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2025-08-23 05:19:43 +02:00

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INI

# Configuration file
afk {
# Enables afk timer. [default: true]
B:enabled=true
# Enables afk timer in singleplayer. [default: true]
B:enabled_singleplayer=true
# After how much time it will display notification to all players. [default: 5m]
S:notification_timer=5m
}
auto_shutdown {
# Enables auto-shutdown. [default: false]
B:enabled=false
# Enables auto-shutdown in singleplayer worlds. [default: false]
B:enabled_singleplayer=false
# Server will automatically shut down after X hours.
# Time Format: HH:MM. If the system time matches a value, server will shut down.
# It will look for closest value available that is not equal to current time. [default: [04:00], [16:00]]
S:times <
04:00
16:00
>
}
backups {
# List of additional paths to include in backup. Use / as directory separator! Use * as wildcard, and $WORLDNAME for the save name. If specifying a folder, the path should end with "/**" to match all subfolders and files. [default: [saves/NEI/global/**], [saves/NEI/local/$WORLDNAME/**]]
S:additional_backup_files <
journeymap/data/sp/$WORLDNAME/**
TCNodeTracker/$WORLDNAME/**
saves/NEI/global/**
saves/NEI/local/$WORLDNAME/**
visualprospecting/client/*/$WORLDNAME_*/**
visualprospecting/server/$WORLDNAME_*/**
>
# Path to backups folder. [default: ./backups/]
S:backup_folder_path=./backups/
# Time between backups in hours.
# 1.0 - backups every hour 6.0 - backups every 6 hours 0.5 - backups every 30 minutes. [range: 0.0 ~ 1.7976931348623157E308, default: 0.5]
S:backup_timer=0.5
# Number of backup files to keep before deleting old ones. [range: 1 ~ 2147483647, default: 12]
I:backups_to_keep=12
# How much the backup file will be compressed. 0 - uncompressed, 1 - best speed, 9 - smallest file size. [range: 0 ~ 9, default: 1]
I:compression_level=1
# Delete backups that have a custom name set through /backup start <name> [default: true]
B:delete_custom_name_backups=true
# Prints (current size | total size) when backup is done [default: true]
B:display_file_size=true
# Enables backups. [default: true]
B:enable_backups=true
# Max size of backup folder in GB. If total folder size exceeds this value it will delete old backups until the size is under.
# 0 = Disabled and backups_to_keep will be used instead. [range: 0 ~ 2147483647, default: 0]
I:max_folder_size=0
# Backups won't run if no players are online. [default: true]
B:need_online_players=true
# Only include claimed chunks in backup.
# Backups will be much faster and smaller, but any unclaimed chunk will be unrecoverable. [default: false]
B:only_backup_claimed_chunks=false
# Silence backup notifications. [default: false]
B:silent_backup=false
# Run backup in a separated thread (recommended) [default: true]
B:use_separate_thread=true
}
chat {
# Adds ~ to player names that have changed nickname to prevent trolling. [default: false]
B:add_nickname_tilde=false
# Replaces player names in the TAB screen with the names used in chat. [default: true]
B:replace_tab_names=true
}
commands {
# [default: true]
B:back=false
# [default: true]
B:backup=true
# [default: true]
B:chunks=true
# [default: true]
B:dump_chunkloaders=true
# [default: true]
B:dump_permissions=true
# [default: true]
B:dump_stats=true
# [default: true]
B:fly=false
# [default: true]
B:god=false
# [default: true]
B:heal=false
# [default: true]
B:home=false
# [default: true]
B:inv=true
# [default: true]
B:kickme=false
# [default: true]
B:killall=true
# [default: true]
B:leaderboard=true
# [default: true]
B:mute=false
# [default: true]
B:nbtedit=true
# [default: true]
B:nick=false
# [default: true]
B:pregen=true
# [default: true]
B:ranks=true
# [default: true]
B:rec=false
# [default: true]
B:reload=true
# [default: true]
B:rtp=false
# [default: true]
B:seek_block=true
# [default: true]
B:spawn=false
# [default: true]
B:tpa=false
# [default: true]
B:tpl=true
# [default: true]
B:trash_can=true
# [default: true]
B:vanish=true
# [default: true]
B:warp=false
}
debugging {
# See dev-only sidebar buttons. They probably don't do anything. [default: false]
B:dev_sidebar_buttons=false
# See GUI widget bounds when you hold B. [default: false]
B:gui_widget_bounds=false
# Print a message in console every time a chunk is forced or unforced. Recommended to be off, because spam. [default: false]
B:log_chunkloading=false
# Log config editing. [default: false]
B:log_config_editing=false
# Log all events that extend EventBase. [default: false]
B:log_events=false
# Log incoming and outgoing network messages. [default: false]
B:log_network=false
# Log player teleporting. [default: false]
B:log_teleport=false
# Print more errors. [default: false]
B:print_more_errors=false
# Print more info. [default: false]
B:print_more_info=false
# Enables special debug commands. [default: false]
B:special_commands=false
}
general {
# Backports 1.20's 'pause-when-empty-seconds' server property
# Default value: 0 (off) [default: true]
B:enable_pause_when_empty_property=true
# Merges player profiles, in case player logged in without internet connection/in offline mode server. If set to DEFAULT, it will only merge on singleplayer worlds.
# Possible values: [TRUE, FALSE, DEFAULT]
# [default: TRUE]
S:merge_offline_mode_players=TRUE
}
login {
# Enables message of the day. [default: false]
B:enable_motd=false
# Enables starting items. [default: false]
B:enable_starting_items=false
# Message of the day. This will be displayed when player joins the server. [default: [Hello player!]]
S:motd <
"Hello player!"
>
# Items to give player when they first join the server.
# Format: '{id:"ID",Count:X,Damage:X,tag:{}}', Use /print_item to get NBT of item in your hand. [default: [{id:"minecraft:stone_sword",Count:1,Damage:1,tag:{display:{Name:"Epic Stone Sword"}}}]]
S:starting_items <
>
}
ranks {
# Add permissions for commands and allow them to be controlled by ranks. [default: true]
B:command_permissions=true
# Enables Ranks. [default: true]
B:enabled=false
# Adds chat colors/rank-specific syntax. [default: true]
B:override_chat=true
}
tasks {
cleanup {
# Enables periodic removal of entities [default: false]
B:enabled=false
# Include experience orbs in cleanup [default: true]
B:experience=true
# Include hostile mobs in cleanup [default: true]
B:hostiles=true
# How often the cleanup should run in hours [range: 4.9E-324 ~ 1.7976931348623157E308, default: 2.0]
D:interval=2.0
# Include items on the ground in cleanup [default: true]
B:items=true
# Include passive mobs in cleanup [default: false]
B:passives=false
# Silence cleanup warning that are sent prior to starting [default: false]
B:silent=false
}
}
teams {
# Automatically creates a team for player on multiplayer, based on their username and with a random color. [default: false]
B:autocreate_mp=false
# Automatically creates (or joins) a team on singleplayer/LAN with ID 'singleplayer'. [default: true]
B:autocreate_sp=true
# Disable teams entirely [default: false]
B:disable_teams=false
# Forces player chat messages to be prefixed with their team name. Example: [Team] <Player> Message [default: false]
B:force_team_prefix=false
# Don't allow other players to break blocks in claimed chunks [default: true]
B:grief_protection=true
# Disable no team notification entirely. [default: false]
B:hide_team_notification=false
# Don't allow other players to interact with blocks in claimed chunks [default: true]
B:interaction_protection=true
}
world {
# Dimensions where chunk claiming isn't allowed. [default: []]
I:blocked_claiming_dimensions <
>
# Enables chunk claiming. [default: true]
B:chunk_claiming=false
# Enables chunk loading. If chunk_claiming is set to false, changing this won't do anything. [default: true]
B:chunk_loading=true
# Disables player damage when they are stuck in walls. [default: false]
B:disable_player_suffocation_damage=false
# List of items that will have right-click function disabled on both sides.
# You can use '/inv disable_right_click' command to do with from in-game.
# Syntax: modid:item:metadata. Set metadata to * to ignore it. [default: []]
S:disabled_right_click_items <
>
# Allowed values:
# DEFAULT = Teams can decide their explosion setting
# TRUE = Explosions on for everyone.
# FALSE = Explosions disabled for everyone.
# Possible values: [TRUE, FALSE, DEFAULT]
# [default: DEFAULT]
S:enable_explosions=TRUE
# Enabled Player Sleeping Percentage to skip night. Use the gamerule playersSleepingPercentage to set the percentage. [default: false]
B:enable_player_sleeping_percentage=false
# Allowed values:
# DEFAULT = Players can choose their own PVP status.
# TRUE = PVP on for everyone.
# FALSE = PVP disabled for everyone.
# Possible values: [TRUE, FALSE, DEFAULT]
# [default: DEFAULT]
S:enable_pvp=TRUE
# Locked time in ticks in spawn dimension.
# -1 - Disabled
# 0 - Morning
# 6000 - Noon
# 12000 - Evening
# 18000 - Midnight [range: -1 ~ 23999, default: -1]
I:forced_spawn_dimension_time=-1
# Locked weather type in spawn dimension.
# -1 - Disabled
# 0 - Clear
# 1 - Raining
# 2 - Thunderstorm [range: -1 ~ 2, default: -1]
I:forced_spawn_dimension_weather=-1
# Default Player Sleeping. This is only what the gamerule is initially set to, not the active value that is used. [range: 0 ~ 100, default: 50]
I:player_sleeping_percentage=50
# Max /rtp distance [range: 4.9E-324 ~ 1.7976931348623157E308, default: 100000.0]
D:rtp_max_distance=100000.0
# Max tries /rtp does before failure. [range: -2147483648 ~ 2147483647, default: 200]
I:rtp_max_tries=200
# Min /rtp distance [range: 4.9E-324 ~ 1.7976931348623157E308, default: 1000.0]
D:rtp_min_distance=1000.0
# If set to true, explosions and hostile mobs in spawn area will be disabled, players won't be able to attack each other in spawn area. [default: false]
B:safe_spawn=false
# Show play time in corner. [default: false]
B:show_playtime=false
# Enable spawn area in singleplayer. [default: false]
B:spawn_area_in_sp=false
# Spawn dimension. Overworld by default. [range: -2147483648 ~ 2147483647, default: 0]
I:spawn_dimension=0
# Spawn radius. You must set spawn-protection in server.properties file to 0! [range: -2147483648 ~ 2147483647, default: 0]
I:spawn_radius=0
# Unloads erroring chunks if dimension isn't loaded or some other problem occurs. [default: false]
B:unload_erroring_chunks=false
logging {
# Logs block breaking. [default: true]
B:block_broken=false
# Logs block placement. [default: true]
B:block_placed=false
# Enables chat logging. [default: false]
B:chat_enable=false
# Enables world logging. [default: false]
B:enabled=false
# Logs player attacks on other players/entites. [default: true]
B:entity_attacked=false
# Exclude mobs from entity attack logging. [default: true]
B:exclude_mob_entity=false
# Includes creative players in world logging. [default: false]
B:include_creative_players=false
# Includes fake players in world logging. [default: false]
B:include_fake_players=false
# Logs item clicking in air. [default: true]
B:item_clicked_in_air=false
}
}