clientstuff

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2025-11-03 15:47:16 +01:00
parent 503b04656d
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# Configuration file
##########################################################################################################
# game_of_light
#--------------------------------------------------------------------------------------------------------#
# Regulates "Game of Light" minigame.
##########################################################################################################
game_of_light {
# It represents the number of attempts the player has to beat the game successfully. [range: 1 ~ 2147483647, default: 3]
I:attempt_count=3
# At which stage should the playfield become a full 3x3 pattern?
# Set 0 to disable and keep the 4-block size; set 1 to always start with 3x3. [range: 0 ~ 4, default: 2]
I:expand_field_at_stage=2
# Enables or disables structure exploding on max failed attempts. [default: true]
B:explode_on_fail=true
# Enables or disables structure filling with lava on max failed attempts. [default: true]
B:lava_on_fail=true
# Regulates how many digits should be randomly chosen and shown at game-start. [range: 1 ~ 2147483647, default: 2]
I:start_digit_amount=2
# How long does it take to timeout a game? Value is in seconds.
# If player has been inactive for given time, the game will go to sleep. The next player can start the game from the beginning. [range: 10 ~ 2147483647, default: 30]
I:timeout=30
# How likely this game is chosen compared to other games. The higher this value is, the more likely this game is chosen. Set to 0 to turn this off. [range: 0 ~ 2147483647, default: 1]
I:weight=1
# Enables or disables structure filling with zombies on max failed attempts. [default: true]
B:zombies_on_fail=true
##########################################################################################################
# stage_1
#--------------------------------------------------------------------------------------------------------#
# Regulates characteristics of stage 1.
##########################################################################################################
stage_1 {
# Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 24]
I:display_time=24
# If true, the pattern will randomize on each round in this stage. [default: false]
B:randomize_sequence=false
# Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5]
I:round_count=5
}
##########################################################################################################
# stage_2
#--------------------------------------------------------------------------------------------------------#
# Regulates characteristics of stage 2.
##########################################################################################################
stage_2 {
# Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 16]
I:display_time=16
# If true, the pattern will randomize on each round in this stage. [default: false]
B:randomize_sequence=false
# Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5]
I:round_count=5
}
##########################################################################################################
# stage_3
#--------------------------------------------------------------------------------------------------------#
# Regulates characteristics of stage 3.
##########################################################################################################
stage_3 {
# Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 12]
I:display_time=12
# If true, the pattern will randomize on each round in this stage. [default: false]
B:randomize_sequence=false
# Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5]
I:round_count=5
}
##########################################################################################################
# stage_4
#--------------------------------------------------------------------------------------------------------#
# Regulates characteristics of stage 4.
##########################################################################################################
stage_4 {
# Amount of time (in ticks; 20 ticks = 1s) for which the symbol will be displayed. [range: 2 ~ 40, default: 12]
I:display_time=12
# If true, the pattern will randomize on each round in this stage. [default: true]
B:randomize_sequence=true
# Round count required to complete this stage and unlock leveled reward. [range: 1 ~ 256, default: 5]
I:round_count=5
}
}