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"desc:8": "§rThese cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card:§r\n\n§rThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options:§r\n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse\n\n§r§6Capacity Card: §f\n\n§rThe Capacity Card adds more slots for items that use them. \n\n§rIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §f\n\n§rThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface:§f\n\n§rIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\n§rThese crafts are being stocked for recipes that the ME Interface has.§r\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter:\n\n§e§aFirst Mode:§f§r §UIt\u0027ll emit a redstone signal while the specific item is being crafted.§r\n\n§e§aSecond Mode:§r§r§r§r It will emit a redstone signal once a crafting job for the item has been requested,§r [warn]but it won\u0027t send the items to be crafted.[/warn] \n\n§rThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\n§rYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus:§f\n\n§rIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§e§aFirst Mode:§f§r It\u0027ll§r send available items first, then create crafting jobs for the rest. \n\n§e§aSecond Mode:§f§r It will only send crafted items.\n\n§6Acceleration Card:§f\n\n§rThe Acceleration Card makes the device/fixture work faster. \n\n§r[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card:§f\n\n§rThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card:§f\n\n§rThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\n§rIf you just want it to be fuzzy for NBT, set to §9Match Any.§f§f \n\n§rIf it is set to §c99%§f§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
|
||||
"desc:8": "These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card: §r\n\nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options: \n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse§r\n\n§6Capacity Card: §r\n\nThe Capacity Card adds more slots for items that use them. \n\nIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §r\n\nThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface: §r\n\nIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\nThese crafts are being stocked for recipes that the ME Interface has.\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter: §r\n\n§aFirst Mode: §rIt\u0027ll emit a redstone signal while the specific item is being crafted.\n\n§aSecond Mode: §rIt will emit a redstone signal once a crafting job for the item has been requested, [warn]but it won\u0027t send the items to be crafted.[/warn] \n\nThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\nYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus: §r\n\nIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§aFirst Mode: §rIt\u0027ll send available items first, then create crafting jobs for the rest. \n\n§aSecond Mode: §rIt will only send crafted items.\n\n§6Acceleration Card: §r\n\nThe Acceleration Card makes the device/fixture work faster. \n\n[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card: §r\n\nThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card: §r\n\nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\nIf you just want it to be fuzzy for NBT, set to §9Match Any.§r \n\nIf it is set to §c99%§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
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"desc:8": "[quest]ME Throughput Monitor[/quest]\n\nThe ME Throughput Monitor will show the speed of items entering your network.\n\nClicking with an item will add it to the monitor.\n\nUse a §aWrench§f§r to lock the monitor\n\nWhen the monitor is locked, use §cShift+Right Click§f§r to change the measured time frame. \n\nModes: \n\n§6Per Tick\nPer Second\nPer Minute\nPer Hour",
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||||
"desc:8": "[quest]ME Throughput Monitor[/quest]\n\nThe ME Throughput Monitor will show the speed of items entering your network.\n\nClicking with an item will add it to the monitor.\n\nUse a §aWrench§r to lock the monitor\n\nWhen the monitor is locked, use §cShift+Right Click§r to change the measured time frame. \n\nModes: \n\n§6Per Tick\nPer Second\nPer Minute\nPer Hour",
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"desc:8": "§nApplied Energistics 2 is an integral part of GTNH gameplay. \n§r\nAE2 is the primary networking and logistics management mod in GTNH for Items, Fluids, and Crafting. You will use it starting from EV and onward for most automations you perform. Given the sheer density of this modpack there are a variety of unique tools and features added specifically to aid in your adventure. Most of these tools are covered in this quest tab.\n\nThere is a lot to learn, but don\u0027t feel overburdened! Your abilities will continue to grow the more time you spend with it. There are a wide variety of helpful resources to take advantage of in addition to this book when it comes to learning:\n\n§2§2§1§b§r§21. The Wiki:§r§r§o§o §o§o§r[url]§o§o§rhttps://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2[/url]\n\n§r- The Wiki has a lot of great starter information on what various systems do. They also have a lot of machine specific automation tutorials so be sure to check the Wiki if you\u0027re struggling or want a point of reference.\n\n\n§b§r§22. The Discord: §o§r[url]https://discord.gg/gtnh[/url]\n\n§r- The Discord is full of experienced AE2ers\u0027, check out #ae2-help to find plenty of people who will take time to help you figure something out.\n\n\n§b§r§23. Video Tutorials: §r[url]§o§rhttps://www.youtube.com/watch?v\u003dLUYVmIAEC-I[/url]\n\n§r- There are a lot of great GTNH content creators who make high quality video tutorials for this. Here is a link to AE2 Fundamentals by IX. There\u0027s an advanced version as well.",
|
||||
"desc:8": "§nApplied Energistics 2 is an integral part of GTNH gameplay. \n§r\nAE2 is the primary networking and logistics management mod in GTNH for Items, Fluids, and Crafting. You will use it starting from EV and onward for most automations you perform. Given the sheer density of this modpack there are a variety of unique tools and features added specifically to aid in your adventure. Most of these tools are covered in this quest tab.\n\nThere is a lot to learn, but don\u0027t feel overburdened! Your abilities will continue to grow the more time you spend with it. There are a wide variety of helpful resources to take advantage of in addition to this book when it comes to learning:\n\n§21. The Wiki: §r[url]https://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2[/url]\n\n- The Wiki has a lot of great starter information on what various systems do. They also have a lot of machine specific automation tutorials so be sure to check the Wiki if you\u0027re struggling or want a point of reference.\n\n§22. The Discord: §r[url]https://discord.gg/gtnh[/url]\n\n- The Discord is full of experienced AE2ers\u0027, check out #ae2-help to find plenty of people who will take time to help you figure something out.\n\n§23. Video Tutorials: §r[url]https://www.youtube.com/watch?v\u003dLUYVmIAEC-I[/url]\n\n- There are a lot of great GTNH content creators who make high quality video tutorials for this. Here is a link to AE2 Fundamentals by IX. There\u0027s an advanced version as well.",
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"desc:8": "The ME Storage Monitor allows you to visualize how much of an item you have. For example you can tell if you\u0027re running low on circuits and should make more, or how a long crafting process is proceeding. There are a couple of ways to use them.\n\nRight-click with item: Will display the current level of that item if not locked.\nRight-click with empty hand: Will reset the display if not locked.\nRight-click with AE2 wrench or network tool: Will toggle the lock.\n\n\nThe ME Conversion Monitor is the upgraded version of the ME Storage Monitor. It adds the ability to directly withdraw from or store items into the ME Network. It has the normal interactions, plus more.\n\nShift-right-clicking with item: Attempts to insert the item stack into the network. This works even if it\u0027s not the displayed item!\nShift-double-right-clicking: Attempts to insert all item stacks of the type displayed into the network.\nRight-clicking (while locked): Attempts to pull out a stack of the item displayed.",
|
||||
"desc:8": "The ME Storage Monitor allows you to visualize how much of an item you have. For example you can tell if you\u0027re running low on circuits and should make more, or how a long crafting process is proceeding. There are a couple of ways to use them.\n\nRight-click with item: Will display the current level of that item if not locked.\nRight-click with empty hand: Will reset the display if not locked.\nRight-click with AE2 wrench or network tool: Will toggle the lock.\n\nThe ME Conversion Monitor is the upgraded version of the ME Storage Monitor. It adds the ability to directly withdraw from or store items into the ME Network. It has the normal interactions, plus more.\n\nShift-right-clicking with item: Attempts to insert the item stack into the network. This works even if it\u0027s not the displayed item!\nShift-double-right-clicking: Attempts to insert all item stacks of the type displayed into the network.\nRight-clicking (while locked): Attempts to pull out a stack of the item displayed.",
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"desc:8": "Allows you to configure which users, and what permissions the users have with the ME System. By existing it enforces permissions on the usage of the system.\n\nThe security system does not prevent destructive tampering, removing cables / machines or breaking of drives. If you need to protect your system from physical vandalism you will need another form of physical security. This block provides network level security.\n\nThe player who places the ME security terminal has full control over the network and cannot exclude themselves any rights. By adding a blank biometric card you define a default behavior for every player who has no biometric card registered.\n\nIn addition to security on the software layer, you can link up your wireless terminal with the network and access it wirelessly.\n\nIf you have one on your main network, your subnets may also need one to have access to your main network, but this is not always the case depending on how you set it up.\n\n\nThe ME Wireless Access Point wireless access via a wireless terminal. Range and power usage is determined based on the number of wireless boosters installed into the ME wireless access point. A network can have any number of ME wireless access points with any number of wireless boosters in each one, allowing you to optimize power usage and range by altering your setup.",
|
||||
"desc:8": "Allows you to configure which users, and what permissions the users have with the ME System. By existing it enforces permissions on the usage of the system.\n\nThe security system does not prevent destructive tampering, removing cables / machines or breaking of drives. If you need to protect your system from physical vandalism you will need another form of physical security. This block provides network level security.\n\nThe player who places the ME security terminal has full control over the network and cannot exclude themselves any rights. By adding a blank biometric card you define a default behavior for every player who has no biometric card registered.\n\nIn addition to security on the software layer, you can link up your wireless terminal with the network and access it wirelessly.\n\nIf you have one on your main network, your subnets may also need one to have access to your main network, but this is not always the case depending on how you set it up.\n\nThe ME Wireless Access Point wireless access via a wireless terminal. Range and power usage is determined based on the number of wireless boosters installed into the ME wireless access point. A network can have any number of ME wireless access points with any number of wireless boosters in each one, allowing you to optimize power usage and range by altering your setup.",
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|
||||
"desc:8": "Ever wanted to order 10 million billion billion chests and noticed that your crafting storage was just not big enough?\n\nWell, here is your solution, provided to you by the good folks over at GTNHCorp (Name Pending).\n\n§c§rThe §cSingularity Crafting Storage§r has a storage of 9,223,372,036,854,775,807 Bytes, which, if you can\u0027t read numbers, is a lot.\n\nEnjoy crafting one :) You\u0027ll need to kill some Chaos Guardians for it.",
|
||||
"desc:8": "Ever wanted to order 10 million billion billion chests and noticed that your crafting storage was just not big enough?\n\nWell, here is your solution, provided to you by the good folks over at GTNHCorp (Name Pending).\n\nThe §cSingularity Crafting Storage§r has a storage of 9,223,372,036,854,775,807 Bytes, which, if you can\u0027t read numbers, is a lot.\n\nEnjoy crafting one :) You\u0027ll need to kill some Chaos Guardians for it.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
Reference in New Issue
Block a user