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193
.minecraft/config/gendustry/overrides/tuning.cfg
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193
.minecraft/config/gendustry/overrides/tuning.cfg
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cfg Machines {
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cfg MutagenProducer {
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Enabled = Yes
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MaxReceivedEnergy = 150
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PowerUseRate = 0.0005
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MjPerItem = 200000
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MaxStoredEnergy = 1000000
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ActivationEnergy = 25
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TankSize = 10000 // Output tank size in milibuckets
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}
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cfg Mutatron {
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Enabled = Yes
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MaxReceivedEnergy = 150
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PowerUseRate = 0.001
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MjPerItem = 2000000
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MaxStoredEnergy = 2000000
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ActivationEnergy = 10
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TankSize = 10000 // Output tank size in milibuckets
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MutagenPerItem = 5000 // Mutagen use per run, in milibuckets
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LabwareConsumeChance = 100 // Chance that the Genetic Labware will be consumed, 0-100
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DegradeChanceNatural = 30 // Chance of natural princesses to become artificial when mutating, 0-100
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DeathChanceArtificial = 80 // Chance of artificial princesses to be killed when mutating, 0-100
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SecretMutationChance = 10 // Chance that secret mutation will be selected over a normal one, 0-100
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// Has no effect if only secret mutations are present
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}
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cfg MutatronAdv {
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Enabled = Yes
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MaxReceivedEnergy = 500
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PowerUseRate = 0.00125
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MjPerItem = 200000
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MaxStoredEnergy = 2000000
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ActivationEnergy = 20
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TankSize = 10000 // Output tank size in milibuckets
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MutagenPerItem = 2500 // Mutagen use per run, in milibuckets
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LabwareConsumeChance = 100 // Chance that the Genetic Labware will be consumed, 0-100
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DegradeChanceNatural = 10 // Chance of natural princesses to become artificial when mutating, 0-100
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DeathChanceArtificial = 50 // Chance of artificial princesses to be killed when mutating, 0-100
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SecretMutationChance = 20 // Chance that secret mutation will be selected over a normal one, 0-100
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// Has no effect if only secret mutations are present
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}
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cfg Sampler {
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Enabled = Yes
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MaxReceivedEnergy = 150
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PowerUseRate = 0.001
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MjPerItem = 20000
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MaxStoredEnergy = 100000
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ActivationEnergy = 10
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LabwareConsumeChance = 100 // Chance that the Genetic Labware will be consumed, 0-100
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}
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cfg Imprinter {
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Enabled = Yes
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MaxReceivedEnergy = 250
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PowerUseRate = 0.0005
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MjPerItem = 120000
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MaxStoredEnergy = 400000
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ActivationEnergy = 20
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LabwareConsumeChance = 100 // Chance that the Genetic Labware will be consumed, 0-100
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DeathChanceNatural = 20 // Chance of natural princesses or queen to be killed when imprinting, 0-100
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DeathChanceArtificial = 40 // Chance of artificial princesses or queen to be killed when imprinting, 0-100
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}
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cfg IndustrialApiary {
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Enabled = Yes
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MaxReceivedEnergy = 100
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MaxStoredEnergy = 100000
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ActivationEnergy = 0
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BaseMjPerTick = 15 // Base run cost in MJ/t, before any modifiers
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}
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cfg Extractor {
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Enabled = Yes
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MaxReceivedEnergy = 500
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PowerUseRate = 0.001
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MjPerItem = 120000
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MaxStoredEnergy = 400000
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ActivationEnergy = 40
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TankSize = 5000 // Output tank size in milibuckets
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LabwareConsumeChance = 50 // Chance that the Genetic Labware will be consumed, 0-100
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}
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cfg Liquifier {
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Enabled = Yes
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MaxReceivedEnergy = 1000
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PowerUseRate = 0.002
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MjPerItem = 50000
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MaxStoredEnergy = 100000
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ActivationEnergy = 20
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TankSize = 5000 // Output tank size in milibuckets
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}
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cfg Transposer {
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Enabled = Yes
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MaxReceivedEnergy = 500
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PowerUseRate = 0.002
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MjPerItem = 80000
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MaxStoredEnergy = 100000
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ActivationEnergy = 20
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LabwareConsumeChance = 20 // Chance that the Genetic Labware will be consumed, 0-100
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}
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cfg Replicator {
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Enabled = Yes
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MaxReceivedEnergy = 500
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PowerUseRate = 0.001
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MjPerItem = 350000
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MaxStoredEnergy = 800000
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ActivationEnergy = 50
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DNATankSize = 10000 // Liquid DNA tank size, in milibuckets
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DNAPerItem = 5000 // Liquid DNA use per run, in milibuckets
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ProteinTankSize = 50000 // Protein tank size, in milibuckets
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ProteinPerItem = 5000 // Protein use per run, in milibuckets
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MakePristineBees = False // Set to true to produce pristine bees
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}
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}
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cfg Items {
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cfg IndustrialGrafter {
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Enabled = Yes
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Charges = 500 // Number of blocks that a fully charged grafter can break
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MjPerCharge = 750 // Cost of a single broken block in MJ
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AOE = 2 // Radius from the central block, 1 = 3x3x3, 2 = 5x5x5 and so on
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SaplingModifier = 100 // Modifier for chance to get sapling, 100 is equal to a vanila grafter
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}
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cfg IndustrialScoop {
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Enabled = Yes
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Charges = 750 // Number of blocks that a fully charged grafter can break
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MjPerCharge = 10 // Cost of a single broken block in MJ
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SilktouchCharges = 20 // Cost of silktouch harvesting
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}
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}
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cfg Power {
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RF_MJ_Ratio = 10 // 10 RF = 1 MJ
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EU_MJ_Ratio = 2.5 // 5 EU = 2 MJ
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cfg EU {
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Enabled = Y
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// 1 = LV, 2 = MV, 3 = HV, 4 = EV etc.
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SinkTier = 4
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}
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cfg RF {
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Enabled = Y
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}
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cfg RedstoneCharging {
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Enabled = Y // This enables charging powered items in a normal crafting grid by using redstone dust
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RedstoneValue = 2500 // MJ per redstone dust (blocks are x9)
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}
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}
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cfg Genetics {
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cfg MutatronOverrides {
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// Keys are species UID
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// Values are: ENABLED/DISABLED/REQUIREMENTS
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// ENABLED will allow that mutation without checking requirements (this is the default)
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// DISABLED will disallow that mutation in the mutatron
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// REQUIREMENTS will check normal breeding requirements (only valid for bee species)
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"forestry.speciesLeporine" = REQUIREMENTS
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"forestry.speciesMerry" = REQUIREMENTS
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"forestry.speciesTipsy" = REQUIREMENTS
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"forestry.speciesTricky" = REQUIREMENTS
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"extrabees.species.chad" = REQUIREMENTS
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"gregtech.bee.speciesCosmicneutronium" = DISABLED
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"gregtech.bee.speciesInfinitycatalyst" = DISABLED
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"gregtech.bee.speciesInfinity" = DISABLED
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"gregtech.bee.speciesAmericium" = DISABLED
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"gregtech.bee.speciesEuropium" = DISABLED
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"gregtech.bee.speciesKevlar" = REQUIREMENTS
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"gregtech.bee.speciesDrake" = REQUIREMENTS
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}
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}
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