2.8.1
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"desc:8": "If you\u0027ve built the Source Chamber already, you may have noticed that particles aren\u0027t produced as items, like GT++ ones are.\n\nInstead they\u0027re transmitted through Beamline Pipes from multi to multi, similar to real life.\n\nEach stream of particles transmitted, or \"beam\", has four properties:\n- §\n§\n§6Particle§r: the type of particle carried by the beam\n- §4Energy§r: the amount of energy the particles have\n§r- §9Focus§r: out of 100, how focused the beam is\n§r- §dAmount§r: a measure of the number of particles in the beam\n\nNote that you can see info about a multi\u0027s input and output beams by using a Tricorder on the controller.\n\nFor the recipes you\u0027ll be interested in, i.e. the ones that actually produce items, there\u0027ll be a threshold for allowed input beam energy, a minimum focus value, and an amount value which determines recipe time (more on that in the Target Chamber quest).\nTake a look some TC recipes for an example of this.\n\n\nHave a photon. To hang on your wall.",
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"desc:8": "If you\u0027ve built the Source Chamber already, you may have noticed that particles aren\u0027t produced as items, like GT++ ones are.\n\nInstead they\u0027re transmitted through Beamline Pipes from multi to multi, similar to real life.\n\nEach stream of particles transmitted, or \"beam\", has four properties:\n- §6Particle§r: the type of particle carried by the beam\n- §4Energy§r: the amount of energy the particles have\n- §9Focus§r: out of 100, how focused the beam is\n- §dAmount§r: a measure of the number of particles in the beam\n\nNote that you can see info about a multi\u0027s input and output beams by using a Tricorder on the controller.\n\nFor the recipes you\u0027ll be interested in, i.e. the ones that actually produce items, there\u0027ll be a threshold for allowed input beam energy, a minimum focus value, and an amount value which determines recipe time (more on that in the Target Chamber quest).\nTake a look some TC recipes for an example of this.\n\nHave a photon. To hang on your wall.",
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@@ -8,7 +8,7 @@
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"desc:8": "...but a very useful meter.\n\nGT EU Meter will give you basic information about electricity in your cables and machines.\n\n\n[note]A more advanced version is available in MV and will allow you to gather much more data, so come back to this tab later to find it.[/note]",
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"desc:8": "...but a very useful meter.\n\nGT EU Meter will give you basic information about electricity in your cables and machines.\n\n[note]A more advanced version is available in MV and will allow you to gather much more data, so come back to this tab later to find it.[/note]",
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@@ -8,7 +8,7 @@
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"desc:8": "Electric Air Filter\n\nThis wonderful multiblock comes in 3 versions:§9 §rT1 for LV, T2 for late HV and T3 for IV.\n\n§r§9§rIt has 2 modes:\n\n§9§r- a normal mode, where one chunk is processed at a time in the working area, in order, per pollution cleaning cycle.\n- a random mode, where the chunk being cleaned is picked randomly between all the polluted chunks in the working area.\n§r\nTo cycle between the modes, right-click on the controller with a screwdriver.\n\n§9§rThe controller can change its working area from 1x1 to (2*tier+1) x (2*tier+1) chunks. To do that, right-click with a screwdriver on the controller while sneaking. The default size is the maximum working area.\n\n§r§9§rThe pollution removal calculation is equals (by default) to 30 * bonusMultiTier * Muffler Hatches * Turbine Eff * Multiblock Eff * 2.5 ^ Effective Tier where:\n\n- BonusMultiTier is a boost given by the multiblock tier. T1 is 1 (0%), T2 is 1.05 (5%) and T3 is 1.10 (10%)\n\n- Muffler Hatches is the amount of muffler hatches on the multiblock (up to 8)\n\n- Turbine Eff is the efficiency of the turbine chosen to run the multi. It won\u0027t run if there is no turbine in the controller.\n\n- Multiblock Eff is the efficiency of the multiblock (100% when no maintenance issue, -10% per issue)\n\n- Effective Tier is the Effective Tier of the multi: the minimum tier between the electric tier of the multi and the tier of the muffler hatches\n\n§rThe pollution cleaning is boosted by two (by default) when using an Absorption Filter. When added in the input bus, it will be consumed and used for 30 (by default) successful pollution cleaning cycle. If a chunk with no pollution in it is processed, that doesn\u0027t count as successful, and the multi decides that a chunk has no pollution if the pollution is below 10k gibbl (by default). After the 30th successful pollution cleaning cycle, the output bus will give a Dirty Absorption Filter.\n\nTo know if an Absorption Filter is present and how many remaining cycles there are, use a portable scanner on the controller.\n\n§9§rA pollution cycle lasts 10s, and the cleaning is done every second.",
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"desc:8": "Electric Air Filter\n\nThis wonderful multiblock comes in 3 versions: T1 for LV, T2 for late HV and T3 for IV.\n\nIt has 2 modes:\n\n- a normal mode, where one chunk is processed at a time in the working area, in order, per pollution cleaning cycle.\n- a random mode, where the chunk being cleaned is picked randomly between all the polluted chunks in the working area.\n To cycle between the modes, right-click on the controller with a screwdriver.\n\nThe controller can change its working area from 1x1 to (2*tier+1) x (2*tier+1) chunks. To do that, right-click with a screwdriver on the controller while sneaking. The default size is the maximum working area.\n\nThe pollution removal calculation is equals (by default) to 30 * bonusMultiTier * Muffler Hatches * Turbine Eff * Multiblock Eff * 2.5 ^ Effective Tier where:\n\n- BonusMultiTier is a boost given by the multiblock tier. T1 is 1 (0%), T2 is 1.05 (5%) and T3 is 1.10 (10%)\n\n- Muffler Hatches is the amount of muffler hatches on the multiblock (up to 8)\n\n- Turbine Eff is the efficiency of the turbine chosen to run the multi. It won\u0027t run if there is no turbine in the controller.\n\n- Multiblock Eff is the efficiency of the multiblock (100% when no maintenance issue, -10% per issue)\n\n- Effective Tier is the Effective Tier of the multi: the minimum tier between the electric tier of the multi and the tier of the muffler hatches.\n\nThe pollution cleaning is boosted by two (by default) when using an Absorption Filter. When added in the input bus, it will be consumed and used for 30 (by default) successful pollution cleaning cycle. If a chunk with no pollution in it is processed, that doesn\u0027t count as successful, and the multi decides that a chunk has no pollution if the pollution is below 10k gibbl (by default). After the 30th successful pollution cleaning cycle, the output bus will give a Dirty Absorption Filter.\n\nTo know if an Absorption Filter is present and how many remaining cycles there are, use a portable scanner on the controller.\n\nA pollution cycle lasts 10s, and the cleaning is done every second.",
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@@ -20,7 +20,7 @@
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"name:8": "§6§6§6§l§r§6§l§5§l§o§l§r§6§A§l§A§6§lAir-Filter",
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"name:8": "§6§lAir-Filter",
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@@ -20,7 +20,7 @@
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"name:8": "§7§6§lAn Unexpected Bonus",
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"name:8": "§6§lAn Unexpected Bonus",
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"questLogic:8": "AND",
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@@ -12,7 +12,7 @@
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"desc:8": "The Bacterial Vat is a unique multiblock machine with its own recipes. But it also has advanced versions of many brewery recipes.\n\nThe Vat isn\u0027t mandatory in this tier, but there are many useful recipes and you\u0027ll need it later on, so let\u0027s build one!\n\nAll recipes require a §cculture§r, some recipes require a specific §cGlass-Tier.\n\n§rThe culture is made in a BioLab and §lput in the controller.\n\n§l§rThe Glass-Tier is calculated as LV \u003d Tier 1, so this quest requires you to make tier 3 glass.",
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"desc:8": "The Bacterial Vat is a unique multiblock machine with its own recipes. But it also has advanced versions of many brewery recipes.\n\nThe Vat isn\u0027t mandatory in this tier, but there are many useful recipes and you\u0027ll need it later on, so let\u0027s build one!\n\nAll recipes require a §cculture§r, some recipes require a specific §cGlass-Tier.§r\n\nThe culture is made in a BioLab and §lput in the controller.§r\n\nThe Glass-Tier is calculated as LV \u003d Tier 1, so this quest requires you to make tier 3 glass.",
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@@ -8,7 +8,7 @@
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"desc:8": "If you want to make more advanced (and cheaper!) circuits, you will need a Cleanroom. The Cleanroom is an interesting multiblock, because you will be placing other machines §oinside§r of the room!\n\nThe cleanroom is a hollow multiblock between 3x4x3 and 15x15x15 (WxHxL) blocks. The base does not need to be a square; a rectangular shape is fine. The top layer is built out of Filter Machine Casings, except for the edges, which are Plascrete Blocks. The controller needs to be in the center of the top layer. If the width or length of the room are even, then it can be any one of the two (or four) middle blocks. The rest of the structure is built out of Plascrete Blocks.\n\nUp to 30% of those Plascrete Blocks can be replaced by other valid blocks or materials:\n\nA Reinforced Door lets you get in and out of the cleanroom. Make sure to keep the doors closed, or the cleanroom will rapidly lose efficiency. Travel Anchors and Elevators also work, you can even embed them in the floor if you want to.\n\nIn order to automate power and item transport through the walls, you can use Cable Diodes or Machine Hulls. Just be really careful when upgrading your machines to a higher voltage. Be sure to remove the machine hulls and diodes and replace them with the new power tier, or else you will be very sad. You don\u0027t need to do this for ones you only use to pass items through.\n\nIf you want to see inside, you can use any EV+ tier glass (for example, Reinforced Glass or Managlass). If the Cleanroom does not form, mind the 30% limit: often the problem is that you added too much glass.\n\nFinally, the Cleanroom itself will need a Maintenance and Energy Hatch to run. The power usage of this multiblock is a bit unusual. It starts out at 40 EU/t and then gradually goes down. But even when it uses 40 EU/t - which is usually MV - a single LV energy hatch suffices, as long as you give it enough power. Just keep in mind that this makes the Cleanroom an exception, not the rule.\n\nLet\u0027s build a 5x5x5 room for now. You can expand it later as needed. Give it power and let it run until it reaches 100% efficiency. Below 100% efficiency, machines inside the cleanroom have a chance to void outputs, so you want to keep the cleanroom running at all times!\n\nAny maintenance issue reduces the maximum efficiency by 10%. Monitor your cleanroom with a Hand Scanner, Industrial Information Panel, or using a Needs Maintenance Cover and a Redstone Powered Light or Howler Alarm.\n\n\n[note]Multiblocks such as the Large Chemical Reactor or Hyper-Intensity Laser Engraver don\u0027t need to be in a cleanroom. However, you will still need the cleanroom later on for other machines, like Bio Labs.[/note]\n\n[note]Other helpful hints: you can use an AE Wireless Connector or a Transvector Interface for item transport to avoid machine hulls, and use a higher tier energy hatch to reach 100% efficiency faster.[/note]\n\n[warn]Keep in mind that you can not use anything in the cleanroom that causes pollution, or the cleanroom will stop working.[/warn]",
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"desc:8": "If you want to make more advanced (and cheaper!) circuits, you will need a Cleanroom. The Cleanroom is an interesting multiblock, because you will be placing other machines §oinside§r of the room!\n\nThe cleanroom is a hollow multiblock between 3x4x3 and 15x15x15 (WxHxL) blocks. The base does not need to be a square; a rectangular shape is fine. The top layer is built out of Filter Machine Casings, except for the edges, which are Plascrete Blocks. The controller needs to be in the center of the top layer. If the width or length of the room are even, then it can be any one of the two (or four) middle blocks. The rest of the structure is built out of Plascrete Blocks.\n\nUp to 30% of those Plascrete Blocks can be replaced by other valid blocks or materials:\n\nA Reinforced Door lets you get in and out of the cleanroom. Make sure to keep the doors closed, or the cleanroom will rapidly lose efficiency. Travel Anchors and Elevators also work, you can even embed them in the floor if you want to.\n\nIn order to automate power and item transport through the walls, you can use Cable Diodes or Machine Hulls. Just be really careful when upgrading your machines to a higher voltage. Be sure to remove the machine hulls and diodes and replace them with the new power tier, or else you will be very sad. You don\u0027t need to do this for ones you only use to pass items through.\n\nIf you want to see inside, you can use any EV+ tier glass (for example, Reinforced Glass or Managlass). If the Cleanroom does not form, mind the 30% limit: often the problem is that you added too much glass.\n\nFinally, the Cleanroom itself will need a Maintenance and Energy Hatch to run. The power usage of this multiblock is a bit unusual. It starts out at 40 EU/t and then gradually goes down. But even when it uses 40 EU/t - which is usually MV - a single LV energy hatch suffices, as long as you give it enough power. Just keep in mind that this makes the Cleanroom an exception, not the rule.\n\nLet\u0027s build a 5x5x5 room for now. You can expand it later as needed. Give it power and let it run until it reaches 100% efficiency. Below 100% efficiency, machines inside the cleanroom have a chance to void outputs, so you want to keep the cleanroom running at all times!\n\nAny maintenance issue reduces the maximum efficiency by 10%. Monitor your cleanroom with a Hand Scanner, Industrial Information Panel, or using a Needs Maintenance Cover and a Redstone Powered Light or Howler Alarm.\n\n[note]Multiblocks such as the Large Chemical Reactor or Hyper-Intensity Laser Engraver don\u0027t need to be in a cleanroom. However, you will still need the cleanroom later on for other machines, like Bio Labs.[/note]\n\n[note]Other helpful hints: you can use an AE Wireless Connector or a Transvector Interface for item transport to avoid machine hulls, and use a higher tier energy hatch to reach 100% efficiency faster.[/note]\n\n[warn]Keep in mind that you can not use anything in the cleanroom that causes pollution, or the cleanroom will stop working.[/warn]",
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@@ -23,7 +23,7 @@
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"name:8": "§6§l§6§lComponent Assembly Line",
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"name:8": "§6§lComponent Assembly Line",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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@@ -8,7 +8,7 @@
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"desc:8": "The Decay Warehouse stores a single type of radioactive isotope and allows it to decay over time. \n\nThe decay speed of the isotope is §c§adependent§r on its half-life.\n\nIsotopes will decay §9regardless§f§r of whether the warehouse is on or powered. \n\nThe Warehouse\u0027s capacity equals the chest\u0027s capacity divided by §c400§f§r.\n\nCapacity of the multiblock for each chest:\n\n§6Super Chest I:§f §c10,000\n§6Super Chest II:§f §c20,000\n§6Super Chest III:§f §c40,000\n§6Super Chest IV:§f §c80,000\n§6Super Chest V:§f §c160,000\n§6Quantum Chest I:§f §c320,000\n§6Quantum Chest II:§f §c640,000\n§6Quantum Chest III:§f §c1,280,000\n§6Quantum Chest IV:§f §c2,560,000\n§6Quantum Chest V:§f §c5,368,000§r\n\n[note]Right click the controller with a §aScrewdriver§f§r to dump stored isotopes into an output bus.\n\nRight click the controller with a §aPlunger§f§r to empty it. [/note]\n\n[warn]The Warehouse\u0027s contents are §nvoided§r when the controller is broken[/warn]",
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"desc:8": "The Decay Warehouse stores a single type of radioactive isotope and allows it to decay over time. \n\nThe decay speed of the isotope is §adependent§r on its half-life.\n\nIsotopes will decay §9regardless§r of whether the warehouse is on or powered. \n\nThe Warehouse\u0027s capacity equals the chest\u0027s capacity divided by §c400§r.\n\nCapacity of the multiblock for each chest:\n\n§6Super Chest I:§r §c10,000\n§6Super Chest II:§r §c20,000\n§6Super Chest III:§r §c40,000\n§6Super Chest IV:§r §c80,000\n§6Super Chest V:§r §c160,000\n§6Quantum Chest I:§r §c320,000\n§6Quantum Chest II:§r §c640,000\n§6Quantum Chest III:§r §c1,280,000\n§6Quantum Chest IV:§r §c2,560,000\n§6Quantum Chest V:§r §c5,368,000§r\n\n[note]Right click the controller with a §aScrewdriver§r to dump stored isotopes into an output bus.\n\nRight click the controller with a §aPlunger§r to empty it. [/note]\n\n[warn]The Warehouse\u0027s contents are §nvoided§r when the controller is broken[/warn]",
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@@ -12,7 +12,7 @@
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"desc:8": "Is the Water Tank not cutting it anymore? Have you set up in a dry biome and are in desperate need of more water? Fear not, for the Steam Water Pump can solve your issues! This Multiblock is able to produce large amounts of Water if fed with Steam (1500L/s).\n\nLike other Steam Multiblocks, it can be upgraded by using Steel Frame Boxes instead of Bronze ones, which doubles the Water output at no additional Steam cost.\n\n§3§4It is, however, still dependent on how humid the Biome you are in is, so keep that in mind.§r\n\n[note]P.S. The optional quest item count includes the cost for the controller. [/note]",
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"desc:8": "Is the Water Tank not cutting it anymore? Have you set up in a dry biome and are in desperate need of more water? Fear not, for the Steam Water Pump can solve your issues! This Multiblock is able to produce large amounts of Water if fed with Steam (1500L/s).\n\nLike other Steam Multiblocks, it can be upgraded by using Steel Frame Boxes instead of Bronze ones, which doubles the Water output at no additional Steam cost.\n\n§4It is, however, still dependent on how humid the Biome you are in is, so keep that in mind.§r\n\n[note]P.S. The optional quest item count includes the cost for the controller. [/note]",
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@@ -19,7 +19,7 @@
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"name:8": "§6§6§6§l§r§6§l§5§l§o§l§r§6§A§l§A§6§lDrone are not Drones!",
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"name:8": "§6§lDrone are not Drones!",
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"questLogic:8": "AND",
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"desc:8": "In order to get aluminium ingots, you need an Electric Blast Furnace. It\u0027s another very important step towards victory, so let\u0027s get started.\n\nGetting the Mica for the heating coils might be a little tricky, but you can use a substitute for the first tier of coils.\nYou need 2 LV hatches with 4A of 32V total, or 3 LV hatches with MOOOORE power if the multiblock is not fully repaired.\nIn order to not scrape by for Nickel, check out the quest Source of Nickel in the Novice Thaumaturgy tab.\n\n§rA few recipes produce CO2/SO2 as a fluid. This fluid can be collected by placing a fluid output hatch on the top layer of the EBF. You could also enable fluid voiding in the EBF controller block GUI. For recipes with such a C02/S02 output you must do one or the other or the EBF will not start.\nThe amount of fluid recovered depends on the tier of the muffler hatch.\n\nBart\u0027s Platinum Series recipes output fluids on the BOTTOM and are NOT affected by the muffler hatch tier, so if you want to do Platinum Stuff later, remember that.\n\nMoron always says - Make Muffler Moint Mup. Or point up, anyways. Before the launch, don\u0027t forget to fix maintenance issues and put a programmed circuit if necessary.\n\nIf you want a really fancy EBF, you can add more input fluid hatches and store different fluids in each one.\n\nThe EBF also has a heat adjustment of 100K for each power tier above or below MV. You can only make LV energy hatches right now, but installing two LV energy hatches will overclock the EBF to MV power, eliminating the 100K penalty and setting the initial heat to 1801K.\n\nAs you upgrade your EBF over the course of the game, this heat adjustment will increase. Two MV energy hatches (overclocking to HV) will add +100K, two HV energy hatches (overclocking to EV) will give +200K, and so on. Coils only set the base value. This adjustment does not apply to the Volcanus.\n\nIf the pollution gets really bad, check in GT++ Multiblocks for a pollution scrubber, or upgrade your Muffler.",
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"desc:8": "In order to get aluminium ingots, you need an Electric Blast Furnace. It\u0027s another very important step towards victory, so let\u0027s get started.\n\nGetting the Mica for the heating coils might be a little tricky, but you can use a substitute for the first tier of coils.\nYou need 2 LV hatches with 4A of 32V total, or 3 LV hatches with MOOOORE power if the multiblock is not fully repaired.\nIn order to not scrape by for Nickel, check out the quest Source of Nickel in the Novice Thaumaturgy tab.\n\nA few recipes produce CO2/SO2 as a fluid. This fluid can be collected by placing a fluid output hatch on the top layer of the EBF. You could also enable fluid voiding in the EBF controller block GUI. For recipes with such a C02/S02 output you must do one or the other or the EBF will not start.\nThe amount of fluid recovered depends on the tier of the muffler hatch.\n\nBart\u0027s Platinum Series recipes output fluids on the BOTTOM and are NOT affected by the muffler hatch tier, so if you want to do Platinum Stuff later, remember that.\n\nBefore the launch, don\u0027t forget to fix maintenance issues and put a programmed circuit if necessary.\n\nIf you want a really fancy EBF, you can add more input fluid hatches and store different fluids in each one.\n\nThe EBF also has a heat adjustment of 100K for each power tier above or below MV. You can only make LV energy hatches right now, but installing two LV energy hatches will overclock the EBF to MV power, eliminating the 100K penalty and setting the initial heat to 1801K.\n\nAs you upgrade your EBF over the course of the game, this heat adjustment will increase. Two MV energy hatches (overclocking to HV) will add +100K, two HV energy hatches (overclocking to EV) will give +200K, and so on. Coils only set the base value. This adjustment does not apply to the Volcanus.\n\nIf the pollution gets really bad, check in GT++ Multiblocks for a pollution scrubber, or upgrade your Muffler.",
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"name:8": "§r§6§l§5§l§o§l§r§6§lEBF-Time",
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"name:8": "§6§lEBF-Time",
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"desc:8": "Technically this coil tier can be skipped. But you need LuV to get the next one, so you should really get these coils for now.\n\n\nTo process more advanced materials like LuV Superconductor Base you need more than 5400K. Time to upgrade your EBF to 6300K.",
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"desc:8": "Technically this coil tier can be skipped. But you need LuV to get the next one, so you should really get these coils for now.\n\nTo process more advanced materials like LuV Superconductor Base you need more than 5400K. Time to upgrade your EBF to 6300K.",
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@@ -8,7 +8,7 @@
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"desc:8": "As soon as you have the ability to store energy in large quantities, it would be necessary to have a way to generate energy in large quantities. You need a large bronze boiler. But in order to make this boiler, you will need a mountain of bronze. This boiler produces 800L of steam per tick. This is enough to run 10 basic steam turbines.\n\nThe large boiler can use either water or distilled water. Water is consumed at a rate of 1L of water per 150L of steam.\n\nTo make a large boiler you must make a 3x3x5 structure with Bronze Pipe Casings in the center of the middle 3 levels. The lowest level must contain at least 1 or 2 input hatches, 1 or 2 input buses, 3 or 4 fireboxes, 1 muffler, and one maintenance hatch. The lowest level can not contain any plated bricks. All hatches, buses, and mufflers must have their back side touching a firebox. The output hatch can be placed on any of the upper 4 levels.\n\n§c§cWarning: Different from other boilers, Large Boilers must contain water at all times while active. If at any point the Boiler runs out of water while it is active, it will explode.",
|
||||
"desc:8": "As soon as you have the ability to store energy in large quantities, it would be necessary to have a way to generate energy in large quantities. You need a large bronze boiler. But in order to make this boiler, you will need a mountain of bronze. This boiler produces 800L of steam per tick. This is enough to run 10 basic steam turbines.\n\nThe large boiler can use either water or distilled water. Water is consumed at a rate of 1L of water per 150L of steam.\n\nTo make a large boiler you must make a 3x3x5 structure with Bronze Pipe Casings in the center of the middle 3 levels. The lowest level must contain at least 1 or 2 input hatches, 1 or 2 input buses, 3 or 4 fireboxes, 1 muffler, and one maintenance hatch. The lowest level can not contain any plated bricks. All hatches, buses, and mufflers must have their back side touching a firebox. The output hatch can be placed on any of the upper 4 levels.\n\n§cWarning: Different from other boilers, Large Boilers must contain water at all times while active. If at any point the Boiler runs out of water while it is active, it will explode.",
|
||||
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@@ -8,7 +8,7 @@
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||||
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"desc:8": "You will need machine to process the naquadah in the future.\n\nThis machine is different from most multis. It needs to use [warn]Neutron Accelerator[/warn] this special hatch instead of energy hatch to keep it running.\n\nThe accelerator will increase its Neutron Kinetic Energy (NKE) and when the NKE is between the requested number which you can see in NEI, the machine will work and output the right products. However, if you turn on the Neutron Activator when NKE doesn\u0027t meet the requirement, it will still consume your input material but output trash. So be careful with the NKE when you run this machine.\n\nWhen all Neutron Accelerators aren\u0027t running, NKE will decrease 72keV/s.\n\nNeutron Activator will explode when NKE is over 1200MeV.\n\n§dYou can enable batch mode with wire cutters.§r\n\n[note]The more height/speed casings you have, the more inefficient the EU-\u003eeV conversion becomes, so you then need more power. The math is as follows: Multiply recipe time by 0.9 for each height above 4 and multiply eV you get from your input power by 0.95 for each height above 4.[/note]",
|
||||
"desc:8": "The Neutron Activator is a unique machine that you will use for processing Naquadah, and eventually Naquadah Fuel should you choose to do so.\n\nUnlike traditional multis, instead of using a regular energy hatch, this machine relies on a Neutron Accelerator that will need to be regulated by a Sensor Hatch. §3(The Neutron Accelerator needs to be provided power just like an energy hatch)§r\n\nThe accelerator will increase its Neutron Kinetic Energy (NKE) and when the NKE is between the requested number which you can see in NEI, the machine will work and output the right products. However, if you turn on the Neutron Activator when NKE doesn\u0027t meet the requirement, it will still consume your input material but output trash. So be careful with the NKE when you run this machine.\n\nWhen all Neutron Accelerators aren\u0027t running, NKE will decrease 72keV/s.\n\nNeutron Activator will explode when NKE is over 1200MeV.\n\n§dYou can enable batch mode with wire cutters.§r\n\n[note]The more height/speed casings you have, the more inefficient the EU-\u003eeV conversion becomes, so you then need more power. The math is as follows: Multiply recipe time by 0.9 for each height above 4 and multiply eV you get from your input power by 0.95 for each height above 4.[/note]",
|
||||
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@@ -8,7 +8,7 @@
|
||||
"properties:10": {
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"desc:8": "[quest]The Solar Factory![/quest]\n\nThe structure has §c3§r tiers, each of which allow greater production than the previous tier. \n\nRecipes in NEI display the minimum wafer tier required. \nWafer Tiers: \n\n§6Monocrystalline\nPhosphorous\nNaquadah\nEuropium\nAmericium\nPhotonically Prepared\nPhotonically Enhanced§r\n\nMachine parallels are based on Precise Casing Tier:\n\n§6MK-I: §f§c8x§r\n§6MK-II: §f§c16x§r\n§6MK-III: §f§c32x§r\n§6MK-IV: §f§c64x§r\n\n§lTier §b2:§r\n\n§aSupports Multi-Amp energy hatches§r\n§c25%§f§r more outputs for every Wafer tier §oabove§r the minimum required.\n§r§r§rThe bonus to outputs occurs after parallels, but §9cannot be greater§f§r than §c100%§r\nLV-LuV Solar Panels can be made without the previous panel, but at a higher cost.\n\n§lTier §b3:§r\n\n§aSupports Laser Energy hatches§r\nBonus per increased wafer tier is increased to §c50%§f\n§rZPM-UV Solar Panels can be made without the previous panel, but at a higher cost. \n\n\n\n",
|
||||
"desc:8": "[quest]The Solar Factory![/quest]\n\nThe structure has tiers, each of which allow greater production than the previous tier. \n\nRecipes in NEI display the minimum wafer tier required. \nWafer Tiers: \n\n§6Monocrystalline\nPhosphorous\nNaquadah\nEuropium\nAmericium\nPhotonically Prepared\nPhotonically Enhanced§r\n\nMachine parallels are based on Precise Casing Tier:\n\n§6MK-I: §c8x§r\n§6MK-II: §c16x§r\n§6MK-III: §c32x§r\n§6MK-IV: §c64x§r\n\n§lTier §b2:§r\n\n§aSupports Multi-Amp energy hatches§r\n§c25%§r more outputs for every Wafer tier §oabove§r the minimum required.\nThe bonus to outputs occurs after parallels, but §9cannot be greater§r than §c100%§r\nLV-LuV Solar Panels can be made without the previous panel, but at a higher cost.\n\n§lTier §b3:§r\n\n§aSupports Laser Energy hatches§r\nBonus per increased wafer tier is increased to §c50%§r\nZPM-UV Solar Panels can be made without the previous panel, but at a higher cost.",
|
||||
"globalShare:1": 0,
|
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"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
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"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "After significant progression, you\u0027ll be able to upgrade the QFT to tier 2 by replacing the §b§3Neutron Pulse Manipulator§f §rcasings § with §b§3Cosmic Fabric Manipulator§f §rcasings. Once installed, the QFT can perform the §6§6monaline skip§f,§r § the §6§6first two naqline skips§f§r, and the §6netherite line skip§r.\n\n§rThese casings require more advanced materials, including §b§3Hyper-Stable Self-Healing Adhesive§f§r, which can only be crafted in a tier 1 QFT. This adhesive isn’t just excellent at sticking things together - it’s also built to withstand the intense energy flow of a tier 2, 3, or even tier 4 QFT! §o\n\nWho knows what kinds of materials you’ll need after this?!",
|
||||
"desc:8": "After significant progression, you\u0027ll be able to upgrade the QFT to tier 2 by replacing the §3Neutron Pulse Manipulator§r casings with §3Cosmic Fabric Manipulator§r casings. Once installed, the QFT can perform the §6monaline skip§r, the §6first two naqline skips§r, and the §6netherite line skip§r.\n\nThese casings require more advanced materials, including §3Hyper-Stable Self-Healing Adhesive§r, which can only be crafted in a tier 1 QFT. This adhesive isn’t just excellent at sticking things together - it’s also built to withstand the intense energy flow of a tier 2, 3, or even tier 4 QFT! §o\n\nWho knows what kinds of materials you’ll need after this?!",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
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"Count:3": 1,
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|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Consider improving your QFT\u0027s focusing capabilities by replacing your §b§3Neutron Shielding Core§f §r§rcasings with §b§3Cosmic Fabric Shielding Core§f §rcasings. Like the tier 2 manipulators, these also require §b§3Hyper-Stable Self-Healing Adhesive§§§r.",
|
||||
"desc:8": "Consider improving your QFT\u0027s focusing capabilities by replacing your §3Neutron Shielding Core§r casings with §3Cosmic Fabric Shielding Core§r casings. Like the tier 2 manipulators, these also require §3Hyper-Stable Self-Healing Adhesive§r.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
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|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
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||||
"desc:8": "With access to even more advanced materials, you can upgrade your QFT to tier 3 by replacing the §b§3Cosmic Fabric Manipulator§f §rcasings with §b§3§b§3Infinity Infused Manipulator§§§f §rcasings. This tier unlocks two powerful new skips: the §6§6final naqline skip§f §rand the §6§6stem cell skip§f§r.\n\nThis new casing requires even more advanced materials still, including the §b§3Superconductor Rare-Earth Composite§f§r, which can only be crafted in a tier 2 QFT. Unlike §b§3Hyper-Stable Self-Healing Adhesive§f§r, which focused on structural integrity, this composite is designed purely for energy transmission. With automatic self-repair now fully handled, we can shift our focus to increasing the energy flow between components and into the multi itself.\n\nStandard superconductors break down under quantum stress - but this composite eliminates all resistance across the outer shell. Its precisely layered rare-earth elements create such gradual transitions that quantum flow moves effortlessly, with no losses or destabilizing effects.\n\n§oWhat will you discover next?!",
|
||||
"desc:8": "With access to even more advanced materials, you can upgrade your QFT to tier 3 by replacing the §3Cosmic Fabric Manipulator§r casings with §3Infinity Infused Manipulator§r casings. This tier unlocks two powerful new skips: the §6final naqline skip§r and the §6stem cell skip§r.\n\nThis new casing requires even more advanced materials still, including the §3Superconductor Rare-Earth Composite§r, which can only be crafted in a tier 2 QFT. Unlike §3Hyper-Stable Self-Healing Adhesive§r, which focused on structural integrity, this composite is designed purely for energy transmission. With automatic self-repair now fully handled, we can shift our focus to increasing the energy flow between components and into the multi itself.\n\nStandard superconductors break down under quantum stress - but this composite eliminates all resistance across the outer shell. Its precisely layered rare-earth elements create such gradual transitions that quantum flow moves effortlessly, with no losses or destabilizing effects.\n\n§oWhat will you discover next?!",
|
||||
"globalShare:1": 0,
|
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"icon:10": {
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"Count:3": 1,
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|
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@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Consider improving your QFT\u0027s focusing capabilities even further by replacing your §§§3Cosmic Fabric Shielding Core§f §rcasings with §b§3Infinity Infused Shielding Core§f §rcasings. Like the tier 3 manipulators, these also require §b§3Superconductor Rare-Earth Composite§f§r.",
|
||||
"desc:8": "Consider improving your QFT\u0027s focusing capabilities even further by replacing your §3Cosmic Fabric Shielding Core§r casings with §3Infinity Infused Shielding Core§r casings. Like the tier 3 manipulators, these also require §3Superconductor Rare-Earth Composite§r.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
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|
||||
@@ -8,7 +8,7 @@
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||||
"properties:10": {
|
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"betterquesting:10": {
|
||||
"autoClaim:1": 0,
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||||
"desc:8": "§lFinally, you have done it§r! You can now upgrade your QFT to the ultimate tier by replacing your §b§3Infinity Infused Manipulator§f §rcasings with §b§3SpaceTime Continuum Ripper§f §rcasings. This final upgrade unlocks all skips, including the §6§6bio cell§f §rskip, the §6§6kevlar skip§f §rand the §6§6radox + xenoxene skip§f§r.\n\nEven with all previous upgrades, the final leap remained out of reach. Chemical skips for foundational components used in the earlier stages of the QFT, such as bioware circuits, were still impossible - §ountil now§r. Reaching the theoretical limit of the QFT demands a material far beyond anything seen before, hidden deep within the second half of the Naquadah line.\n\nThe material you require will be your magnum opus - the §b§3Black Body Naquadria Supersolid§f§r. This extraordinary substance acts as a perfect black body - absorbing all radiation without reflection - and behaves as a supersolid, flowing like a fluid with zero viscosity. Combining these properties in a single material ensures stable, effortless quantum energy flow at any voltage level, even at the MAX tier!\n\nWith this breakthrough, your QFT is fully unlocked, capable of creating components up to the UHV tier.",
|
||||
"desc:8": "§lFinally, you have done it§r! You can now upgrade your QFT to the ultimate tier by replacing your §3Infinity Infused Manipulator§r casings with §3SpaceTime Continuum Ripper§r casings. This final upgrade unlocks all skips, including the §6bio cell skip, the kevlar skip and the radox + xenoxene skip§r.\n\nEven with all previous upgrades, the final leap remained out of reach. Chemical skips for foundational components used in the earlier stages of the QFT, such as bioware circuits, were still impossible - §ountil now§r. Reaching the theoretical limit of the QFT demands a material far beyond anything seen before, hidden deep within the second half of the Naquadah line.\n\nThe material you require will be your magnum opus - the §3Black Body Naquadria Supersolid§r. This extraordinary substance acts as a perfect black body - absorbing all radiation without reflection - and behaves as a supersolid, flowing like a fluid with zero viscosity. Combining these properties in a single material ensures stable, effortless quantum energy flow at any voltage level, even at the MAX tier!\n\nWith this breakthrough, your QFT is fully unlocked, capable of creating components up to the UHV tier.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
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"Count:3": 1,
|
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|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Consider pushing your QFT\u0027s focusing capability to its final form by replacing your §b§3Infinity Infused Shielding Core§f §rcasings with §b§3SpaceTime Bending Core§f §rcasings. Like the tier 4 manipulators, these also require §b§3Black Body Naquadria Supersolid§f§r.",
|
||||
"desc:8": "Consider pushing your QFT\u0027s focusing capability to its final form by replacing your §3Infinity Infused Shielding Core§r casings with §3SpaceTime Bending Core§r casings. Like the tier 4 manipulators, these also require §3Black Body Naquadria Supersolid§r.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§f§k§f§l§6§lYou Are Not Prepared!!!",
|
||||
"name:8": "§6§lYou Are Not Prepared!!!",
|
||||
"questLogic:8": "XOR",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§f§k§f§l§6§lYou Are Not Prepared... But They Are",
|
||||
"name:8": "§6§lYou Are Not Prepared... But They Are",
|
||||
"questLogic:8": "XOR",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 1,
|
||||
"name:8": "§f§k§f§l§6§lYou Are Now Prepared, Hopefully!",
|
||||
"name:8": "§6§lYou Are Now Prepared, Hopefully!",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "OR",
|
||||
"repeatTime:3": -1,
|
||||
|
||||
Reference in New Issue
Block a user