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48
.minecraft/config/GalacticGreg/GalacticGreg.cfg
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48
.minecraft/config/GalacticGreg/GalacticGreg.cfg
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# Configuration file
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buildinmods {
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B:RegisterGalacticCraftCore=false
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B:RegisterGalacticCraftPlanets=false
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B:RegisterGalaxySpace=false
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B:RegisterVanillaDim=false
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}
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debug {
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# Enable debug output, not recommended for servers [default: false]
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B:PrintDebugMessagesToFMLLog=false
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# Enable trace output. Warning: This will produce gazillions of log entries [default: false]
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B:PrintTraceMessagesToFMLLog=false
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# Enable to profile oregen and register the ingame command ggregprofiler [default: false]
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B:ProfileOreGen=false
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# In quiet-mode only errors, warnings and fatals will be printed to the logfile/console [default: false]
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B:QuietMode=false
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# Report if a ore tileentity could not be placed [default: false]
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B:ReportOreGenFailures=false
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}
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extras {
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# Define the chest you wish to use as LootChest. use the <ModID>:<Name>:<meta> format or leave empty for the default Minecraft Chest [default: ]
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S:CustomLootChest=
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# If set to true, you can export any structure stored on a AE2 spatial storage disk. (Can't be spawned yet, WiP). Requires SchematicsEnabled to be true [default: false]
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B:EnableAEExportCommand=false
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# Enables/disables the dungeon-chest generator system for asteroids. New config values will be generated if set to true [default: true]
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B:LootChestsEnabled=true
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# Enable the experimental Schematics-handler to spawn exported schematics in dimensions. This is WiP, use at own risk [default: false]
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B:SchematicsEnabled=false
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}
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main {
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B:IHaveConfiguredEverything=true
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}
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