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.minecraft/config/etfuturum/entities.cfg
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77
.minecraft/config/etfuturum/entities.cfg
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# Configuration file
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##########################################################################################################
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# hostile
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#--------------------------------------------------------------------------------------------------------#
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# Hostile entities.
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##########################################################################################################
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hostile {
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# Rarely spawns when the player lands from Ender Pearl throws [default: true]
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B:enableEndermite=true
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# Desert zombie variant [default: true]
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B:enableHusks=true
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# Shell-lurking mobs from the End. [default: true]
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B:enableShulker=true
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# Tundra skeleton variant [default: true]
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B:enableStrays=true
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# [default: true]
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B:enableZombieVillager=true
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}
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##########################################################################################################
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# misc
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#--------------------------------------------------------------------------------------------------------#
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# Entity settings that don't fit into any other category.
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##########################################################################################################
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misc {
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# [default: true]
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B:enableBabyGrowthBoost=true
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# Crude implementation of respawning the dragon using four End crystals. [default: true]
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B:enableDragonRespawn=true
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# Allow endermen to rarely spawn in the Nether [default: true]
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B:enableNetherEndermen=true
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# [default: true]
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B:enableShearableSnowGolems=true
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# Villagers turn into Witches when struck by lightning [default: true]
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B:enableVillagerTurnsIntoWitch=true
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}
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##########################################################################################################
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# neutral
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#--------------------------------------------------------------------------------------------------------#
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# Neutral entities.
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##########################################################################################################
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neutral {
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# [default: true]
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B:enableBees=false
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}
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##########################################################################################################
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# passive
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#--------------------------------------------------------------------------------------------------------#
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# Passive entities.
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##########################################################################################################
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passive {
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# Brown mooshroom variant, the red mooshrooms turn into then when they are hit by lightning. [default: true]
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B:enableBrownMooshroom=true
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# [default: true]
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B:enableRabbits=true
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}
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