2.8.1
This commit is contained in:
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@@ -1,8 +1,8 @@
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@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Don\u0027t want to spend your Salis Mundus on Litmus Paper anymore? This device can significantly reduce your Litmus Paper usage!\n\nWhile holding this item, you gain a HUD Icon on the top left of your screen, which tells you how much warp you have. It does not tell you the exact warp values, but it helps you estimate it.\n\nHere\u0027s how to read it:\nYour §l§5§lPermanent Warp§r is displayed as a dark purple bar\nYour §5Normal Warp§r is displayed as a light purple bar\nYour §dTemporary Warp§r is displayed as a pink bar\n\nThe bar is full at 100 total warp.",
|
||||
"desc:8": "Don\u0027t want to spend your Salis Mundus on Litmus Paper anymore? This device can significantly reduce your Litmus Paper usage!\n\nWhile holding this item, you gain a HUD Icon on the top left of your screen, which tells you how much warp you have. It does not tell you the exact warp values, but it helps you estimate it.\n\nHere\u0027s how to read it:\nYour §5§lPermanent Warp§r is displayed as a dark purple bar\nYour §5Normal Warp§r is displayed as a light purple bar\nYour §dTemporary Warp§r is displayed as a pink bar\n\nThe bar is full at 100 total warp.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Well this is a bad idea, but since when has that stopped you before, golems with brains, what could go wrong?\n\n§2§b§3You only need to complete one task.",
|
||||
"desc:8": "Well this is a bad idea, but since when has that stopped you before, golems with brains, what could go wrong?\n\n§3You only need to complete one task.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "This soap is very special. It will remove temporary warp and has a small chance to also remove some normal warp, if you are lucky. Taking a bath first increases your chances.\n\nThis can later be upgraded to remove your permanent warp.\n\n\n[note]Hint: You need to chisel your tallow block for the recipe to work.[/note]",
|
||||
"desc:8": "This soap is very special. It will remove temporary warp and has a small chance to also remove some normal warp, if you are lucky. Taking a bath first increases your chances.\n\nThis can later be upgraded to remove your permanent warp.\n\n[note]Hint: You need to chisel your tallow block for the recipe to work.[/note]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
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||||
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||||
@@ -18,7 +18,7 @@
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||||
"Count:3": 1,
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||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "minecraft:bed"
|
||||
"id:8": "etfuturum:white_bed"
|
||||
},
|
||||
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@@ -91,7 +91,7 @@
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|
||||
"OreDict:8": "bedWood",
|
||||
"id:8": "minecraft:bed"
|
||||
"id:8": "etfuturum:white_bed"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
|
||||
@@ -8,7 +8,7 @@
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||||
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"desc:8": "If you, by chance, did read the previous quest and planted the carrots, then you\u0027re fine.\n\nMeanwhile, you should turn some more fruits and vegetables into seeds, and increase the size of your farm to get a steady supply of food.",
|
||||
"desc:8": "If, by chance, you did read the previous quest and planted the carrots, then you\u0027re fine.\n\nMeanwhile, you should turn some more fruits and vegetables into seeds, and increase the size of your farm to get a steady supply of food.",
|
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@@ -1,6 +1,10 @@
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@@ -1,8 +1,12 @@
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{
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@@ -1,13 +1,13 @@
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@@ -1,8 +1,8 @@
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@@ -9,7 +9,7 @@
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"desc:8": "§rThese cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card:§r\n\n§rThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options:§r\n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse\n\n§r§6Capacity Card: §f\n\n§rThe Capacity Card adds more slots for items that use them. \n\n§rIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §f\n\n§rThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface:§f\n\n§rIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\n§rThese crafts are being stocked for recipes that the ME Interface has.§r\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter:\n\n§e§aFirst Mode:§f§r §UIt\u0027ll emit a redstone signal while the specific item is being crafted.§r\n\n§e§aSecond Mode:§r§r§r§r It will emit a redstone signal once a crafting job for the item has been requested,§r [warn]but it won\u0027t send the items to be crafted.[/warn] \n\n§rThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\n§rYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus:§f\n\n§rIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§e§aFirst Mode:§f§r It\u0027ll§r send available items first, then create crafting jobs for the rest. \n\n§e§aSecond Mode:§f§r It will only send crafted items.\n\n§6Acceleration Card:§f\n\n§rThe Acceleration Card makes the device/fixture work faster. \n\n§r[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card:§f\n\n§rThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card:§f\n\n§rThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\n§rIf you just want it to be fuzzy for NBT, set to §9Match Any.§f§f \n\n§rIf it is set to §c99%§f§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
|
||||
"desc:8": "These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card: §r\n\nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options: \n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse§r\n\n§6Capacity Card: §r\n\nThe Capacity Card adds more slots for items that use them. \n\nIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §r\n\nThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface: §r\n\nIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\nThese crafts are being stocked for recipes that the ME Interface has.\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter: §r\n\n§aFirst Mode: §rIt\u0027ll emit a redstone signal while the specific item is being crafted.\n\n§aSecond Mode: §rIt will emit a redstone signal once a crafting job for the item has been requested, [warn]but it won\u0027t send the items to be crafted.[/warn] \n\nThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\nYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus: §r\n\nIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§aFirst Mode: §rIt\u0027ll send available items first, then create crafting jobs for the rest. \n\n§aSecond Mode: §rIt will only send crafted items.\n\n§6Acceleration Card: §r\n\nThe Acceleration Card makes the device/fixture work faster. \n\n[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card: §r\n\nThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card: §r\n\nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\nIf you just want it to be fuzzy for NBT, set to §9Match Any.§r \n\nIf it is set to §c99%§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
|
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@@ -8,7 +8,7 @@
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"desc:8": "[quest]ME Throughput Monitor[/quest]\n\nThe ME Throughput Monitor will show the speed of items entering your network.\n\nClicking with an item will add it to the monitor.\n\nUse a §aWrench§f§r to lock the monitor\n\nWhen the monitor is locked, use §cShift+Right Click§f§r to change the measured time frame. \n\nModes: \n\n§6Per Tick\nPer Second\nPer Minute\nPer Hour",
|
||||
"desc:8": "[quest]ME Throughput Monitor[/quest]\n\nThe ME Throughput Monitor will show the speed of items entering your network.\n\nClicking with an item will add it to the monitor.\n\nUse a §aWrench§r to lock the monitor\n\nWhen the monitor is locked, use §cShift+Right Click§r to change the measured time frame. \n\nModes: \n\n§6Per Tick\nPer Second\nPer Minute\nPer Hour",
|
||||
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@@ -16,7 +16,7 @@
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"properties:10": {
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"desc:8": "§nApplied Energistics 2 is an integral part of GTNH gameplay. \n§r\nAE2 is the primary networking and logistics management mod in GTNH for Items, Fluids, and Crafting. You will use it starting from EV and onward for most automations you perform. Given the sheer density of this modpack there are a variety of unique tools and features added specifically to aid in your adventure. Most of these tools are covered in this quest tab.\n\nThere is a lot to learn, but don\u0027t feel overburdened! Your abilities will continue to grow the more time you spend with it. There are a wide variety of helpful resources to take advantage of in addition to this book when it comes to learning:\n\n§2§2§1§b§r§21. The Wiki:§r§r§o§o §o§o§r[url]§o§o§rhttps://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2[/url]\n\n§r- The Wiki has a lot of great starter information on what various systems do. They also have a lot of machine specific automation tutorials so be sure to check the Wiki if you\u0027re struggling or want a point of reference.\n\n\n§b§r§22. The Discord: §o§r[url]https://discord.gg/gtnh[/url]\n\n§r- The Discord is full of experienced AE2ers\u0027, check out #ae2-help to find plenty of people who will take time to help you figure something out.\n\n\n§b§r§23. Video Tutorials: §r[url]§o§rhttps://www.youtube.com/watch?v\u003dLUYVmIAEC-I[/url]\n\n§r- There are a lot of great GTNH content creators who make high quality video tutorials for this. Here is a link to AE2 Fundamentals by IX. There\u0027s an advanced version as well.",
|
||||
"desc:8": "§nApplied Energistics 2 is an integral part of GTNH gameplay. \n§r\nAE2 is the primary networking and logistics management mod in GTNH for Items, Fluids, and Crafting. You will use it starting from EV and onward for most automations you perform. Given the sheer density of this modpack there are a variety of unique tools and features added specifically to aid in your adventure. Most of these tools are covered in this quest tab.\n\nThere is a lot to learn, but don\u0027t feel overburdened! Your abilities will continue to grow the more time you spend with it. There are a wide variety of helpful resources to take advantage of in addition to this book when it comes to learning:\n\n§21. The Wiki: §r[url]https://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2[/url]\n\n- The Wiki has a lot of great starter information on what various systems do. They also have a lot of machine specific automation tutorials so be sure to check the Wiki if you\u0027re struggling or want a point of reference.\n\n§22. The Discord: §r[url]https://discord.gg/gtnh[/url]\n\n- The Discord is full of experienced AE2ers\u0027, check out #ae2-help to find plenty of people who will take time to help you figure something out.\n\n§23. Video Tutorials: §r[url]https://www.youtube.com/watch?v\u003dLUYVmIAEC-I[/url]\n\n- There are a lot of great GTNH content creators who make high quality video tutorials for this. Here is a link to AE2 Fundamentals by IX. There\u0027s an advanced version as well.",
|
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@@ -8,7 +8,7 @@
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"desc:8": "The ME Storage Monitor allows you to visualize how much of an item you have. For example you can tell if you\u0027re running low on circuits and should make more, or how a long crafting process is proceeding. There are a couple of ways to use them.\n\nRight-click with item: Will display the current level of that item if not locked.\nRight-click with empty hand: Will reset the display if not locked.\nRight-click with AE2 wrench or network tool: Will toggle the lock.\n\n\nThe ME Conversion Monitor is the upgraded version of the ME Storage Monitor. It adds the ability to directly withdraw from or store items into the ME Network. It has the normal interactions, plus more.\n\nShift-right-clicking with item: Attempts to insert the item stack into the network. This works even if it\u0027s not the displayed item!\nShift-double-right-clicking: Attempts to insert all item stacks of the type displayed into the network.\nRight-clicking (while locked): Attempts to pull out a stack of the item displayed.",
|
||||
"desc:8": "The ME Storage Monitor allows you to visualize how much of an item you have. For example you can tell if you\u0027re running low on circuits and should make more, or how a long crafting process is proceeding. There are a couple of ways to use them.\n\nRight-click with item: Will display the current level of that item if not locked.\nRight-click with empty hand: Will reset the display if not locked.\nRight-click with AE2 wrench or network tool: Will toggle the lock.\n\nThe ME Conversion Monitor is the upgraded version of the ME Storage Monitor. It adds the ability to directly withdraw from or store items into the ME Network. It has the normal interactions, plus more.\n\nShift-right-clicking with item: Attempts to insert the item stack into the network. This works even if it\u0027s not the displayed item!\nShift-double-right-clicking: Attempts to insert all item stacks of the type displayed into the network.\nRight-clicking (while locked): Attempts to pull out a stack of the item displayed.",
|
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|
||||
"desc:8": "Allows you to configure which users, and what permissions the users have with the ME System. By existing it enforces permissions on the usage of the system.\n\nThe security system does not prevent destructive tampering, removing cables / machines or breaking of drives. If you need to protect your system from physical vandalism you will need another form of physical security. This block provides network level security.\n\nThe player who places the ME security terminal has full control over the network and cannot exclude themselves any rights. By adding a blank biometric card you define a default behavior for every player who has no biometric card registered.\n\nIn addition to security on the software layer, you can link up your wireless terminal with the network and access it wirelessly.\n\nIf you have one on your main network, your subnets may also need one to have access to your main network, but this is not always the case depending on how you set it up.\n\n\nThe ME Wireless Access Point wireless access via a wireless terminal. Range and power usage is determined based on the number of wireless boosters installed into the ME wireless access point. A network can have any number of ME wireless access points with any number of wireless boosters in each one, allowing you to optimize power usage and range by altering your setup.",
|
||||
"desc:8": "Allows you to configure which users, and what permissions the users have with the ME System. By existing it enforces permissions on the usage of the system.\n\nThe security system does not prevent destructive tampering, removing cables / machines or breaking of drives. If you need to protect your system from physical vandalism you will need another form of physical security. This block provides network level security.\n\nThe player who places the ME security terminal has full control over the network and cannot exclude themselves any rights. By adding a blank biometric card you define a default behavior for every player who has no biometric card registered.\n\nIn addition to security on the software layer, you can link up your wireless terminal with the network and access it wirelessly.\n\nIf you have one on your main network, your subnets may also need one to have access to your main network, but this is not always the case depending on how you set it up.\n\nThe ME Wireless Access Point wireless access via a wireless terminal. Range and power usage is determined based on the number of wireless boosters installed into the ME wireless access point. A network can have any number of ME wireless access points with any number of wireless boosters in each one, allowing you to optimize power usage and range by altering your setup.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Ever wanted to order 10 million billion billion chests and noticed that your crafting storage was just not big enough?\n\nWell, here is your solution, provided to you by the good folks over at GTNHCorp (Name Pending).\n\n§c§rThe §cSingularity Crafting Storage§r has a storage of 9,223,372,036,854,775,807 Bytes, which, if you can\u0027t read numbers, is a lot.\n\nEnjoy crafting one :) You\u0027ll need to kill some Chaos Guardians for it.",
|
||||
"desc:8": "Ever wanted to order 10 million billion billion chests and noticed that your crafting storage was just not big enough?\n\nWell, here is your solution, provided to you by the good folks over at GTNHCorp (Name Pending).\n\nThe §cSingularity Crafting Storage§r has a storage of 9,223,372,036,854,775,807 Bytes, which, if you can\u0027t read numbers, is a lot.\n\nEnjoy crafting one :) You\u0027ll need to kill some Chaos Guardians for it.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The crafting chip does exactly what it says. It\u0027s not just for default crafting. You can use it with GT machines. Just put in the matrix that it should insert and the output is what it should extract. A great use for them is in combination with fluid canners or super tanks for filling cells.\n\n\n[note]While these chips are really powerful for your PRT system they become a lag hazard relatively quickly, so be careful.[/note]",
|
||||
"desc:8": "The crafting chip does exactly what it says. It\u0027s not just for default crafting. You can use it with GT machines. Just put in the matrix that it should insert and the output is what it should extract. A great use for them is in combination with fluid canners or super tanks for filling cells.\n\n[note]While these chips are really powerful for your PRT system they become a lag hazard relatively quickly, so be careful.[/note]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The portable equivalent of the Copper Barrel.\n\nHas §n45§n§n§n§n§n§n§n§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"desc:8": "The portable equivalent of the Copper Barrel.\n\nHas §n45§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -96,7 +96,7 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"ignoreNBT:1": 0,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
|
||||
@@ -1,14 +1,23 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 7533243528826208676,
|
||||
"questIDLow:4": -8177551156102963581
|
||||
"questIDHigh:4": 1169604861435527549,
|
||||
"questIDLow:4": -7429140403958989457
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1148
|
||||
},
|
||||
"2:10": {
|
||||
"questIDHigh:4": 4481115444753288824,
|
||||
"questIDLow:4": -6539628994429995852,
|
||||
"type:1": 1
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "An enhanced version of the Diamond Shulker that allows you to see the contents within.\n\nHas §n108§n§n§n§n§n§n§n§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"desc:8": "An enhanced version of the Diamond Shulker that allows you to see the contents within.\n\nHas §n108§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -23,7 +32,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§6§lCrystal Shulker Box",
|
||||
"name:8": "§6§lCrystal Shulker Box",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -95,7 +104,7 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"ignoreNBT:1": 0,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§6§lDark Steel Barrel",
|
||||
"name:8": "§6§lDark Steel Barrel",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The portable equivalent of the Diamond Barrel, you\u0027ll need to either upgrade your wand or take advantage of the Gold -) Diamond shulker box upgrade.\n\nHas §n108§n§n§n§n§n§n§n§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"desc:8": "The portable equivalent of the Diamond Barrel, you\u0027ll need to either upgrade your wand or take advantage of the Gold -) Diamond shulker box upgrade.\n\nHas §n108§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -104,7 +104,7 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"ignoreNBT:1": 0,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§6§lDraconic Chest",
|
||||
"name:8": "§6§lDraconic Chest",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The portable equivalent of the Gold Barrel.\n\nHas §n81§n§n§n§n§n§n§n§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"desc:8": "The portable equivalent of the Gold Barrel.\n\nHas §n81§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -96,7 +96,7 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"ignoreNBT:1": 0,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The portable equivalent of the Iron Barrel.\n\nHas §n54§n§n§n§n§n§n§n§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"desc:8": "The portable equivalent of the Iron Barrel.\n\nHas §n54§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -96,7 +96,7 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"ignoreNBT:1": 0,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§6§lObsidian Barrel",
|
||||
"name:8": "§6§lObsidian Barrel",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -1,19 +1,23 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 1169604861435527549,
|
||||
"questIDLow:4": -7429140403958989457
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 3024167477773291144,
|
||||
"questIDLow:4": -8876130790529141535,
|
||||
"type:1": 1
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 7533243528826208676,
|
||||
"questIDLow:4": -8177551156102963581
|
||||
"2:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1148
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The portable equivalent of the Obsidian Barrel that retains it\u0027s explosion-proof qualities.\n\nHas §n108§n§n§n§n§n§n§n§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"desc:8": "The portable equivalent of the Obsidian Barrel that retains it\u0027s explosion-proof qualities.\n\nHas §n108§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -28,8 +32,8 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§5§6§lObsidian Shulker Box",
|
||||
"questLogic:8": "OR",
|
||||
"name:8": "§6§lObsidian Shulker Box",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
@@ -100,7 +104,7 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"ignoreNBT:1": 0,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Shulker boxes in need of an upgrade? Now that you\u0027re in MV and have access to §dCrystalline Pink Slime§r dust they can be! No need to gather all new shells, there are 9 upgrade items available. They will preserve the inventory of your shulker so there is no need to empty it beforehand. \n\n§n§A§r§lAvailable Upgrades:§l§r\nVanilla -) Copper\nVanilla -) Iron\nCopper -) Iron\nCopper -) Silver\nIron -) Gold\nSilver -) Gold\nGold -) Diamond\nDiamond -) Crystal\nDiamond -) Obsidian\n\n[note]Hint: You can also use these upgrades to avoid the 50 vis wand requirement of the higher tier shulkers.[/note]\n",
|
||||
"desc:8": "Shulker boxes in need of an upgrade? Now that you\u0027re in MV and have access to §dCrystalline Pink Slime§r dust they can be! No need to gather all new shells, there are 9 upgrade items available. They will preserve the inventory of your shulker so there is no need to empty it beforehand.\n\n§lAvailable Upgrades:§r\nVanilla -\u003e Copper\nVanilla -\u003e Iron\nCopper -\u003e Iron\nCopper -\u003e Silver\nIron -\u003e Gold\nSilver -\u003e Gold\nGold -\u003e Diamond\nDiamond -\u003e Crystal\nDiamond -\u003e Obsidian\n\n[note]Hint: You can also use these upgrades to avoid the 50 vis wand requirement of the higher tier shulkers.[/note]\n",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The portable equivalent of the Silver Barrel.\n\nHas §n72§n§n§n§n§n§n§n§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"desc:8": "The portable equivalent of the Silver Barrel.\n\nHas §n72§r slots.\n\n[note]Can be Dyed![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -96,7 +96,7 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"ignoreNBT:1": 0,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Welcome to the final tier of NH (for now).\n\nWe hope you enjoy your stay, though be prepared for a lot of waiting.\n\nNow that you have a reliable way to make MHDCSM, it would be wise to upgrade your EOHs to T9 for the Universium boost.\n\nHave fun crafting 2 Stargates!\n\n[warn]This tier is far from complete. Expect changes.[/warn]",
|
||||
"desc:8": "Welcome to the final tier of NH (for now).\n\nWe hope you enjoy your stay, though be prepared for a lot of waiting.\n\nNow that you have a reliable way to make MHDCSM, it would be wise to upgrade your EOHs to T9 for the Universium boost.\n\nHave fun crafting the Stargate!\n\n[warn]This tier is far from complete. Expect changes.[/warn]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The jaded amaranthus causes mystical flowers to grow all around it. Their vibrant petals can be used for magic, so you no longer have to go foraging for mushrooms.\n\nThere §ois§o§o§r another way of getting these, but you\u0027ll have to figure that one out for yourself.",
|
||||
"desc:8": "The jaded amaranthus causes mystical flowers to grow all around it. Their vibrant petals can be used for magic, so you no longer have to go foraging for mushrooms.\n\nThere §ois§r another way of getting these, but you\u0027ll have to figure that one out for yourself.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Tired of jetpacks? Want normal flight with no strings attached? Look no further!\n\nUsing your brand new MV Assembler and a Chicken Trophy, you can craft a basic Potion of Flight from Blood Magic, giving you 7 minutes of Creative flight with 8 uses before you have to make a new one.\n\n[note]Chicken Trophies are a rare drop from killing chickens.[/note]\n\n[note]Once you unlock Blood Magic, you can craft your own Flight Potion Flasks with a duration of up to 19 minutes, and refill them with any Filling Agent and Blood Orb in an Alchemic Chemistry set.[/note]\n",
|
||||
"desc:8": "Tired of jetpacks? Want normal flight with no strings attached? Look no further!\n\nUsing your brand new MV Assembler and a Chicken Trophy, you can craft a basic Potion of Flight from Blood Magic, giving you 7 minutes of Creative flight with 8 uses before you have to make a new one.\n\n[note]Chicken Trophies are a rare drop from killing chickens.[/note]\n\n[note]Once you unlock Blood Magic, you can craft your own Flight Potion Flasks with a duration of up to 19 minutes, and refill them with any Filling Agent in an Alchemic Chemistry set.[/note]\n",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -0,0 +1,153 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 651
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The Electric Jetpack may be useful for flight, but it doesn\u0027t seem to last very long. \n\nIf only there was an integrated upgradable battery pack you could keep on your player to extend it\u0027s range...\n\nOh wait, there is!\n\nThe §5§lCharge Pack§r can be used as a battery pack for charging items both in your hotbar and armor equip to your person. Simply place it in the belt bauble slot and it should be fully functional! The HV one should serve you nicely for now.\n\n[note]You can upgrade the Charge Pack as you unlock items that require higher voltages for charging. The Charge Pack will charge anything of-tier or lower- but not higher.[/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 1,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:GTPP.BattPack.03.name",
|
||||
"tag:10": {
|
||||
"charge:6": 3072000.0
|
||||
}
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Spare Battery",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": -4684379226321303222,
|
||||
"questIDLow:4": -6611206590732952517,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"choices:9": {
|
||||
"0:10": {
|
||||
"Count:3": 2,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "IC2:itemPartCircuitAdv"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 32692,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 6,
|
||||
"OreDict:8": "",
|
||||
"id:8": "enhancedlootbags:lootbag"
|
||||
}
|
||||
},
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:choice"
|
||||
},
|
||||
"1:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 1,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 8,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianI"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 8,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:itemPlateTantalumCarbide"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 12,
|
||||
"Damage:2": 28028,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 6,
|
||||
"Damage:2": 1423,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 4,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "circuitAdvanced",
|
||||
"id:8": "IC2:itemPartCircuitAdv"
|
||||
},
|
||||
"4:10": {
|
||||
"Count:3": 4,
|
||||
"Damage:2": 32538,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
},
|
||||
"5:10": {
|
||||
"Count:3": 4,
|
||||
"Damage:2": 32692,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
},
|
||||
"6:10": {
|
||||
"Count:3": 4,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:itemCellTantalumCarbide"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 32767,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:GTPP.BattPack.03.name",
|
||||
"tag:10": {
|
||||
"charge:6": 3072000.0
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Using a normal sword, the chance of it dropping Blood per Silverfish is 1 in 56.\nGolden swords increase the chance to 1 in 14.\n\n\nIt is used to brew Infestation Remedy.",
|
||||
"desc:8": "Using a normal sword, the chance of it dropping Blood per Silverfish is 1 in 56.\nGolden swords increase the chance to 1 in 14.\n\nIt is used to brew Infestation Remedy.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "They say breakfast is the most important meal of the day. This machine turns raw meat into liquid protein, which is used to create bees from scratch. Which has §oabsolutely§ nothing§r to do with breakfast.",
|
||||
"desc:8": "They say breakfast is the most important meal of the day. This machine turns raw meat into liquid protein, which is used to create bees from scratch. Which has §oabsolutely nothing§r to do with breakfast.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "ExtraBees:hiveFrame.cocoa"
|
||||
"id:8": "MagicBees:frameTemporal"
|
||||
},
|
||||
"isGlobal:1": 0,
|
||||
"isMain:1": 0,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*§((§3Antimatter§§§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA §rand a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^§ (1.5 - §2§nM§r§)) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§e§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0,05§r\nMolten MHDSCM Exponent \u003d §6§n0,10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §c§\n§b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §c§n§b§n0.10§r",
|
||||
"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*(§3Antimatter§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA§r and a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^(1.5 - §2§nM§r) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0,05§r\nMolten MHDSCM Exponent \u003d §6§n0,10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §c\n§b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §b§n0.10§r",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "In HV, you unlock yet another generator, but also Cetane-Boosted Diesel. After a bunch of reactions, you can get a superpowered combustion fuel that is worth §a1M EU per bucket§a§r and run it for quite a while on these improved generators. You will also unlock the Distillation Tower here, so you might get even more fuel that you can burn in these generators.\n\nUnfortunately, the next fuel, unlocked in EV, doesn\u0027t come from Diesel. It\u0027s a completely different processing line, should you wish to tackle it later.",
|
||||
"desc:8": "In HV, you unlock yet another generator, but also Cetane-Boosted Diesel. After a bunch of reactions, you can get a superpowered combustion fuel that is worth §a1M EU per bucket§r and run it for quite a while on these improved generators. You will also unlock the Distillation Tower here, so you might get even more fuel that you can burn in these generators.\n\nUnfortunately, the next fuel, unlocked in EV, doesn\u0027t come from Diesel. It\u0027s a completely different processing line, should you wish to tackle it later.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The Extreme Combustion Engine is an upgrade to the Large Combustion Engine, the IV version that needs Tungstensteel instead of Titanium. The structure is essentially the same, and it\u0027s almost a 1:1 ratio between the two materials, so this is a good generator when you\u0027ve accumulated several stacks of Tungstensteel.\n\nThe caveat is that it only accepts High Octane Gasoline. This is the last and most powerful type of combustion fluid made from Oil, and it has the longest processing line of them all. As a reward, it has an excellent §e§b§a2.5M EU per bucket§a§r, and you can burn it here alongside some Liquid Oxygen for almost §a4 IV amps per tick.\n\n§cThe Liquid Oxygen is very important, because it greatly boosts the speed of the multi and the fuel efficiency as well. §f§rIt needs 40 L/s, so you will need more than one Vacuum Freezer to supply it continuously: for an ECE that is always running, you will need a double Vacuum Freezer, 1 EV and 1 HV. You can run fewer freezers if you overclock them, if the ECE isn\u0027t working all the time or if you upgrade to a Cryogenic Freezer,",
|
||||
"desc:8": "The Extreme Combustion Engine is an upgrade to the Large Combustion Engine, the IV version that needs Tungstensteel instead of Titanium. The structure is essentially the same, and it\u0027s almost a 1:1 ratio between the two materials, so this is a good generator when you\u0027ve accumulated several stacks of Tungstensteel.\n\nThe caveat is that it only accepts High Octane Gasoline. This is the last and most powerful type of combustion fluid made from Oil, and it has the longest processing line of them all. As a reward, it has an excellent §a2.5M EU per bucket§r, and you can burn it here alongside some Liquid Oxygen for almost §a4 IV amps per tick.\n\n§cThe Liquid Oxygen is very important, because it greatly boosts the speed of the multi and the fuel efficiency as well.§r It needs 40 L/s, so you will need more than one Vacuum Freezer to supply it continuously: for an ECE that is always running, you will need a double Vacuum Freezer, 1 EV and 1 HV. You can run fewer freezers if you overclock them, if the ECE isn\u0027t working all the time or if you upgrade to a Cryogenic Freezer,",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user