0 ~ 1.7976931348623157E308, default: 0.5]
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S:backup_timer=0.5
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# Number of backup files to keep before deleting old ones. [range: 1 ~ 2147483647, default: 12]
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I:backups_to_keep=12
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# How much the backup file will be compressed. 0 - uncompressed, 1 - best speed, 9 - smallest file size. [range: 0 ~ 9, default: 1]
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I:compression_level=1
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# Delete backups that have a custom name set through /backup start <name> [default: true]
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B:delete_custom_name_backups=true
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# Prints (current size | total size) when backup is done [default: true]
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B:display_file_size=true
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# Enables backups. [default: true]
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B:enable_backups=true
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# Max size of backup folder in GB. If total folder size exceeds this value it will delete old backups until the size is under.
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# 0 = Disabled and backups_to_keep will be used instead. [range: 0 ~ 2147483647, default: 0]
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I:max_folder_size=0
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# Backups won't run if no players are online. [default: true]
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B:need_online_players=true
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# Only include claimed chunks in backup.
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# Backups will be much faster and smaller, but any unclaimed chunk will be unrecoverable. [default: false]
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B:only_backup_claimed_chunks=false
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# Silence backup notifications. [default: false]
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B:silent_backup=false
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# Run backup in a separated thread (recommended) [default: true]
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B:use_separate_thread=true
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}
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chat {
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# Adds ~ to player names that have changed nickname to prevent trolling. [default: false]
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B:add_nickname_tilde=false
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# Replaces player names in the TAB screen with the names used in chat. [default: true]
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B:replace_tab_names=true
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}
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commands {
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# [default: true]
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B:back=false
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# [default: true]
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B:backup=true
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# [default: true]
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B:chunks=true
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# [default: true]
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B:dump_chunkloaders=true
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# [default: true]
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B:dump_permissions=true
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# [default: true]
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B:dump_stats=true
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# [default: true]
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B:fly=false
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# [default: true]
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B:god=false
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# [default: true]
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B:heal=false
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# [default: true]
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B:home=false
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# [default: true]
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B:inv=true
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# [default: true]
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B:kickme=false
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# [default: true]
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B:killall=true
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# [default: true]
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B:leaderboard=true
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# [default: true]
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B:mute=false
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# [default: true]
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B:nbtedit=true
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# [default: true]
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B:nick=false
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# [default: true]
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B:pregen=true
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# [default: true]
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B:ranks=true
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# [default: true]
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B:rec=false
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# [default: true]
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B:reload=true
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# [default: true]
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B:rtp=false
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# [default: true]
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B:seek_block=true
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# [default: true]
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B:spawn=false
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# [default: true]
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B:tpa=false
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# [default: true]
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B:tpl=true
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# [default: true]
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B:trash_can=true
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# [default: true]
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B:vanish=true
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# [default: true]
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B:warp=false
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}
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debugging {
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# See dev-only sidebar buttons. They probably don't do anything. [default: false]
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B:dev_sidebar_buttons=false
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# See GUI widget bounds when you hold B. [default: false]
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B:gui_widget_bounds=false
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# Print a message in console every time a chunk is forced or unforced. Recommended to be off, because spam. [default: false]
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B:log_chunkloading=false
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# Log config editing. [default: false]
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B:log_config_editing=false
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# Log all events that extend EventBase. [default: false]
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B:log_events=false
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# Log incoming and outgoing network messages. [default: false]
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B:log_network=false
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# Log player teleporting. [default: false]
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B:log_teleport=false
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# Print more errors. [default: false]
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B:print_more_errors=false
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# Print more info. [default: false]
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B:print_more_info=false
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# Enables special debug commands. [default: false]
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B:special_commands=false
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}
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general {
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# Backports 1.20's 'pause-when-empty-seconds' server property
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# Default value: 0 (off) [default: true]
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B:enable_pause_when_empty_property=true
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# Merges player profiles, in case player logged in without internet connection/in offline mode server. If set to DEFAULT, it will only merge on singleplayer worlds.
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# Possible values: [TRUE, FALSE, DEFAULT]
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# [default: TRUE]
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S:merge_offline_mode_players=TRUE
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}
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login {
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# Enables message of the day. [default: false]
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B:enable_motd=false
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# Enables starting items. [default: false]
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B:enable_starting_items=false
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# Message of the day. This will be displayed when player joins the server. [default: [Hello player!]]
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S:motd <
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"Hello player!"
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>
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# Items to give player when they first join the server.
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# Format: '{id:"ID",Count:X,Damage:X,tag:{}}', Use /print_item to get NBT of item in your hand. [default: [{id:"minecraft:stone_sword",Count:1,Damage:1,tag:{display:{Name:"Epic Stone Sword"}}}]]
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S:starting_items <
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>
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}
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ranks {
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# Add permissions for commands and allow them to be controlled by ranks. [default: true]
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B:command_permissions=true
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# Enables Ranks. [default: true]
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B:enabled=false
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# Adds chat colors/rank-specific syntax. [default: true]
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B:override_chat=true
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}
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tasks {
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cleanup {
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# Enables periodic removal of entities [default: false]
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B:enabled=false
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# Include experience orbs in cleanup [default: true]
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B:experience=true
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# Include hostile mobs in cleanup [default: true]
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B:hostiles=true
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# How often the cleanup should run in hours [range: 4.9E-324 ~ 1.7976931348623157E308, default: 2.0]
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D:interval=2.0
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# Include items on the ground in cleanup [default: true]
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B:items=true
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# Include passive mobs in cleanup [default: false]
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B:passives=false
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# Silence cleanup warning that are sent prior to starting [default: false]
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B:silent=false
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}
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}
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teams {
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# Automatically creates a team for player on multiplayer, based on their username and with a random color. [default: false]
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B:autocreate_mp=false
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# Automatically creates (or joins) a team on singleplayer/LAN with ID 'singleplayer'. [default: true]
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B:autocreate_sp=true
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# Disable teams entirely [default: false]
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B:disable_teams=false
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# Forces player chat messages to be prefixed with their team name. Example: [Team] <Player> Message [default: false]
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B:force_team_prefix=false
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# Don't allow other players to break blocks in claimed chunks [default: true]
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B:grief_protection=true
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# Disable no team notification entirely. [default: false]
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B:hide_team_notification=false
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# Don't allow other players to interact with blocks in claimed chunks [default: true]
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B:interaction_protection=true
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}
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world {
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# Dimensions where chunk claiming isn't allowed. [default: []]
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I:blocked_claiming_dimensions <
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>
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# Enables chunk claiming. [default: true]
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B:chunk_claiming=false
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# Enables chunk loading. If chunk_claiming is set to false, changing this won't do anything. [default: true]
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B:chunk_loading=true
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# Disables player damage when they are stuck in walls. [default: false]
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B:disable_player_suffocation_damage=false
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# List of items that will have right-click function disabled on both sides.
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# You can use '/inv disable_right_click' command to do with from in-game.
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# Syntax: modid:item:metadata. Set metadata to * to ignore it. [default: []]
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S:disabled_right_click_items <
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>
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# Allowed values:
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# DEFAULT = Teams can decide their explosion setting
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# TRUE = Explosions on for everyone.
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# FALSE = Explosions disabled for everyone.
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# Possible values: [TRUE, FALSE, DEFAULT]
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# [default: DEFAULT]
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S:enable_explosions=TRUE
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# Enabled Player Sleeping Percentage to skip night. Use the gamerule playersSleepingPercentage to set the percentage. [default: false]
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B:enable_player_sleeping_percentage=false
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# Allowed values:
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# DEFAULT = Players can choose their own PVP status.
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# TRUE = PVP on for everyone.
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# FALSE = PVP disabled for everyone.
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# Possible values: [TRUE, FALSE, DEFAULT]
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# [default: DEFAULT]
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S:enable_pvp=TRUE
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# Locked time in ticks in spawn dimension.
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# -1 - Disabled
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# 0 - Morning
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# 6000 - Noon
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# 12000 - Evening
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# 18000 - Midnight [range: -1 ~ 23999, default: -1]
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I:forced_spawn_dimension_time=-1
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# Locked weather type in spawn dimension.
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# -1 - Disabled
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# 0 - Clear
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# 1 - Raining
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# 2 - Thunderstorm [range: -1 ~ 2, default: -1]
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I:forced_spawn_dimension_weather=-1
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# Default Player Sleeping. This is only what the gamerule is initially set to, not the active value that is used. [range: 0 ~ 100, default: 50]
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I:player_sleeping_percentage=50
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# Max /rtp distance [range: 4.9E-324 ~ 1.7976931348623157E308, default: 100000.0]
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D:rtp_max_distance=100000.0
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# Max tries /rtp does before failure. [range: -2147483648 ~ 2147483647, default: 200]
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I:rtp_max_tries=200
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# Min /rtp distance [range: 4.9E-324 ~ 1.7976931348623157E308, default: 1000.0]
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D:rtp_min_distance=1000.0
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# If set to true, explosions and hostile mobs in spawn area will be disabled, players won't be able to attack each other in spawn area. [default: false]
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B:safe_spawn=false
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# Show play time in corner. [default: false]
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B:show_playtime=false
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# Enable spawn area in singleplayer. [default: false]
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B:spawn_area_in_sp=false
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# Spawn dimension. Overworld by default. [range: -2147483648 ~ 2147483647, default: 0]
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I:spawn_dimension=0
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# Spawn radius. You must set spawn-protection in server.properties file to 0! [range: -2147483648 ~ 2147483647, default: 0]
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I:spawn_radius=0
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# Unloads erroring chunks if dimension isn't loaded or some other problem occurs. [default: false]
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B:unload_erroring_chunks=false
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logging {
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# Logs block breaking. [default: true]
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B:block_broken=false
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# Logs block placement. [default: true]
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B:block_placed=false
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# Enables chat logging. [default: false]
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B:chat_enable=false
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# Enables world logging. [default: false]
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B:enabled=false
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# Logs player attacks on other players/entites. [default: true]
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B:entity_attacked=false
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# Exclude mobs from entity attack logging. [default: true]
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B:exclude_mob_entity=false
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# Includes creative players in world logging. [default: false]
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B:include_creative_players=false
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# Includes fake players in world logging. [default: false]
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B:include_fake_players=false
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# Logs item clicking in air. [default: true]
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B:item_clicked_in_air=false
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}
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}
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