2.8.1
This commit is contained in:
@@ -91,7 +91,7 @@
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@@ -92,7 +92,7 @@
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"OreDict:8": "fenceWood",
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"id:8": "minecraft:fence"
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@@ -8,7 +8,7 @@
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"desc:8": "Some machines have a very, very large number of recipes. To avoid conflicts, many recipes have programmed circuits to ensure that the correct recipe is used. These programmed circuits are not consumed.\n\nIn this modpack, all singleblock GT machines now come with an icon in the GUI on the bottom-right that represents a ghost circuit. Click it or scroll to choose the number you need. If you do that, you don\u0027t have to insert a physical circuit. This is going to be your main option for all single block machines. This option is now also available for input buses of multiblocks, which you will use much later.\n\nThere are a few places throughout the modpack where you still need the physical circuits. You can turn an LV circuit into a programmed circuit in the crafting grid and then program it in various ways:\n\n1) Find a correct crafting recipe with a screwdriver in NEI and use that.\n\n2) Right-click while holding the programmed circuit to open an easy menu. You still need to at least have the screwdriver in your inventory though or it won\u0027t work. Eventually you can also make an electric screwdriver.\n\n3) Use the BartWorks Circuit Programmer. It\u0027s only available in MV, but it does not use any durability and runs on EU.\n\n4) Use the GT++ Circuit Programmer block. It isn\u0027t portable and only available in MV, but it allows for automation.\n\n\nThe tasks in this quest are just the showcase of what programming circuits there are. You can just click the checkmark once you understand how the programmed circuits work.",
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"desc:8": "Some machines have a very, very large number of recipes. To avoid conflicts, many recipes have programmed circuits to ensure that the correct recipe is used. These programmed circuits are not consumed.\n\nIn this modpack, all singleblock GT machines now come with an icon in the GUI on the bottom-right that represents a ghost circuit. Click it or scroll to choose the number you need. If you do that, you don\u0027t have to insert a physical circuit. This is going to be your main option for all single block machines. This option is now also available for input buses of multiblocks, which you will use much later.\n\nThere are a few places throughout the modpack where you still need the physical circuits. You can turn an LV circuit into a programmed circuit in the crafting grid and then program it in various ways:\n\n1) Find a correct crafting recipe with a screwdriver in NEI and use that.\n\n2) Right-click while holding the programmed circuit to open an easy menu. You still need to at least have the screwdriver in your inventory though or it won\u0027t work. Eventually you can also make an electric screwdriver.\n\n3) Use the BartWorks Circuit Programmer. It\u0027s only available in MV, but it does not use any durability and runs on EU.\n\n4) Use the GT++ Circuit Programmer block. It isn\u0027t portable and only available in MV, but it allows for automation.\n\nThe tasks in this quest are just the showcase of what programming circuits there are. You can just click the checkmark once you understand how the programmed circuits work.",
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@@ -23,7 +23,7 @@
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"isMain:1": 0,
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"name:8": "§5§6§lDark Steel Chest",
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"name:8": "§6§lDark Steel Chest",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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@@ -8,7 +8,7 @@
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"desc:8": "ERROR: Too many keys to fit a 104 key keyboard.\n\nThere are many keybinds in this modpack. To avoid conflicts, most of them are unbound by default. Only the ones available from the start are bound. Note that NEI keybinds are found in the NEI menu and not with the rest of the keybinds.\n\nHere is the list of what some of them do :\n\n\nBetterQuesting\nGRAVE - Open Questbook\n\nDraconic Evolution\nV - Place the item you are holding on the block you are looking at\n\nJourneymap\nB - Create a Waypoint\nCtrl+B - Open the Waypoint Manager\nJ - Open Fullscreen Map\n\u003d - Zoom In (works on minimap too)\n- - Zoom out\n\nInventory Tweaks\nR - Sort Inventory\n\nShare Where I am\nINSERT - Places a temporary beam where you are looking at that will be seen by you and other players\nSHIFT + INSERT - Places a temporary beam where §oyou§r are that will be seen by you and other players\nCTRL + INSERT - Shares the position you are looking at with other players\nCTRL + SHIFT + INSERT - Shares your position with other players\n\nWaila - Shows information about what you are looking at\nNUMPAD1 - show/hide the Waila HUD\nNUMPAD3 - shows how to craft what you are looking at\nNUMPAD4 - shows the crafting usages of the thing you are looking at\n\n\n[note]If you have a non-standard keyboard layout, using the java 17-21 version of GTNH §omight§r help you in being able to use certain keys for keybinds.\n[/note]",
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"desc:8": "ERROR: Too many keys to fit a 104 key keyboard.\n\nThere are many keybinds in this modpack. To avoid conflicts, most of them are unbound by default. Only the ones available from the start are bound. Note that NEI keybinds are found in the NEI menu and not with the rest of the keybinds.\n\nHere is the list of what some of them do :\n\nBetterQuesting\nGRAVE - Open Questbook\n\nDraconic Evolution\nV - Place the item you are holding on the block you are looking at\n\nJourneymap\nB - Create a Waypoint\nCtrl+B - Open the Waypoint Manager\nJ - Open Fullscreen Map\n\u003d - Zoom In (works on minimap too)\n- - Zoom out\n\nInventory Tweaks\nR - Sort Inventory\n\nShare Where I am\nINSERT - Places a temporary beam where you are looking at that will be seen by you and other players\nSHIFT + INSERT - Places a temporary beam where §oyou§r are that will be seen by you and other players\nCTRL + INSERT - Shares the position you are looking at with other players\nCTRL + SHIFT + INSERT - Shares your position with other players\n\nWaila - Shows information about what you are looking at\nNUMPAD1 - show/hide the Waila HUD\nNUMPAD3 - shows how to craft what you are looking at\nNUMPAD4 - shows the crafting usages of the thing you are looking at\n\n[note]If you have a non-standard keyboard layout, using the Java 17-25 version of GTNH §omight§r help you in being able to use certain keys for keybinds.\n[/note]",
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"globalShare:1": 1,
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"icon:10": {
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"Count:3": 1,
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@@ -8,7 +8,7 @@
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"properties:10": {
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"desc:8": "Welcome to my ted talk, today we talk about the §6§lExtreme Industrial Greenhouse.\n§rIt is the most advanced and §l§nLAG FREE§r crop farm that will allow you to supply the amount of tea you need.\nThe machine starts at §5EV§r, but to farm IC2 crops you will need at least §dLuV§r power.\nTo see the structure, place the controller on ground and use a structure hologram to build.\nThe glass tier limits the energy tier until [note]UV[/note]. With [note]UV[/note] glass you can have an energy tier as high as you want.\nShift-click with screwdriver to change crop type (IC2/normal), sadly you can\u0027t farm both in one machine.\nThere are 3 modes to manage your crops (change with screwdriver):\n\n§lSetup mode (input):\n§rIn this mode you can plant your crops in the machine.\nJust put them in the input bus and enable the machine with a soft mallet.\nAdditionally, you need to insert block that is required for IC2 crop to grow (if any)\nWhen the bus is empty, just disable it and change the mode.\nKeep in mind that there is limited space of slots for your crops depending on the voltage.\nWith normal crops you start with 1 slot and that multiplies by 2 every tier past §5EV§r, every slot can take 64 crops of the same type.\nWith IC2 crops you start with 4 slots and that multiplies by 4 every tier past §dLuV§r, every slot can take only 1 crop.\n\n§lSetup mode (output):\n§rThis mode allows you to move your Greenhouse or upgrade your crops.\nWhen the machine is running in this mode it will output all planted crops in the output bus.\n\n§lNormal operation:\n§rWith normal crops it is a straightforward process. Base processing time is 5 seconds, at the end of operation all crops are grown and the outputs are added to the output bus. Additionally the time is lower every tier past §5EV§r §o(The time is divided by the number of tiers past §6HV§r§o, minimum 1 second. WOW)§r\n\nIC2 crops on the other hand, are not that easy. They are normally simulated, but accelerated 32 times. Process time is 5 seconds. You can check the progress of the growing process with a tricorder.\n\nIf you want to grow your crops even faster, then you can use a fertilizer (up to §l400% more drops§r !). Machine will take fertilizer from the input buses on start of the operation and will be applied to that operation only. Each fertilizer gives +200% per crop in normal mode or +10% in IC2 mode. The bonus is applied evenly on crops. Examples:\nNormal mode, 3 wheat seeds, 1 tea seeds, you insert 1 fertilizer, you will get +150% wheat drops and +50% tea drops.\nIC2 mode, 16 melon seed bags, you insert 64 fertilizer, you will get +40% drops.\n\nAdditionally, all your crops need water to grow. Every single crop drinks 1000L per operation. So for example if you have planted 576 tea seeds at [note]UV[/note] voltage you will need 576000 L per second.\n\n§lLast notes:\n§rThe animation can\u0027t be disabled.\nThe lamps can be inverted.\nThe dirt must be tilled.\nIf you encounter any issue or have any suggestion please open an issue on GitHub and ping §l@kuba6000§r.\nThis MB was created to farm tea because I wanted to.",
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"desc:8": "Welcome to my ted talk, today we talk about the §6§lExtreme Industrial Greenhouse.§r\nIt is the most advanced and §l§nLAG FREE§r crop farm that will allow you to supply the amount of tea you need.\nThe machine starts at §5EV§r, but to farm IC2 crops you will need at least §dLuV§r power.\nTo see the structure, place the controller on ground and use a structure hologram to build.\nThe glass tier limits the energy tier until [note]UV[/note]. With [note]UV[/note] glass you can have an energy tier as high as you want.\nShift-click with screwdriver to change crop type (IC2/normal), sadly you can\u0027t farm both in one machine.\nThere are 3 modes to manage your crops (change with screwdriver):\n\n§lSetup mode (input):§r\nIn this mode you can plant your crops in the machine.\nJust put them in the input bus and enable the machine with a soft mallet.\nAdditionally, you need to insert block that is required for IC2 crop to grow (if any)\nWhen the bus is empty, just disable it and change the mode.\nKeep in mind that there is limited space of slots for your crops depending on the voltage.\nWith normal crops you start with 1 slot and that multiplies by 2 every tier past §5EV§r, every slot can take 64 crops of the same type.\nWith IC2 crops you start with 4 slots and that multiplies by 4 every tier past §dLuV§r, every slot can take only 1 crop.\n\n§lSetup mode (output):§r\nThis mode allows you to move your Greenhouse or upgrade your crops.\nWhen the machine is running in this mode it will output all planted crops in the output bus.\n\n§lNormal operation:§r\nWith normal crops it is a straightforward process. Base processing time is 5 seconds, at the end of operation all crops are grown and the outputs are added to the output bus. Additionally the time is lower every tier past §5EV§r §o(The time is divided by the number of tiers past §6HV§r§o, minimum 1 second. WOW)§r\n\nIC2 crops on the other hand, are not that easy. They are normally simulated, but accelerated 32 times. Process time is 5 seconds. You can check the progress of the growing process with a tricorder.\n\nIf you want to grow your crops even faster, then you can use a fertilizer (up to §l400% more drops§r!). Machine will take fertilizer from the input buses on start of the operation and will be applied to that operation only. Each fertilizer gives +200% per crop in normal mode or +10% in IC2 mode. The bonus is applied evenly on crops. Examples:\nNormal mode, 3 wheat seeds, 1 tea seeds, you insert 1 fertilizer, you will get +150% wheat drops and +50% tea drops.\nIC2 mode, 16 melon seed bags, you insert 64 fertilizer, you will get +40% drops.\n\nAdditionally, all your crops need water to grow. Every single crop drinks 1000L per operation. So for example if you have planted 576 tea seeds at [note]UV[/note] voltage you will need 576000 L per second.\n\n§lLast notes:§r\nThe animation can\u0027t be disabled.\nThe lamps can be inverted.\nThe dirt must be tilled.\nIf you encounter any issue or have any suggestion please open an issue on GitHub and ping §l@kuba6000§r.\nThis MB was created to farm tea because I wanted to.",
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@@ -19,7 +19,7 @@
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"name:8": "§6§6§6§lHigh Temperature Super Breeder",
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"name:8": "§6§lHigh Temperature Super Breeder",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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"repeat_relative:1": 1,
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@@ -12,7 +12,7 @@
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"properties:10": {
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"desc:8": "Forged from the blood of an ageless dragon, and melded together by the power of fusion beyond what you thought was the reality. No natural element, or combination of elements, could match up to this glowing orange material, not even the Awakened Draconium you got your hands on before.\n\nWhat truly happened inside that Mk4 Fusion Reactor? What §ois§o§r this material? Its dust pulsates visibly, at different rates depending on the size of the dust itself. Hypogen approaches a state of complete balance as it approaches the block size, and it is obvious to you what needs to be done with it.\n\nIt absorbs and radiates energy without any effort, but it would be stupid to attempt making coils out of this without assistance. Wetware wasn\u0027t good enough anymore, and only the most advanced living circuit could withstand the erratic behavior Hypogen demonstrates.\n\nProvides 12601K heat. Almost certainly, this will end up on your DTPF.",
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"desc:8": "Forged from the blood of an ageless dragon, and melded together by the power of fusion beyond what you thought was the reality. No natural element, or combination of elements, could match up to this glowing orange material, not even the Awakened Draconium you got your hands on before.\n\nWhat truly happened inside that Mk4 Fusion Reactor? What §ois§r this material? Its dust pulsates visibly, at different rates depending on the size of the dust itself. Hypogen approaches a state of complete balance as it approaches the block size, and it is obvious to you what needs to be done with it.\n\nIt absorbs and radiates energy without any effort, but it would be stupid to attempt making coils out of this without assistance. Wetware wasn\u0027t good enough anymore, and only the most advanced living circuit could withstand the erratic behavior Hypogen demonstrates.\n\nProvides 12601K heat. Almost certainly, this will end up on your DTPF.",
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"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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@@ -23,7 +23,7 @@
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"isMain:1": 0,
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"name:8": "§6§6§6§lIntegrated Ore Factory - All in One!",
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"name:8": "§6§lIntegrated Ore Factory - All in One!",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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"repeat_relative:1": 1,
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@@ -12,7 +12,7 @@
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"properties:10": {
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"desc:8": "Magnalium bolts are much better than your old wooden bolts.\n\nYou can use nether quartz on the bolts to make them even better. This requires a free modifier slot.\n\nExperiment with NEI to find other good bolt materials.\n\nTo make these bolts, you must use a Fluid Solidifier instead of the Tinker\u0027s casting table. It\u0027s important that you get the molten iron out of the smeltery and into the Fluid Solidifier, the GT molten iron won\u0027t work.\n\nThe bolts should be in your inventory if you want to pick up the ones you fired. You can\u0027t pick them up if the bolts are in Battlegear slots.",
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"desc:8": "Magnalium bolts are much better than your old wooden bolts.\n\nYou can use nether quartz on the bolts to make them even better. This requires a free modifier slot.\n\nExperiment with NEI to find other good bolt materials.\n\nTo make these bolts, you must use a Fluid Solidifier instead of the Tinker\u0027s casting table. It\u0027s important that you get the molten iron out of the smeltery and into the Fluid Solidifier, the GT molten iron won\u0027t work.\n\nThe bolts should be in your inventory or in a bauble slot if you want to pick up the ones you fired.",
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"globalShare:1": 1,
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"Count:3": 1,
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@@ -20,7 +20,7 @@
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"isMain:1": 0,
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"isSilent:1": 0,
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"name:8": "§d§l§f§c§lMaking Power With Your Plasma",
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"name:8": "§c§lMaking Power With Your Plasma",
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"partySingleReward:1": 0,
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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@@ -13,7 +13,7 @@
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"properties:10": {
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"desc:8": "The MKII is the penultimate upgrade in the Matter Manipulator line. This one being much more powerful, storing §210x§o§r the power, with a range of §2128 Blocks§r, and the ability to place §2256 Blocks/Second§r.\n\nIn addition to all of the MKI features you now unlock §5two powerful new modes§r:\n\n§l- Copy / Paste§r: Copy a selection of blocks and paste it as many times as you\u0027d like. Works best with GT \u0026 AE2.\n\n§l- Move§r: Similar to Copy / Paste, but will physically relocate something already built.\n\nHere is a short list of things that are copied / moved with the MM, the more complete list is on the Readme, but this should give you a general idea of how versatile it is.\n§3\n§lGregTech:§r\n\n- Pipe/Cable connections\n- Machine color\n- Machine front \u0026 output directions\n- Basic machine settings (auto outputs, etc)\n- Hatch settings (sorting, stack limiting, etc)\n- Multi machine settings (void protection, batch mode, etc)\n- Multi rotation\n- Covers\n- Strong redstone output\n- Custom names\n- Ghost circuits\n- Bus/hatch item/fluid lock\n- Modes (for machines that use the new mode system)\n- Data stick data\n- TecTech machine input parameters\n- ME output bus/hatch capacity\n§3\n§lAE2:§r\n\n- Any coloring\n- The orientation\n- The configuration\n- The upgrades\n- Custom names\n- Any stored cells (will also automatically configure cells \u0026 install their upgrades)\n- Any patterns (will encode but not decode patterns)\n- Priority Settings\n- P2P Settings\n- OreDict / Regular Filter",
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"desc:8": "The MKII is the penultimate upgrade in the Matter Manipulator line. This one being much more powerful, storing §210x§r the power, with a range of §2128 Blocks§r, and the ability to place §2256 Blocks/Second§r.\n\nIn addition to all of the MKI features you now unlock §5two powerful new modes§r:\n\n§l- Copy / Paste§r: Copy a selection of blocks and paste it as many times as you\u0027d like. Works best with GT \u0026 AE2.\n\n§l- Move§r: Similar to Copy / Paste, but will physically relocate something already built.\n\nHere is a short list of things that are copied / moved with the MM, the more complete list is on the Readme, but this should give you a general idea of how versatile it is.\n§3§lGregTech:§r\n\n- Pipe/Cable connections\n- Machine color\n- Machine front \u0026 output directions\n- Basic machine settings (auto outputs, etc)\n- Hatch settings (sorting, stack limiting, etc)\n- Multi machine settings (void protection, batch mode, etc)\n- Multi rotation\n- Covers\n- Strong redstone output\n- Custom names\n- Ghost circuits\n- Bus/hatch item/fluid lock\n- Modes (for machines that use the new mode system)\n- Data stick data\n- TecTech machine input parameters\n- ME output bus/hatch capacity\n§3§lAE2:§r\n\n- Any coloring\n- The orientation\n- The configuration\n- The upgrades\n- Custom names\n- Any stored cells (will also automatically configure cells \u0026 install their upgrades)\n- Any patterns (will encode but not decode patterns)\n- Priority Settings\n- P2P Settings\n- OreDict / Regular Filter",
|
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"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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@@ -1,13 +1,13 @@
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{
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"questIDLow:4": 1414,
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@@ -8,7 +8,7 @@
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"desc:8": "It\u0027s about time to craft something more useful: A sword!\n\nNow that you have a sword, you will get credit for monster kills in the Kill All the Things tab. Watch out, monsters in this world will chew you up and spit you out!\n\nYou can find additional weapon quests on the Getting Around tab.",
|
||||
"desc:8": "It\u0027s about time to craft something more useful: A sword!\n\nNow that you have a sword, you will get credit for monster kills in the Kill All the Things tab. Watch out, monsters in this world will chew you up and spit you out!\n\nYou can find additional weapon quests on the ...Without Dying tab.",
|
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"globalShare:1": 1,
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"icon:10": {
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"Count:3": 1,
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@@ -8,7 +8,7 @@
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"properties:10": {
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"desc:8": "Welcome to the latest Moron\u0027s Manual, Effective EBFing! This manual covers common problems encountered when using the GregTech 1000 Electric Blast Furnace.\n\nSetup\nWhen setting up your EBF, make sure to place it a few chunks away from things pollution affects, like farmland. Pollution is nobody\u0027s friend!\n\nDuring setup, make sure the center of the EBF is hollow. Sometimes things can sneak in there without you noticing, like a Thaumcraft light orb!\n\nMake sure your muffler hatch is placed on the top middle block. The EBF can\u0027t work if it is not spreading those delightful odors!\n\nWhen placing your power hatches, make sure to minimize the distance between any generators and the EBF. Especially at LV, those few blocks make a big difference! Every amp of energy traveling over a cable loses a little bit - and you\u0027ll need as much as you can get! Your best setup is to put two generators right next to each hatch, with a 2A cable. If you\u0027re poor, you could use 2 battery buffers with 2 batteries each directly attached to each hatch. Make sure to top off the buffers\u0027 generators. If you make 9 slot battery buffers, you can fill them up over time to get longer running time until you get stable power.\n\nOutput hatches and buses will automatically push into tanks and inventories placed next to them such as chests or BC tanks. They will also void if they\u0027re full, so keep an eye on them!\n\nWhen building multiple EBFs, the GregTech 1000 Electric Blast Furnace can share walls. This can save you on input and output hatches too. Not recommended for energy and maintenance hatches!",
|
||||
"desc:8": "Welcome to the latest Moron\u0027s Manual, Effective EBFing! This manual covers common problems encountered when using the GregTech 1000 Electric Blast Furnace.\n\nSetup\nWhen setting up your EBF, make sure to place it a few chunks away from things pollution affects, like farmland. Pollution is nobody\u0027s friend!\n\nDuring setup, make sure the center of the EBF is hollow. Sometimes things can sneak in there without you noticing, like a Thaumcraft light orb!\n\nMake sure your muffler hatch is placed on a middle block. The EBF can\u0027t work if it is not spreading those delightful odors!\n\nWhen placing your power hatches, make sure to minimize the distance between any generators and the EBF. Especially at LV, those few blocks make a big difference! Every amp of energy traveling over a cable loses a little bit - and you\u0027ll need as much as you can get! Your best setup is to put two generators right next to each hatch, with a 2A cable. If you\u0027re poor, you could use 2 battery buffers with 2 batteries each directly attached to each hatch. Make sure to top off the buffers\u0027 generators. If you make 9 slot battery buffers, you can fill them up over time to get longer running time until you get stable power.\n\nOutput hatches and buses will automatically push into tanks and inventories placed next to them such as chests or BC tanks. They will also void if they\u0027re full, so keep an eye on them!\n\nWhen building multiple EBFs, the GregTech 1000 Electric Blast Furnace can share walls. This can save you on input and output hatches too. Not recommended for energy and maintenance hatches!",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "NEI recipe search got improved even further!\n\nSelect a search mode extended+ to try it out!\n\nHere backticks `` are used around the search queries. You don\u0027t need them when searching.\n\nBy default the search works like in the extended mode, searching in §lany§r of the inputs and outputs of a recipe. So if you search a recipe by `§1-§rdust`, it would return all the recipes where there\u0027s at least one item that doesn\u0027t have §o\"dust\"§r.\n\nLet\u0027s say you want to search only in §linputs§r. Put §a\u003c§r before your search query to do that! For example `§a\u003c§riron` returns all the recipes with §o\"iron\"§r in one of the §linputs§r, `§a\u003c§rsteel§5@gregtech§r` returns the recipes with at least one item from mods, containing §9Gregtech§r in their name, with §o\"steel\"§r.\n\nBut then, if you search by `§a\u003c§1-§rdust` it still returns the recipes with §o\"dust\"§r on the left. Why is that? Because §a\u003c§r searches among §lany§r items. So if there\u0027s one item that doesn\u0027t have §o\"dust\"§r, then it would still match the recipe, even if the rest of the inputs are dusts.\n\nTo solve this use §a\u003c\u0026§r instead. Like this: `§a\u003c\u0026§1-§rdust`. It returns §lall§r the recipes without §o\"dust\"§r among the inputs! §a\u003c\u0026§r sets a §lstrict§r condition on §lall§r inputs, unlike §a\u003c§r that sets a condition on §lany§r input.\n\nTo filter the §loutputs§r use §a\u003e§r and §a\u003e\u0026§r. They work the same way, but allow you to filter the §loutputs§r of a recipe. So `§a\u003e§rgold` gives you the recipes with at least one §loutput§r with §o\"gold\"§r. And `§a\u003e\u0026§rgold` gives you the recipes with §o\"gold\"§r in every outputted item.\n\nWant to combine multiple conditions? Sure, just put them one after another in any order. E.g. you could search for `§a\u003c§riron§a\u003e§rsteel`, `§a\u003c\u0026§r §1-§b$dust§r §a\u003c§r cell`, `§a\u003e\u0026§1-§rdust cell`.\n\nOr even for `dust§a\u003e§rcell`. Here the non-prefixed part works like default, searching among §lany§r items from the inputs or outputs. So this query returns the recipes with §o\"dust\"§r in one of the inputs or outputs and §o\"cell\"§r in one of the outputs.\n\nIn some recipes you might have items that don\u0027t belong to inputs or outputs. In order to filter them use `§a^§r` and `§a^\u0026§r` respectively.\n\nYou could add spaces for readability too, because (unless you have space mode on) spaces could be used anywhere while in extended+ mode.",
|
||||
"desc:8": "NEI recipe search has been improved even further!\n\nAs you might already know, §orecipe§r search works §lONLY§r inside the §orecipe§r search field just like in other search modes. This is the small field that replaces the §orecipe§r page number, when you click on the magnifying glass on the left from that number when viewing recipes. Extended+ does §lNOT§r give you the ability to search §orecipes§r in the big main search field below.\n\nSelect the search mode \"extended+\" to try it out!\n\nHere backticks `` are used around the search queries, but you don\u0027t need them when searching.\n\nBy default the search works like in the extended mode, searching in §lany§r of the inputs and outputs of a recipe. So if you search a recipe by `§1-§rdust`, it will return all recipes where there\u0027s at least one item that doesn\u0027t have §o\"dust\"§r.\n\nLet\u0027s say you want to search only in §linputs§r. Put §a\u003c§r before your search query to do that. For example: `§a\u003c§riron` returns all the recipes with §o\"iron\"§r in one of the §linputs§r, `§a\u003c§rsteel§5@gregtech§r` returns the recipes with at least one item from any mod containing §9Gregtech§r in their name, using §o\"steel\"§r.\n\nBut then, if you search by `§a\u003c§1-§rdust` it still returns the recipes with §o\"dust\"§r on the left. Why is that? Because §a\u003c§r searches among §lall§r items. So if there\u0027s one item that doesn\u0027t have §o\"dust\"§r, then it would still match the recipe, even if the rest of the inputs are dusts.\n\nTo solve this, use §a\u003c\u0026§r instead. Like this: `§a\u003c\u0026§1-§rdust`. It returns §lall§r the recipes without §o\"dust\"§r among the inputs! §a\u003c\u0026§r sets a §lstrict§r condition on §lall§r inputs, unlike §a\u003c§r that sets a condition on §lany§r input.\n\nTo filter the §loutputs§r use §a\u003e§r and §a\u003e\u0026§r. They work the same way, but allow you to filter the §loutputs§r of a recipe. So `§a\u003e§rgold` gives you the recipes with at least one §loutput§r with §o\"gold\"§r. And `§a\u003e\u0026§rgold` gives you the recipes with §o\"gold\"§r in every outputted item.\n\nWant to combine multiple conditions? Sure, just put them one after another in any order. E.g. you could search for `§a\u003c§riron§a\u003e§rsteel`, `§a\u003c\u0026§r §1-§b$dust§r §a\u003c§r cell`, `§a\u003e\u0026§1-§rdust cell`.\n\nOr even for `dust§a\u003e§rcell`. Here the non-prefixed part works like default, searching among §lall§r items from the inputs and outputs. So this query returns the recipes with §o\"dust\"§r in one of the inputs or outputs and §o\"cell\"§r in one of the outputs.\n\nIn some recipes you might have items that don\u0027t belong to inputs or outputs. In order to filter them use `§a^§r` and `§a^\u0026§r` respectively.\n\nYou can add spaces for readability too, because (unless you have space mode on) spaces can be used anywhere while in extended+ mode.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§e§d§c§6§lObtaining Ender Pearls",
|
||||
"name:8": "§6§lObtaining Ender Pearls",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 77
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Congratuations on your first EBF!\n\nThroughout your GTNH gameplay you will end up creating hundreds of multiblocks, and will very likely run into a multitude of power failures at some point. \n\nFortunately, we have a dedicated system for helping you stay informed of exactly when and where these power failures occur §3(though the \u0027why\u0027 portion is up to you to figure out!)§r.\n\nWhen a multiblock powerfails, you will receive a notification in §5chat§r, in addition to a visible icon on §5screen§r, and an icon visible on your §5map§r. \n\n§lYou can clear these notifications by§r:\n- Clicking into the multiblock that has powerfailed\n- Deleting the notification in JourneyMap\n- Typing §4/powerfails clear§r\n\nFor those playing §2multiplayer§r, anyone who is on your §2team§r will receive the §2same notifications§r. §2§nOne person§r clearing a notification should clear it for§2 §nall players§r.\n\n[note]This feature uses the same team system as wireless EU. Use \u003c/gt §4global_energy_join§r §1[User Joining] [User to Join]§r\u003e to team up.[/note]\n\nAll of these features can be turned off in the gregtech config. If you want the on screen icon to disappear use §4§l/powerfails hide§r. For all in-game options use §4§l/powerfails help§r.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "EnderIO:itemPowerItemFilter"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§6§lPowerfail Notifications",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 7755046755390540638,
|
||||
"questIDLow:4": -6573279534847578607,
|
||||
"rewards:9": {},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"index:3": 0,
|
||||
"taskID:8": "bq_standard:checkbox"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "These new hatches allow you to wirelessly send, store and receive energy from any location in any dimension. They can be placed in any existing multi block structure and will function as normal energy/dynamo hatches. A dynamo hatch will consume EU and store it in a global network linked to your user. The wireless network can store a total of 2^(2^31) EU, far exceeding even a max tier LSC.\n\nYou can share a wireless network with others by adding them to your network with /gt global_energy_join user1 user2. This will make user1 use user2\u0027s energy when interacting with the global network. You can leave a network at any time by doing /gt global_energy_join your_name your_name.\n\nYou cannot connect wires to these blocks. These are also designed to be highly lag efficient, meaning EU is added at large intervals to prevent needless calculations from occurring. This will also save you some TPS lag from vast wire networks.\n\n[note]If your calculator is giving up, 2^(2^31) is a number with 646,456,994 digits.[/note]",
|
||||
"desc:8": "These new hatches allow you to wirelessly store and receive energy from any location in any dimension. They can be placed in any existing multi block structure and will function as normal energy hatches. \n\nAdditionally, the wireless covers can be used for singleblock machines such as a World Accelerator or a BioLab.\n\nThe wireless network can store a total of 2^(2^31) EU, far exceeding even a max tier LSC.\n\nYou can share a wireless network with others by adding them to your network with §5/gt global_energy_join §3user1§r §2user2§r. This will make §3user1§r use §2user2\u0027s§r energy when interacting with the global network. You can leave a network at any time by doing §5/gt global_energy_join§r §4your_name your_name§r.\n\nYou cannot connect wires to these blocks. These are also designed to be highly lag efficient, meaning EU is added at large intervals to prevent needless calculations from occurring. This will also save you some TPS lag from vast wire networks.\n\n[note]If your calculator is giving up, 2^(2^31) is a number with 646,456,994 digits.[/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -61,9 +61,9 @@
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 287,
|
||||
"Damage:2": 32383,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
|
||||
@@ -79,6 +79,23 @@
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 32018,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 42,
|
||||
@@ -106,23 +123,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 32018,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,7 +24,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§c§9§lRotor",
|
||||
"name:8": "§9§lRotor",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "OR",
|
||||
"repeatTime:3": -1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Kinetic generator compatibility has been improved so that you no longer need transformers, you can connect directly with a cable. But why not use your transformer to send the power back to base more efficiently, it\u0027s a loss of about 57/512EU per A just going from 160 straight down to 63 without it. If you transform up (after going through 1 block of cable to transform it to GT power), you only lose about 57/2048EU per A, much better.\n\n[warn]IC2 machines don\u0027t care about rain, but remember to cover your transformer.[/warn]",
|
||||
"desc:8": "Kinetic generator compatibility has been improved so that you no longer need transformers, you can connect directly with a cable. But why not use your transformer to send the power back to base more efficiently, it\u0027s a loss of about 97EU per HV amp just going from 160 straight down to 63 without it. If you transform up (after going through 1 block of cable to transform it to GT power), you only lose about 97EU per EV amp, which saves 4x the energy in regard to cable loss.\n\n[warn]IC2 machines don\u0027t care about rain, but remember to cover your transformer.[/warn]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -142,25 +142,25 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 18,
|
||||
"Damage:2": 6,
|
||||
"Count:3": 1,
|
||||
"Damage:2": 840,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:gtplusplus.blockcasings.2"
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 5,
|
||||
"Count:3": 18,
|
||||
"Damage:2": 6,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:gtplusplus.blockcasings.2"
|
||||
}
|
||||
@@ -171,18 +171,18 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"ignoreNBT:1": 0,
|
||||
"index:3": 2,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 840,
|
||||
"Count:3": 50,
|
||||
"Damage:2": 5,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
"id:8": "miscutils:gtplusplus.blockcasings.2"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,7 @@
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 6327679129227052174,
|
||||
"questIDLow:4": -7973202373084553817,
|
||||
"type:1": 1
|
||||
"questIDLow:4": -7973202373084553817
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "§a§b§c§d§e§f§d§l§l§c§lTurbine Time",
|
||||
"name:8": "§c§lTurbine Time",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Your crossbow need some ammo to shoot with. Let\u0027s craft some wooden bolts. For now, you can put either iron, obzinite, or steel on the tip of your bolts using the Smeltery. For higher tier bolts and tips you will need to pump metals into a Fluid Solidifier with the correct tool rod inserted.\n\n[warn]For upgrades:[/warn]\n[note]Nether Quartz - More damage\nMoss - Self-Repair (unlock in GTNH Thaumcraft tab)[/note]",
|
||||
"desc:8": "Your crossbow need some ammo to shoot with. Let\u0027s craft some wooden bolts. For now, you can put either iron, obzinite, or steel on the tip of your bolts using the Smeltery. For higher tier bolts and tips you will need to pump metals into a Fluid Solidifier with the correct tool rod inserted.\n\n[warn]For upgrades:[/warn]\n§lNether Quartz§r - More damage\n§lMoss§r - Self-Repair (unlock in GTNH Thaumcraft tab)\n\n[note]You can store these in a bauble slot to save on inventory space![/note]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
Reference in New Issue
Block a user