2.8.1
This commit is contained in:
@@ -26,102 +26,103 @@ item.wireless_ultra_terminal.WIRELESS_ESSENTIA_TERMINAL.name=ユニバーサル
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item.wireless_ultra_terminal.WIRELESS_INTERFACE_TERMINAL.name=ユニバーサル無線ターミナル - インターフェース
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item.wireless_ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX.name=ユニバーサル無線ターミナル - 加工パターン
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item.fluid_packet.name=液体パケット
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item.quantum_bridge_card.name=Quantum Bridge Card
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item.energy_card.name=Energy Card
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item.quantum_bridge_card.name=クアンタムブリッジカード
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item.energy_card.name=エネルギーカード
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item.creative_fluid_storage.name=クリエイティブME液体ストレージセル
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item.fluid_storage.1.name=%s1k%s ME Fluid Storage Cell
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item.fluid_storage.4.name=%s4k%s ME Fluid Storage Cell
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item.fluid_storage.16.name=%s16k%s ME Fluid Storage Cell
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item.fluid_storage.64.name=%s64k%s ME Fluid Storage Cell
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item.fluid_storage.256.name=%s256k%s ME Fluid Storage Cell
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item.fluid_storage.1024.name=%s1024k%s ME Fluid Storage Cell
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item.fluid_storage.4096.name=%s4096k%s ME Fluid Storage Cell
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item.fluid_storage.16384.name=%s16384k%s ME Fluid Storage Cell
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item.multi_fluid_storage.1.name=%s1k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.4.name=%s4k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.16.name=%s16k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.64.name=%s64k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.256.name=%s256k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.1024.name=%s1024k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.4096.name=%s4096k%s ME Multi-Fluid Storage Cell
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item.multi_fluid_storage.16384.name=%s16384k%s ME Multi-Fluid Storage Cell
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item.fluid_storage.quantum.name=ME Fluid Quantum Storage Cell
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item.fluid_storage.singularity.name=ME Fluid Digital Singularity Storage Cell
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item.fluid_storage.1.name=%s1k%s ME 液体ストレージセル
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item.fluid_storage.4.name=%s4k%s ME液体ストレージセル
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item.fluid_storage.16.name=%s16k%s ME液体ストレージセル
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item.fluid_storage.64.name=%s64k%s ME液体ストレージセル
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item.fluid_storage.256.name=%s256k%s ME液体ストレージセル
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item.fluid_storage.1024.name=%s1024k%s ME液体ストレージセル
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item.fluid_storage.4096.name=%s4096k%s ME液体ストレージセル
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item.fluid_storage.16384.name=%s16384k%s ME液体ストレージセル
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item.multi_fluid_storage.1.name=%s1k%s MEマルチ液体ストレージセル
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item.multi_fluid_storage.4.name=%s4k%s MEマルチ液体ストレージセル
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item.multi_fluid_storage.16.name=%s16k%s MEマルチ液体ストレージセル
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item.multi_fluid_storage.64.name=%s64k%s MEマルチ液体ストレージセル
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item.multi_fluid_storage.256.name=%s256k%s MEマルチ液体ストレージセル
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item.multi_fluid_storage.1024.name=%s1024k%s MEマルチ液体ストレージセル
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item.multi_fluid_storage.4096.name=%s4096k%s MEマルチ液体ストレージセル
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item.multi_fluid_storage.16384.name=%s16384k%s MEマルチ液体ストレージセル
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item.fluid_storage.quantum.name=ME 液体量子ストレージセル
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item.fluid_storage.singularity.name=ME液体電子特異点ストレージセル
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item.fluid_storage.void.name=ME Fluid Void Cell
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item.fluid_storage.Universe.name=ME Fluid Artificial Universe Storage Cell
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item.fluid_storage.infinity.water.name=ME Fluid Infinity Water Storage Cell
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item.fluid_part.name=ME Fluid Storage Component
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item.fluid_part.0.name=%s1k%s ME Fluid Storage Component
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item.fluid_part.1.name=%s4k%s ME Fluid Storage Component
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item.fluid_part.2.name=%s16k%s ME Fluid Storage Component
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item.fluid_part.3.name=%s64k%s ME Fluid Storage Component
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item.fluid_part.4.name=%s256k%s ME Fluid Storage Component
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item.fluid_part.5.name=%s1024k%s ME Fluid Storage Component
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item.fluid_part.6.name=%s4096k%s ME Fluid Storage Component
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item.fluid_part.7.name=%s16384k%s ME Fluid Storage Component
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item.fluid_part.0.name=%s1k%s ME液体ストレージコンポーネント
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item.fluid_part.1.name=%s4k%s ME液体ストレージコンポーネント
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item.fluid_part.2.name=%s16k%s ME液体ストレージコンポーネント
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item.fluid_part.3.name=%s64k%s ME液体ストレージコンポーネント
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item.fluid_part.4.name= %s256k%s ME液体ストレージコンポーネント
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item.fluid_part.5.name=%s1024k%s ME液体ストレージコンポーネント
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item.fluid_part.6.name=%s4096k%s ME液体ストレージコンポーネント
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item.fluid_part.7.name=%s16384k%s ME液体ストレージコンポーネント
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item.fluid_storage_housing.name=ME Storage Housing
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item.fluid_storage_housing.0.name=ME Fluid Storage Housing
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item.fluid_storage_housing.1.name=ME Advanced Fluid Storage Housing
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item.fluid_storage_housing.2.name=ME Multi-Fluid Storage Housing
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item.fluid_storage_housing.3.name=ME Advanced Multi-Fluid Storage Housing
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item.fluid_storage_housing.0.name=ME液体ストレージ筐体
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item.fluid_storage_housing.1.name=ME発展液体ストレージ筐体
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item.fluid_storage_housing.2.name=MEマルチ液体ストレージ筐体
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item.fluid_storage_housing.3.name=ME発展型マルチ液体ストレージ筐体
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tile.fluid_discretizer.name=Fluid Discretizer
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tile.fluid_pattern_encoder.name=Fluid Pattern Encoder
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tile.fluid_packet_decoder.name=ME Fluid Packet Decoder
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tile.fluid_interface.name=ME Dual Interface
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tile.ingredient_buffer.name=Ingredient Buffer
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tile.large_ingredient_buffer.name=Large Ingredient Buffer
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tile.oc_pattern_editor.name=OC Pattern Editor
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tile.level_maintainer.name=ME Level Maintainer
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tile.fluid_buffer.name=ME Fluid Buffer
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tile.fluid_discretizer.name=液体離散化装置
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tile.fluid_pattern_encoder.name=液体パターンエンコーダ
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tile.fluid_packet_decoder.name=ME液体パケットデコーダー
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tile.fluid_interface.name=ME複合インターフェース
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tile.ingredient_buffer.name=素材バッファー
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tile.large_ingredient_buffer.name=大型素材バッファー
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tile.oc_pattern_editor.name=OCパターンエディター
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tile.level_maintainer.name=MEレベルメンテナー
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tile.fluid_buffer.name=ME液体バッファー
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tile.walrus.name=セイウチ
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tile.super_stock_replenisher.name=Super Stock Replenisher
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tile.fluid_auto_filler.name=ME Fluid Auto Filler
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tile.certus_quartz_tank.name=Certus Quartz Tank - %s
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tile.certus_quartz_tank_empty.name=Certus Quartz Tank
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tile.fluid_auto_filler.name=ME液体自動フィルター
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tile.certus_quartz_tank.name=ケルタスクォーツタンク - %s
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tile.certus_quartz_tank_empty.name=ケルタスクォーツタンク
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ae2fc.waila.speed=Speed
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ae2fc.waila.enable=Enable
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ae2fc.waila.disable=Disable
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ae2fc.waila.speed=速度
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ae2fc.waila.enable=有効
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ae2fc.waila.disable=無効
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ae2fc.tooltip.shift_for_more=§r> Hold §3Shift§r for more information
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ae2fc.tooltip.ctrl_for_more=§r> Hold §3Ctrl§r for more information
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ae2fc.tooltip.fluid_packet_decoder.desc=The Fluid Decoder can decode Fluid packets. It has to be connected to a ME System and a place to store the liquid in otherwise it won't work.
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ae2fc.tooltip.discretizer.desc=When the ME Fluid Discretizer is attached to your ME System, it will represent the Fluids that are stored in your ME Fluid Storage Cells (Or Storage bus) as drops. They will be the item equivalent of fluids. Its just another way to show fluids, it won't actually convert your fluids to items.
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ae2fc.tooltip.fluid_buffer.desc=This is a high speed fluid IO
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ae2fc.tooltip.walrus.desc=GTNH is like a job
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ae2fc.tooltip.fluid_auto_filler=Creates fluid canning pattern with given container automatically.
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ae2fc.tooltip.level_maintainer.Who_Am_I=Who Am I?
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ae2fc.tooltip.level_maintainer.title=§6Request Status§r
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ae2fc.tooltip.level_maintainer.desc=Automatically keeps items and fluids in stock by requesting new crafts when needed. Has to be connected to an ME network.
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ae2fc.tooltip.level_maintainer.current=Currently:
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ae2fc.tooltip.level_maintainer.none=No request configured.
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ae2fc.tooltip.level_maintainer.idle=§aIdling§r
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ae2fc.tooltip.level_maintainer.idle_desc=The Requester is idling when the requested amount is already reached or if no available CPU.
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ae2fc.tooltip.level_maintainer.link=§eCrafting§r
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ae2fc.tooltip.level_maintainer.link_desc=The system is currently crafting the requested item or fluid.
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ae2fc.tooltip.level_maintainer.export=§5Exporting§r
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ae2fc.tooltip.level_maintainer.export_desc=The Requester is trying to export the crafting results to the system. If the Requester has this status for a long time, there is no available space for the export.
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ae2fc.tooltip.level_maintainer.error=§4Errored§r
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ae2fc.tooltip.level_maintainer.error_desc=The Requester is trying to schedule a crafting job but is failing due to internal error.
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ae2fc.tooltip.shift_for_more=§3Shift§r> 押下 §rで更に情報を表示
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ae2fc.tooltip.ctrl_for_more=§3Ctrl§r> 押下 §rで更に情報を表示
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ae2fc.tooltip.fluid_packet_decoder.desc=流体デコーダーは流体パケットをデコードできます。動作させるには、MEシステムと液体を貯蔵する場所への接続が必要です。
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ae2fc.tooltip.discretizer.desc=ME 液体離散化装置《ME Fluid Discretizer》が ME システムに装着されると、ME 液体ストレージセル《ME Fluid Storage Cell》(または ストレージバス《Storage Bus》)に保存されている液体を液滴として表します。それらは液体に相当するアイテムになります。これは単に液体を表示する別の方法であり、実際に液体をアイテムに変換するわけではありません。
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ae2fc.tooltip.fluid_buffer.desc=これは高速液体IO
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ae2fc.tooltip.walrus.desc=GTNHは仕事のようなもの
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ae2fc.tooltip.fluid_auto_filler=指定された容器を使用して、液体缶詰パターンを自動的に作成します。
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ae2fc.tooltip.level_maintainer.Who_Am_I=私は誰?
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ae2fc.tooltip.level_maintainer.title=§6リクエストステータス§r
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ae2fc.tooltip.level_maintainer.desc=必要な時に新しいクラフトをリクエストすることで、自動的にアイテムや液体を在庫しておく。MEネットワークに接続する必要があります。
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ae2fc.tooltip.level_maintainer.current=現在:
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ae2fc.tooltip.level_maintainer.none=リクエストが設定されていません。
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ae2fc.tooltip.level_maintainer.idle=§aアイドリング§r
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ae2fc.tooltip.level_maintainer.idle_desc=Requesterは、要求された量に既に達しているか、利用可能なCPUがない場合、アイドリング状態になります。
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ae2fc.tooltip.level_maintainer.link=§eクラフト中§r
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ae2fc.tooltip.level_maintainer.link_desc=システムは現在、要求されたアイテムまたは液体を作成しています。
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ae2fc.tooltip.level_maintainer.export=§5エクスポート中§r
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ae2fc.tooltip.level_maintainer.export_desc=リクエスターは、クラフト結果をシステムにエクスポートしようとしています。リクエスターが長い間このステータスの場合、エクスポートのための利用可能なスペースがありません。
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ae2fc.tooltip.level_maintainer.error=§4エラー§r
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ae2fc.tooltip.level_maintainer.error_desc=リクエスターがクラフトジョブをスケジュールしようとしていますが、内部エラーが発生し失敗しています。
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ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
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ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
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ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
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ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
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ae2fc.tooltip.level_maintainer.batch_size=§6Crafting Batch Size§r
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ae2fc.tooltip.level_maintainer.batch_size.hint=When craft requests are emitted, the Requester will use the batch size for the request. Using larger batches will increase the speed of stocking up items but will require more crafting storage.
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ae2fc.tooltip.level_maintainer.request_size=§6Amount to Maintain§r
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ae2fc.tooltip.level_maintainer.request_size.hint=The count defines how many items should be held in stock before the Requester starts requesting new crafts.
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ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Mode: Crafting Terminal
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ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Mode: Pattern Terminal
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ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Mode: Fluid Terminal
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ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Mode: Level Terminal
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ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Mode: Essentia Terminal
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ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Mode: Interface Terminal
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ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Mode: Processing Pattern Terminal
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ae2fc.tooltip.ultra_terminal=Right click + sneaking to switch mode.
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ae2fc.tooltip.ultra_terminal.tips=ToolTips:
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ae2fc.tooltip.ultra_terminal.tips.desc=1.You can put it to baubles slot and use hotkey to open.\n2.Interface mode hold §3Shift§7 toggle interface renamer button.\n3.When you are in the crafting plan screen.\nHold §3Shift§7 click cancel button will automatically add missing items to NEI bookmark.
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ae2fc.tooltip.level_maintainer.batch_size=§6Cクラフトバッチサイズ§r
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ae2fc.tooltip.level_maintainer.batch_size.hint=クラフトのリクエストが出されると、リクエスターはそのリクエストのバッチサイズを使用します。より大きなバッチを使用すると、アイテムをストックするスピードが上がりますが、より多くのクラフトストレージが必要になります。
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ae2fc.tooltip.level_maintainer.request_size=§6維持する量§r
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ae2fc.tooltip.level_maintainer.request_size.hint=在庫数は、リクエスターが新たなクラフトの要求を開始する前に、在庫として保持するアイテムの数を定義します。
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ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=モード:クラフトターミナル
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ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=モード:パターンターミナル
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ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=モード:液体ターミナル
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ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=モード:レベルターミナル
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ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=モード:エッセンシアターミナル
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ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=モード:インターフェースターミナル
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ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=モード:加工パターンターミナル
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ae2fc.tooltip.ultra_terminal=右クリック+スニーキングでモード切り替え
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ae2fc.tooltip.ultra_terminal.tips=ツールチップ:
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ae2fc.tooltip.ultra_terminal.tips.desc=1.Baublesスロットに入れ、ホットキーで開くことができます。\n2.インターフェースモード§3Shift§7長押しでインターフェースリネーマーボタンを切り替えることができます。\n3.クラフト計画画面にいるとき、§3Shift§7を押したままキャンセルボタンをクリックすると、不足しているアイテムを自動的にNEIブックマークに追加します。
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ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
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ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
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ae2fc.tooltip.infinity_fluid=§a無限§r
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@@ -131,44 +132,44 @@ ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a
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ae2fc.tooltip.energy_card.desc=Infinity Energy for the Wireless Terminal
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ae2fc.tooltip.cell_contents=次の液体を保持:
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ae2fc.tooltip.cell_empty=Cell is empty
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ae2fc.tooltip.cell_portable=Right click to open its GUI. It works like a backpack, but you need to charge it before using.
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ae2fc.tooltip.fluid_terminal=uh So we don't need EC2 anymore?
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ae2fc.tooltip.level_terminal=uh...
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ae2fc.tooltip.invalid_fluid=Invalid fluid!
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ae2fc.tooltip.encode_pattern=Encode Pattern
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ae2fc.tooltip.fluid_packet=Use a Fluid Packet Decoder to\nconvert this back into fluid.
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ae2fc.tooltip.empty=Empty
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ae2fc.tooltip.dump_tank=Dump Tank Contents
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ae2fc.tooltip.switch_fluid_interface=Switch ME Dual Interface GUI
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ae2fc.tooltip.not_combine=Merge the same items
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ae2fc.tooltip.not_combine.hint=Disabled
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ae2fc.tooltip.combine=Merge the same items
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ae2fc.tooltip.combine.hint=Enabled
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ae2fc.tooltip.cell_empty=セルは空です
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ae2fc.tooltip.cell_portable=右クリックでGUIが開きます。バックパックのように使えますが、使用前に充電が必要です。
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ae2fc.tooltip.fluid_terminal=つまり、EC2はもう必要ないということですか?
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ae2fc.tooltip.level_terminal=えっと…
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ae2fc.tooltip.invalid_fluid=無効な液体!
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ae2fc.tooltip.encode_pattern=パターンの書き込み
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ae2fc.tooltip.fluid_packet=これを液体に\n戻すには、流体パケットデコーダを使用する。
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ae2fc.tooltip.empty=空
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ae2fc.tooltip.dump_tank=タンクの内容物を廃棄
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ae2fc.tooltip.switch_fluid_interface=MEデュアルインターフェースGUIを切り替え
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ae2fc.tooltip.not_combine=同じアイテムをマージ
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ae2fc.tooltip.not_combine.hint=無効
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ae2fc.tooltip.combine=同じアイテムをマージ
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ae2fc.tooltip.combine.hint=有効
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ae2fc.tooltip.fluid_terminal_w=液体ターミナル
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ae2fc.tooltip.craft_terminal_w=クラフトターミナル
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ae2fc.tooltip.pattern_terminal_w=パターンターミナル
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ae2fc.tooltip.essentia_terminal_w=エッセンシアターミナル
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ae2fc.tooltip.interface_terminal_w=インターフェースターミナル
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ae2fc.tooltip.level_terminal_w=Level Terminal
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ae2fc.tooltip.pattern_terminal_ex_w=Processing Pattern Terminal
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ae2fc.tooltip.wireless.installed=Installed Card:
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ae2fc.tooltip.level_terminal_w=レベルターミナル
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ae2fc.tooltip.pattern_terminal_ex_w=処理パターンターミナル
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ae2fc.tooltip.wireless.installed=インストールされているカード:
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ae2fc.tooltip.not_prio=Allow fluids to be placed first
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ae2fc.tooltip.not_prio.hint=Disabled
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ae2fc.tooltip.prio=Allow fluids to be placed first
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ae2fc.tooltip.prio.hint=Enabled
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ae2fc.tooltip.submit=Submit
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ae2fc.tooltip.enable=Enabled
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ae2fc.tooltip.disable=Disabled
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ae2fc.tooltip.edit=Edit
|
||||
ae2fc.tooltip.not_prio=最初に液体を入れることを許可する
|
||||
ae2fc.tooltip.not_prio.hint=無効
|
||||
ae2fc.tooltip.prio=最初に液体を入れることを許可する
|
||||
ae2fc.tooltip.prio.hint=有効
|
||||
ae2fc.tooltip.submit=納品
|
||||
ae2fc.tooltip.enable=有効
|
||||
ae2fc.tooltip.disable=無効
|
||||
ae2fc.tooltip.edit=編集
|
||||
ae2fc.tooltip.view=View
|
||||
ae2fc.tooltip.fill_pattern=Allow auto fill blank pattern
|
||||
ae2fc.tooltip.not_fill_pattern=Allow auto fill blank pattern
|
||||
ae2fc.tooltip.fill_pattern.hint=Enabled
|
||||
ae2fc.tooltip.not_fill_pattern.hint=Disabled
|
||||
ae2fc.tooltip.open_configuration=Open configuration
|
||||
ae2fc.tooltip.block_highlight=Highlight Block
|
||||
ae2fc.tooltip.fill_pattern=空白パターンを自動入力を有効にする
|
||||
ae2fc.tooltip.not_fill_pattern=空白パターンを自動入力を有効にする
|
||||
ae2fc.tooltip.fill_pattern.hint=有効
|
||||
ae2fc.tooltip.not_fill_pattern.hint=無効
|
||||
ae2fc.tooltip.open_configuration=設定を開く
|
||||
ae2fc.tooltip.block_highlight=ハイライトブロック
|
||||
|
||||
ae2fc.tooltip.magnet_card.off=Magnet Card
|
||||
ae2fc.tooltip.magnet_card.off.hint=Off
|
||||
@@ -183,29 +184,29 @@ ae2fc.tooltip.restock.on.hint=Enable
|
||||
ae2fc.tooltip.restock.off=Toggle Restock
|
||||
ae2fc.tooltip.restock.off.hint=Disable
|
||||
|
||||
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
|
||||
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
|
||||
ae2fc.gui.part_level_terminal=Level Terminal
|
||||
ae2fc.gui.fluid_pattern_encoder=Fluid Pattern Encoder
|
||||
ae2fc.gui.fluid_packet_decoder=ME Fluid Packet Decoder
|
||||
ae2fc.gui.ingredient_buffer=Ingredient Buffer
|
||||
ae2fc.gui.large_ingredient_buffer=Large Ingredient Buffer
|
||||
ae2fc.gui.fluid_interface=ME Dual Interface
|
||||
ae2fc.gui.level_maintainer=ME Level Maintainer
|
||||
ae2fc.gui.part_fluid_pattern_terminal=液体パターンターミナル
|
||||
ae2fc.gui.part_fluid_pattern_terminal_ex=液体処理パターンターミナル
|
||||
ae2fc.gui.part_level_terminal=レベルターミナル
|
||||
ae2fc.gui.fluid_pattern_encoder=液体パターンエンコーダ
|
||||
ae2fc.gui.fluid_packet_decoder=ME液体パケットデコーダー
|
||||
ae2fc.gui.ingredient_buffer=素材バッファー
|
||||
ae2fc.gui.large_ingredient_buffer=大型素材バッファー
|
||||
ae2fc.gui.fluid_interface=ME複合インターフェース
|
||||
ae2fc.gui.level_maintainer=MEレベルメンテナー
|
||||
ae2fc.gui.fluid_interface.0=D
|
||||
ae2fc.gui.fluid_interface.1=U
|
||||
ae2fc.gui.fluid_interface.2=N
|
||||
ae2fc.gui.fluid_interface.3=S
|
||||
ae2fc.gui.fluid_interface.4=W
|
||||
ae2fc.gui.fluid_interface.5=E
|
||||
ae2fc.gui.oc_pattern_editor=OC Pattern Editor
|
||||
ae2fc.gui.button.set=Set
|
||||
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
|
||||
ae2fc.gui.part_fluid_import=ME Fluid Import Bus
|
||||
ae2fc.gui.part_fluid_export=ME Fluid Export Bus
|
||||
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
|
||||
ae2fc.gui.part_fluid_storage_bus=ME Fluid Storage Bus
|
||||
ae2fc.gui.fluid_auto_filler=ME Fluid Auto Filler
|
||||
ae2fc.gui.oc_pattern_editor=OCパターンエディター
|
||||
ae2fc.gui.button.set=設定
|
||||
ae2fc.gui.part_fluid_level_emitter=ME液体レベルエミッター
|
||||
ae2fc.gui.part_fluid_import=ME液体入力バス
|
||||
ae2fc.gui.part_fluid_export=ME液体出力バス
|
||||
ae2fc.gui.part_fluid_terminal=ME液体ターミナル
|
||||
ae2fc.gui.part_fluid_storage_bus=ME液体ストレージバス
|
||||
ae2fc.gui.fluid_auto_filler=ME液体自動フィルター
|
||||
|
||||
ae2fc.gui.magnet=Magnet Filter
|
||||
ae2fc.gui.magnet.nbt=Ignore NBT Data
|
||||
|
||||
@@ -26,8 +26,8 @@ item.wireless_ultra_terminal.WIRELESS_ESSENTIA_TERMINAL.name=无线通用终端
|
||||
item.wireless_ultra_terminal.WIRELESS_INTERFACE_TERMINAL.name=无线通用终端 - 接口
|
||||
item.wireless_ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX.name=无线通用终端 - 增广样板
|
||||
item.fluid_packet.name=流体封包
|
||||
item.quantum_bridge_card.name=量子桥升级卡
|
||||
item.energy_card.name=无限能量升级卡
|
||||
item.quantum_bridge_card.name=量子桥卡
|
||||
item.energy_card.name=无限能量卡
|
||||
item.creative_fluid_storage.name=创造ME流体存储元件
|
||||
item.fluid_storage.1.name=%s1k%s-ME流体存储元件
|
||||
item.fluid_storage.4.name=%s4k%s-ME流体存储元件
|
||||
@@ -47,7 +47,7 @@ item.multi_fluid_storage.4096.name=%s4096k%s-ME多流体存储元件
|
||||
item.multi_fluid_storage.16384.name=%s16384k%s-ME多流体存储元件
|
||||
item.fluid_storage.quantum.name=ME量子流体存储元件
|
||||
item.fluid_storage.singularity.name=ME流体数字奇点元件
|
||||
item.fluid_storage.void.name=ME流体虚空存储元件
|
||||
item.fluid_storage.void.name=ME流体虚空元件
|
||||
item.fluid_storage.Universe.name=ME人造宇宙流体存储元件
|
||||
item.fluid_storage.infinity.water.name=ME无限水流体存储元件
|
||||
item.fluid_part.name=ME流体存储组件
|
||||
@@ -103,11 +103,11 @@ ae2fc.tooltip.level_maintainer.link_desc=系统正在合成所请求的物品或
|
||||
ae2fc.tooltip.level_maintainer.export=§5输出中§r
|
||||
ae2fc.tooltip.level_maintainer.export_desc=请求器正在试图将合成好的物品导入ME系统.如果请求器一直处于此状态,那就是系统没有可存储空间了。
|
||||
ae2fc.tooltip.level_maintainer.error=§4错误§r
|
||||
ae2fc.tooltip.level_maintainer.error_desc=由于内部错误,请求器规划合成作业的尝试失败了
|
||||
ae2fc.tooltip.level_maintainer.not_found=§4未找到§r
|
||||
ae2fc.tooltip.level_maintainer.not_found_desc=请求器尝试规划合成作业,但未能找到对应样板
|
||||
ae2fc.tooltip.level_maintainer.error_desc=由于内部错误,请求器未能成功提交合成请求
|
||||
ae2fc.tooltip.level_maintainer.not_found=§4样板未找到§r
|
||||
ae2fc.tooltip.level_maintainer.not_found_desc=请求器尝试提交合成请求,但未能找到对应样板
|
||||
ae2fc.tooltip.level_maintainer.cant_craft=§4无法合成§r
|
||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=请求器尝试规划合成作业,但管理器无法处理该作业(缺少原材料、CPU内存不足或使用了递归配方)
|
||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=请求器尝试提交合成请求,但合成管理器无法处理该请求(缺少原材料、CPU内存不足或存在递归配方)
|
||||
ae2fc.tooltip.level_maintainer.batch_size=§6单次合成数量§r
|
||||
ae2fc.tooltip.level_maintainer.batch_size.hint=请求器发出合成请求时,合成数量为"单次合成数量"的设定值.更大的单次合成数量会增加补仓速度,但也需要更大的合成存储器.
|
||||
ae2fc.tooltip.level_maintainer.request_size=维持数量
|
||||
@@ -122,8 +122,8 @@ ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=模式: 增广
|
||||
ae2fc.tooltip.ultra_terminal=潜行时右击以切换模式
|
||||
ae2fc.tooltip.ultra_terminal.tips=ToolTips:
|
||||
ae2fc.tooltip.ultra_terminal.tips.desc=1.你可以将它放入饰品栏并使用快捷键打开.\n2.接口模式下,按住§3Shift§7切换接口重命名按钮.\n3.在合成计划界面中.\n按住§3Shift§7点击取消按钮,可以自动将缺少的物品添加到NEI书签.
|
||||
ae2fc.tooltip.ultra_terminal.restock.on=补货已激活
|
||||
ae2fc.tooltip.ultra_terminal.restock.off=补货已停用
|
||||
ae2fc.tooltip.ultra_terminal.restock.on=库存补充已激活
|
||||
ae2fc.tooltip.ultra_terminal.restock.off=库存补充已停用
|
||||
ae2fc.tooltip.infinity_fluid=§a无限§r
|
||||
ae2fc.tooltip.fluid_storage.void=无为有处有还无
|
||||
|
||||
@@ -170,17 +170,17 @@ ae2fc.tooltip.not_fill_pattern.hint=禁用
|
||||
ae2fc.tooltip.open_configuration=打开设置
|
||||
ae2fc.tooltip.block_highlight=高亮方块
|
||||
|
||||
ae2fc.tooltip.magnet_card.off=磁场增幅卡
|
||||
ae2fc.tooltip.magnet_card.off=磁力卡
|
||||
ae2fc.tooltip.magnet_card.off.hint=关闭
|
||||
ae2fc.tooltip.magnet_card.inv=磁场增幅卡
|
||||
ae2fc.tooltip.magnet_card.inv.hint=捡起至物品栏
|
||||
ae2fc.tooltip.magnet_card.me=磁场增幅卡
|
||||
ae2fc.tooltip.magnet_card.me.hint=捡起至ME系统
|
||||
ae2fc.tooltip.magnet_card.filter=磁卡过滤名单
|
||||
ae2fc.tooltip.magnet_card.inv=磁力卡
|
||||
ae2fc.tooltip.magnet_card.inv.hint=拾取至物品栏
|
||||
ae2fc.tooltip.magnet_card.me=磁力卡
|
||||
ae2fc.tooltip.magnet_card.me.hint=拾取至ME系统
|
||||
ae2fc.tooltip.magnet_card.filter=磁力卡过滤器
|
||||
ae2fc.tooltip.magnet_card.oreDictFilter=矿典过滤
|
||||
ae2fc.tooltip.restock.on=切换补充库存模式
|
||||
ae2fc.tooltip.restock.on.hint=启用
|
||||
ae2fc.tooltip.restock.off=切换补充库存模式
|
||||
ae2fc.tooltip.restock.off=切换库存补充模式
|
||||
ae2fc.tooltip.restock.off.hint=禁用
|
||||
|
||||
ae2fc.gui.part_fluid_pattern_terminal=ME流体样板终端
|
||||
@@ -207,7 +207,7 @@ ae2fc.gui.part_fluid_terminal=ME流体终端
|
||||
ae2fc.gui.part_fluid_storage_bus=ME流体存储总线
|
||||
ae2fc.gui.fluid_auto_filler=ME流体自动装填器
|
||||
|
||||
ae2fc.gui.magnet=磁卡过滤名单
|
||||
ae2fc.gui.magnet=磁力卡过滤器
|
||||
ae2fc.gui.magnet.nbt=忽略NBT数据
|
||||
ae2fc.gui.magnet.meta=忽略Meta数据
|
||||
ae2fc.gui.magnet.ore=使用矿物辞典
|
||||
@@ -223,7 +223,7 @@ ae2fc.gui.color.StateError=FFFF5555
|
||||
error.unknown=未知
|
||||
|
||||
ae2fc.key.OpenTerminal=打开无线通用终端
|
||||
ae2fc.key.Restock=切换补充库存模式
|
||||
ae2fc.key.Restock=切换库存补充模式
|
||||
|
||||
itemGroup.ae2fc=AE2流体合成套件
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ tile.ae2stuff.Wireless.name=無線コネクタ
|
||||
tile.ae2stuff.WirelessHub.name=Wireless Hub
|
||||
|
||||
item.ae2stuff.WirelessKit.name=無線セットアップキット
|
||||
item.ae2stuff.AdvWirelessKit.name=Advanced Wireless Setup Kit
|
||||
item.ae2stuff.AdvWirelessKit.name=発展型無線セットアップキット
|
||||
item.ae2stuff.Visualiser.name=ネットワーク可視化ツール
|
||||
|
||||
ae2stuff.error.not_connected=ネットワークに接続されていません
|
||||
|
||||
@@ -63,6 +63,7 @@ ae2stuff.visualiser.mode.nodes=Показывать Узлы Сети
|
||||
ae2stuff.visualiser.mode.channels=Показывать Каналы
|
||||
ae2stuff.visualiser.mode.nonum=Показывать Каналы и Узлы Сети
|
||||
ae2stuff.visualiser.mode.p2p=Показывать P2P-Соединения
|
||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
ae2stuff.key.mode=Переключить режим
|
||||
@@ -33,27 +33,27 @@ ae2stuff.wireless.advtool.queueing=§a队列模式
|
||||
ae2stuff.wireless.advtool.binding=§a绑定模式
|
||||
ae2stuff.wireless.advtool.queueing.activated=队列模式已激活
|
||||
ae2stuff.wireless.advtool.binding.activated=绑定模式已激活
|
||||
ae2stuff.wireless.advtool.queued=位于 %s,%s,%s 的接入器已加入队列
|
||||
ae2stuff.wireless.advtool.queued=位于 %s,%s,%s 的无线接入器已加入队列
|
||||
ae2stuff.wireless.advtool.queuederror=接入器已处于队列中
|
||||
ae2stuff.wireless.advtool.queueing.empty=点击无线接入器以加入绑定队列
|
||||
ae2stuff.wireless.advtool.queueing.empty=右击无线接入器以加入绑定队列
|
||||
ae2stuff.wireless.advtool.binding.empty=切换至队列模式以添加接入器至队列
|
||||
ae2stuff.wireless.advtool.queueing.notempty=在队列中的当前无线接入器:
|
||||
ae2stuff.wireless.advtool.binding.notempty=队列中的当前待绑定无线接入器:
|
||||
ae2stuff.wireless.advtool.connector.next=在队列中的下一个接入器:%s,%s,%s
|
||||
ae2stuff.wireless.advtool.queueing.notempty=队列中的无线接入器:
|
||||
ae2stuff.wireless.advtool.binding.notempty=队列中待绑定的无线接入器:
|
||||
ae2stuff.wireless.advtool.connector.next=队列中的下一个接入器:%s,%s,%s
|
||||
ae2stuff.wireless.advtool.extra=§o潜行右击以在队列模式和绑定模式间切换
|
||||
ae2stuff.wireless.advtool.noconnectors=队列中没有接入器。切换工具至队列模式并添加一些
|
||||
ae2stuff.wireless.advtool.pop=%s,%s,%s 已从队列中移除
|
||||
ae2stuff.wireless.advtool.pop=已从队列中移除位于%s,%s,%s 的接入器
|
||||
ae2stuff.wireless.advtool.hub.queued=已将%s个集线器槽位加入队列
|
||||
ae2stuff.wireless.advtool.queueing.clear=队列已清空
|
||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=潜行+%s+右键点击清空队列
|
||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s+右键以连接至全部空闲集线器槽位
|
||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=潜行+%s+右击以清空队列
|
||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s+右击以连接至全部空闲集线器槽位
|
||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s+右键以将全部空闲集线器槽位加入队列
|
||||
ae2stuff.wireless.tool.connected=已连接到 %s,%s,%s
|
||||
ae2stuff.wireless.tool.failed=连接失败
|
||||
ae2stuff.wireless.tool.dimension=两个接入器必须在相同维度
|
||||
ae2stuff.wireless.tool.noexist=绑定的接入器不存在
|
||||
ae2stuff.wireless.tool.security.player=安全违规 - 你没有修改这个网络的权限
|
||||
ae2stuff.wireless.tool.targethubfull=此集线器已满
|
||||
ae2stuff.wireless.tool.targethubfull=目标集线器已满
|
||||
|
||||
ae2stuff.visualiser.bound=可视化网络位于 %s,%s,%s
|
||||
ae2stuff.visualiser.mode=模式:
|
||||
|
||||
@@ -69,6 +69,6 @@ chatmessages.ae2wct.InitializeMagnet=在绑定之前你必须先右键点击手
|
||||
|
||||
#Keybindings
|
||||
ae2wct.OpenTerminal=打开无线合成终端
|
||||
ae2wct.OpenMagnetFilter=打开磁场增幅卡筛选GUI
|
||||
ae2wct.SwitchMagnetMode=激活/停用磁场增幅卡
|
||||
ae2wct.OpenMagnetFilter=打开磁力卡筛选器GUI
|
||||
ae2wct.SwitchMagnetMode=激活/停用磁力卡
|
||||
key.categories.ae2wct=无线合成终端
|
||||
@@ -7,7 +7,7 @@ itemIrradiantGlassPane.name=Strahlende Glasscheibe
|
||||
itemIridiumIronPlate.name=Iridium-Eisen Platte
|
||||
itemReinforcedIridiumIronPlate.name=Verstärkte Iridium-Eisen Platte
|
||||
itemIrradiantReinforcedPlate.name=Strahlende Verstärkte Platte
|
||||
itemSunnariumPart.name=Sunnarium
|
||||
itemSunnariumPart.name=Sunnarium-Teilchen
|
||||
ingotIridium.name=Iridium Barren
|
||||
itemUranIngot.name=Uranbarren
|
||||
itemMTCore.name=MT Kern
|
||||
|
||||
@@ -23,7 +23,7 @@ item.hybridSolarHelmet.name=Гибридный солнечный шлем
|
||||
item.ultimateSolarHelmet.name=Совершенный солнечный шлем
|
||||
tile.AdvancedSolarPanel.name=Новая солнечная панель
|
||||
gui.AdvancedSolarPanel.storage=Ёмкость
|
||||
gui.AdvancedSolarPanel.maxOutput=Макс выход
|
||||
gui.AdvancedSolarPanel.maxOutput=Макс. выход
|
||||
gui.AdvancedSolarPanel.generating=Генерация
|
||||
gui.AdvancedSolarPanel.energyPerTick=EU/t
|
||||
gui.MolecularTransformer.input=Вход
|
||||
|
||||
@@ -165,7 +165,7 @@ adventurebackpack:skin.name.light_blue=Голубой
|
||||
adventurebackpack:skin.name.light_gray=Светло-Серый
|
||||
adventurebackpack:skin.name.lime=Лаймовый
|
||||
adventurebackpack:skin.name.magenta=Пурпурный
|
||||
adventurebackpack:skin.name.magma_cube=Магмовый Куб
|
||||
adventurebackpack:skin.name.magma_cube=Магмовый куб
|
||||
adventurebackpack:skin.name.melon=Арбузный
|
||||
adventurebackpack:skin.name.modded_network=Молодёжный
|
||||
adventurebackpack:skin.name.mooshroom=Грибной
|
||||
|
||||
@@ -26,7 +26,7 @@ item.adventurebackpack:hose_leftTank_suck.name=软管:左侧储罐 / 吸取模
|
||||
item.adventurebackpack:hose_leftTank_spill.name=软管:左侧储罐 / 喷洒模式
|
||||
item.adventurebackpack:hose_leftTank_drink.name=软管:左侧储罐 / 饮用模式
|
||||
|
||||
item.adventurebackpack:hose_rightTank_suck.name=软管:右侧侧储罐 / 吸取模式
|
||||
item.adventurebackpack:hose_rightTank_suck.name=软管:右侧储罐 / 吸取模式
|
||||
item.adventurebackpack:hose_rightTank_spill.name=软管:右侧储罐 / 喷洒模式
|
||||
item.adventurebackpack:hose_rightTank_drink.name=软管:右侧储罐 / 饮用模式
|
||||
item.adventurebackpack:hoseUseless.name=软管:无法使用 / 没有背包
|
||||
|
||||
@@ -2,5 +2,5 @@ container.alchgrate=Alchemistisches Gitter
|
||||
tile.alchgrate.name=Alchemistisches Gitter
|
||||
|
||||
tc.research_name.ALCHGRATE=Alchemistisches Gitter
|
||||
tc.research_page.ALCHGRATE.1=Durch das Kombinieren eines Gitters mit einer Hungrigen Kiste hast du wohl eine Kiste kreiert, dessen Inhalt sowohl im Behälter, als auch in der Welt gleichzeit existiert.<BR><BR>Trotz des Verlustes von etwas Kapazität und der Möglichkeit das Gitter zu schließen, bist du sicher, dass dieses Gerät beim sauberen Automatisieren des Fortgeschrittenen Alchemistischen Ofens helfen wird.
|
||||
tc.research_page.ALCHGRATE.1=Durch das Kombinieren eines Gitters mit einer Hungrigen Kiste hast du wohl eine Kiste kreiert, deren Inhalt sowohl im Behälter, als auch in der Welt gleichzeit existiert.<BR><BR>Trotz des Verlustes von etwas Kapazität und der Möglichkeit, das Gitter zu schließen, bist du sicher, dass dieses Gerät beim sauberen Automatisieren des Fortgeschrittenen Alchemistischen Ofens helfen wird.
|
||||
tc.research_text.ALCHGRATE=Keine verschütteten Gegenstände mehr
|
||||
@@ -227,7 +227,7 @@ item.baseItem.tricorder.message.unknown=Неизвесно
|
||||
item.baseItem.tricorder.message.unknownGas=Неизвесный газ
|
||||
item.baseItem.tricorder.message.none=нет
|
||||
item.nanotool.name=Нанороботный мультиинструмент
|
||||
item.nanotool.mode-prefix=Модус
|
||||
item.nanotool.mode-prefix=Режим
|
||||
item.nanotool.mode.workbench=Верстак
|
||||
item.nanotool.mode.axe=Топор
|
||||
item.nanotool.mode.hoe=Мотыга
|
||||
|
||||
@@ -40,21 +40,21 @@ tile.smoothbasalt.slab.name=平滑玄武岩台阶
|
||||
tile.smoothbasalt.stairs.name=平滑玄武岩楼梯
|
||||
tile.blockUranium.name=铀块
|
||||
tile.mothershipController.name=母舰导航控制台
|
||||
tile.mothershipController.description=控制母舰的目的地.
|
||||
tile.mothershipController.description=控制母舰的目的地。
|
||||
tile.mothershipEngineRocket.name=火箭引擎
|
||||
tile.machines2.name=喷口
|
||||
tile.mothershipEngineRocketJet.name=火箭引擎喷口
|
||||
tile.msBoosters1.0.name=粗胚
|
||||
tile.mothershipEngineRocketBooster.name=火箭引擎方块
|
||||
tile.mothershipEngineRocketBooster.name=火箭引擎基座
|
||||
tile.mothershipEngineRocket.description=将一个或多个引擎方块排成一行,并在一侧安装引擎喷口,即可建成一台母舰引擎,使母舰可以移动
|
||||
tile.mothershipSettings.name=母舰配置终端
|
||||
tile.mothershipSettings.description=允许自定义母舰在地图上的外观、名字及其登陆权限.
|
||||
tile.mothershipSettings.description=允许自定义母舰在地图上的外观、名称及其登陆权限。
|
||||
tile.mothershipSettings.customize=自定义
|
||||
tile.mothershipSettings.permission=权限
|
||||
tile.mothershipSettings.permissionLand=登陆权限
|
||||
tile.mothershipSettings.permissionLandDesc=设置可登陆此母舰的玩家.
|
||||
tile.mothershipSettings.permissionLandDesc=设置可登陆此母舰的玩家。
|
||||
tile.mothershipSettings.permissionUse=使用权限
|
||||
tile.mothershipSettings.permissionUseDesc=设置可以访问并使用此母舰上设备的玩家.设备包括导航控制台、火箭引擎以及配置终端.
|
||||
tile.mothershipSettings.permissionUseDesc=设置可以访问并使用此母舰上设备的玩家。设备包括导航控制台、火箭引擎以及配置终端。
|
||||
tile.mothershipSettings.permission.addUserError=未找到玩家 %s
|
||||
tile.mothershipSettings.permission.addUserErrorSelf=不能添加自身
|
||||
tile.mothershipSettings.permission.addUser=添加玩家
|
||||
@@ -66,20 +66,20 @@ tile.mothershipSettings.permission.whitelist=白名单
|
||||
tile.mothershipSettings.permission.blacklist=黑名单
|
||||
tile.msBaseBlock.name=母舰方块
|
||||
tile.mothershipEngineIon.name=离子推进器
|
||||
tile.mothershipEngineRocketBoosterIon.name=离子推进器方块
|
||||
tile.mothershipEngineRocketBoosterIon.name=离子推进器基座
|
||||
tile.mothershipEngineRocketJetIon.name=离子推进器喷口
|
||||
tile.machines3.0.name=机器
|
||||
tile.blockScale.name=方块质量
|
||||
tile.blockScale.description=显示直接放置在其上的方块质量.该质量与母舰建造相关.
|
||||
tile.blockScale.description=显示直接放置在其上的方块质量。该质量与母舰建造相关。
|
||||
tile.machines4.0.name=机器
|
||||
tile.shuttleDock.name=穿梭机接驳舱
|
||||
tile.shuttleDock.description=放置在母舰外墙或空间站上,以便穿梭机接驳。穿梭机可以停靠在另一侧。
|
||||
tile.gravity.name=人工重力发生器
|
||||
tile.gravity.description=在可配置的长方体区域中,生成向下(或向上)的力。能耗取决于面积和力的大小。
|
||||
tile.gravity.description=在可配置的立方体区域中,生成向下(或向上)的力。能耗取决于作用范围和力的大小。
|
||||
tile.aluChest.name=铝制箱子
|
||||
tile.aluChest.description=容量与普通箱子相同.可以组合成大箱子.
|
||||
tile.aluChest.description=容量与普通箱子相同。可以组合成大箱子。
|
||||
tile.steelChest.name=钢制箱子
|
||||
tile.steelChest.description=容量是普通箱子的两倍,但不能组合成大箱子.
|
||||
tile.steelChest.description=容量是普通箱子的两倍,但不能组合成大箱子。
|
||||
|
||||
|
||||
tile.oldConcreteOre.0.name=褐铁矿
|
||||
|
||||
@@ -135,12 +135,37 @@ options.dynamic_lights=Dynamic Lights
|
||||
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
|
||||
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn; turn this down if you see double text.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.droppedItemLimit=Dropped Item Render Limit
|
||||
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
|
||||
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
|
||||
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
||||
pack.iris.select.title=Select
|
||||
|
||||
@@ -135,12 +135,37 @@ options.dynamic_lights=動的ライティング
|
||||
options.dynamic_lights.tooltip=動的ライティングを有効にする。モード: OFF - オフ、FASTEST - 500ms遅延、FAST - 250ms遅延、FANCY - 50ms遅延、REALTIME - 遅延なし
|
||||
options.dynamic_lights_shader_force=動的ライティング - シェーダーによる強制
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - シェーダーが有効な場合でも動的ライティングを行います、Disabled - シェーダーが有効な場合は動的ライティングを無効にします。
|
||||
options.angelica.fontconfig=フォント設定...
|
||||
options.angelica.fontconfig.title=フォント設定
|
||||
options.angelica.fontconfig.currentfonts=プライマリフォント: §e%s§r セカンダリフォント: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oフォントを検索...
|
||||
options.angelica.fontconfig.disable_custom_font=カスタムフォントを無効化
|
||||
options.angelica.fontconfig.enable_custom_font=カスタムフォントを有効化
|
||||
options.angelica.fontconfig.reset_values=設定値のリセット
|
||||
options.angelica.fontconfig.font_quality=カスタムフォントの品質: %s
|
||||
options.angelica.fontconfig.shadow_offset=影のオフセット: %s
|
||||
options.angelica.fontconfig.glyph_scale=文字の大きさ: %s
|
||||
options.angelica.fontconfig.glyph_aspect=文字のアスペクト比: %s
|
||||
options.angelica.fontconfig.whitespace_scale=ホワイトスペースの大きさ: %s
|
||||
options.angelica.fontconfig.glyph_spacing=文字間隔: %s
|
||||
options.angelica.fontconfig.font_aa_strength=フォントのAAの強さ: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=フォントのAA: オフ
|
||||
options.angelica.fontconfig.aamode.aa_4x=フォントのAA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=フォントのAA: 16x MSAA
|
||||
options.angelica.fontconfig.font_quality.tooltip=カスタムフォントの描画品質。パフォーマンスとメモリ使用量を犠牲にドット感を軽減させることができます。
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§r テキストの描画にも影響します。太字のテキストが二重に見える場合はこの値を下げてください。
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=個々の文字の大きさ。極端な値に設定するとゲームプレイが困難になる可能性があります。
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=個々の文字のアスペクト比。
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=スペースなどの空白文字の大きさ。
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=個々の文字間の空白。
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=フォントのアンチエイリアシングに使用するサンプル間隔。高い値を設定するとフォントがぼやけて滑らかになり、低い値を設定するとエイリアスが発生してギザギザに見えます。お好みの設定に調整してください。
|
||||
options.angelica.fontconfig.aamode.tooltip=フォントのアンチエイリアスのモード。若干のパフォーマンスを犠牲にして、拡大縮小されたテキストや斜めから見たテキストの見栄えや読みやすさを大幅に改善できます。
|
||||
options.angelica.droppedItemLimit=ドロップしたアイテムの描画制限
|
||||
options.angelica.droppedItemLimit.tooltip=描画されるドロップアイテムの最大個数。値を下げるとパフォーマンスが向上します。
|
||||
options.angelica.mobSpawnerRenderDistance=Mobスポナーの描画距離
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=Mobスポナー内で回っているMobの描画距離
|
||||
options.angelica.itemdisplaylistcount=アイテム描画におけるディスプレイリストのキャッシュサイズ
|
||||
options.angelica.itemdisplaylistcount.tooltip=アイテム描画の最適化においてキャッシュするディスプレイリストの最大数。値を大きくするとパフォーマンスが向上しますが、VRAMの使用量が増えます。
|
||||
options.angelica.itemdisplaylistcount=アイテム描画におけるキャッシュ上限
|
||||
options.angelica.itemdisplaylistcount.tooltip=アイテム描画の最適化においてキャッシュするVBOの上限値。値を大きくするとパフォーマンスが大幅に向上しますが、VRAMの使用量が増えます。
|
||||
options.angelica.sleepbeforeswap=代替FPSリミッター
|
||||
options.angelica.sleepbeforeswap.tooltip=少し遅延が増える代わりにフレームタイムが安定する代替FPSリミッターに切り替えます。1フレーム以上の遅延は発生せず、フレームレートが高いほど影響が小さくなります。
|
||||
pack.iris.select.title=選択
|
||||
|
||||
@@ -135,6 +135,31 @@ options.dynamic_lights=Dinamik Işıklandırma
|
||||
options.dynamic_lights.tooltip=Dinamik Işıklandırmayı aktifleştirir. Seçenekler: OFF - kapalı, FASTEST - 500ms gecikme, FAST - 250ms gecikme, FANCY - 50ms gecikme, REALTIME - gecikmesiz.
|
||||
options.dynamic_lights_shader_force=Dinamlik Işıklandırma - Shader'la Zorla
|
||||
options.dynamic_lights_shader_force.tooltip=Seçili - Dinamik ışıklandırma shader varken bile aktifleştirilir, Seçili Değil - Dinamik ışıklandırma shader varken devre dışı kalır.
|
||||
options.angelica.fontconfig=Font Configuration...
|
||||
options.angelica.fontconfig.title=Font Configuration
|
||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
||||
options.angelica.fontconfig.reset_values=Reset Values
|
||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn; turn this down if you see double text.
|
||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
||||
options.angelica.droppedItemLimit=Yerdeki Eşyaların İşlenme Limiti
|
||||
options.angelica.droppedItemLimit.tooltip=Yerdeki eşyaların en fazla kaç tanesinin işleneceğini ayarlar. Düşük değer performansı arttırabilir.
|
||||
options.angelica.mobSpawnerRenderDistance=Yaratık Doğurucu İşleme Mesafesi
|
||||
|
||||
@@ -122,7 +122,7 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimen
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Could not start craft, ingredient went missing: %d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
||||
@@ -130,9 +130,11 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=Leer
|
||||
gui.appliedenergistics2.Stored=Gespeichert
|
||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
||||
gui.appliedenergistics2.Cancel=Abbrechen
|
||||
gui.appliedenergistics2.Suspend=Suspend
|
||||
gui.appliedenergistics2.Resume=Resume
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
|
||||
gui.appliedenergistics2.Crafting=Fertigung
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Univers
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Kreative ME-Speicherzelle
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME-Speicherzelle
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=Kodierte ME-Schablone
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=Sichtzelle
|
||||
item.appliedenergistics2.ItemFacade.name=Kabelfassade
|
||||
|
||||
|
||||
@@ -132,7 +132,9 @@ chat.appliedenergistics2.ChestLockingToggled=Celda en el cofre fue Particionada/
|
||||
chat.appliedenergistics2.FinishCraftingRemind=La elaboración de %s × %s ha terminado en %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=No se puede extraer la cantidad requerida de ingrediente del Almacenamiento: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d ubicada en la dimensión: %d , no puede ser resaltada
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=La %d ahora esta resaltada en %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=El %d contiene %d %d esta ahora resaltado en %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d contiene %d %d esta ubicado en la dimensión: %d y no puede ser resaltado
|
||||
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=Vacío
|
||||
gui.appliedenergistics2.Stored=Almacenado
|
||||
gui.appliedenergistics2.AddToBookmark=Marcador
|
||||
gui.appliedenergistics2.Cancel=Cancelar
|
||||
gui.appliedenergistics2.Suspend=Suspend
|
||||
gui.appliedenergistics2.Resume=Resume
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Cambiar modo de visualización (Lista/Árbol)
|
||||
gui.appliedenergistics2.Crafting=Elaborando
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Permitir todas las peticiones d
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Permitir solo las peticiones de elaboración del jugador
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Permitir solo las peticiones de elaboración de No-Jugadores
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Sección de pines
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Sección de pines habilitada
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Sección de pines deshabilitada
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Celda de Almacenam
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Unidad de Almacenamiento Creativa ME
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=Celda de Almacenamiento del Vacío ME
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=Patrón Codificado
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=Celda de Visión
|
||||
item.appliedenergistics2.ItemFacade.name=Fachada de Cable
|
||||
|
||||
|
||||
@@ -122,7 +122,7 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimen
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Could not start craft, ingredient went missing: %d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
||||
@@ -130,9 +130,11 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=Empty
|
||||
gui.appliedenergistics2.Stored=Stored
|
||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
||||
gui.appliedenergistics2.Cancel=Cancel
|
||||
gui.appliedenergistics2.Suspend=Suspend
|
||||
gui.appliedenergistics2.Resume=Resume
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
|
||||
gui.appliedenergistics2.Crafting=Crafting
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Univers
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Creative ME Storage Cell
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=Encoded Pattern
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=View Cell
|
||||
item.appliedenergistics2.ItemFacade.name=Cable Facade
|
||||
|
||||
|
||||
@@ -122,7 +122,7 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimen
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=クラフトを開始できませんでした: %d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=素材不足: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOがサポートされていないため、画像を出力できません。
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
||||
@@ -130,9 +130,11 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=空
|
||||
gui.appliedenergistics2.Stored=在庫
|
||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
||||
gui.appliedenergistics2.Cancel=キャンセル
|
||||
gui.appliedenergistics2.Suspend=Suspend
|
||||
gui.appliedenergistics2.Resume=Resume
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=ディスプレイモードの切替(リスト/ツリー)
|
||||
gui.appliedenergistics2.Crafting=クラフティング
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Univers
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=クリエイティブMEストレージセル
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=虚無MEストレージセル
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=エンコードパターン
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=視認セル
|
||||
item.appliedenergistics2.ItemFacade.name=ケーブル外装
|
||||
|
||||
|
||||
@@ -122,7 +122,7 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimen
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Could not start craft, ingredient went missing: %d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
||||
@@ -130,9 +130,11 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=비어있음
|
||||
gui.appliedenergistics2.Stored=저장됨
|
||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
||||
gui.appliedenergistics2.Cancel=취소
|
||||
gui.appliedenergistics2.Suspend=Suspend
|
||||
gui.appliedenergistics2.Resume=Resume
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
|
||||
gui.appliedenergistics2.Crafting=제작
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Univers
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=크리에이티브 ME 저장용 셀
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=쓰여진 패턴
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=View Cell
|
||||
item.appliedenergistics2.ItemFacade.name=케이블 덮개
|
||||
|
||||
|
||||
@@ -132,7 +132,9 @@ chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpar
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Zadanie tworzenia %s * %s zostało zakończone, trwało to łącznie %s.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Nie można wyodrębnić wymaganej ilości składnika z magazynu: %d / %d | %S
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=Pusty
|
||||
gui.appliedenergistics2.Stored=Przechowane
|
||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
||||
gui.appliedenergistics2.Cancel=Anuluj
|
||||
gui.appliedenergistics2.Suspend=Suspend
|
||||
gui.appliedenergistics2.Resume=Resume
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Przełączanie trybu wyświetlania (lista/drzewo)
|
||||
gui.appliedenergistics2.Crafting=Wytwarzanie
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Dysk Sztuczny Wsze
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Kreatywny Dysk ME
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=Dysk ME Pustki
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=Zakodowany Wzorzec
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=Dysk Widoku
|
||||
item.appliedenergistics2.ItemFacade.name=Fasada Kablowa
|
||||
|
||||
|
||||
@@ -122,7 +122,7 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimen
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Could not start craft, ingredient went missing: %d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
||||
@@ -130,9 +130,11 @@ chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=Vazio
|
||||
gui.appliedenergistics2.Stored=Armazenado
|
||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
||||
gui.appliedenergistics2.Cancel=Cancelar
|
||||
gui.appliedenergistics2.Suspend=Suspend
|
||||
gui.appliedenergistics2.Resume=Resume
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
|
||||
gui.appliedenergistics2.Crafting=Fabricando
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Univers
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Célula de Armazenamento ME Criativa
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=Padrão Codificado
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=Ver Célula
|
||||
item.appliedenergistics2.ItemFacade.name=Fachada de Cabos
|
||||
|
||||
|
||||
@@ -122,7 +122,7 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Излучатель уров
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=Излучатель уровня сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P расположен в измерении: %d и не может быть подсвечен
|
||||
chat.appliedenergistics2.P2PHighlighted=P2P сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Не удалось начать крафт, пропал ингредиент: %d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Отсутствует ингредиент: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBO не поддерживаются, невозможно экспортировать изображение
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=Цель не имеет приоритета
|
||||
chat.appliedenergistics2.PriorityReadout=Текущий приоритет: %d
|
||||
@@ -130,9 +130,11 @@ chat.appliedenergistics2.PriorityConfigured=Приоритет обновлен
|
||||
chat.appliedenergistics2.DriveLockingToggled=Ячейки в накопителе были размечены/не размечены
|
||||
chat.appliedenergistics2.ChestLockingToggled=Ячейка в сундуке была размечена/не размечена
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Крафт %s * %s завершён за %s.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Невозможно извлечь необходимое количество ингредиента из хранилища: %d / %d | %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Невозможно извлечь ингредиент: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d расположен в измерении: %d и не может быть подсвечен
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" расположен в измерении: %d и не может быть подсвечен
|
||||
chat.appliedenergistics2.MachineHighlighted=%d сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=%d "%d" сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=%d содержащий %d %d сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d содержащий %d %d находится в измерении: %d и не может быть выделен
|
||||
|
||||
@@ -226,7 +228,7 @@ gui.appliedenergistics2.NetworkDetails=Подробности сети
|
||||
gui.appliedenergistics2.StorageCells=МЭ ячейки хранения
|
||||
gui.appliedenergistics2.IOBuses=МЭ шина импорта\экспорта
|
||||
gui.appliedenergistics2.Stores=Хранит
|
||||
gui.appliedenergistics2.BytesUsed=байт использовано
|
||||
gui.appliedenergistics2.BytesUsed=Байт использовано
|
||||
gui.appliedenergistics2.TimeUsed=Затраченное время
|
||||
gui.appliedenergistics2.Types=типов
|
||||
gui.appliedenergistics2.Blank=Чистый
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=Пустой
|
||||
gui.appliedenergistics2.Stored=Хранится
|
||||
gui.appliedenergistics2.AddToBookmark=Закладка
|
||||
gui.appliedenergistics2.Cancel=Отмена
|
||||
gui.appliedenergistics2.Suspend=Suspend
|
||||
gui.appliedenergistics2.Resume=Resume
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Переключить режим отображения (Список/Дерево)
|
||||
gui.appliedenergistics2.Crafting=Создание
|
||||
@@ -354,9 +358,9 @@ gui.appliedenergistics2.ToUnfollow=Отп.
|
||||
gui.appliedenergistics2.CellRestriction=Ограничение ячейки
|
||||
gui.appliedenergistics2.Restricted=Ограниченный
|
||||
gui.appliedenergistics2.CellRestrictionTips=0 по умолчанию
|
||||
gui.appliedenergistics2.MaxItems=Макс предметов:
|
||||
gui.appliedenergistics2.MaxFluid=Макс жидкости:
|
||||
gui.appliedenergistics2.MaxTypes=Макс типов:
|
||||
gui.appliedenergistics2.MaxItems=Макс. предметов:
|
||||
gui.appliedenergistics2.MaxFluid=Макс. жидкости:
|
||||
gui.appliedenergistics2.MaxTypes=Макс. типов:
|
||||
gui.appliedenergistics2.NumberOfItems=Количество предметов
|
||||
gui.appliedenergistics2.NumberOfFluids=Количество жидкости
|
||||
gui.appliedenergistics2.ItemsPerByte=Предметов на байт:
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Разрешить все за
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Разрешить только запросы на создание предметов от игрока
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Разрешить запросы на создание предметов только от неигроков
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Секция закрепленных предметов
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Секция закрепленных предметов включена
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Секция закрепленных предметов отключена
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=МЭ ячейка
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Творческая МЭ ячейка хранения
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=МЭ пустотная ячейка хранения
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=Закодированный шаблон
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Продвинутый закодированный шаблон
|
||||
item.appliedenergistics2.ItemViewCell.name=Ячейка представления
|
||||
item.appliedenergistics2.ItemFacade.name=Кабельный фасад
|
||||
|
||||
@@ -676,7 +684,7 @@ item.appliedenergistics2.ItemCrystalSeed.Nether.name=Семя кварца Ни
|
||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Изменчивое семя
|
||||
|
||||
item.appliedenergistics2.ItemPart.InvalidType.name=Отключенный предмет
|
||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=Этот предмет отключен.
|
||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=Этот предмет отключён.
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.name=МЭ компонент
|
||||
item.appliedenergistics2.ItemPart.name=МЭ кабель и/или шина
|
||||
@@ -840,7 +848,7 @@ commands.ae2.usage=Команды предоставляемые Applied Energis
|
||||
commands.ae2.permissions=Вы не имеете соответствующих прав для запуска этой команды.
|
||||
commands.ae2.ChunkLogger=Переключает загрузку и разгрузку чанков в журнал сервера. ( Оператор )
|
||||
commands.ae2.ChunkLoggerOn=Chunk Logging теперь включён
|
||||
commands.ae2.ChunkLoggerOff=Chunk Logging теперь отключен
|
||||
commands.ae2.ChunkLoggerOff=Chunk Logging теперь отключён
|
||||
commands.ae2.Supporters=Отображает список жертвователей AE2
|
||||
commands.ae2.Profiler=Команда отладки системы, передайте <x y z [dimension]> какого-нибудь блока-сущности в системе, чтобы начать/остановить отладку
|
||||
commands.ae2.ProfilerStart=Отладка начата
|
||||
|
||||
@@ -122,7 +122,7 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Düzey Vericisi %d boyutunda b
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=Düzey vericisi (%d, %d, %d)'de vurgulandı.
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P %d boyutunda bulundu ve vurgulanamıyor.
|
||||
chat.appliedenergistics2.P2PHighlighted=P2P (%d, %d, %d)'de vurgulandı.
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Üretim başlatılamadı, malzeme kayboldu: %d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Eksik malzeme: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=Hedefin hiçbir önceliği yok
|
||||
chat.appliedenergistics2.PriorityReadout=Şu anki öncelik: %d
|
||||
@@ -132,7 +132,9 @@ chat.appliedenergistics2.ChestLockingToggled=Sandıktaki hücreler bölünmüşt
|
||||
chat.appliedenergistics2.FinishCraftingRemind=%s * %s üretimi %s süresinde tamamlandı.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Depodan gereken miktarda malzeme alınamıyor: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d boyutunda bulundu ve vurgulanamıyor.
|
||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=%d (%d, %d, %d)'de vurgulandı.
|
||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
@@ -273,6 +275,8 @@ gui.appliedenergistics2.Empty=Boş
|
||||
gui.appliedenergistics2.Stored=Haznede
|
||||
gui.appliedenergistics2.AddToBookmark=Yer İmi
|
||||
gui.appliedenergistics2.Cancel=İptal
|
||||
gui.appliedenergistics2.Suspend=Askıya al
|
||||
gui.appliedenergistics2.Resume=Decam ettir
|
||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Görüntüleme modunu değiştir (Liste/Ağaç)
|
||||
gui.appliedenergistics2.Crafting=Üretim
|
||||
@@ -589,6 +593,9 @@ gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Tüm üretim isteklerine izin v
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Sadece oyuncudan gelen üretim isteklerine izin ver
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Sadece oyuncudan olmayan üretim isteklerine izin ver
|
||||
|
||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Sabitlenenler Bölmesi
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Sabitlenenler Bölmesi Aktif
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Sabitlenenler Bölmesi Devre Dışı
|
||||
@@ -667,6 +674,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Yapay Evren ME Dep
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Yaratıcı ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=Boşluk ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=Kodlanmış Kalıp
|
||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
||||
item.appliedenergistics2.ItemViewCell.name=Görüntüleme Hücresi
|
||||
item.appliedenergistics2.ItemFacade.name=Kablo Dış Cephesi
|
||||
|
||||
|
||||
@@ -116,13 +116,13 @@ chat.appliedenergistics2.TunnelNotConnected=通道未连接.
|
||||
chat.appliedenergistics2.TunnelInputIsAt=通道入口位于(%d, %d, %d)
|
||||
chat.appliedenergistics2.TunnelHasNoOutputs=通道无出口.
|
||||
chat.appliedenergistics2.TunnelOutputsAreAt=通道出口位于:
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=接口位于 %d 维度,无法高亮显示
|
||||
chat.appliedenergistics2.InterfaceInOtherDim=接口位于%d维度,无法高亮显示
|
||||
chat.appliedenergistics2.InterfaceHighlighted=接口已高亮,坐标:%d, %d, %d
|
||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=发信器位于 %d 维度,无法高亮显示
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=发信器已高亮,坐标:%d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P位于 %d 维度,无法高亮显示
|
||||
chat.appliedenergistics2.P2PHighlighted=P2P已高亮,坐标:%d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=无法启动合成,缺少材料:%d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=缺少材料:%d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=不支持OpenGL FBOs,无法导出图片
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=目标没有优先级
|
||||
chat.appliedenergistics2.PriorityReadout=当前优先级是%d
|
||||
@@ -130,7 +130,7 @@ chat.appliedenergistics2.PriorityConfigured=更新优先级到%d
|
||||
chat.appliedenergistics2.DriveLockingToggled=驱动器中的元件已分区/未分区
|
||||
chat.appliedenergistics2.ChestLockingToggled=箱子中的元件已分区/未分区
|
||||
chat.appliedenergistics2.FinishCraftingRemind=%s 个 %s 的合成已在 %s 内完成.
|
||||
chat.appliedenergistics2.CraftingCantExtract=存储网络中没有足够的原料:%d / %d | %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=无法获取原料:%d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d位于维度:%d,无法高亮显示
|
||||
chat.appliedenergistics2.MachineHighlighted=%d现在高亮显示于%d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=%d 包含 §6%d §fx §r%d 已高亮,坐标:%d,%d,%d
|
||||
@@ -446,20 +446,20 @@ gui.tooltips.appliedenergistics2.PartitionStorageHint=基于当前已存储物
|
||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=单击以获取存储中的下一个物品。
|
||||
gui.tooltips.appliedenergistics2.ClearSettings=清除配置
|
||||
gui.tooltips.appliedenergistics2.Craftable=可合成
|
||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=当元件或网络为空时移动至输出口.
|
||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=传输完成后移动至输出口.
|
||||
gui.tooltips.appliedenergistics2.MoveWhenFull=当元件或网络装满时移动至输出口.
|
||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=当元件或网络为空时移动至输出口。
|
||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=工序完成后移动至输出口。
|
||||
gui.tooltips.appliedenergistics2.MoveWhenFull=当元件或网络装满时移动至输出口。
|
||||
gui.tooltips.appliedenergistics2.Disabled=禁用
|
||||
gui.tooltips.appliedenergistics2.Enable=启用
|
||||
gui.tooltips.appliedenergistics2.Blocking=当容器内有物品时不传送物品.
|
||||
gui.tooltips.appliedenergistics2.NonBlocking=忽略目标容器的内容.
|
||||
gui.tooltips.appliedenergistics2.Blocking=当容器内有物品时不传送物品。
|
||||
gui.tooltips.appliedenergistics2.NonBlocking=忽略目标容器的内容物。
|
||||
gui.tooltips.appliedenergistics2.SmartBlocking=允许相同配方输入.
|
||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=常规阻挡模式行为.
|
||||
gui.tooltips.appliedenergistics2.Craft=输出时若有需要则合成物品.
|
||||
gui.tooltips.appliedenergistics2.CraftOnly=不使用已存储物品,只使用合成物品.
|
||||
gui.tooltips.appliedenergistics2.CraftEither=输出时使用已存储物品或合成物品.
|
||||
gui.tooltips.appliedenergistics2.Craft=合成行为
|
||||
gui.tooltips.appliedenergistics2.CraftOnly=输出时不使用已存储物品,只使用合成物品。
|
||||
gui.tooltips.appliedenergistics2.CraftEither=输出时使用已存储物品或合成物品。
|
||||
gui.tooltips.appliedenergistics2.LevelType=检测类型
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=能源(ae)
|
||||
gui.tooltips.appliedenergistics2.LevelType_Energy=能源(AE)
|
||||
gui.tooltips.appliedenergistics2.LevelType_Item=物品
|
||||
gui.tooltips.appliedenergistics2.InventoryTweaks=InventoryTweak(R键整理)
|
||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
||||
|
||||
@@ -6,7 +6,7 @@ item.architecturecraft:largePulley.name=大型滑車
|
||||
item.architecturecraft:sawblade.name=丸鋸の刃
|
||||
item.architecturecraft:chisel.name=建築用ノミ
|
||||
item.architecturecraft:hammer.name=建築用ハンマー
|
||||
item.architecturecraft:glowbrush.name=Architect's Glowbrush
|
||||
item.architecturecraft:glowbrush.name=建築用発光ブラシ
|
||||
item.architecturecraft:cladding.name=建築用被覆
|
||||
|
||||
# Container
|
||||
|
||||
@@ -6,7 +6,7 @@ item.architecturecraft:largePulley.name=大轮
|
||||
item.architecturecraft:sawblade.name=圆锯片
|
||||
item.architecturecraft:chisel.name=建筑师凿
|
||||
item.architecturecraft:hammer.name=建筑师锤
|
||||
item.architecturecraft:glowbrush.name=建筑师刷子
|
||||
item.architecturecraft:glowbrush.name=建筑师荧光刷
|
||||
item.architecturecraft:cladding.name=覆盖板
|
||||
|
||||
# Container
|
||||
@@ -56,11 +56,11 @@ gui.architecturecraft.PillarBase=圆梁基座
|
||||
gui.architecturecraft.DoricCapital=多立克式柱头
|
||||
gui.architecturecraft.IonicCapital=爱奥尼克式柱头
|
||||
gui.architecturecraft.CorinthianCapital=科林斯式柱头
|
||||
gui.architecturecraft.DoricTriglyph=陶立克柱式
|
||||
gui.architecturecraft.DoricTriglyphCorner=三角
|
||||
gui.architecturecraft.DoricMetope=墙面
|
||||
gui.architecturecraft.Architrave=拱顶
|
||||
gui.architecturecraft.ArchitraveCorner=拱形装饰角
|
||||
gui.architecturecraft.DoricTriglyph=三槽板
|
||||
gui.architecturecraft.DoricTriglyphCorner=三槽板转角
|
||||
gui.architecturecraft.DoricMetope=排档间饰
|
||||
gui.architecturecraft.Architrave=额枋
|
||||
gui.architecturecraft.ArchitraveCorner=额枋角
|
||||
|
||||
gui.architecturecraft.WindowFrame=窗框
|
||||
gui.architecturecraft.WindowCorner=窗角
|
||||
|
||||
@@ -648,12 +648,12 @@ Automagy.gui.eagerChest.give=Дать
|
||||
Automagy.gui.eagerChest.take=Взять
|
||||
Automagy.gui.eagerChest.trade=Торгуй со мной, когда открыл
|
||||
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Заполнить инвентарь посетителя
|
||||
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=на указанный Кол-во
|
||||
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Оставить указанное Количество
|
||||
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=на указанное кол-во
|
||||
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Оставить указанное кол-во
|
||||
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=внутри сундука
|
||||
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Заполнить сундук
|
||||
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=указанное кол-во
|
||||
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Оставить данное Количество
|
||||
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Оставить данное кол-во
|
||||
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=с посетителями
|
||||
|
||||
Automagy.gui.finicalMaw.quantityResult.open=Указанные величины
|
||||
|
||||
@@ -106,7 +106,7 @@ achievement.avaritia:catalyst.desc=Craft your first Infinity Catalyst
|
||||
achievement.avaritia:infinity=INFINITE POWER!
|
||||
achievement.avaritia:infinity.desc=Craft your first Infinity Ingot
|
||||
achievement.avaritia:armok=☺♦
|
||||
achievement.avaritia:armok.desc=Craft the Blood Orb of Armok
|
||||
achievement.avaritia:armok.desc=Armok의 선혈보주
|
||||
achievement.avaritia:creative_kill=신마저 피를 흘린다
|
||||
achievement.avaritia:creative_kill.desc="By that sin fell the angels"
|
||||
#
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
backhandconfig.title=Backhand客户端配置
|
||||
backhandconfig.offhandRest=副手渲染为静止
|
||||
backhandconfig.offhandRest=渲染静止的空副手
|
||||
backhandconfig.creativeOffhand=创造模式副手栏
|
||||
backhand.swap_offhand=交换副手物品
|
||||
@@ -1,6 +1,6 @@
|
||||
#
|
||||
# Items
|
||||
item.baubleSlotDebugTool.name=Bauble Slot Debug Tool
|
||||
item.baubleSlotDebugTool.name=Baublesスロットデバッグ用ツール
|
||||
#
|
||||
# GUI
|
||||
button.baubles=アクセサリースロットを開く
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
betterachievements.gui.old=旧屏幕
|
||||
betterachievements.config.cantUnlockArrowColour=无法解锁箭头颜色
|
||||
betterachievements.config.canUnlockArrowColour=可以解锁箭头颜色
|
||||
betterachievements.config.completeArrowColour=箭头颜色解锁完毕
|
||||
betterachievements.config.cantUnlockArrowColour.desc=箭头颜色指向一项成就,此成就不能在 #RRGGBB 格式下解锁
|
||||
betterachievements.config.canUnlockArrowColour.desc=箭头颜色指向一项成就,此成就可以在 #RRGGBB 格式下解锁
|
||||
betterachievements.config.completeArrowColour.desc=箭头颜色指向一项成就,此成就已在 #RRGGBB 格式下解锁
|
||||
betterachievements.gui.old=旧版显示
|
||||
betterachievements.config.cantUnlockArrowColour=尚未解锁的箭头颜色
|
||||
betterachievements.config.canUnlockArrowColour=可解锁的箭头颜色
|
||||
betterachievements.config.completeArrowColour=已完成的箭头颜色
|
||||
betterachievements.config.cantUnlockArrowColour.desc=指向暂不可解锁的成就的箭头颜色,格式为#RRGGBB
|
||||
betterachievements.config.canUnlockArrowColour.desc=指向可解锁的成就的箭头颜色,格式为#RRGGBB
|
||||
betterachievements.config.completeArrowColour.desc=指向已完成的成就的箭头颜色,格式为#RRGGBB
|
||||
betterachievements.config.scrollButtons=启用滚动按钮
|
||||
betterachievements.config.scrollButtons.desc=关闭后将不再显示滚动按钮,所有其他功能均正常
|
||||
betterachievements.config.listTabIcons=选项卡图标列表
|
||||
betterachievements.config.listTabIcons.desc=用户设定选项卡图标列表,这将会覆盖代码生成的图标
|
||||
betterachievements.config.iconReset=改变选项卡图标
|
||||
betterachievements.config.iconReset.desc=在成就页面点击鼠标中键以改变选项卡图标
|
||||
betterachievements.config.userColourOverride=总是使用用户设定颜色的箭头
|
||||
betterachievements.config.userColourOverride.desc=重写mod设定的箭头颜色
|
||||
betterachievements.config.listTabIcons.desc=自定义的选项卡图标列表,该设置会覆盖代码设定的所有图标
|
||||
betterachievements.config.iconReset=游戏内更改选项卡图标
|
||||
betterachievements.config.iconReset.desc=对任意成就单击鼠标中键,将该页的选项卡图标替换为相应图标
|
||||
betterachievements.config.userColourOverride=总是使用自定义的箭头颜色
|
||||
betterachievements.config.userColourOverride.desc=覆盖mod设定的箭头颜色
|
||||
@@ -22,4 +22,4 @@ alexiillib.config.closeHelp=关闭帮助
|
||||
#This is a list, so adding "civcraft.gui.config.help3=..." is fine (and etc)
|
||||
alexiillib.gui.config.help.0=可以通过左上方的按钮访问配置(不用担心,配置仍然存在)
|
||||
alexiillib.gui.config.help.1=左侧是为此mod付出了一些时间和精力的所有人员列表
|
||||
alexiillib.gui.config.help.2=右侧是这个mod的更新日志。金色表示正在使用的当前版本,蓝色是新更新日志的开始,而绿色表示CurseForge上有可用的jar文件。
|
||||
alexiillib.gui.config.help.2=右侧是这个mod的变更日志。金色表示你正在使用的版本,蓝色是新变更日志开始的位置,而绿色表示CurseForge上有可用的jar文件。
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=Advanced Memory Card
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.selected=Frequenz:
|
||||
gui.advanced_memory_card.select=Auswählen
|
||||
gui.advanced_memory_card.bind=Verlinken
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=Current Size: Large
|
||||
gui.advanced_memory_card.gui_scale.dynamic=Current Size: Automatic
|
||||
gui.advanced_memory_card.p2p_status.bound=Verlinkt
|
||||
gui.advanced_memory_card.p2p_status.unbound=Nicht Verlinkt
|
||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=Eingang
|
||||
gui.advanced_memory_card.p2p_status.output=Ausgang
|
||||
gui.advanced_memory_card.p2p_status.offline=Offline
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=Tarjeta de Memoria Avanzada
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.selected=Frecuencia:
|
||||
gui.advanced_memory_card.select=Seleccionar
|
||||
gui.advanced_memory_card.bind=Conectar
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=Tamaño actual: Grande
|
||||
gui.advanced_memory_card.gui_scale.dynamic=Tamaño actual: Automático
|
||||
gui.advanced_memory_card.p2p_status.bound=Vinculado
|
||||
gui.advanced_memory_card.p2p_status.unbound=Sin Vincular
|
||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=Entrada
|
||||
gui.advanced_memory_card.p2p_status.output=Salida
|
||||
gui.advanced_memory_card.p2p_status.offline=Sin conexión
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=Carte mémoire avancée
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.selected=Fréquence :
|
||||
gui.advanced_memory_card.select=Sélectionner
|
||||
gui.advanced_memory_card.bind=Lier
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=Taille actuelle : Large
|
||||
gui.advanced_memory_card.gui_scale.dynamic=Taille actuelle : Automatique
|
||||
gui.advanced_memory_card.p2p_status.bound=Lié
|
||||
gui.advanced_memory_card.p2p_status.unbound=Non lié
|
||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=Entrée
|
||||
gui.advanced_memory_card.p2p_status.output=Sortie
|
||||
gui.advanced_memory_card.p2p_status.offline=Hors-ligne
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=Advanced Memory Card
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.selected=周波数
|
||||
gui.advanced_memory_card.select=選択
|
||||
gui.advanced_memory_card.bind=Bind
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=現在の大きさ: 大
|
||||
gui.advanced_memory_card.gui_scale.dynamic=現在の大きさ: 自動
|
||||
gui.advanced_memory_card.p2p_status.bound=Bound
|
||||
gui.advanced_memory_card.p2p_status.unbound=Unbound
|
||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=Input
|
||||
gui.advanced_memory_card.p2p_status.output=Output
|
||||
gui.advanced_memory_card.p2p_status.offline=Offline
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=고급 메모리 카드
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.selected=주파수:
|
||||
gui.advanced_memory_card.select=선택
|
||||
gui.advanced_memory_card.bind=연결
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=현재 크기: 큼
|
||||
gui.advanced_memory_card.gui_scale.dynamic=현재 크기: 자동
|
||||
gui.advanced_memory_card.p2p_status.bound=연결
|
||||
gui.advanced_memory_card.p2p_status.unbound=연결 해제
|
||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=입력
|
||||
gui.advanced_memory_card.p2p_status.output=출력
|
||||
gui.advanced_memory_card.p2p_status.offline=오프라인
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=Zaawansowana Karta Pamięci
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.selected=Częstotliwość:
|
||||
gui.advanced_memory_card.select=Wybierz
|
||||
gui.advanced_memory_card.bind=Powiąż
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=Obecny Rozmiar: Duży
|
||||
gui.advanced_memory_card.gui_scale.dynamic=Obecny Rozmiar: Automatyczny
|
||||
gui.advanced_memory_card.p2p_status.bound=Powiązane
|
||||
gui.advanced_memory_card.p2p_status.unbound=Niepowiązane
|
||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=Wejście
|
||||
gui.advanced_memory_card.p2p_status.output=Wyjście
|
||||
gui.advanced_memory_card.p2p_status.offline=Offline
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=Cartão de Memória Avançado
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.selected=Frequência:
|
||||
gui.advanced_memory_card.select=Selecionar
|
||||
gui.advanced_memory_card.bind=Vincular
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=Current Size: Large
|
||||
gui.advanced_memory_card.gui_scale.dynamic=Current Size: Automatic
|
||||
gui.advanced_memory_card.p2p_status.bound=Bound
|
||||
gui.advanced_memory_card.p2p_status.unbound=Unbound
|
||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=Input
|
||||
gui.advanced_memory_card.p2p_status.output=Output
|
||||
gui.advanced_memory_card.p2p_status.offline=Offline
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=Улучшенная карта памяти
|
||||
item.advanced_memory_card.name.gui=Улучшенная карта памяти
|
||||
item.advanced_memory_card.selected=Частота:
|
||||
gui.advanced_memory_card.select=Выбрать
|
||||
gui.advanced_memory_card.bind=Привязать
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=Текущий размер: Больш
|
||||
gui.advanced_memory_card.gui_scale.dynamic=Текущий размер: Любой
|
||||
gui.advanced_memory_card.p2p_status.bound=Привязано
|
||||
gui.advanced_memory_card.p2p_status.unbound=Не привязан
|
||||
gui.advanced_memory_card.p2p_status.type=Тип: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=Ввод
|
||||
gui.advanced_memory_card.p2p_status.output=Вывод
|
||||
gui.advanced_memory_card.p2p_status.offline=Не в сети
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
item.advanced_memory_card.name=Gelişmiş Hafıza Kartı
|
||||
item.advanced_memory_card.name.gui=Advanced Memory Card
|
||||
item.advanced_memory_card.selected=Frekans:
|
||||
gui.advanced_memory_card.select=Seç
|
||||
gui.advanced_memory_card.bind=Bağla
|
||||
@@ -39,6 +40,7 @@ gui.advanced_memory_card.gui_scale.large=Şuanki Boyut: Büyük
|
||||
gui.advanced_memory_card.gui_scale.dynamic=Şuanki Boyut: Otomatik
|
||||
gui.advanced_memory_card.p2p_status.bound=Bağlı
|
||||
gui.advanced_memory_card.p2p_status.unbound=Bağlı Değil
|
||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
||||
gui.advanced_memory_card.p2p_status.input=Girdi
|
||||
gui.advanced_memory_card.p2p_status.output=Çıktı
|
||||
gui.advanced_memory_card.p2p_status.offline=Devre Dışı
|
||||
|
||||
@@ -188,8 +188,8 @@ betterquesting.toolbox.tool.snap.name=Привязка к Сетке
|
||||
betterquesting.toolbox.tool.snap.desc=Изменяет разрешение привязки к сетке для различных других инструментов.
|
||||
betterquesting.toolbox.tool.copy.name=Копировать
|
||||
betterquesting.toolbox.tool.copy.desc=Копирует выданный квест включая предысторию, задания и награды, но без данных о прогрессе его выполнения.
|
||||
betterquesting.toolbox.tool.new.name=Новый Квест
|
||||
betterquesting.toolbox.tool.new.desc=Создаёт новый пустой Квест
|
||||
betterquesting.toolbox.tool.new.name=Новый квест
|
||||
betterquesting.toolbox.tool.new.desc=Создаёт новый пустой квест
|
||||
betterquesting.toolbox.tool.delete.name=Удалить Квест
|
||||
betterquesting.toolbox.tool.delete.desc=Удаляет выданный квест из Цепочки квестов и Базы данных
|
||||
betterquesting.toolbox.tool.remove.name=Исключить Квест
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
bq_standard.task.retrieval=Retrieval Task
|
||||
bq_standard.task.optional_retrieval=Optional Task
|
||||
bq_standard.task.crafting=Crafting Task
|
||||
bq_standard.task.hunt=Mob Hunt Task
|
||||
bq_standard.task.retrieval=Abrufaufgabe
|
||||
bq_standard.task.optional_retrieval=Optionale Aufgabe
|
||||
bq_standard.task.crafting=Herstellungsaufgabe
|
||||
bq_standard.task.hunt=Monsterjagd Aufgabe
|
||||
bq_standard.task.scoreboard=Scoreboard Task
|
||||
bq_standard.task.location=Location Task
|
||||
bq_standard.task.location=Standort Aufgabe
|
||||
bq_standard.task.fluid=Fluid Task
|
||||
bq_standard.task.meeting=Meeting Task
|
||||
bq_standard.task.xp=Experience Task
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=Experience Reward
|
||||
bq_standard.reward.recipe=Unlock Recipes
|
||||
bq_standard.reward.questcompletion=Quest Completion Reward
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
|
||||
bq_standard.title.edit_hunt=Edit Hunt Task
|
||||
bq_standard.title.edit_meeting=Edit Meeting Task
|
||||
bq_standard.title.edit_loot_groups=Edit Loot Groups
|
||||
@@ -39,7 +41,7 @@ bq_standard.btn.edit_items=Add/Remove Items
|
||||
bq_standard.btn.consume=Consume: %s
|
||||
|
||||
bq_standard.gui.amount=Amount
|
||||
bq_standard.gui.kill=Kill %s
|
||||
bq_standard.gui.kill=Töte %s
|
||||
bq_standard.gui.location=Location: %s
|
||||
bq_standard.gui.distance=Distance: %s
|
||||
bq_standard.gui.dimension=Dimension: %s
|
||||
@@ -68,4 +70,4 @@ item.bq_standard.loot_chest.name=Loot Chest
|
||||
bq_standard.tooltip.fixed_loot=Loot Set: %s
|
||||
bq_standard.tooltip.fixed_loot_size=Contains %s items
|
||||
bq_standard.tooltip.loot_table=Loot Table: %s
|
||||
bq_standard.tooltip.loot_chest=Rarity: %s
|
||||
bq_standard.tooltip.loot_chest=Seltenheit: %s
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=Recompensa de Experiencia
|
||||
bq_standard.reward.recipe=Desbloquea Recetas
|
||||
bq_standard.reward.questcompletion=Recompensa por Finalización de Misión
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
|
||||
bq_standard.title.edit_hunt=Editar tarea de caza
|
||||
bq_standard.title.edit_meeting=Editar tarea de reunión
|
||||
bq_standard.title.edit_loot_groups=Editar grupos de botín
|
||||
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=Expérience en récompense
|
||||
bq_standard.reward.recipe=Débloque les recettes
|
||||
bq_standard.reward.questcompletion=Récompense d'achèvement de quête
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
|
||||
bq_standard.title.edit_hunt=Modifier la tâche de chasse
|
||||
bq_standard.title.edit_meeting=Modifier la tâche de rencontre
|
||||
bq_standard.title.edit_loot_groups=Edit Loot Groups
|
||||
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=経験値報酬
|
||||
bq_standard.reward.recipe=レシピ開放
|
||||
bq_standard.reward.questcompletion=クエスト完了報酬
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
|
||||
bq_standard.title.edit_hunt=討伐タスクを編集
|
||||
bq_standard.title.edit_meeting=遭遇タスクを編集
|
||||
bq_standard.title.edit_loot_groups=ランダム報酬グループの編集
|
||||
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=경험치 보상
|
||||
bq_standard.reward.recipe=해제 보상
|
||||
bq_standard.reward.questcompletion=퀘스트 완료 보상
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
|
||||
bq_standard.title.edit_hunt=수정 사냥 작업
|
||||
bq_standard.title.edit_meeting=수정 미팅 작업
|
||||
bq_standard.title.edit_loot_groups=수정 전리품 묶음
|
||||
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=Nagroda Doświadczenia
|
||||
bq_standard.reward.recipe=Odblokuj Receptury
|
||||
bq_standard.reward.questcompletion=Nagroda Ukończenia Zadania
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
|
||||
bq_standard.title.edit_hunt=Edit Hunt Task
|
||||
bq_standard.title.edit_meeting=Edit Meeting Task
|
||||
bq_standard.title.edit_loot_groups=Edit Loot Groups
|
||||
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=Recompensa de Experiência
|
||||
bq_standard.reward.recipe=Desbloquear Receitas
|
||||
bq_standard.reward.questcompletion=Recompensa de Missão Completada
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
|
||||
bq_standard.title.edit_hunt=Editar Tarefa de Caça
|
||||
bq_standard.title.edit_meeting=Editar Tarefa de Encontro
|
||||
bq_standard.title.edit_loot_groups=Editar Conjuntos de Espólios
|
||||
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=Награда за опыт
|
||||
bq_standard.reward.recipe=Разблокировать рецепты
|
||||
bq_standard.reward.questcompletion=Награда за выполнение задания
|
||||
|
||||
bq_standard.trade_unlock=Ассоциированные обмены торгового автомата
|
||||
|
||||
bq_standard.title.edit_hunt=Редактировать задачу охоты
|
||||
bq_standard.title.edit_meeting=Редактировать задачу встречи
|
||||
bq_standard.title.edit_loot_groups=Редактировать группы лута
|
||||
|
||||
@@ -23,6 +23,8 @@ bq_standard.reward.xp=Tecrübe Ödülü
|
||||
bq_standard.reward.recipe=Tarif Aç
|
||||
bq_standard.reward.questcompletion=Görev Tamamlama Ödülü
|
||||
|
||||
bq_standard.trade_unlock=Associated Vending Machine Exchanges
|
||||
|
||||
bq_standard.title.edit_hunt=Av Görevini Düzenle
|
||||
bq_standard.title.edit_meeting=Buluşma Görevini Düzenle
|
||||
bq_standard.title.edit_loot_groups=Ganimet Gruplarını Düzenle
|
||||
|
||||
@@ -132,7 +132,7 @@ extratrees.block.planks.butternut.desc=Сливочного оттенка, хо
|
||||
extratrees.block.planks.hickory.desc=Не особо примечательная лиственная порода.|Лесоруб
|
||||
extratrees.block.planks.whitebeam.desc=Рябина круглолистная несмотря на своё прозвище "Белый луч"(англ) имеет довольно приглушенный цвет.|Лесоруб
|
||||
extratrees.block.planks.elm.desc=Довольно яркое персиковое дерево.|Лесоруб
|
||||
extratrees.block.planks.apple.desc=Очень темная древесина, что делает яблоню очень полезной для культивации новых сортов.|Лесоруб
|
||||
extratrees.block.planks.apple.desc=Очень тёмная древесина, что делает яблоню очень полезной для культивации новых сортов.|Лесоруб
|
||||
extratrees.block.planks.yew.desc=Хвойное дерево довольно привлекательных оттенков.|Лесоруб
|
||||
extratrees.block.planks.pear.desc=В отличие от яблони, древесина груши не особо уникальна.|Лесоруб
|
||||
extratrees.block.planks.hawthorn.desc=Средняя хвойная порода.|Лесоруб
|
||||
@@ -142,7 +142,7 @@ extratrees.block.planks.maclura.desc=Весьма богатый оранжев
|
||||
extratrees.block.planks.syzgium.desc=Из-за розового оттенка Сизигум является уникальным дереврм.|Лесоруб
|
||||
extratrees.block.planks.brazilwood.desc=Цезальпиния ежовая известна своей глубо-тёмной фиолетовой древесиной.|Лесоруб
|
||||
extratrees.block.planks.logwood.desc=Кампешевое дерево является одним из ближайших аналогов красного дерева.|Лесоруб
|
||||
extratrees.block.planks.iroko.desc=Эта привлекательная темная древесина годится для красивой притолки.|Лесоруб
|
||||
extratrees.block.planks.iroko.desc=Эта привлекательная тёмная древесина годится для красивой притолки.|Лесоруб
|
||||
extratrees.block.planks.locust.desc=Робиния ложноакациевая (англ. "Саранча") совершенно не связана с нашествием саранчи.|Лесоруб
|
||||
extratrees.block.planks.eucalyptus.desc=Розоватое дерево, чаще превращается в древесную массу.|Лесоруб
|
||||
extratrees.block.planks.purpleheart.desc=Амарант (англ. "Пурпурное сердце") так назван благодаря глубоко-фиолетовому оттенку.|Лесоруб
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
tile.mud.mud.name=Mud
|
||||
tile.mud.mud.name=진흙
|
||||
tile.mud.quicksand.name=Quicksand
|
||||
|
||||
tile.ashStone.name=Ash Stone
|
||||
|
||||
@@ -214,8 +214,8 @@ tile.stoneSingleSlab.mudbrickSlab.name=Плита из глиняного кир
|
||||
|
||||
tile.planks.sacredoakPlank.name=Доски из священного дуба
|
||||
tile.planks.cherryPlank.name=Доски из вишнёвого дерева
|
||||
tile.planks.darkPlank.name=Доски из тёмной древесины
|
||||
tile.planks.firPlank.name=Доски из пихты
|
||||
tile.planks.darkPlank.name=Доски из тёмного дерева
|
||||
tile.planks.firPlank.name=Пихтовые доски
|
||||
tile.planks.etherealPlank.name=Доски из эфирной древесины
|
||||
tile.planks.magicPlank.name=Доски из магической древесины
|
||||
tile.planks.mangrovePlank.name=Доски из мангрового дерева
|
||||
@@ -223,7 +223,7 @@ tile.planks.palmPlank.name=Доски из пальмы
|
||||
tile.planks.redwoodPlank.name=Доски из красного дерева
|
||||
tile.planks.willowPlank.name=Доски из ивы
|
||||
tile.planks.bambooThatching.name=Бамбуковое покрытие
|
||||
tile.planks.pinePlank.name=Доски из сосны
|
||||
tile.planks.pinePlank.name=Сосновые доски
|
||||
tile.planks.hellBarkPlank.name=Доски из адского дерева
|
||||
tile.planks.jacarandaPlank.name=Доски из жакаранды
|
||||
tile.planks.mahoganyPlank.name=Доски из махагониевой древесины
|
||||
@@ -281,7 +281,7 @@ tile.persimmonLeaves.name=Листва хурмы
|
||||
|
||||
tile.woodenDoubleSlab1.sacredoakSlab.name=Плита из священного дуба
|
||||
tile.woodenDoubleSlab1.cherrySlab.name=Плита из вишнёвого дерева
|
||||
tile.woodenDoubleSlab1.darkSlab.name=Плита из тёмной древесины
|
||||
tile.woodenDoubleSlab1.darkSlab.name=Плита из тёмного дерева
|
||||
tile.woodenDoubleSlab1.firSlab.name=Плита из пихты
|
||||
tile.woodenDoubleSlab1.etherealSlab.name=Плита из эфирной древесины
|
||||
tile.woodenDoubleSlab1.magicSlab.name=Плита из магической древесины
|
||||
@@ -289,14 +289,14 @@ tile.woodenDoubleSlab1.mangroveSlab.name=Плита из мангрового д
|
||||
tile.woodenDoubleSlab1.palmSlab.name=Плита из пальмы
|
||||
tile.woodenDoubleSlab2.redwoodSlab.name=Плита из красного дерева
|
||||
tile.woodenDoubleSlab2.willowSlab.name=Плита из ивы
|
||||
tile.woodenDoubleSlab2.pineSlab.name=Плита из сосны
|
||||
tile.woodenDoubleSlab2.pineSlab.name=Сосновая плита
|
||||
tile.woodenDoubleSlab2.hell_barkSlab.name=Плита из адского дерева
|
||||
tile.woodenDoubleSlab2.jacarandaSlab.name=Плита из жакаранды
|
||||
tile.woodenDoubleSlab2.mahoganySlab.name=Плита из махагониевой древесины
|
||||
|
||||
tile.woodenSingleSlab1.sacredoakSlab.name=Плита из священного дуба
|
||||
tile.woodenSingleSlab1.cherrySlab.name=Плита из вишнёвого дерева
|
||||
tile.woodenSingleSlab1.darkSlab.name=Плита из тёмной древесины
|
||||
tile.woodenSingleSlab1.darkSlab.name=Плита из тёмного дерева
|
||||
tile.woodenSingleSlab1.firSlab.name=Плита из пихты
|
||||
tile.woodenSingleSlab1.etherealSlab.name=Плита из эфирной древесины
|
||||
tile.woodenSingleSlab1.magicSlab.name=Плита из магической древесины
|
||||
@@ -304,14 +304,14 @@ tile.woodenSingleSlab1.mangroveSlab.name=Плита из мангрового д
|
||||
tile.woodenSingleSlab1.palmSlab.name=Плита из пальмы
|
||||
tile.woodenSingleSlab2.redwoodSlab.name=Плита из красного дерева
|
||||
tile.woodenSingleSlab2.willowSlab.name=Плита из ивы
|
||||
tile.woodenSingleSlab2.pineSlab.name=Плита из сосны
|
||||
tile.woodenSingleSlab2.pineSlab.name=Сосновая плита
|
||||
tile.woodenSingleSlab2.hell_barkSlab.name=Плита из адского дерева
|
||||
tile.woodenSingleSlab2.jacarandaSlab.name=Плита из жакаранды
|
||||
tile.woodenSingleSlab2.mahoganySlab.name=Плита из махагониевой древесины
|
||||
|
||||
tile.sacredoakStairs.name=Ступеньки из священного дуба
|
||||
tile.cherryStairs.name=Ступеньки из вишнёвого дерева
|
||||
tile.darkStairs.name=Ступеньки из тёмной древесины
|
||||
tile.darkStairs.name=Ступеньки из тёмного дерева
|
||||
tile.firStairs.name=Ступеньки из пихты
|
||||
tile.etherealStairs.name=Ступеньки из эфирной древесины
|
||||
tile.magicStairs.name=Ступеньки из магической древесины
|
||||
|
||||
@@ -6,17 +6,17 @@ tile.hardSand.name=硬化沙子
|
||||
tile.hardDirt.name=硬化泥土
|
||||
tile.hardIce.name=硬化冰块
|
||||
tile.driedDirt.name=干燥泥土
|
||||
tile.cragRock.name=碎岩
|
||||
tile.cragRock.name=崖壁岩石
|
||||
tile.mudBricks.name=泥砖块
|
||||
tile.biomeBlock.name=生态群系源质矿石
|
||||
tile.crystal.name=仙域水晶
|
||||
|
||||
tile.rocks.limestone.name=石灰岩
|
||||
tile.rocks.limestonesmooth.name=光滑石灰岩
|
||||
tile.rocks.limestonesmooth.name=磨制石灰岩
|
||||
tile.rocks.siltstone.name=粉砂岩
|
||||
tile.rocks.siltstonesmooth.name=光滑粉砂岩
|
||||
tile.rocks.siltstonesmooth.name=磨制粉砂岩
|
||||
tile.rocks.shale.name=页岩
|
||||
tile.rocks.shalesmooth.name=光滑页岩
|
||||
tile.rocks.shalesmooth.name=磨制页岩
|
||||
|
||||
tile.ash.name=灰烬块
|
||||
tile.flesh.name=肉块
|
||||
@@ -27,7 +27,7 @@ tile.lilyBop.tinylily.name=小型睡莲
|
||||
|
||||
tile.plants.deadgrass.name=枯萎草
|
||||
tile.plants.desertgrass.name=沙漠草
|
||||
tile.plants.desertsprouts.name=沙漠野菜
|
||||
tile.plants.desertsprouts.name=沙漠芽
|
||||
tile.plants.dunegrass.name=沙丘草
|
||||
tile.plants.spectralfern.name=幽灵蕨
|
||||
tile.plants.thorn.name=荆棘
|
||||
@@ -45,7 +45,7 @@ tile.plants.wildcarrot.name=野萝卜
|
||||
tile.flowers.clover.name=苜蓿
|
||||
tile.flowers.swampflower.name=沼泽花
|
||||
tile.flowers.deadbloom.name=死亡花
|
||||
tile.flowers.glowflower.name=闪光花
|
||||
tile.flowers.glowflower.name=夜光花
|
||||
tile.flowers.hydrangea.name=蓝绣球花
|
||||
tile.flowers.cosmos.name=橙波斯菊
|
||||
tile.flowers.daffodil.name=粉水仙
|
||||
@@ -168,8 +168,8 @@ tile.newBopFarmland.loamy.name=肥沃耕地
|
||||
tile.bopGrass.spectralmoss.name=幽灵苔藓
|
||||
tile.bopGrass.smolderinggrass.name=阴燃草
|
||||
|
||||
tile.gemOre.amethystore.name=紫晶矿石
|
||||
tile.gemOre.amethystblock.name=紫晶块
|
||||
tile.gemOre.amethystore.name=末影紫水晶矿石
|
||||
tile.gemOre.amethystblock.name=紫水晶块
|
||||
tile.gemOre.rubyore.name=红宝石矿石
|
||||
tile.gemOre.rubyblock.name=红宝石块
|
||||
tile.gemOre.peridotore.name=橄榄石矿石
|
||||
@@ -366,7 +366,7 @@ item.jarFilled.jarhoney.name=蜂蜜罐
|
||||
item.jarFilled.jarpoison.name=毒罐子
|
||||
item.jarFilled.jarpixie.name=妖精罐子
|
||||
|
||||
item.gems.amethyst.name=紫水晶
|
||||
item.gems.amethyst.name=末影紫水晶
|
||||
item.gems.ruby.name=红宝石
|
||||
item.gems.peridot.name=橄榄石
|
||||
item.gems.topaz.name=黄玉
|
||||
@@ -434,7 +434,7 @@ item.hell_bloodBucket.name=血水桶
|
||||
item.honeyBucket.name=蜂蜜桶
|
||||
|
||||
tile.poison.name=毒液
|
||||
tile.hell_blood.name=血
|
||||
tile.hell_blood.name=血水
|
||||
tile.honey.name=蜂蜜
|
||||
|
||||
fluid.poison=毒液
|
||||
@@ -459,12 +459,12 @@ warning.bopStartup5=你也可以在服务器中启用这一世界类型。
|
||||
warning.bopStartup6=这个提示只会出现一次。
|
||||
|
||||
potion.paralysis=麻痹
|
||||
potion.possession=中毒
|
||||
potion.possession=附身
|
||||
|
||||
entity.BiomesOPlenty.Glob.name=泥史莱姆
|
||||
entity.BiomesOPlenty.JungleSpider.name=丛林蜘蛛
|
||||
entity.BiomesOPlenty.Phantom.name=魅影
|
||||
entity.BiomesOPlenty.Rosester.name=火鸡
|
||||
entity.BiomesOPlenty.Rosester.name=品红鸡
|
||||
entity.BiomesOPlenty.Wasp.name=胡峰
|
||||
entity.BiomesOPlenty.Bird.name=鸟
|
||||
entity.BiomesOPlenty.Pixie.name=妖精
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
gui.blockrenderer6343.BgColor=C6C6C6
|
||||
blockrenderer6343.multiblock.structure=マルチブロックの構造体
|
||||
blockrenderer6343.no_space=スペースが不足しています!
|
||||
blockrenderer6343.multiblock.project=プロジェクトマルチブロック
|
||||
blockrenderer6343.multiblock.project=マルチブロックを投影
|
||||
blockrenderer6343.multiblock.overlay=NEIオーバーレイ
|
||||
blockrenderer6343.multiblock.copy_channels=ホログラムプロジェクターを持つことでチャンネルをコピーできる
|
||||
blockrenderer6343.no_projector=ホログラムプロジェクターを手に持っていない
|
||||
@@ -11,5 +11,5 @@ blockrenderer6343.nei.layer=層
|
||||
blockrenderer6343.nei.hatch_highlight=ハッチの位置のハイライトを切り替え
|
||||
blockrenderer6343.nei.hint_dot=ヒントドット: %s
|
||||
blockrenderer6343.nei.valid_hatches=有効なハッチ: %s
|
||||
blockrenderer6343.nei.all=All
|
||||
blockrenderer6343.nei.not_set=Not set
|
||||
blockrenderer6343.nei.all=すべて
|
||||
blockrenderer6343.nei.not_set=設定なし
|
||||
@@ -243,7 +243,7 @@ modifier.toolstation.Soulbound=Печать души
|
||||
#Thaumcraft Entries
|
||||
blood_arsenal.research_name.CAP_blood_iron=Пропитанные кровью железные наконечники
|
||||
blood_arsenal.research_text.CAP_blood_iron=Пропитанные жизнью
|
||||
blood_arsenal.research_page.CAP_blood_iron.1=Алхимические наконечники были только началом. Вы знаете, что, как и пропитанное кровью дерево, пропитанное кровью железо также обладает регенерирующими свойствами, поэтому вы теоретизировали способ объединить пропитанное кровью железо в алхимический наконечник, сделав его... почти живым! Они дают лучшую скидку, чем алхимические наконечники, и, кажется, более эффективны при потреблении LP в сочетании с пропитанным кровью деревянным жезлом. Однако это регенерирующее свойство кажется слишком сильным для стандартного Кровавого Жезла, что делает его инертным, если его надеть на Кровавый Жезл.
|
||||
blood_arsenal.research_page.CAP_blood_iron.1=Алхимические наконечники были только началом. Вы знаете, что, как и пропитанное кровью дерево, пропитанное кровью железо также обладает регенерирующими свойствами, поэтому вы теоретизировали способ объединить пропитанное кровью железо в алхимический наконечник, сделав его... почти живым! Они дают лучшую скидку, чем алхимические наконечники, и, кажется, более эффективны при потреблении LP в сочетании с пропитанным кровью деревянным жезлом. Однако это регенерирующее свойство кажется слишком сильным для стандартного Кровавого жезла, что делает его инертным, если его надеть на Кровавый жезл.
|
||||
#
|
||||
blood_arsenal.research_name.ROD_blood_wood=Пропитанные кровью деревянные ядра
|
||||
blood_arsenal.research_text.ROD_blood_wood=Пульсирующие жизнью..
|
||||
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Blood Altar
|
||||
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
|
||||
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Knife while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.1.b=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Orb while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Blood Altar
|
||||
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
|
||||
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Knife while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.1.b=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Orb while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Blood Altar
|
||||
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
|
||||
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Knife while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.1.b=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Orb while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Blood Altar
|
||||
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
|
||||
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Knife while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.1.b=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Orb while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Blood Altar
|
||||
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
|
||||
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Knife while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.1.b=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Orb while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Blood Altar
|
||||
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
|
||||
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Knife while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.1.b=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Orb while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Blood Altar
|
||||
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
|
||||
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Knife while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.1.b=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Orb while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Кровавый алтарь
|
||||
structurelib.bloodmagic.altar.2=Держите 1-6 голограммных проекторов, чтобы определить уровень
|
||||
structurelib.bloodmagic.altar.3=Столбы уровня %s принимают любой блок
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Маяки уровня 5 принимают любой блок
|
||||
structurelib.bloodmagic.altar.5=Маяки уровня 5 принимают любой блок
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=Кровавый алтарь - это кровавое сердце Blood Magic: Alchemical Wizardry.\n\nЧтобы начать свой путь к безмерной силе, поместите его в мир и используйте жертвенный кинжал, стоя рядом с алтарем, чтобы превратить 1 сердце в жизненную эссенцию.
|
||||
nei.infopage.bloodAltar.1.b=Кровавый алтарь - это кровавое сердце Blood Magic: Alchemical Wizardry.\n\nЧтобы начать свой путь к безмерной силе, поместите его в мир и используйте жертвенный шар, стоя рядом с алтарем, чтобы превратить 1 сердце в жизненную эссенцию.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -682,4 +682,60 @@ structurelib.bloodmagic.altar.1=Kan Sunağı
|
||||
structurelib.bloodmagic.altar.2=Kademeyi belirlemek için 1-6 Hologram Projektörünü tutun
|
||||
structurelib.bloodmagic.altar.3=Kademe %s sütunları herhangi bir bloğu kabul eder
|
||||
structurelib.bloodmagic.altar.4=Kademe %s kapakları herhangi bir bloğu kabul eder
|
||||
structurelib.bloodmagic.altar.5=Kademe 5 işaretçileri herhangi bir bloğu kabul eder
|
||||
structurelib.bloodmagic.altar.5=Kademe 5 işaretçileri herhangi bir bloğu kabul eder
|
||||
|
||||
# GTNH NEI Information Pages
|
||||
# Blood Altar Progression
|
||||
nei.infopage.bloodAltar.1.a=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Knife while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.1.b=The Blood Altar is the bleeding heart of Blood Magic: Alchemical Wizardry.\n\nTo begin your journey to immense power, place it in the world and use a Sacrificial Orb while standing close to the altar to turn 1 heart into raw Life Essence.
|
||||
nei.infopage.bloodAltar.2=Once the Blood Altar holds enough Life Essence, you may place an item inside with right-click. Compatible offerings will absorb Life Essence from the altar and be transmuted. Items can be removed with an empty hand. They may also be inserted and extracted with hoppers and pipes.
|
||||
nei.infopage.bloodAltar.3=Alongside its main crafting pool, the Blood Altar has two internal fluid buffers: one for input, one for output. Life Essence will slowly seep between the altar's main storage and buffers, which handle all interactions with any manner of fluid pipe or pump. Both buffers have a capacity of 1/10th of the altar's main pool.
|
||||
nei.infopage.bloodAltar.4=Your first offering should be used to create a Weak Blood Orb. Once created, right-click with it in hand to bind it to your soul. Once bound, it can be placed in the Blood Altar to add life essence to your Soul Network in the form of LP.
|
||||
nei.infopage.bloodAltar.5=The Blood Altar may be strengthened with Blood Runes. Construct a 3×3 ring beneath its base to reach Tier 2. Each new tier awakens greater transmutations.
|
||||
nei.infopage.bloodAltar.6=Upgrading the Blood Altar to Tier 3 requires 20 additional Runes in a 7×7 ring (centered on the altar, place 5 on each side) placed one block below the previous ring. Place two-block tall pillars in the corners made from any material and cap them with blocks of Glowstone. The gaps between rings of Runes may be filled by any cosmetic block, or nothing at all.
|
||||
nei.infopage.bloodAltar.7=Upgrading the Blood Altar to Tier 4 requires 28 additional Runes in an 11×11 ring (centered on the altar, place 7 on each side) placed one block below the previous ring. Place four-block tall pillars in the corners made from any material and cap them with Large Bloodstone Bricks. The Bloodstone should stand one block above the Glowstone.
|
||||
nei.infopage.bloodAltar.8=Upgrading the Blood Altar to Tier 5 requires 52 additional Runes in a 17×17 ring (centered on the altar, place 13 on each side) placed one block below the previous ring. Place one Beacon in each corner, one block above the Runes. The altar's structure can accommodate the maximum size beacon base for all four beacons.
|
||||
nei.infopage.bloodAltar.9=Upgrading the Blood Altar to Tier 6 requires 76 additional Runes in a 23×23 ring (centered on the altar, place 19 on each side) placed one block below the previous ring. Place seven-block tall pillars in the corners made from any material and cap them with Crystal Cluster blocks. These caps should stand one block above the Bloodstone used for Tier 4.
|
||||
# Incense
|
||||
nei.infopage.incense.1=The Incense Crucible empowers self-sacrifice. Place one near your Blood Altar for each type of incense you will use, and add them with right-click. The flames and colored smoke will fade once the incense is ready. Multiple crucibles with the same incense will burn faster, charging more quickly.
|
||||
nei.infopage.incense.2.a=Burning incense lasts for about 10 sacrifices. Your Sacrificial Knife will start to glow as the incense burns. While active, using your knife drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.2.b=Burning incense lasts for about 10 sacrifices. Your Sacrificial Orb will start to glow as the incense burns. While active, using your orb drains all but the last 10% of your health at once, greatly increasing the LP gained. This leaves you with the Soul Fray effect for a short time, preventing further sacrifices.
|
||||
nei.infopage.incense.3=Incense increases the LP gained compared to normal sacrifices. Each tier requires the previous, and grants the following bonus when fully charged:\n\nWood Ash: 40%\nByrrus: 80%\nLivens: 150%\nViridis: 240%\nPurpura: 350%
|
||||
# Sacrifices
|
||||
nei.infopage.sacrifice.1=The Dagger of Sacrifice channels the life of others into the Blood Altar. Strike a creature with the dagger while it is near the altar, and it will be slain instantly, pouring its essence into the altar's pool.
|
||||
nei.infopage.sacrifice.2=Creatures yield Life Essence according to their vitality: animals give the least, monsters give more, and villagers offer the greatest. Bosses, babies, and other players resist this magic and cannot be sacrificed.
|
||||
nei.infopage.sacrifice.3=Mechanical hands are unable to wield the Dagger of Sacrifice with the finesse it requires. For automatic sacrifices, seek the Well of Suffering ritual.
|
||||
# Altar Runes
|
||||
nei.infopage.rune.augmentedCapacity=The Rune of Augmented Capacity increases the altar's maximum storage by 3500 LP per rune. This bonus applies after Superior Capacity's.\n\nIncreasing the altar's capacity also increases the size of its input and output buffers by a proportional amount.
|
||||
nei.infopage.rune.dislocation=The Rune of Dislocation accelerates the flow of essence between the altar and its buffers, increasing transfer by 50% per rune, stacking multiplicatively. The altar's veins strain, pushing blood faster through every channel.
|
||||
nei.infopage.rune.orb=The Rune of the Orb strengthens the link between altar and Soul Network. Each rune temporarily increases the inserted Blood Orb's maximum LP capacity by 4% per rune, stacking additively. Pushing the limits is required to achieve ultimate power.
|
||||
nei.infopage.rune.superiorCapacity=The Rune of Superior Capacity increases the altar's base storage by 14% per rune, stacking multiplicatively. With enough runes, the altar may hold oceans of Life Essence.
|
||||
nei.infopage.rune.acceleration=The Rune of Acceleration hastens interactions with the altar's fluid buffers. Normally, they cycle fluid once per second; each rune reduces this delay by 1 tick.\n\nThe effect caps after 19 runes, allowing for a ceaseless torrent of Life Essence.
|
||||
nei.infopage.rune.quickness=The Rune of Quickness shortens the five-second pause between transmutations by 20%, stacking multiplicatively.\n\nThe effect caps after 18 runes. Unfortunately, the Blood Altar is unable to break the laws of time...
|
||||
nei.infopage.rune.speed=The Rune of Speed increases the rate at which the altar infuses essence into offerings by 25% per rune, stacking additively. A little haste never hurt anybody.
|
||||
nei.infopage.rune.efficiency=The Rune of Efficiency is shrouded in mystery. It is inert, unobtainable, and its purpose is long forgotten.
|
||||
nei.infopage.rune.sacrifice=The Rune of Sacrifice increases LP gained from sacrifices by 12% per rune, stacking additively. With enough runes, every offering yields rivers of blood.
|
||||
nei.infopage.rune.selfSacrifice=The Rune of Self-Sacrifice empowers offerings of one's own blood, granting 12% more LP per rune, stacking additively. Through pain comes power.
|
||||
nei.infopage.rune.blank=Blood Runes serve as the foundation of every altar. Though plain at first, they may be replaced with specialized runes that amplify the altar's capabilities, such as the Rune of Sacrifice, which grants more essence when blood is spilled with a Dagger of Sacrifice or the Well of Suffering ritual.
|
||||
# Progression Items
|
||||
nei.infopage.bloodShards=Weak Blood Shards, which are required for the Bloodstone Bricks and Master Blood Orb used to progress your altar to Tier 4, are dropped by creatures slain while under the effect of Weakness III or higher. This effect is impossible through traditional means of potion brewing, but a Bound Blade or Potion Flask will be able to apply such an effect.
|
||||
nei.infopage.demonShards.1=Demon Blood Shards are required for the Archmage Blood Orb and Awakened Activation Crystal. To summon the beings that carry them, place a bound Master Blood Orb (or higher) upon an Arcane Plinth, and surround it with six Arcane Pedestals, each holding the same reagent.
|
||||
nei.infopage.demonShards.2=The pedestals must be placed in the outer ring of a 5×5 area, with the Arcane Plinth at the center. This forms a hexagonal pattern. After the ritual has been prepared, lightning will strike each pedestal in turn before the Elemental manifests. The reagent used determines the type of Elemental called forth.
|
||||
nei.infopage.demonShards.3=Elementals are flying, durable creatures with 100 HP that will attack on sight. They can attack from a distance and embody the powers of their element in battle. They need not be slain with a Bound Blade to yield Demon Blood Shards, though drops are not guaranteed. The Looting enchantment increases the chance.
|
||||
nei.infopage.convocationShards=The Soul and Life Shards required for the Crystal Clusters used to upgrade the altar to Tier 6 are dropped by Demon Grunts summoned by the Convocation of the Damned ritual. Only those who command demons may bring an altar to its ultimate perfection.
|
||||
# Blood Orb / Soul Network Explanation
|
||||
nei.infopage.bloodOrbs.1=Blood Orbs are the vessels of your Soul Network. When you create one in the Blood Altar, right-click with it in hand to bind it to yourself.
|
||||
nei.infopage.bloodOrbs.2=Once bound, place your Blood Orb into the altar. Any Life Essence you pour in, whether by self-sacrifice, dagger, or ritual, will be stored in your personal Soul Network as LP, ready for use by mystical items, powerful sigils, alchemic chemistry, and rituals.
|
||||
nei.infopage.bloodOrbs.3=Higher tiers of Blood Orbs unlock new recipes. Each orb also has its own maximum LP that it can insert into your Soul Network, which may temporarily be expanded by placing it in a Blood Altar augmented with Runes of the Orb.
|
||||
nei.infopage.bloodOrbs.4=Your Soul Network is invisible to the eye, but its presence can be felt. Many rituals, sigils, and magical devices will draw directly from your LP. If your network runs dry, the power will be taken from your own life instead. A Divination Sigil may be used to see your current LP.
|
||||
# Rituals
|
||||
nei.infopage.rituals.weak.1=Rituals are the next step on your path to power. Right-clicking the Imperfect Ritual Stone will call down lightning and create the following effects when placed beneath the correct block, at the cost of 5,000 LP.
|
||||
nei.infopage.rituals.weak.2=Water Source: Summon a thunderstorm\nBlock of Coal: Summon an empowered zombie\nLapis Lazuli Block: Shift the time to night\nBedrock: Grant Resistance II for 1 minute
|
||||
nei.infopage.rituals.1=While it has its uses, the Imperfect Ritual Stone is a curiosity of limited power, since it can only draw strength from the block directly above it. The Master Ritual Stone, by contrast, is capable of channeling energy from many surrounding Ritual Stones.
|
||||
nei.infopage.rituals.2=To build a ritual, place a Master Ritual Stone surrounded by Ritual Stones, and inscribe them with Elemental Inscription Tools. A Ritual Diviner may instead be used to automatically place the stones and inscribe them correctly.
|
||||
nei.infopage.rituals.3=Once the ritual is assembled, right-click the Master Ritual Stone with a bound Activation Crystal. If everything is in place and your Soul Network contains sufficient LP, the ritual will commence! Each ritual has a unique effect. Experimentation is encouraged to discover the full potential of the Master Ritual Stone.
|
||||
nei.infopage.reagents.1=Some rituals can be modified by providing reagents to the Master Ritual Stone. However, raw reagents are too impure to be used directly. They must first be refined in an Alchemic Calcinator into AR (Alchemy Reagent), a pure essence usable by the ritual.
|
||||
nei.infopage.reagents.2=To use an Alchemic Calcinator, right-click it with a bound Blood Orb, and then right-click it with the reagent item. Reagents may also be inserted via hoppers or pipes. The reagent will be consumed and converted into AR, which the Calcinator will store internally.
|
||||
nei.infopage.reagents.3=An Alchemic Router is required to transfer AR. Shift-right-click a block containing AR to attune the Router to that reagent. Then right-click the source block, followed by the destination block, to create a link. Shift-right-click in the air to remove the currently saved source.
|
||||
nei.infopage.reagents.4=An Alchemic Cleanser may be used to remove AR links by using it on the source block. An Alchemic Segmenter may be used to limit how many internal AR tanks a single reagent may occupy; it is attuned in the same way as the Router.
|
||||
nei.infopage.reagents.5=The range of AR links is limited to a few blocks. To extend the transfer distance, use Alchemic Relays. Crystal Belljars may be placed to store AR, and they will retain their contents when broken.
|
||||
@@ -631,6 +631,25 @@ achievement.alchemicalwizardry:demons.desc=杀死由恶魔入侵召唤的恶魔
|
||||
achievement.alchemicalwizardry:trancsendentOrb=强上加强
|
||||
achievement.alchemicalwizardry:trancsendentOrb.desc=捡起卓越气血宝珠
|
||||
|
||||
#Buff
|
||||
bm.buff.drowning=溺水
|
||||
bm.buff.boost=身轻体健
|
||||
bm.buff.whirlwind=风盾
|
||||
bm.buff.inhibit=抑制
|
||||
bm.buff.flight=飞行
|
||||
bm.buff.reciprocation=反伤
|
||||
bm.buff.flame_cloak=烈焰斗篷
|
||||
bm.buff.ice_cloak=冰霜斗篷
|
||||
bm.buff.heavy_heart=速降
|
||||
bm.buff.fire_fuse=自爆引信
|
||||
bm.buff.planar_binding=末影封锁
|
||||
bm.buff.soul_fray=灵魂损伤
|
||||
bm.buff.soul_harden=灵魂稳固
|
||||
bm.buff.deafness=失聪
|
||||
bm.buff.feather_fall=缓降
|
||||
bm.buff.demon_cloak=恶魔斗篷
|
||||
bm.buff.amphibian=两栖视觉
|
||||
|
||||
#G-API Downloading
|
||||
bm.versioning.getGAPI=["[BM] 您没有安装Guide-API! 安装它以解锁此书! [",{"text":"Download","color":"red","hoverEvent":{"action":"show_text","value":{"text":"Click this to auto-magically download the latest version","color":"red"}},"clickEvent":{"action":"run_command","value":"/bloodmagic-download-g-api"}},"]"]
|
||||
bm.versioning.startingDownload=[{"text":"开始下载 %s 请勿移除你的硬盘.", "color":"orange"}]
|
||||
|
||||
@@ -1991,7 +1991,7 @@ botania.category.misc=その他
|
||||
|
||||
# LOCALIIZATIONS WITHOUT MODID
|
||||
item.aesirRing.name=アース神族の指輪
|
||||
item.ancientWill.name=Will
|
||||
item.ancientWill.name=意思
|
||||
item.auraRing.name=オーラの指輪
|
||||
item.auraRingGreater.name=オーラの上位指輪
|
||||
item.autocraftingHalo.name=大量生産のヘイロー
|
||||
@@ -1999,13 +1999,13 @@ item.baubleBox.name=アクセサリーケース
|
||||
item.blackHoleTalisman.name=ブラックホールのタリスマン
|
||||
item.blackLotus.name=ブラックロータス
|
||||
item.bloodPendant.name=汚れた血のペンダント
|
||||
item.brewFlask.name=Flask
|
||||
item.brewVial.name=Vial
|
||||
item.brewFlask.name=フラスコ
|
||||
item.brewVial.name=小瓶
|
||||
item.cacophonium.name=カコフォニウム
|
||||
item.clip.name=レンズクリップ
|
||||
item.cobbleRod.name=地底の杖
|
||||
item.corporeaSpark.name=コーポレア・スパーク
|
||||
item.cosmetic.name=Cosmetic
|
||||
item.cosmetic.name=装飾品
|
||||
item.craftingHalo.name=組立のヘイロー
|
||||
item.craftPattern.name=クラフトパターン
|
||||
item.crystalBow.name=結晶の弓
|
||||
@@ -2989,64 +2989,64 @@ botania.page.primusLoci0=Among one's travels, one might come across an unusual f
|
||||
botania.page.primusLoci1=These flowers act as normal &1Dayblooms&0 or &1Nightshades&0, however, they produce mana a little bit faster and do not decay, making them a great find for a fledgling botanist to set up camp around.<br>Primus flowers are incredibly fickle, and as such, attempting to move them off their natural resting place will kill them.
|
||||
|
||||
# -- DAYBLOOM
|
||||
botania.entry.daybloom=Daybloom
|
||||
botania.tagline.daybloom=Mana from the sky
|
||||
botania.page.daybloom0=The &1Daybloom&0 is the most basic and rudimentary &4Generating Flower&0. Simply put, it performs a modified photosynthesis process, in order to transform sunlight into &4Mana&0.<br>The process is rather slow, but about half a dozen of these should get the job done, for now.
|
||||
botania.page.daybloom1=&1Dayblooms&0 are classified as &4passive flowers&0, which means they will decay after some use.<br>They also produce feeble amounts of &4Mana&0 to begin with, so perhaps hastily upgrading to &1Endoflames&0 or other &1active flowers&0, once available, might be a good idea.
|
||||
botania.page.daybloom2=&oStarting up a brand new day&r.
|
||||
botania.entry.daybloom=デイブルーム
|
||||
botania.tagline.daybloom=空からマナを得る
|
||||
botania.page.daybloom0=&1デイブルーム&0は、最も基本 的で初歩的な&4生成花&0です。 簡単に説明すると、これは 光合成を改良したもので、 太陽光を&4マナ&0に変換します。<br>処理は遅いですが、6個ほ どあれば今は十分でしょう。
|
||||
botania.page.daybloom1=&1デイブルーム&0は&4受動的な花&0 に分類され、何回か使うと 枯れます。<br>また、生成される&4マナ&0の量 も少ないので、できるだけ はやめに&1エンドフレイム&0な どの&4能動的な花&0に置き換え ることをおすすめします。
|
||||
botania.page.daybloom2=&o新たな一日がはじまる&r
|
||||
|
||||
# -- NIGHTSHADE
|
||||
botania.entry.nightshade=Nightshade
|
||||
botania.tagline.nightshade=Mana from the moon
|
||||
botania.page.nightshade0=The &1Nightshade&0 is the dark counterpart of the &1Daybloom&0, as it generates &4Mana&0 passively in any situation the &1Daybloom&0 can not, as long as it's nighttime.<br>Alike its shining counterpart, they are classified as &4passive flowers&0, and as such will decay.
|
||||
botania.page.nightshade1=&oThe shadow of the day&r.
|
||||
botania.entry.nightshade=ナイトシェイド
|
||||
botania.tagline.nightshade=月からマナを得る
|
||||
botania.page.nightshade0=&1ナイトシェイド&0は、&1デイブ ルーム&0の対になる花であり、 &1デイブルーム&0が動かない夜 の間に&4マナ&0を生成します。<br>対になる花と同様に&4受動的 な花&0に分類され、時間経過 で枯れます。
|
||||
botania.page.nightshade1=&oその日の影&r
|
||||
|
||||
# -- ENDOFLAME
|
||||
botania.entry.endoflame=Endoflame
|
||||
botania.tagline.endoflame=Mana from fuel
|
||||
botania.page.endoflame0=While the &1Daybloom&0 is all well and good, a botanist requires more effective means of generating &4Mana&0.<br>The &1Endoflame&0 does that exactly, it will absorb any combustible items or blocks dropped on the nearby vicinity (albeit only one at a time) and burn through them to passively generate mana while the fuel lasts.
|
||||
botania.page.endoflame1=There's a few small caveats though, the &1Endoflame&0 will not burn anything that returns a byproduct, an example are &1Lava Buckets&0, that have empty &1Buckets&0 as a byproduct.<br>Furthermore, the flower can only hold fuel equivalent to that of four times a &1Block of Coal&0. If any individual fuel with longer burn time than that is used, it won't be put to full efficiency.
|
||||
botania.page.endoflame3=As the &1Endoflame&0 is often a botanist's first foray into proper automatable &4Active Generating Flora&0, it would be best to not leave it to manual usage forever. As the flower requires dropped items, an &1Open Crate&0 (which you can find in the &4Natural Apparatus&0) section, and some sort of limiting mechanism (a timer or pressure plate) would be ideal for it.
|
||||
botania.page.endoflame2=&oNot nitor&r.
|
||||
botania.entry.endoflame=エンドフレイム
|
||||
botania.tagline.endoflame=燃料からマナを得る
|
||||
botania.page.endoflame0=&1デイブルーム&0も悪くはあり ませんが、ボタニストには もっと効率的な&4マナ&0生成手 段が必要です。<br>&1エンドフレイム&0がまだにそ れです。付近にドロップさ れた燃料を吸収し(ただし 1度に1つだけです)、それ を燃焼させてマナを生成し ます。
|
||||
botania.page.endoflame1=ただし、いくつか注意点が あります。&1エンドフレイム&0 は副産物のあるアイテムは 燃やすません。例えば、空 の&1バケツ&0が副産物となる&1溶 岩入りバケツ&0などです。<br>さらに、&1石炭ブロック&0の4倍 の燃料までしか保持できず、 それ以上の燃焼時間のアイ テムは最大の効率を得るこ とができません。
|
||||
botania.page.endoflame3=&1エンドフレイム&0は、ボタニ ストにとって最初の自動化 可能な&4能動的な生成花&0にな るので、いつまでも手動で 使い続けるのはおすすめし ません。この花にはドロッ プアイテムが必要なので、 &1開いた木箱&0(&4自然の装置&0を 参照)と、何らかの制御機 構(タイマーや感圧板)が 理想的です。
|
||||
botania.page.endoflame2=&oニトロではない&r
|
||||
|
||||
# -- HYDROANGEAS
|
||||
botania.entry.hydroangeas=Hydroangeas
|
||||
botania.tagline.hydroangeas=Mana from water
|
||||
botania.page.hydroangeas0=&1Hydroangeas&0 act as a liquid based passive generator. They will suck up any &1Still Water&0 in a 3x3 area around it, on the same height, creating &4Mana&0 from it. The amount they produce is comparable to that of an &1Endoflame&0. They also seem to function faster during &4Rain&0.<br>&1Hydroangeas&0 are classified as &4passive flowers&0 and as such will decay.
|
||||
botania.page.hydroangeas2=A simple &1Hydroangeas&0 system
|
||||
botania.page.hydroangeas1=&oFrom some Hyperdimension&r?
|
||||
botania.entry.hydroangeas=ハイドロエンジア
|
||||
botania.tagline.hydroangeas=水からマナを得る
|
||||
botania.page.hydroangeas0=&1ハイドロエンジア&0は、液体 を使った受動的なエネルギ ー生成装置として機能しま す。これは同じ高さの周囲 3x3ブロックの&1水源&0を吸収 し、&4マナ&0を生成します。こ れの生成量は&1エンドフレイ ム&0と同等です。また、&4雨&0が 降っている間は動作が速く なります。<br>&1ハイドロエンジア&0は&4受動的 な花&0に分類されるので枯れ ます。
|
||||
botania.page.hydroangeas2=単純な&1ハイドロエンジア&0システム
|
||||
botania.page.hydroangeas1=&oどこかの超次元から?&r
|
||||
|
||||
# -- THERMALILY
|
||||
botania.entry.thermalily=Thermalily
|
||||
botania.tagline.thermalily=Mana from lava
|
||||
botania.page.thermalily0=The &1Thermalily&0 acts as a &1Lava&0 counterpart to the &1Hydroangeas&0. As expected, the flower will absorb &1Lava&0 around it, in the same height as it, to create &4Mana&0.<br>After absorbing the &1Lava&0, the flower will produce &4Mana&0 for around 45 seconds. After it stops, it needs a bit of time, around 5 minutes, to cool down, before it can absorb more &1Lava&0.
|
||||
botania.page.thermalily2=The amount of &4Mana&0 the &1Thermalily&0 produces during its active period is extremely high, serving as a very functional flower for when a quick boost is needed.<br>During the "cooldown" period, if the flower were to absorb any &4Lava&0, it instead consumes it, generating no &4Mana&0 and having to wait 5 minutes from there to start over.
|
||||
botania.page.thermalily3=While placing &1Lava&0 in the world is definitely possible via &1Dispensers&0, automatically gathering it and carrying it from the &4Nether&0 or deep underground is another story entirely.<br>As such, the &1Thermalily&0 is clasified as a "semi-automatable" flower.
|
||||
botania.page.thermalily1=&o0108 Style&r.
|
||||
botania.entry.thermalily=サーマリリィ
|
||||
botania.tagline.thermalily=溶岩からマナを得る
|
||||
botania.page.thermalily0=&1サーマリリィ&0は、&ハイドロ エンジア&0の&1溶岩&0版です。つ まり、同じ高さにある周囲 の&1溶岩&0を吸って&4マナ&0を生み 出します。<br>&1溶岩&0を生成した後、45秒か けて&4マナ&0を生成します。そ の後、5分のクールタイム を挟んで再度&1溶岩&0を吸収で きるようになります。
|
||||
botania.page.thermalily2=稼働中の&1サーマリリィ&0が生 成する&4マナ&0の量は非常に 多く、急に多量の&4マナ&0が必 要になったときにとても有 用な花です。<br>クールタイム中に&4溶岩&0を吸 収した場合、&4マナ&0は生成さ れず、残りクールタイムが 5分に戻ります。
|
||||
botania.page.thermalily3=&1溶岩&0を設置するには&1ディス ペンサー&0を使えばできます が、自動で回収して&4ネザー&0 や地下深くから運んでくる のは別の話です。<br>なので、&1サーマリリィ&0は"半 自動化可能"な花に分類さ れます。
|
||||
botania.page.thermalily1=&o0108 Style&r
|
||||
|
||||
# -- ROSA ARCANA
|
||||
botania.entry.arcanerose=Rosa Arcana
|
||||
botania.tagline.arcanerose=Mana from experience
|
||||
botania.page.arcanerose0=&4Experience Points&0 are a form of magic of sorts. The &1Rosa Arcana&0 can tap into it and absorb the experience of players on the ground around it, turning it into &1Mana&0.<br>What the flower can not do, however, is absorb raw experience orbs from the floor. They must first be gathered by a player.
|
||||
botania.page.arcanerose1=&oWhen this card is Summoned, toss a coin&r.
|
||||
botania.entry.arcanerose=ローザアルカナ
|
||||
botania.tagline.arcanerose=経験からマナを得る
|
||||
botania.page.arcanerose0=&4経験値&0は魔法のようなもの です。&1ローザアルカナ&0は、 周囲のプレイヤーから経験 値を吸収し、それを&4マナ&0に 変換します。<br>ただし、経験値オーブを直 接吸収することはできませ ん。プレイヤーが回収する 必要があります。
|
||||
botania.page.arcanerose1=&oこのカードが召喚されたとき、コインを1枚投げる&r
|
||||
|
||||
# -- MUNCHDEW
|
||||
botania.entry.munchdew=Munchdew
|
||||
botania.tagline.munchdew=Mana from leaves
|
||||
botania.page.munchdew0=Generating the form of natural energy that is &4Mana&0 should be a pretty good process when done via other living materials. By using the &1Munchdew&0, any &1Leaves&0 near the flower will get munched up and converted into &4Mana&0.<br>It's to note that, though, no saplings or any other items will be dropped from the leaves.
|
||||
botania.page.munchdew1=This flower outputs a hefty amount of mana per tree eaten.<br>However, after if finishes eating all the available leaves, when left without any, it'll take a break from doing so and will only be able to eat again after a bit over a minute.
|
||||
botania.page.munchdew2=&oYou pay for dinner, Shibazaki&r.
|
||||
botania.entry.munchdew=マンチデュー
|
||||
botania.tagline.munchdew=葉からマナを得る
|
||||
botania.page.munchdew0=&4マナ&0という形の自然エネル ギーを生きている素材から 生成するのは、かなりよい 手段でしょう。&1マンチデュー&0 を使用すると、付近にある &1葉&0を喰らい&4マナ&0に変換しま す。<br>ただし、葉から苗木などの アイテムがドロップしない ことには注意してください。
|
||||
botania.page.munchdew1=この花は、木を喰らうたび にかなりのマナを生み出し ます。<br>ただし、葉を食べ終えて残 りがなくなると、1分経過 するまで食べることができ なくなります。
|
||||
botania.page.munchdew2=&o夕食はあなたのおごりね、シバザキ&r
|
||||
|
||||
# -- ENTROPINNYUM
|
||||
botania.entry.entropinnyum=Entropinnyum
|
||||
botania.tagline.entropinnyum=Mana from TNT
|
||||
botania.page.entropinnyum0=In order to generate a blast of &4Mana&0, one might in fact, require a blast nearby. Igniting a block of &1TNT&0 in the near an &1Entropinnyum&0, if it doesn't fall in water, will have the latter absorb all the entropy generated by the blast into itself, creating a large amount of &4Mana&0 and nullifying any possible damage. Lastly, to absorb the explosion, the flower must not have any &4Mana&0 stored in it or the process will fail.
|
||||
botania.page.entropinnyum1=&oCool guys don't look at explosions&r.
|
||||
botania.entry.entropinnyum=エントロピニウム
|
||||
botania.tagline.entropinnyum=TNTからマナを得る
|
||||
botania.page.entropinnyum0=&4マナ&0を爆発的に生み出すに は、実際に爆発が必要なの かもしれません。&1エントロ ピニウム&0の近くで&1TNT&0が着 火された場合、それが水に 落ちなければ、爆発による エントロピーを吸収し、大 量の&4マナ&0を生成するととも に爆発によるダメージを無 効化します。最後に、花に &4マナ&0が残っている場合は爆 発を吸収できず、失敗しま す。
|
||||
botania.page.entropinnyum1=&oクールガイは爆発なんて見やしない&r
|
||||
|
||||
# -- KEKIMURUS
|
||||
botania.entry.kekimurus=Kekimurus
|
||||
botania.tagline.kekimurus=Mana from cake
|
||||
botania.page.kekimurus0=&1Cake&0 is delicious, everyone loves it, flowers included.<br>The &1Kekimurus&0 is one of these &1Cake&0 aficionados, and will eat any it spots nearby, using its enriching nutrients to create &4Mana&0.
|
||||
botania.entry.kekimurus=ケキムラス
|
||||
botania.tagline.kekimurus=ケーキからマナを得る
|
||||
botania.page.kekimurus0=&1ケーキ&0は美味しいです。み んな好きです。それは花も です。<br>&1ケキムラス&0は&1ケーキ&0が大好 きで、近くにあると食べて 栄養素から&4マナ&0を生み出し ます。
|
||||
botania.page.kekimurus1=&otop kek&r
|
||||
|
||||
# -- GOURMARYLLIS
|
||||
@@ -3058,10 +3058,10 @@ botania.page.gourmaryllis2=The amount of &4Mana&0 created also makes use of this
|
||||
botania.page.gourmaryllis3=&oA hot pot for our new residents&r.
|
||||
|
||||
# -- NARSLIMMUS
|
||||
botania.entry.narslimmus=Narslimmus
|
||||
botania.tagline.narslimmus=Mana from slime
|
||||
botania.page.narslimmus0=There's some sort of unbeknownst power in the universe that creates &1Slimes&0 at seemingly random spots. &4Slime Chunks&0, they call it. The &1Narslimmus&0 is a flower that has the ability to tap into that energy. If placed down near a &1Slime&0 created by that power, it'll destroy it, collecting all the &4Mana&0 generated by the entropy. The larger the &1Slime&0, the more &4Mana&0 is created. It also makes a bit of a sticky mess.
|
||||
botania.page.narslimmus1=&oStick around, would ye&r?
|
||||
botania.entry.narslimmus=ナースライムス
|
||||
botania.tagline.narslimmus=スライムからマナを得る
|
||||
botania.page.narslimmus0=宇宙にはランダムな場所に &1スライム&0を生み出す、&4スラ イムチャンク&0と呼ばれる未 知の力がどうやら存在する ようです。&1ナースライムス&0 は、そのエネルギーを利用 できる花です。花の近くに &4スライムチャンク&0によって 生み出された&1スライム&0がい る場合、それを破壊し、発 生したエントロピーから&4マ ナ&0を生成します。&1スライム&0 が大きければ大きいほど、 より多い&4マナ&0を生み出しま す。ついでにベトベトしま す。
|
||||
botania.page.narslimmus1=&oもう少しいてくれないか?&r
|
||||
|
||||
# -- SPECTROLUS
|
||||
botania.entry.spectrolus=Spectrolus
|
||||
@@ -3097,10 +3097,10 @@ botania.page.dandelifeon9=Creating &1Cellular Blocks&0
|
||||
|
||||
# - NATURAL APPARATUS
|
||||
# -- MANA PYLON
|
||||
botania.entry.pylon=Mana Pylon
|
||||
botania.tagline.pylon=Enchantment booster
|
||||
botania.page.pylon0=A &1Mana Pylon&0 is a structure that can pull energies from the earth and use them to power enchanting processes.<br>For one, setting one adjacent to an &1Enchanting Table&0 as if it was a &1Bookshelf&0 will drastically increase the power it can convey, just 2 of these are enough for it to reach &4Level 30&0.
|
||||
botania.page.pylon1=&oYou must construct additional pylons!&r
|
||||
botania.entry.pylon=マナのパイロン
|
||||
botania.tagline.pylon=エンチャントをブースト
|
||||
botania.page.pylon0=&1マナのパイロン&0は、大地か らエネルギーを引き出して エンチャント処理に使用す る構造物です。<br>これを&1本棚&0のように&1エンチャ ントテーブル&0の周囲に設置 すると伝達できる力が劇的 に増加し、たった2つで&4レ ベル30&0に到達します。
|
||||
botania.page.pylon1=&o追加のパイロンが必要です!&r
|
||||
|
||||
# -- MANA ENCHANTING
|
||||
botania.entry.manaEnchanting=Enchanting with Mana
|
||||
@@ -3115,40 +3115,40 @@ botania.page.manaEnchanting8=When enough &4Mana&0 is gathered, the enchanting pr
|
||||
botania.page.manaEnchanting9=During the enchanting process, the item can not be removed, but it can after the process has been completed.<br>Note that if at any point, any component of the construct is removed, it'll revert to its original &1Lapis Lazuli Block&0 form.
|
||||
|
||||
# -- SPREADER TURNTABLE
|
||||
botania.entry.turntable=Spreader Turntable
|
||||
botania.tagline.turntable=Spin spreaders around
|
||||
botania.page.turntable0=The &1Spreader Turntable&0, as its name implies, can turn &1Mana Spreaders&0 around and around. Placing a spreader above the turntable will rotate it, given that a redstone signal isn't applied.<br>To change the speed of the turntable, right click with a &1Wand of the Forest&0, shift-right clicking will invert the movement.
|
||||
botania.page.turntable1=You spin me right round
|
||||
botania.entry.turntable=射出装置の回転台
|
||||
botania.tagline.turntable=射出装置をまわす
|
||||
botania.page.turntable0=&1射出装置の回転台&0は、名前 の通り&1マナ射出装置&0をぐる ぐるまわすことができます。 回転台の上に射出装置を設 置すると、レッドストーン 信号を受け取っていない間 は回転します。<br>&1森の杖&0で右クリックすると、 回転台の速度が変更されま す。Shift右クリックする と、回転方向が反転します。
|
||||
botania.page.turntable1=ユー・スピン・ミー・ラウンド
|
||||
|
||||
# -- ALCHEMISING WITH MANA
|
||||
botania.entry.manaAlchemy=Alchemising with Mana
|
||||
botania.tagline.manaAlchemy=Turn A into B. Exchange may or may not be equivalent
|
||||
botania.page.manaAlchemy0=&4Mana&0 is an extremely volatile substance, to a point that its complete properties and abilities are unknown.<br>One of them is known, though, by attaching an &1Alchemy Catalyst&0, created with a mixture of otherworldly materials to the bottom of a &1Mana Pool&0, it enables the pool to perform &4Alchemy&0.
|
||||
botania.page.manaAlchemy1=Creating the &1Catalyst&0
|
||||
botania.page.manaAlchemy2=&1Rotten Flesh&0 to &1Leather&0
|
||||
botania.page.manaAlchemy3=Various types of &1Wood&0
|
||||
botania.page.manaAlchemy4=Various types of &1Saplings&0
|
||||
botania.page.manaAlchemy5=Breaking down &1Glowstone Blocks&0
|
||||
botania.page.manaAlchemy6=Breaking down &1Quartz Blocks&0
|
||||
botania.page.manaAlchemy7=Creating &1Chiseled Stone Bricks&0
|
||||
botania.page.manaAlchemy8=Further freezing &1Snow&0 into &1Ice&0
|
||||
botania.page.manaAlchemy9=Converting between &1Vines&0 and &1Lilypads&0
|
||||
botania.page.manaAlchemy10=Various breeds of &1Fish&0
|
||||
botania.page.manaAlchemy11=Transmuting &1Seeds&0 and &1Crops&0
|
||||
botania.page.manaAlchemy12=Purifying &1Poisonous Potatoes&0
|
||||
botania.page.manaAlchemy13=Conjuring &1Nether Wart&0
|
||||
botania.page.manaAlchemy14=Converting between &1Gunpowder&0 and &1Flint&0
|
||||
botania.page.manaAlchemy15=Making &1Name Tags&0
|
||||
botania.page.manaAlchemy16=Splitting &1Wool&0 into &1String&0
|
||||
botania.page.manaAlchemy17=Converting between &1Slimeballs&0 and &1Cactus&0
|
||||
botania.page.manaAlchemy18=Creating &1Ender Pearls&0
|
||||
botania.page.manaAlchemy19=Converting between &1Glowstone&0 and &1Redstone&0
|
||||
botania.page.manaAlchemy20=Breaking &1Cobblestone&0 into &1Sand&0
|
||||
botania.page.manaAlchemy21=Breaking &1Hardened Clay&0 into &1Red Sand&0
|
||||
botania.page.manaAlchemy22=Breaking down &1Clay&0 and &1Bricks&0
|
||||
botania.page.manaAlchemy23=Making &1Coarse Dirt&0
|
||||
botania.page.manaAlchemy24=Transmuting &1Tall Grass&0 types
|
||||
botania.page.manaAlchemy25=Transmuting mundane flowers
|
||||
botania.entry.manaAlchemy=マナと錬金術
|
||||
botania.tagline.manaAlchemy=AをBにする。交換は等価の場合とそうでない場合がある
|
||||
botania.page.manaAlchemy0=&4マナ&0は極めて不安定な物質 であり、その性質と能力は 完全には解明されていませ ん。<br>ただし、異界の素材で作ら れた&1錬金術の触媒&0を&1マナプ ール&0の下に置くことで&4錬金 術&0を行えるようになること は知られています。
|
||||
botania.page.manaAlchemy1=&1触媒&0のクラフト
|
||||
botania.page.manaAlchemy2=&1腐った肉&0から&1革&0への変換
|
||||
botania.page.manaAlchemy3=&1原木&0の種類の変換
|
||||
botania.page.manaAlchemy4=&1苗木&0の種類の変換
|
||||
botania.page.manaAlchemy5=&1グロウストーンブロック&0の分解
|
||||
botania.page.manaAlchemy6=&1クォーツブロック&0の分解
|
||||
botania.page.manaAlchemy7=&1模様入りの石レンガ&0の作成
|
||||
botania.page.manaAlchemy8=&1雪&0から&1氷&0への凍結
|
||||
botania.page.manaAlchemy9=&1ツタ&0と&1スイレンの葉&0の変換
|
||||
botania.page.manaAlchemy10=&1魚&0の種類の変換
|
||||
botania.page.manaAlchemy11=&1種&0と&1作物&0の変換
|
||||
botania.page.manaAlchemy12=&1青くなったジャガイモ&0の浄化
|
||||
botania.page.manaAlchemy13=&1ネザーウォート&0への変換
|
||||
botania.page.manaAlchemy14=&1火薬&0と&1火打石&0の変換
|
||||
botania.page.manaAlchemy15=&1名札&0の作成
|
||||
botania.page.manaAlchemy16=&1羊毛&0から&1糸&0への分解
|
||||
botania.page.manaAlchemy17=&1スライムボール&0と&1サボテン&0の変換
|
||||
botania.page.manaAlchemy18=&1エンダーパール&0の作成
|
||||
botania.page.manaAlchemy19=&1グロウストーン&0と&1レッドストーン&0の変換
|
||||
botania.page.manaAlchemy20=&1丸石&0から&1砂&0への破壊
|
||||
botania.page.manaAlchemy21=&1テラコッタ&0から&1赤い砂&0への破壊
|
||||
botania.page.manaAlchemy22=&1粘土&0と&1レンガ&0の分解
|
||||
botania.page.manaAlchemy23=&1粗い土&0の作成
|
||||
botania.page.manaAlchemy24=&1草&0の種類の変換
|
||||
botania.page.manaAlchemy25=普通の花の変換
|
||||
|
||||
# -- BOTANICAL BREWERY
|
||||
botania.entry.brewery=植物の醸造台
|
||||
@@ -3243,33 +3243,33 @@ botania.page.forestDrum1=It's to note that the drum does not store mana, hence,
|
||||
botania.page.forestDrum2=But if you close your eyes...
|
||||
|
||||
# -- ABSTRUSE PLATFORM
|
||||
botania.entry.platform=Abstruse Platform
|
||||
botania.tagline.platform=Disguisable platform you can fall down in
|
||||
botania.page.platform0=By laying &1Livingwood&0 on a very specific format it's possible to create a platform of sorts, that only has a physical body for whoever is on top of it and isn't sneaking. For anyone else, it's like it's not there. &4Mana Bursts&0 will always travel through it without any trouble.<br>It's also possible to camouflage this block as any other simple block by simply right clicking it.
|
||||
botania.page.platform2=Right clicking a platform with a block in it with a &1Wand of the Forest&0 will change all connected platforms with no block set to them to the block on the one clicked. Shift-right clicking removes all blocks.
|
||||
botania.page.platform1=It would be Ethereal but the name was taken
|
||||
botania.entry.platform=難解なプラットフォーム
|
||||
botania.tagline.platform=落下する偽装可能なブロック
|
||||
botania.page.platform0=&1リビングウッド&0を特定の形 で形成すると、上に乗って いてスニークしていない者 に対してのみ実体を持つプ ラットフォームが作れます。 他の者に対しては実体を持 たず、&4マナバースト&0も通り 抜けます。<br>ブロックを持って右クリッ クすることで、そのブロッ クに偽装できます。
|
||||
botania.page.platform2=偽装されたプラットフォー ムを&1森の杖&0で右クリックす ると、繋がっているプラッ トフォームも同じブロック で偽装させます。Shift右 クリックですべての偽装を 解除します。
|
||||
botania.page.platform1=&7《&0天上&7/Ethereal》&0という 名前を使いたかったが、す でに使われていた
|
||||
|
||||
# -- CONJURING WITH MANA
|
||||
botania.entry.manaConjuration=Conjuring with Mana
|
||||
botania.tagline.manaConjuration=Duplicate your resources with mana
|
||||
botania.page.manaConjuration0=Similar to the ability to &4Alchemise with Mana&0, a catalyst also exists for &4Conjuration&0, the magic of materializing resources from magical energy only. The mechanism works in a similar way to the &1Alchemy Catalyst&0 where one tosses an item into the pool with the catalyst below.
|
||||
botania.page.manaConjuration1=Creating the catalyst
|
||||
botania.page.manaConjuration2=Conjuring &1Redstone&0
|
||||
botania.page.manaConjuration3=Conjuring &1Glowstone&0
|
||||
botania.page.manaConjuration4=Conjuring &1Quartz&0
|
||||
botania.page.manaConjuration5=Conjuring &1Coal&0
|
||||
botania.page.manaConjuration6=Conjuring &1Snow&0
|
||||
botania.page.manaConjuration7=Conjuring &1Netherrack&0
|
||||
botania.page.manaConjuration8=Conjuring &1Soul Sand&0
|
||||
botania.page.manaConjuration9=Conjuring &1Gravel&0
|
||||
botania.page.manaConjuration10=Conjuring &1Leaves&0
|
||||
botania.page.manaConjuration11=Conjuring &1Grass&0
|
||||
botania.entry.manaConjuration=マナと呪術
|
||||
botania.tagline.manaConjuration=マナを使って素材を複製
|
||||
botania.page.manaConjuration0=&4マナ&0には&4錬金術&0以外にも、 魔法のエネルギーから物質 を実体化する魔法である&4呪 術&0の触媒も存在します。こ れは&1錬金術の触媒&0と同様の 仕組みで動作し、プールの 下に触媒を設置してアイテ ムを投げ入れます。
|
||||
botania.page.manaConjuration1=触媒のクラフト
|
||||
botania.page.manaConjuration2=&1レッドストーン&0の複製
|
||||
botania.page.manaConjuration3=&1グロウストーン&0の複製
|
||||
botania.page.manaConjuration4=&1クォーツ&0の複製
|
||||
botania.page.manaConjuration5=&1石炭&0の複製
|
||||
botania.page.manaConjuration6=&1雪&0の複製
|
||||
botania.page.manaConjuration7=&1ネザーラック&0の複製
|
||||
botania.page.manaConjuration8=&1ソウルサンド&0の複製
|
||||
botania.page.manaConjuration9=&1砂利&0の複製
|
||||
botania.page.manaConjuration10=&1葉&0の複製
|
||||
botania.page.manaConjuration11=&1草&0の複製
|
||||
|
||||
# -- SPECTRAL PLATFORM
|
||||
botania.entry.spectralPlatform=Spectral Platform
|
||||
botania.tagline.spectralPlatform=Disguisable platform with no solid body
|
||||
botania.page.spectralPlatform0=The &1Spectral Platform&0 isn't more than an &1Abstruse Platform&0 with no physical body whatsoever. Whereas the &1Abstruse Platform&0 would have a physical body in some cases, the &1Spectral Platform&0 lets anything go through it, regardless of their position.
|
||||
botania.page.spectralPlatform1=This reminds me of a Puzzle
|
||||
botania.entry.spectralPlatform=おばけプラットフォーム
|
||||
botania.tagline.spectralPlatform=実体を持たない偽装可能なブロック
|
||||
botania.page.spectralPlatform0=&1おばけプラットフォーム&0は、 実体を持たない&1難解なプラッ トフォーム&0に過ぎません。 &1難解なプラットフォーム&0は 場合によっては実体を持ち ますが、&1おばけプラットフォ ーム&0はいつでも実体を持ち ません。
|
||||
botania.page.spectralPlatform1=まるでパズルみたい
|
||||
|
||||
# -- DRUM OF THE GATHERING
|
||||
botania.entry.gatherDrum=Drum of the Gathering
|
||||
@@ -3327,23 +3327,23 @@ botania.page.manaBomb0=Putting together some &1TNT&0 and a &1Gaia Spirit&0 creat
|
||||
botania.page.manaBomb1=Prepare to face the mighty...
|
||||
|
||||
# -- TERU TERU BOZU
|
||||
botania.entry.teruTeruBozu=Teru Teru Bozu
|
||||
botania.tagline.teruTeruBozu=Weather control and cuteness overload
|
||||
botania.page.teruTeruBozu0=&1Teru Teru Bozu&0 are known as amulets that can ward away bad weather. Simply creating one of these and placing it in the world will decrease the amount of time that &1Rain&0 or &1Snowstorms&0 will last. During bad weather, right clicking one with a &1Sunflower&0 or tossing said flower at it will have the sun come back. Attaching a &1Redstone Comparator&0 to one of these allows for it to detect bad weather.
|
||||
botania.page.teruTeruBozu1=Too spoopy
|
||||
botania.entry.teruTeruBozu=てるてる坊主
|
||||
botania.tagline.teruTeruBozu=天候制御と可愛さ爆発
|
||||
botania.page.teruTeruBozu0=&1てるてる坊主&0は、悪天候を 追い払うお守りとして知ら れています。これを作成し 設置するだけで、&1雨&0や71雷雨&0 の時間を短くすることがで きます。悪天候の間、&1ヒマ ワリ&0を持って右クリックす るか投げつけることで、太 陽が戻ってきます。&1レッド ストーンコンパレーター&0を 使用すると、悪天候を検知 できます。
|
||||
botania.page.teruTeruBozu1=怖すぎ
|
||||
|
||||
# -- LIVINGWOOD AVATAR
|
||||
botania.entry.avatar=Livingwood Avatar
|
||||
botania.tagline.avatar=Rod effects in a block
|
||||
botania.page.avatar0=Carving some &1Livingwood&0 and combining it with a &1Mana Diamond&0 heart creates an apparatus known as the &1Livingwood Avatar&0. By itself, this block doesn't do anything, aside from looking reasonably pretty.<br>However, giving it a &4Rod&0 can enable it to cast varied magic, depending on which one is given. At the cost of &4Mana&0, from a spreader, of course.
|
||||
botania.page.avatar1=Not all &4Rods&0 fit this criteria. Any that do, however, will have an explanation of what they can do when given to a &1Livingwood Avatar&0 on their entry.<br>A few examples of some rods that will work are the &1Rod of the Skies&0, &1Rod of the Hells&0 and &1Rod of the Plentiful Mantle&0.
|
||||
botania.page.avatar2=But is it an anime?
|
||||
botania.entry.avatar=リビングウッドのアバター
|
||||
botania.tagline.avatar=杖の効果を行使するブロック
|
||||
botania.page.avatar0=&1リビングウッド&0を彫って&1マ ナダイヤモンド&0の心臓をは め込むことで、&1リビングウッ ドのアバター&0という装置が 作れます。この状態では見 た目がかわいい以外に特に 機能はありません。<br>ただし、&4杖&0を持たせること で対応する魔法を唱えられ るようになります。もちろ ん、コストの&4マナ&0は射出装 置から与えます。
|
||||
botania.page.avatar1=すべての&4杖&0を使用できるわ けではありません。使用で きる杖は&1リビングウッドの アバター&0に持たせたときの 効果が辞典に記載されてい ます。<br>例えば、&1空の杖&0、&1地獄の杖&0、 &1豊かな地脈の杖&0が使用でき ます。
|
||||
botania.page.avatar2=それってアニメ?
|
||||
|
||||
# -- FEL PUMPKIN
|
||||
botania.entry.felPumpkin=Fel Pumpkin
|
||||
botania.tagline.felPumpkin=A pumpkin that can spawn blazes
|
||||
botania.page.felPumpkin0=A &1Fel Pumpkin&0 is a demented infusion of a &1Pumpkin&0 with the fel spirits of slain monsters. This vile pumpkin can be placed atop two &1Iron Bars&0, in a similar fashion to a &1Snow Golem&0, to spawn a &1Blaze&0.<br>&1Blazes&0 spawned with this method drop a fairly reasonable amount of &1Blaze Powder&0 instead of a small serving of &1Blaze Rods&0.
|
||||
botania.page.felPumpkin1=Nerfing warlocks again
|
||||
botania.entry.felPumpkin=フェル・パンプキン
|
||||
botania.tagline.felPumpkin=ブレイズを召喚できるカボチャ
|
||||
botania.page.felPumpkin0=&1フェル・パンプキン&0は、倒 したモンスターのフェル・ スピリットを&1カボチャ&0に注 入したものです。この卑し いカボチャは、&1スノウゴー レム&0のように&1鉄格子&02つの 上に置くことで&1ブレイズ&0を スポーンさせれます。<br>これによりスポーンした&1ブ レイズ&0は、少量の&1ブレイズ ロッド&0ではなくそこそこの 量の&1ブレイズパウダー&0をド ロップします。
|
||||
botania.page.felPumpkin1=ウォーロックが再び弱体化されます
|
||||
|
||||
# - MYSTICAL INSTRUMENTS
|
||||
# -- MANA BLASTER
|
||||
@@ -3734,15 +3734,15 @@ botania.page.redString13=Lastly, the &1Red Stringed Interceptor&0 will bind to a
|
||||
botania.page.redString14=The &1Red Stringed Interceptor&0.
|
||||
|
||||
# -- FLUGEL TIARA
|
||||
botania.entry.flightTiara=Flügel Tiara
|
||||
botania.tagline.flightTiara=The ability to fly... for a bit
|
||||
botania.page.flightTiara0=The &4Flügel&0 were once a dominant species in the lands, now they're but a race past extinct, once created as godslayers, who possessed the ability of flight.<br>The usage of &1Gaia Spirits&0 allows for a small replica of their power, in the form of the &1Flügel Tiara&0, which, at the cost of &4Mana&0 allows for flight.
|
||||
botania.page.flightTiara4=Not all is perfect with reproducing old technology though, the tiara has its flaws, that meaning it can't provide the power of flight constantly. If used for over thirty seconds without letting it recharge it'll stop being able to provide the power of flight.<br>A "flight bar" is displayed on the HUD to help monitor this.
|
||||
botania.page.flightTiara5=In addition to simple flight, the tiara grants the wearer the ability to &4dash&0 and &4glide&0. Pressing the sprint key (CTRL by default) while flying, provided one isn't sprinting already, will start a dash, a quick speed boost in the direction the wearer's facing.<br>Dashes can only be done every 2 seconds.
|
||||
botania.page.flightTiara6=Gliding allows one to gently descend to the ground while also covering a decent horizontal distance. It also prevents fall damage. To glide, one would simply sneak while falling.<br>Gliding can be executed even with an empty flight bar, but while gliding, the flight bar regenerates slower than normally.
|
||||
botania.page.flightTiara1=Forty thousand books from another world
|
||||
botania.page.flightTiara2=Combining the Tiara with a variety of Quartz species allows for it to create various different kinds of aesthetic wings, one for each style of quartz.<br>The recipes for the various types of quartz can be found in the &4Decorative Blocks&0 entry under &4Miscellaneous&0, &1Elven Quartz&0 is acquired by trading &1Nether Quartz&0 with the elves.
|
||||
botania.page.flightTiara3=Adding Wings (they can be swapped any time)
|
||||
botania.entry.flightTiara=フリューゲルティアラ
|
||||
botania.tagline.flightTiara=飛ぶことができる...ちょっとだけ
|
||||
botania.page.flightTiara0=&4フリューゲル&0は、かつてこ の世界を支配していた種族 であり、すでに絶滅してし まっています。神殺しとし て創られ、飛行能力を持っ ていました。<br>&1ガイアの魂&0を使うことで力 の複製である&1フリューゲル ティアラ&0を作ることができ、 &4マナ&0を消費して飛べるよう になります。
|
||||
botania.page.flightTiara4=しかし、古の技術の再現は 完璧ではなく、飛び続ける ことはできません。30秒以 上連続して使用した場合、 再チャージしないと飛行能 力を使えなくなります。<br>これを確認できるように"飛 行ゲージ"がHUDに表示され るようになります。
|
||||
botania.page.flightTiara5=ティアラには単純な飛行能 力だけでなく、&4加速&0と&4滑空&0 の能力もあります。飛行中 にダッシュキー(デフォル トはCtrl)を押すと、既に ダッシュしていない場合、 加速が発動します。これは プレイヤーの向いている方 向への瞬間的な加速です。<br>加速は2秒おきにしか使え ません。
|
||||
botania.page.flightTiara6=滑空は、地面へとゆるやか に降下しながら水平方向へ 移動します。また、落下ダ メージを防ぎます。滑空す るには、落下中にスニーク します。<br>飛行ゲージが空でも滑空は できますが、滑空中は飛行 バーの回復が遅くなります。
|
||||
botania.page.flightTiara1=異世界からの四万冊の本
|
||||
botania.page.flightTiara2=ティアラを様々なクォーツ を組み合わせることで、クォ ーツに応じた見た目の翼に 変えることができます。<br>各クォーツのレシピは&4その 他&0の&4装飾ブロック&0に記載さ れています。&1エルフクォー ツ&0は、エルフが&1ネザークォ ーツ&0と交換してくれます。
|
||||
botania.page.flightTiara3=翼の追加(いつでも変更可能)
|
||||
|
||||
# -- BASICS OF CORPOREA
|
||||
botania.entry.corporea=Basics of Corporea
|
||||
@@ -3862,42 +3862,42 @@ botania.page.bIntro1=The &4Baubles Screen&0
|
||||
botania.page.bIntro2=It's to note that, if &4Thaumcraft&0 or any other mod that uses the baubles system is installed, this inventory will be shared between the various mods.
|
||||
|
||||
# -- COSMETIC BAUBLES
|
||||
botania.entry.cosmeticBaubles=Cosmetic Baubles
|
||||
botania.tagline.cosmeticBaubles=Accessories that don't provide power
|
||||
botania.page.cosmeticBaubles0=A large selection of &1Cosmetic Baubles&0 is available to change or add style to any baubles a player has equipped. These can both be worn by themselves, on the amulet slot, or crafted alongside another &4Bauble&0 in a crafting grid to change the look of the bauble to the new &4Cosmetic Override&0. Removing &4Cosmetic Overrides&0 can be done through putting the bauble back in the crafting grid.
|
||||
botania.page.cosmeticBaubles1=Creating these is done through an interesting method, weaving a specific color of petal around some &1Mana Infused String&0 creates an item. The type of item created doesn't seem to have anything to do with the color.<br>How this works really isn't too well known, it's like the person that came up with this didn't bother to use better materials or something, who knows.
|
||||
botania.page.cosmeticBaubles2=They're cool
|
||||
botania.page.cosmeticBaubles3=My desires are... unconventional
|
||||
botania.page.cosmeticBaubles4=How unpleasant
|
||||
botania.page.cosmeticBaubles5=It's cold in Kalos
|
||||
botania.page.cosmeticBaubles6=Do they reveal anything?
|
||||
botania.page.cosmeticBaubles7=Shut up Alexander and the Trajan
|
||||
botania.page.cosmeticBaubles8=The eye has to be hidden
|
||||
botania.page.cosmeticBaubles9=Not for bean sprouts
|
||||
botania.page.cosmeticBaubles10=The best color
|
||||
botania.page.cosmeticBaubles11=Tilting the umbrella too much
|
||||
botania.page.cosmeticBaubles12=The Neighbours' Club
|
||||
botania.page.cosmeticBaubles13=Nyaa
|
||||
botania.page.cosmeticBaubles14=Don't get too ahead of yourself
|
||||
botania.page.cosmeticBaubles15=Evil up!
|
||||
botania.page.cosmeticBaubles16=Nudistoooooooooo
|
||||
botania.page.cosmeticBaubles17=(insert reference here)
|
||||
botania.page.cosmeticBaubles18=Lurk moar
|
||||
botania.page.cosmeticBaubles19=I need your time
|
||||
botania.page.cosmeticBaubles20=So rare
|
||||
botania.page.cosmeticBaubles21=Oh hey, Loki
|
||||
botania.page.cosmeticBaubles22=Challenge up!
|
||||
botania.page.cosmeticBaubles23=Representing!
|
||||
botania.page.cosmeticBaubles24=Reminds me of a puzzle
|
||||
botania.page.cosmeticBaubles25=You've met with a terrible fate, haven't you?
|
||||
botania.page.cosmeticBaubles26=Thanks for the gold stranger
|
||||
botania.page.cosmeticBaubles27=Woah, colors
|
||||
botania.page.cosmeticBaubles28=Who the hell do you think I am?
|
||||
botania.page.cosmeticBaubles29=Nothing suspicious here, nope
|
||||
botania.page.cosmeticBaubles30=I can fly with these
|
||||
botania.page.cosmeticBaubles31=Not actually part of spain
|
||||
botania.page.cosmeticBaubles32=Now you too can believe
|
||||
botania.page.cosmeticBaubles33=Get on the treadmill, angbadang
|
||||
botania.entry.cosmeticBaubles=見た目アクセサリー
|
||||
botania.tagline.cosmeticBaubles=力を与えないアクセサリー
|
||||
botania.page.cosmeticBaubles0=プレイヤーの装備するアク セサリーの見た目を追加し たり変更したりできる、豊 富な種類の&1見た目アクセサ リー&0が用意されています。 これは直接アミュレットス ロットに装備することもで きますが、他の&4アクセサリー&0 とクラフトすることで&4見た 目の上書き&0をすることもで きます。アクセサリーを単 体クラフトすることで、&4見 た目の上書き&0を解除するこ とができます。
|
||||
botania.page.cosmeticBaubles1=これらは特定の色の花びら を&1マナが染み込んだ糸&0で織 り込むという不思議な方法 で作成できます。できるア イテムと色に関連はないで す。<br>これがどう機能するかはよ くわかっていません。これ を考えた人がもっといい素 材を使うことを思いつかな かったようですが、真相は わかりません。
|
||||
botania.page.cosmeticBaubles2=クールだね
|
||||
botania.page.cosmeticBaubles3=私の欲望は...型破りだ
|
||||
botania.page.cosmeticBaubles4=不愉快です
|
||||
botania.page.cosmeticBaubles5=カロスは寒い
|
||||
botania.page.cosmeticBaubles6=何を明らかにするのですか?
|
||||
botania.page.cosmeticBaubles7=黙れ、アレキサンダーとトラヤヌス
|
||||
botania.page.cosmeticBaubles8=邪眼を封印せねば
|
||||
botania.page.cosmeticBaubles9=もやしのためではない
|
||||
botania.page.cosmeticBaubles10=最高の色だ
|
||||
botania.page.cosmeticBaubles11=傘を傾けすぎる
|
||||
botania.page.cosmeticBaubles12=隣人部
|
||||
botania.page.cosmeticBaubles13=にゃーん
|
||||
botania.page.cosmeticBaubles14=もう何も恐くない
|
||||
botania.page.cosmeticBaubles15=悪ポイントが上がった!
|
||||
botania.page.cosmeticBaubles16=戦維喪失!
|
||||
botania.page.cosmeticBaubles17=(ここに参照を挿入)
|
||||
botania.page.cosmeticBaubles18=半年ROMれ
|
||||
botania.page.cosmeticBaubles19=あなたの時間がほしい
|
||||
botania.page.cosmeticBaubles20=とてもレア
|
||||
botania.page.cosmeticBaubles21=やぁ、ロキ
|
||||
botania.page.cosmeticBaubles22=困難に立ち向かえ!
|
||||
botania.page.cosmeticBaubles23=私が代表だ!
|
||||
botania.page.cosmeticBaubles24=まるでパズルみたい
|
||||
botania.page.cosmeticBaubles25=ひどい目にあったのですか?
|
||||
botania.page.cosmeticBaubles26=ゴールドをありがとう、見知らぬ人
|
||||
botania.page.cosmeticBaubles27=わぁ、色だ
|
||||
botania.page.cosmeticBaubles28=俺を誰だと思っていやがる!
|
||||
botania.page.cosmeticBaubles29=これで怪しくないでしょう?
|
||||
botania.page.cosmeticBaubles30=これで飛べる
|
||||
botania.page.cosmeticBaubles31=実際にはスペインの一部ではない
|
||||
botania.page.cosmeticBaubles32=これで信じられる
|
||||
botania.page.cosmeticBaubles33=ルームランナーに乗れ、angbadang
|
||||
|
||||
# -- TINY PLANET
|
||||
botania.entry.tinyPlanet=Tiny Planet
|
||||
@@ -4035,10 +4035,10 @@ botania.page.swapRing0=Switching tools is a pain. People often find themselves s
|
||||
botania.page.swapRing1=Use the right tools
|
||||
|
||||
# -- PLANESTRIDER'S SASH
|
||||
botania.entry.speedUpBelt=Planestrider's Sash
|
||||
botania.tagline.speedUpBelt=Speeds you up the more you walk
|
||||
botania.page.speedUpBelt0=The &1Planestrider's Sash&0 works as an alternative to the &1Soujourner's Sash&0.<br>Unlike the aforementioned item, the &1Planestider's Sash&0 will not give the wearer a speed boost by default. However, when they walk, the sash will get more and more charged, enabling the wearer to go much faster than any other sash. Case one would stop, this bonus is reset.
|
||||
botania.page.speedUpBelt1=If you go slow you're a Planeswalker
|
||||
botania.entry.speedUpBelt=次元旅行者の肩帯
|
||||
botania.tagline.speedUpBelt=歩くほどに速くなる
|
||||
botania.page.speedUpBelt0=&1次元旅行者の肩帯&0は、&1旅人 の肩帯&0の代替品として機能 します。<br>&1旅人の肩帯&0とは異なり、&1次 元旅行者の肩帯&0はデフォル トで着用者に速度上昇を与 えません。ただし、歩くこ とでチャージされて最終的 に他の肩帯よりも速くなり ます。停止すると効果はリ セットされます。
|
||||
botania.page.speedUpBelt1=ゆっくり歩くならプレインズウォーカーだ
|
||||
|
||||
# -- BAUBLE CASE
|
||||
botania.entry.baubleBox=Bauble Case
|
||||
@@ -4048,87 +4048,87 @@ botania.page.baubleBox1=It could even be a boat!
|
||||
|
||||
# - ALFHOMANCY
|
||||
# -- THE PORTAL TO ALFHEIM
|
||||
botania.entry.aIntro=The Portal to Alfheim
|
||||
botania.tagline.aIntro=The next step in the Journey...
|
||||
botania.page.aIntro0=It's said that once, &4Elves&0 used to share the world with us &4Minecrafters&0. Due to unknown events, they would've been banished back to their own world, &4Alfheim&0.<br>Experimentation has been done in attempt to bridge the gap between the two worlds, and means of creating a portal that does just that have been devised.
|
||||
botania.page.aIntro1=Creating this portal proves not to be an easy task, as quite a few exquisite resources are necessary. The requirements are as follows: 8 &1Livingwood&0 blocks, 3 &1Glimmering Livingwood&0 blocks, 1 &1Elven Gateway Core&0 (read on), 2 &1Mana Pools&0 and 2 &1Natura Pylons&0 (read on).
|
||||
botania.page.aIntro2=Creating the &1Elven Gateway Core&0
|
||||
botania.page.aIntro3=Creating &1Natura Pylons&0
|
||||
botania.page.aIntro4=Alfheim Portal
|
||||
botania.page.aIntro5=To open up the portal, simply right click the core with a &1Wand of the Forest&0.<br>The portal requires a substantial amount of &4Mana&0 deposited in both the pools to open up, after that, it'll slowly drain some to keep itself powered. If it runs out of &4Mana&0, the connection will be broken.
|
||||
botania.page.aIntro6=The amount of &4Mana&0 required to open up the portal is orders of magnitude higher than that to keep it maintained, thus closing the portal to prevent &4Mana&0 loss is a poor strategy.<br>Furthermore, the link isn't strong enough to allow living beings to go through it, but it seems that &4items&0 can.
|
||||
botania.page.aIntro7=The amount of information about &1Alfheim&0 stored in this lexicon is limited to this entry alone. Perhaps &4letting the&0 &4Elves have a look at it&0 might prove beneficial.<br>Perhaps they'd also return a good amount of knowledge of their mystical constructs.
|
||||
botania.entry.aIntro=アルフヘイムへのポータル
|
||||
botania.tagline.aIntro=旅の新たな一歩...
|
||||
botania.page.aIntro0=かつて、我々&4マインクラフ ター&0は&4エルフ&0と世界を共有 していたと言われています。 ある出来事によりエルフた ちは彼らの世界である&4アル フヘイム&0へと追放されたよ うです。<br>2つの世界を繋ぐ実験が行 われ、それを実現するポー タルを作る手段が考案され たのです。
|
||||
botania.page.aIntro1=このポータルを作るにはか なりの数の精巧な素材が必 要となるため、簡単な作業 ではありません。必要素材 は次のとおりです:&1リビン グウッド&0ブロック 8個、&1き らめくリビングウッド&0ブロ ック 3個、&1エルフのゲート のコア&0(後述) 1個、&1マナ プール&0 2個、&1自然のパイロ ン&0(後述) 2個
|
||||
botania.page.aIntro2=&1エルフのゲートのコア&0のクラフト
|
||||
botania.page.aIntro3=&1自然のパイロン&0のクラフト
|
||||
botania.page.aIntro4=アルフヘイムポータル
|
||||
botania.page.aIntro5=ポータルを開くには、&1森の 杖&0でコアを右クリックして ください。<br>ポータルを開くために、両 方のプールへと&4マナ&0を溜め る必要があります。接続し ている間は&4マナ&0を継続的 に消費し続け、&4マナ&0が尽き ると切断されます。
|
||||
botania.page.aIntro6=ポータルを開くために必要 な&4マナ&0の量は維持するのに 必要な量よりも桁違いに多 いです。そのため、&4マナ&0の 損失を防ぐためにはポータ ルを閉じるのは非効率です。<br>その接続は生物が通れるほ ど強いものではありません が、&4アイテム&0くらいであれ ば通せるでしょう。
|
||||
botania.page.aIntro7=この辞典に記されている&1ア ルフヘイム&0に関する記述は この項目のみです。もしか すると、&4これをエルフに見 てもらう&0のがいいのかもし れません。<br>彼らも自分たちの神秘的な 構造物に関する知識を返し てくれるかもしれませんね。
|
||||
|
||||
# -- A MESSAGE FROM ELVEN GARDE
|
||||
botania.entry.elfMessage=A Message from Elven Garde
|
||||
botania.tagline.elfMessage=Definitely a message. Yup
|
||||
botania.entry.elfMessage=エルヴンガルドからのメッセージ
|
||||
botania.tagline.elfMessage=間違いなくメッセージだ。うん。
|
||||
botania.page.elfMessage0=
|
||||
# ^ This is blank on purpose
|
||||
botania.page.elfMessage1=&oGreetings. We noticed that our portal was opened via a link from another world. That's rather shocking news indeed. We thank you very much for providing us with a repository of the knowledge from your world, as to keep us up to date to what happened since we left it, it's been a while since then, it's good to see it's doing well.
|
||||
botania.page.elfMessage2=&oAfter some discussion with the high council of Elven Garde, we have decided to cooperate with you. You see, reading through your "Lexica Botania" has shown us a good amount of resources from your world that we would be extremely keen as to get our hands on, as these are non-existent in our lands.
|
||||
botania.page.elfMessage3=&oThe link you have managed to establish is rather weak, no living beings will be able to go through, as you already know. However, there's a positive side to this, the link strikes the fabric of time of both our worlds in a way where it doesn't keep them in sync, that's the reason why you received your book back so quickly.
|
||||
botania.page.elfMessage4=&oWhen it comes to Mana and other magical energies, we are plenty stocked on them, so worry not about the portal closing on our end. Let's put this in prospect, in order for the advance of both our civilizations, we vow to accept a given set of resources from your world we lack in ours in exchange for resources you lack in yours.
|
||||
botania.page.elfMessage5=&oWe have taken the liberty of assigning our best scribes to put together a great set of knowledge from our world we're willing to share, you can find it in your lexicon just as you'd find knowledge from yours. We hope you find it enlightening and that it encourages you to invest in our materials.
|
||||
botania.page.elfMessage6=&oLast but not least, do keep in mind that if you decide to send something we have not vouched to trade for, we will assume it as a gift and keep it for ourselves, just as a forewarning. We look forward to exchanging resources with you.<br>Best Regards, the High Council of Elven Garde.
|
||||
botania.page.elfMessage1=&oごきげんよう。我々のポー タルが異世界から接続され 開かれていることに気付き ました。それは我々にとっ て衝撃的な出来事でした。 其方の世界の知識をご提供 いただき心より感謝申し上 げます。我々が其方の世界 を去ってからのことを知る ことができ大変嬉しく思い ます。あれから多くの時間 が流れましたが、順調のよ うで何よりです。
|
||||
botania.page.elfMessage2=&oエルヴンガルド最高評議会 で協議した結果、我々は貴 方と協力することにいたし ました。"Botania魔法辞典" を拝読したところ、我々の 世界には存在しない貴重な 資源が記載されておりまし た。これらは我々にとって 非常に有益であると存じま す。
|
||||
botania.page.elfMessage3=&o貴方が確立した接続は非常 に脆弱なものであり、いか なる生命も通過することは できません。ただし、この 現象には利点もあります。 この接続は互いの世界の時 間を同期しない形で作用し ているため、本を迅速に返 却することができました。
|
||||
botania.page.elfMessage4=&oマナ等の魔法エネルギーは 十分な量を確保しておりま すので、此方側のポータル が閉じてしまうことを心配 する必要はございません。 両文明の進歩のために、我 々の世界に不足している資 源を提供いただけた場合、 貴方の世界に不足している 資源を提供することを約束 いたします。
|
||||
botania.page.elfMessage5=&o我々の最高の記録官に貴方 へ提供したい知識をまとめ させました。貴方の知識と 同様に辞典の中に記してあ ります。この知識が我々の 資源への投資を促すものに なることを願っております。
|
||||
botania.page.elfMessage6=最後に、我々が取引の保証 をしていない物品を提供さ れた場合、我々はそれを贈 り物とみなし此方で保管い たします。あらかじめご了 承ください。資源の取引を 楽しみにしております。<br>エルヴンガルド最高評議会
|
||||
|
||||
# -- THE RESOURCES OF ALFHEIM
|
||||
botania.entry.elfResources=The Resources of Alfheim
|
||||
botania.tagline.elfResources=What's beyond the gate
|
||||
botania.page.elfResources0=&4Alfheim&0 contains a very varied amount of exquisite resources. Sadly though, most of them are extremely scarce and hard to come by due to competition between the various clans. The elves are interested in trading some materials, such as &1Dreamwood&0, &1Elementium&0, &1Pixie Dust&0 or &1Dragonstone&0, resources native to their lands.
|
||||
botania.page.elfResources1=Trading for &1Dreamwood&0
|
||||
botania.page.elfResources2=&1Dreamwood&0, similarly to &1Livingwood&0 can be turned into various &4Decorative Blocks&0, have a look through the &4Decorative Blocks&0 entry under &4Miscelaneous&0 for the recipes.
|
||||
botania.page.elfResources10=&1Dreamwood Twigs&0
|
||||
botania.page.elfResources3=Trading for &1Elementium&0
|
||||
botania.page.elfResources4=Trading for &1Pixie Dust&0
|
||||
botania.page.elfResources5=Trading for &1Dragonstone&0
|
||||
botania.page.elfResources6=The &1Elves&0 are also quite keen on the white posh block from the &4Nether&0, &1Nether Quartz&0, the ones they have on their world are tinted green. This quartz works just like any other quartz, be it normal &1Nether Quartz&0 or any of the decorative variants you can find on the &4Decorative Blocks&0 entry under &4Miscelaneous&0.
|
||||
botania.page.elfResources7=Trading for &1Elven Quartz&0
|
||||
botania.page.elfResources8=Alfheim also has its own variant of &1Glass&0, in the form of &1Alfglass&0. Its look is rather light and its patterns are randomized depending on where it's placed.<br>Trading goes for &1Managlass&0.
|
||||
botania.page.elfResources9=Trading for &1Alfglass&0
|
||||
botania.entry.elfResources=アルフヘイムの資源
|
||||
botania.tagline.elfResources=門の向こうには何がある
|
||||
botania.page.elfResources0=&4アルフヘイム&0には、非常に 多種多様な精巧な素材があ ります。しかし、それらの ほとんどは部族間の争いに よって入手が困難になって います。エルフは、&1ドリー ムウッド&0、&1エレメンチウム&0、 &1妖精の粉&0、&1ドラゴンストー ン&0といった自領の資源の取 引に興味を示しています。
|
||||
botania.page.elfResources1=&1ドリームウッド&0の交易
|
||||
botania.page.elfResources2=&1ドリームウッド&0は、&1リビン グウッド&0のように様々な&4装 飾ブロック&0に加工できます。 レシピについては、&4その他&0 の&4装飾ブロック&0を参照して ください。
|
||||
botania.page.elfResources10=&1ドリームウッドの小枝&0
|
||||
botania.page.elfResources3=&1エレメンチウム&0の交易
|
||||
botania.page.elfResources4=&1妖精の粉&0の交易
|
||||
botania.page.elfResources5=&1ドラゴンストーン&0の交易
|
||||
botania.page.elfResources6=&1エルフ&0は&4ネザー&0にある白く て高級そうなブロック、&1ネ ザークォーツ&0にも興味を示 しています。彼らの世界の クォーツは緑色をしていま す。このクォーツは、通常 の&1ネザークォーツ&0や&4その他&0 の&4装飾ブロック&0に記載のあ る装飾用バリエーションと 同様に機能します。
|
||||
botania.page.elfResources7=&1エルフクォーツ&0の交易
|
||||
botania.page.elfResources8=アルフヘイムにも&1アルフガ ラス&0という独自の&1ガラス&0が 存在します。その見た目は とても明るく、設置場所に よって模様が変わります。<br>&1マナガラス&0との取引を求め ています。
|
||||
botania.page.elfResources9=&1アルフガラス&0の交易
|
||||
|
||||
# -- RITUAL OF GAIA
|
||||
botania.entry.gaiaRitual=Ritual of Gaia
|
||||
botania.tagline.gaiaRitual=Summon the Guardian of Gaia for GREAT JUSTICE!
|
||||
botania.page.gaiaRitual0=The &4Ritual of Gaia&0 is a procedure often enacted by the elves, which is the only way to acquire &1Gaia Spirits&0, which are essences of the power of the Goddess of Gaia herself.<br>This ritual required an &4Active&0 &1Beacon&0 with some &1Gaia Pylons&0 (read on) one level above the beacon as the altar, as well as a single &1Terrasteel Ingot&0 as a sacrifice.
|
||||
botania.page.gaiaRitual1=Creating &1Gaia Pylons&0
|
||||
botania.page.gaiaRitual2=Ritual of Gaia
|
||||
botania.page.gaiaRitual3=To start the ritual, simply shift-right click the &1Beacon&0 block with a &1Terrasteel Ingot&0, take a step back and prepare to fight for your life. Good preparation is required, as the fight with the &4Guardian of Gaia&0 can be even harder than that of the &4Wither&0. Upon defeating the &4Guardian&0, one can collect their prize, a handful of &1Spirits of Gaia&0.
|
||||
botania.page.gaiaRitual4=The common attire for this ritual is a set of Enchanted &1Elementium Armor&0, a &1Terra Blade&0 and a large assortment of &4Brews&0 and &4Baubles&0. The effect of the &1Beacon&0 is nullified during the battle, so that should be taken in mind.<br>The &1Guardian&0 has a massive health pool, so preparation in the form of &4Enchantments&0 and &4Brews&0 is a must!
|
||||
botania.page.gaiaRitual5=The difficulty and rewards bestowed by the ritual depend on the amount of people participating. Executing the ritual with over five people might be a recipe for disaster due to the chaos created, so collaborative rituals of that scale shouldn't be attempted.<br>Lastly, staying away from the purple might be a good idea.
|
||||
botania.entry.gaiaRitual=ガイアの儀式
|
||||
botania.tagline.gaiaRitual=大いなる正義のため、ガイアの守護者を召喚せよ!
|
||||
botania.page.gaiaRitual0=&4ガイアの儀式&0はエルフによっ て頻繁に行われる儀式であ り、ガイアの女神の力の根 源である&1ガイアの魂&0を得る 唯一の方法です。<br>この儀式には、&4起動した&0&1ビ ーコン&0とその一段上に設置 された&1ガイアのパイロン&0 (後述)から構成される祭 壇が必要であり、貢物とし て&1テラスチールインゴット&0 を1個捧げる必要もありま す。
|
||||
botania.page.gaiaRitual1=&1ガイアのパイロン&0のクラフト
|
||||
botania.page.gaiaRitual2=ガイアの儀式
|
||||
botania.page.gaiaRitual3=儀式を始めるには、&1テラス チールインゴット&0を持って &1ビーコン&0にShift右クリッ クしてください。その後、 一歩下がって命をかけた戦 いに備えましょう。&4ガイア の守護者&0との戦いは&4ウィザ ー&0との戦いよりも厳しいも のとなる可能性があるので、 十分な準備をすることをお すすめします。&4守護者&0を倒 すと、報酬として&1ガイアの 魂&0を獲得できます。
|
||||
botania.page.gaiaRitual4=この儀式のための一般的な 装備は、エンチャントされ た&1エレメンチウム防具&0一式、 &1テラブレード&0、そして大量 の&4醸造品&0と&4アクセサリー&0で す。戦闘中は&1ビーコン&0の効 果は無効化されるので、そ の点は注意してください。<br>&1守護者&0は膨大な体力を持つ ため、&4エンチャント&0や&4醸造 品&0などの準備が必須です!
|
||||
botania.page.gaiaRitual5=この儀式と難易度と報酬は 参加する人数によって変わ ります。5人以上で儀式を 行うと、混乱により大惨事 を招く可能性があるので、 その規模の共同儀式は行う べきではありません。<br>最後に、紫色からは離れる ことをおすすめします。
|
||||
|
||||
# -- RITUAL OF GAIA II
|
||||
botania.entry.gaiaRitualHardmode=Ritual of Gaia II
|
||||
botania.tagline.gaiaRitualHardmode=Pixie Boogaloo
|
||||
botania.page.gaiaRitualHardmode0=One would think that combining two of the most powerful resources known to existance, in the form of &1Terrasteel&0 and &1Gaia Spirits&0 would create an unstoppable material. It seems that the material is very much stoppable, though. In fact, the two forces cancel eachother out when combined into an ingot, creating an utterly useless alloy.
|
||||
botania.page.gaiaRitualHardmode1=This ingot, though, due to the concentrated energy and power in it, does allow for the summoning of a stronger &1Gaia Guardian&0, with more resistance, strength and speed.<br>For all of this, it also drops more &1Gaia Spirits&0 than normal, as well as a handful of goodies and rare treasure, making it a worthwhile foe.
|
||||
botania.page.gaiaRitualHardmode2=Creating the &1Gaia Spirit Ingot&0.
|
||||
botania.entry.gaiaRitualHardmode=ガイアの儀式 II
|
||||
botania.tagline.gaiaRitualHardmode=ピクシー・ブーガルー
|
||||
botania.page.gaiaRitualHardmode0=存在が知られている最も強 力な素材の二つである&1テラ スチール&0と&1ガイアの魂&0を組 み合わせたらとんでもない 素材ができると思いません か? しかし、実はとんで もあるんです。実際、この 2つの素材を混ぜてインゴッ トにすると、互いの力を打 ち消し合って意味のない合 金が出来上がります。
|
||||
botania.page.gaiaRitualHardmode1=しかし、インゴットに凝縮 された魔力を使って通常よ りも強力な&1ガイアの守護者&0 を召喚することができます。 防御力、攻撃力、機動力の どれもが優れています。<br>この敵は、より多くの&1ガイ アの魂&0をドロップし、さら に貴重なアイテムも入手で きるので、戦う価値のある 相手と言えるでしょう。
|
||||
botania.page.gaiaRitualHardmode2=&1ガイアスピリットインゴット&0のクラフト
|
||||
|
||||
# -- THE RELICS OF THE AESIR
|
||||
botania.entry.relics=The Relics of the Aesir
|
||||
botania.tagline.relics=A myth? Or reality?
|
||||
botania.page.relics0=There's an old tale from the high clans of Alfheim. It says something among the lines of "The one who rolls the Dice of Fate is to be rewarded with the Gifts of the Gods". These so called &1Relics of the Aesir&0 are rumored to be unique and soulbound, by which only one will ever be awarded to any one individual and only they might use it.<br>But then again, it's probably just folklore.
|
||||
botania.entry.relics=アース神族の遺物
|
||||
botania.tagline.relics=神話? それとも現実?
|
||||
botania.page.relics0=アルフヘイムの上級部族に 伝わる古い伝承に「運命の ダイスを振る者は、神々か らの賜物が贈られるだろう」 というものがあります。&1ア ース神族の遺物&0という贈り 物は唯一無二で魂に縛られ ていると言われており、一 人に一つしか贈られず、そ の者のみが使用できます。<br>とわいえ、単なる言い伝え に過ぎないでしょう。
|
||||
|
||||
# -- THE RELICS OF THE AESIR II
|
||||
botania.entry.relicInfo=The Relics of the Aesir II
|
||||
botania.tagline.relicInfo=They're real after all
|
||||
botania.page.relicInfo0=It appears as if the speculated relics are, in fact, real. These items, materialized from rolls of the &1Dice of Fate&0 possess incredible powers, the fact that the dice is six-sided possibly indicates to the existance of six of these.<br>Relics seem to contain knowledge of who earned them, and thus giving someone else a relic that doesn't belong to them might be a poor idea.
|
||||
botania.page.relicInfo1=According to the original texts, the same relic may not be awarded to any one person twice, so keeping the item safe is a priority. Perhaps something like &1Resolute Ivy&0 would be a good investment.<br>Interestingly enough, earning a relic also imparts upon this lexicon the knowledge on how to use it. How useful.
|
||||
botania.entry.relicInfo=アース神族の遺物 II
|
||||
botania.tagline.relicInfo=結局のところ、それは実在した
|
||||
botania.page.relicInfo0=かねてより噂されていた遺 物は、実際に実在するよう です。それは&1運命のダイス&0 を振ることで実体化したも のであり、驚異的な力を秘 めています。ダイスが六面 体であるという事実は、遺 物が6つ存在することを表 しているのかもしれません。<br>遺物は誰に贈られたもので あるかを知っています。そ のため、他の誰かに貸すこ とはおすすめしません。
|
||||
botania.page.relicInfo1=伝承によると同じ遺物が同 じ者に再度贈られることは ないため、遺物を守ること は最優先事項でしょう。こ れには&1頑固なツタ&0が役に 立ちそうです。<br>不思議なことに、手に入れ た遺物に関する知識が辞典 に書き加えられるようです。 便利ですね。
|
||||
|
||||
# -- THE FRUIT OF GRISAIA
|
||||
botania.entry.infiniteFruit=The Fruit of Grisaia
|
||||
botania.tagline.infiniteFruit=Endless supply of nourishment
|
||||
botania.page.infiniteFruit0=The relic known as &1The Fruit of Grisaia&0 is bestowed with the power to eternally nourish the brave soul who earned it. It can be eaten similarly to any other piece of food, but instead of utilizing matter to feed, it uses &4Mana&0 from one's inventory.<br>Hope you like the taste of apple though.
|
||||
botania.entry.infiniteFruit=グリザイアの果実
|
||||
botania.tagline.infiniteFruit=尽きることのない栄養
|
||||
botania.page.infiniteFruit0=&1グリサイアの果実&0と呼ばれ る遺物は、それを手に入れ た勇敢な魂を永遠に養う力 が授けられています。他の 食料と同様に食べることは できますが、これ自体は食 べても減らずインベントリ から&4マナ&0を消費します。<br>リンゴ味が気に入るといい のですが。
|
||||
|
||||
# -- KEY OF THE KING'S LAW
|
||||
botania.entry.kingKey=Key of the King's Law
|
||||
botania.tagline.kingKey=Open the treasury
|
||||
botania.page.kingKey0=The &1Key of the King's Law&0 is a powerful relic with the ability to materialize weapons at command. Holding right click with this key will summon a plenthora of varied weapons from... somewhere. Up to twenty weapons can be created at once. Releasing the grip on the key will launch all the weapons, one at a time, where the summoner is looking at, at high speed. These weapons will create an explosion on contact.
|
||||
botania.entry.kingKey=王律鍵
|
||||
botania.tagline.kingKey=宝物庫の扉を開け
|
||||
botania.page.kingKey0=&1王律鍵&0は、命令に応じて武 器を実体化させる能力を持 つ強力な遺物です。この鍵 を持って右クリックを押し 続けると、様々の武器が何 処からか大量に召喚されま す。一度に召喚できる上限 は20個です。右クリックを 離すと、武器が使用者の向 いている方向へ順次発射さ れます。これらの武器は接 触時に爆発します。
|
||||
|
||||
# -- EYE OF THE FLUGEL
|
||||
botania.entry.flugelEye=Eye of the Flügel
|
||||
botania.tagline.flugelEye=The true power of a Flügel
|
||||
botania.page.flugelEye0=Unlike the fabricated &1Flügel Tiara&0, the &1Eye of the Flügel&0 contains primordial &4Flügel&0 magic. Magic strong enough, in fact, to harness the &4Flügels&0' ability to recall themselves to a place they've visited.<br>Shift-right clicking with this eye somewhere will bind it to that position. After that, holding right click for a while will recall the user back to the aforementioned location.
|
||||
botania.page.flugelEye1=This teleportation ability not only costs &4Mana&0 but can not be executed across two different dimensions, sadly enough.<br>Aside from that, simply being in possession of an &1Eye of the Flügel&0 allows a wearer of the &1Flügel Tiara&0 to fly past the normal limits, at a higher cost, of course.
|
||||
botania.entry.flugelEye=フリューゲルの目
|
||||
botania.tagline.flugelEye=フリューゲルの真の力
|
||||
botania.page.flugelEye0=模造品である&1フリューゲル ティアラ&0とは異なり、&1フリュ ーゲルの目&0には原初の&4フリュ ーゲル&0の魔力を宿していま す。その魔力は強力で、&4フ リューゲル&0の持つ自らを訪 れたことのある場所へ呼び 戻す能力を扱えるほどです。<br>目を持ってShift右クリッ クすることで、その場所を 記録します。その後、右ク リックを長押しすることで、 記録した場所へ戻ることが できます。
|
||||
botania.page.flugelEye1=このテレポート能力は&4マナ&0 を消費するだけでなく、残 念ながらディメンション間 移動もできません。<br>&1フリューゲルティアラ&0の着 用者は、&1フリューゲルの目&0 を持っているだけで通常の 限界を超えて飛行すること ができます。もちろんより 高いコストが必要にはなり ますが。
|
||||
|
||||
# -- RING OF THOR
|
||||
botania.entry.thorRing=Ring of Thor
|
||||
@@ -4149,16 +4149,16 @@ botania.tagline.odinRing=Godlike resistance
|
||||
botania.page.odinRing0=One of the three mythic rings of the &4Aesir&0, the &1Ring of Odin&0 grants its wearer the vitality and resistance of the Elder God &4Odin&0. As well as the addition of ten extra hearts of health, the &1Ring of Odin&0 protects the wearer from various kinds of elemental damage such as drowning, suffocation, fire or starvation. The ring can also be combined with the other two rings of the &4Aesir&0 in a crafting table to create the ultimate ring.
|
||||
|
||||
# -- ELVEN LORE - THE SHATTERING
|
||||
botania.entry.elvenLore=Elven Lore - The Shattering
|
||||
botania.tagline.elvenLore=Some lore on why we are where we are
|
||||
botania.page.elvenLore0=It seems this section of the lexicon is just a bunch of pieces of paper. By the looks of them, they seem like they were taken from a document from the libraries of Elven Garde.<br>Their contents should contain historical knowledge, but doubtfully anything important to the studies of botany itself.
|
||||
botania.page.elvenLore1=&oA few millennia have passed since The Shattering. The amount of us who actually know about what really happened that day is rather minute. Nidavellir broke down, and while the Dwarves' incredible resistance helped, a great part of their technology and civilization was eradicated. Muspelheim, what was (...)
|
||||
botania.page.elvenLore2=&opreviously in the very opposite corner of the World Tree herself collided with Midgard, merging the two worlds in an apocalypse, eradicating any life remaining in that world. There's theories that state Hel was also involved in the event, although none were ever confirmed. Fissures in the ground of (...)
|
||||
botania.page.elvenLore3=&oJotunheim opened all around, massacring a great portion of the Giants who lived there, its current status remains unknown. Niflheim seemed to stay in place, unlike Muspelheim, interestingly enough. Since it contained no known lifeforms, we can admit that damage is irrelevant. Lastly, ourselves, the (...)
|
||||
botania.page.elvenLore4=&oelves of Alfheim, the damage on our world was somewhat split. The Salamander and Undine clans suffered a massive cut on their population, due to the unstableness of their volcanic and aquatic environments, respectively. Most of the Sylph were completely intact due to their extraordinary flight capabilities, the (...)
|
||||
botania.page.elvenLore5=&oSpriggan also had fairly small scale consequences. During that time our civilization prospects were fairly weak and our choices of residence were mostly just huts made of Dreamwood, so, luckily, rebuilding was little of a chore. Allewyn, our emissary in Asgard witnessed this happening, everything happened faster (...)
|
||||
botania.page.elvenLore6=&othan the birth of a Pixie. Thor shattering the Bifrost with Mjolnir, her command to evacuate all of the elven civilization residing in Midgard, luckily she was here unscathed, or at least that's what records say, regardless, a few millennia later, she's passed off long ago. Right now our major concern is the status of Midgard. (...)
|
||||
botania.page.elvenLore7=&oThe collapse of the Bifrost broke any interaction between the various worlds, but the sheer quantity of Mana residues we have left behind will surely have lingered and infused the world with life all over again, be it animal, floral or fungal, natural or magical in essence. We hope it's enough to create intelligent life that can properly harness it though.
|
||||
botania.entry.elvenLore=エルフの伝承 ― 大崩壊
|
||||
botania.tagline.elvenLore=我々がなぜここにいるのか
|
||||
botania.page.elvenLore0=このセクションは単なる紙 切れの集まりのようです。 見た目から判断すると、こ れはエルフガルドの図書館 の蔵書から引き裂かれたペ ージのようです。<br>これらの内容に歴史的価値 はあると思いますが、植物 学において重要な情報とは 言えないでしょう。
|
||||
botania.page.elvenLore1=&o大崩壊から数千年が経過し た。あの日、実際に何が起 きたのかを知る者は、ごく わずかだ。ニザヴェッリル は崩壊し、ドワーフたちの 驚異的な抵抗があったもの の、彼らの技術と文明は大 部分は失われてしまった。 ムスペルヘイムは、かつて(...)
|
||||
botania.page.elvenLore2=&o世界樹の反対側の隅にあっ たミズガルズと衝突し、二 つの世界は一つの黙示録へ と融合し、世界に残るあら ゆる生命を根絶させた。ヘ ルもこの出来事に関わって いたとも言われているが、 その事実は確認されていな い。地表の裂け目が(...)
|
||||
botania.page.elvenLore3=&oヨトゥンヘイムのいたると ころに開かれ、そこに住む 多くの巨人が死んでしまっ た。現在の状況は依然とし て不明である。不思議なこ とにニヴルヘイムは、ムス ペルヘイムとは異なりその 場に留まり続けた。既知の 生命は存在しなかったため、 損傷は問題なかったと言え る。最後に、我々(...)
|
||||
botania.page.elvenLore4=&oエルフのアルフヘイムへの 損害はある程度分散してい た。サラマンダー族とウン ディーネ族は、環境の不安 定化により人口を大きく減 少させた。シルフ族の大半 は、その並外れた飛行能力 のおかげで無傷だった。(...)
|
||||
botania.page.elvenLore5=&oスプリガン族も、被害は比 較的小規模だった。当時の 我々の文明は高度と言える ようなものではなく、住居 のほとんどがドリームウッ ドで作られた小屋だったた め、再建にはそれほどの手 間がかからなかった。アー スガルズにいた我々の使者 であるアレウィンはこの出 来事を目撃していた。すべ ては(...)
|
||||
botania.page.elvenLore6=&oピクシーが生まれるよりも 速い瞬間の出来事だった。 トールがミョルニルでビフ ロストを破壊したこと、ア レウィンがミズガルズの全 エルフ文明に避難指示を出 したこと、幸運なことに彼 女も無事だったこと、少な くとも記録にはそう書かれ ている。いずれにせよ、数 千年経った現在、彼女はと っくにこの世を去っている。 現時点で我々の一番の懸念 はミズガルズである。(...)
|
||||
botania.page.elvenLore7=&oビフロストの崩壊により、 世界間のあらゆる交流は絶 たれてしまった。しかし、 我々が残した膨大な魔力の 残滓は、動物であれ、植物 であれ、菌類であれ、本質 的に自然であれ魔法であれ、 あらゆる生命を世界に吹き 込むことだろう。我々は、 それがマナを適切に扱える 知的生命体を生み出すのに 十分であることを願ってい る。
|
||||
|
||||
# - MISCLANEOUS
|
||||
# -- UNSTABLE CUBE
|
||||
@@ -4174,37 +4174,37 @@ botania.page.unstableBlocks6=It's also possible, by using the &1Unstable Beacons
|
||||
botania.page.unstableBlocks7=Shoot in case of titan
|
||||
|
||||
# -- DECORATIVE BLOCKS
|
||||
botania.entry.decorativeBlocks=Decorative Blocks
|
||||
botania.tagline.decorativeBlocks=Just what it says, really
|
||||
botania.page.decorativeBlocks0=Past functionality, quite a few decorative blocks are available to make your builds look better.<br>Starting off. It's possible to turn blocks of &1Livingrock&0 and &1Livingwood&0 into decorative blocks. Each of them features 4 different decorative variations.
|
||||
botania.page.decorativeBlocks1=Livingrock bricks.
|
||||
botania.page.decorativeBlocks2=Mossing the bricks
|
||||
botania.page.decorativeBlocks3=Cracking the bricks
|
||||
botania.page.decorativeBlocks4=Framing the bricks
|
||||
botania.page.decorativeBlocks5=Turning wood into planks
|
||||
botania.page.decorativeBlocks6=Mossing the planks
|
||||
botania.page.decorativeBlocks7=Framing the planks
|
||||
botania.page.decorativeBlocks8=Pattern planks
|
||||
botania.page.decorativeBlocks9=Glimmering livingwood
|
||||
botania.page.decorativeBlocks10=Carrying on, by combining &1Nether Quartz&0 with all sorts of other substances, it's possible to create a wide array of other decorative &1Quartz&0 blocks.<br>As expected, all these items can be crafted into all their decorative block counterparts just like regular &1Quartz&0 blocks are crafted.
|
||||
botania.entry.decorativeBlocks=装飾ブロック
|
||||
botania.tagline.decorativeBlocks=本当に、書いてある通り
|
||||
botania.page.decorativeBlocks0=機能面だけでなく、見た目 のための装飾ブロックも多 数用意されています。<br>では、始めましょう。&1リビ ングロック&0と&1リビングウッ ド&0を装飾ブロックにするこ とができます。それぞれに 4種類の異なる装飾バリエ ーションがあります。
|
||||
botania.page.decorativeBlocks1=リビングロックレンガ
|
||||
botania.page.decorativeBlocks2=苔むしたレンガ
|
||||
botania.page.decorativeBlocks3=ひび割れたレンガ
|
||||
botania.page.decorativeBlocks4=フレーム付きレンガ
|
||||
botania.page.decorativeBlocks5=木材に加工
|
||||
botania.page.decorativeBlocks6=苔むした木材
|
||||
botania.page.decorativeBlocks7=フレーム付き木材
|
||||
botania.page.decorativeBlocks8=模様入り木材
|
||||
botania.page.decorativeBlocks9=きらめくリビングウッド
|
||||
botania.page.decorativeBlocks10=さらに、&1ネザークォーツ&0を 様々な素材と組み合わせる ことで、多種多様な装飾用 &1クォーツ&0ブロックを作成で きます。<br>これらのアイテムは、通常 の&1クォーツ&0ブロックと同様 に装飾ブロックにできます。
|
||||
botania.page.decorativeBlocks11=くすんだクォーツ
|
||||
botania.page.decorativeBlocks12=マナクォーツ
|
||||
botania.page.decorativeBlocks13=ブレイズクォーツ
|
||||
botania.page.decorativeBlocks14=ラベンダークォーツ
|
||||
botania.page.decorativeBlocks15=Redquartz
|
||||
botania.page.decorativeBlocks15=レッドクォーツ
|
||||
botania.page.decorativeBlocks23=サニークォーツ
|
||||
botania.page.decorativeBlocks16=A few blocks can be organized in methods different than normal to create new building blocks, such as &1Reed Blocks&0, &1Thatch&0, &1Roof Tiles&0 and a few new &1Bricks&0.<br>All these also can be crafted into both stairs and slabs.
|
||||
botania.page.decorativeBlocks17=Crafting &1Reed Blocks&0
|
||||
botania.page.decorativeBlocks18=Crafting &1Thatch&0
|
||||
botania.page.decorativeBlocks19=Crafting &1Roof Tiles&0
|
||||
botania.page.decorativeBlocks20=Crafting &1Hellish Bricks&0
|
||||
botania.page.decorativeBlocks21=Crafting &1Soul Bricks&0
|
||||
botania.page.decorativeBlocks22=Crafting &1Frosty Bricks&0
|
||||
botania.page.decorativeBlocks16=いくつかのブロックは異な る組み立てをすることで、 新たな建材ブロックにする ことができます。たとえば、 &1サトウキビブロック&0、&1わら ぶき&0、&1屋根のタイル&0、そし て新たな&1レンガ&0です。<br>これらはすべて、階段とハ ーフブロックにできます。
|
||||
botania.page.decorativeBlocks17=&1サトウキビブロック&0のクラフト
|
||||
botania.page.decorativeBlocks18=&1わらぶき&0のクラフト
|
||||
botania.page.decorativeBlocks19=&1屋根のタイル&0のクラフト
|
||||
botania.page.decorativeBlocks20=&1地獄のレンガ&0のクラフト
|
||||
botania.page.decorativeBlocks21=&1ソウルレンガ&0のクラフト
|
||||
botania.page.decorativeBlocks22=&1冷たいレンガ&0のクラフト
|
||||
|
||||
# -- DISPENSER TWEAKS
|
||||
botania.entry.dispenserTweaks=Dispenser Tweaks
|
||||
botania.tagline.dispenserTweaks=Get more out of your dispensers
|
||||
botania.page.dispenserTweaks0=&1Dispensers&0, among their normal abilities, can also plant all sorts of crops, from &1Seeds&0, &1Potatos&0 or &1Carrots&0 to even &1Nether Wart&0. The crop is planted in the block right in front of the dispenser.<br>The &1Dispensers&0 can also use the &1Wand of the Forest&0 for some specific tasks such as triggering a &1Runic Altar&0.
|
||||
botania.entry.dispenserTweaks=ディスペンサーの調整
|
||||
botania.tagline.dispenserTweaks=ディスペンサーをもっと活用しよう
|
||||
botania.page.dispenserTweaks0=&1ディスペンサー&0は通常の機 能に加え、&1種&0、&1ジャガイモ&0、 &1ニンジン&0から&1ネザーウォー ト&0に至るまで、あらゆる作 物を植えることができます。 作物はディスペンサーの前 のブロックに植えられます。<br>また、&1森の杖&0を使うことで &1ルーンの祭壇&0の起動なども 行うこともできます。
|
||||
|
||||
# -- GLIMMERING FLOWERS
|
||||
botania.entry.shinyFlowers=Glimmering Flowers
|
||||
@@ -4215,15 +4215,15 @@ botania.page.shinyFlowers1=Pretty Pretty Shiny Shiny
|
||||
botania.page.shinyFlowers2=Like Laputa but (a lot) tinier
|
||||
|
||||
# -- PRISMARINE
|
||||
botania.entry.prismarine=Prismarine
|
||||
botania.tagline.prismarine=UFO Commander, we are the future
|
||||
botania.page.prismarine0=&1Prismarine&0 is an interesting component and building block. Some scholars even go as far as to say it comes from &4the future&0.<br>To create it, one requires an &1Alchemy Catalyst&0. Simply tossing some &1Nether Quartz&0 into a &1Mana Pool&0 with the catalyst attached to it will get some of this material.
|
||||
botania.page.prismarine1=There's various building blocks that can be created using the &1Prismarine Shards&0, to which all but the &1Sea Lantern&0 can be turned into their &1Stair&0 and &1Slab&0 variants.
|
||||
botania.page.prismarine2=Creating &1Prismarine Shards&0
|
||||
botania.page.prismarine3=Crafting &1Prismarine&0
|
||||
botania.page.prismarine4=Crafting &1Prismarine Bricks&0
|
||||
botania.page.prismarine5=Crafting &1Dark Prismarine&0
|
||||
botania.page.prismarine6=Crafting the &1Sea Lantern&0
|
||||
botania.entry.prismarine=プリズマリン
|
||||
botania.tagline.prismarine=UFOコマンダー、我々こそが未来だ
|
||||
botania.page.prismarine0=&1プリズマリン&0は不思議な素 材であり、建築用ブロック です。一部の学者は&4未来&0か ら来たものであると主張し ています。<br>これを作成するには&1錬金術 の触媒&0が必要です。触媒を 付けた&1マナプール&0に&1ネザー クォーツ&0を投げ入れるだけ で、この素材が得られます。
|
||||
botania.page.prismarine1=&1プリズマリンの欠片&0を使う ことで様々な建築ブロック を作ることができ、そのう ち&1シーランタン&0以外のブロッ クは&1階段&0や&1ハーフブロック&0 にすることができます。
|
||||
botania.page.prismarine2=&1プリズマリンの欠片&0のクラフト
|
||||
botania.page.prismarine3=&1プリズマリン&0のクラフト
|
||||
botania.page.prismarine4=&1プリズマリンレンガ&0のクラフト
|
||||
botania.page.prismarine5=&1ダークプリズマリン&0のクラフト
|
||||
botania.page.prismarine6=&1シーランタン&0のクラフト
|
||||
|
||||
# -- NATURAL SHEDDING
|
||||
botania.entry.shedding=Natural Shedding
|
||||
@@ -4231,10 +4231,10 @@ botania.tagline.shedding=Things dropping other things
|
||||
botania.page.shedding0=The living and unliving beings that inhabit our lands don't live in a static state. It's common for pieces of their body to fall out, or for them to drop things, or for them to extrude substances. The following pages list some such items that can come from such entities.
|
||||
|
||||
# -- TINY POTATO
|
||||
botania.entry.tinyPotato=Tiny Potato
|
||||
botania.tagline.tinyPotato=A potato friend for all of us
|
||||
botania.page.tinyPotato0=It's a tiny potato, it believes in you, you can do the thing.<br>No really, that's it, by tossing a &1Potato&0 in a &1Mana Pool&0, the potato gains a little lively essence and happy feeling. It's a lively one, giving it a right click will make it even more so!<br>It can also be named in an &1Anvil&0.
|
||||
botania.page.tinyPotato1=Put it on Kickstarter, it'll work
|
||||
botania.entry.tinyPotato=ちいさなポテト
|
||||
botania.tagline.tinyPotato=我々みんなのポテトな友達
|
||||
botania.page.tinyPotato0=ちっちゃなジャガイモです。 あなたを信用しています。<br>本当にそれだけです。&1マナ プール&0に入れられた&1ジャガ イモ&0はちょっとした活気と 幸せな感情を得ます。これ は元気なジャガイモです。 右クリックするともっと元 気になりますよ!<br>&1金床&0を使うと名付けれます。
|
||||
botania.page.tinyPotato1=Kickstarterに出せば、きっとうまくいくよ
|
||||
|
||||
# -- HEAD CREATION
|
||||
botania.entry.headCreating=Head Creation
|
||||
@@ -4252,10 +4252,10 @@ botania.page.azulejo2=Crafting a block of &1Azulejo&0
|
||||
botania.page.azulejo3=Cycling between the patterns
|
||||
|
||||
# -- STARFIELD CREATOR
|
||||
botania.entry.starfield=Starfield Creator
|
||||
botania.tagline.starfield=Create a starry sky
|
||||
botania.page.starfield0=The &1Starfield Creator&0 does exactly as it says, by releasing elven energies into the air, if it's placed in the world, during night time it will create a starry sky that extends for a fair distance.
|
||||
botania.page.starfield1=Twinkle twinkle
|
||||
botania.entry.starfield=星空生成器
|
||||
botania.tagline.starfield=星空を作り出す
|
||||
botania.page.starfield0=&1星空生成器&0はその名の通り、 設置するとエルフのエネル ギーを大気中に放出し、夜 間にかなりの距離にわたっ て広がる星空を作り出しま す。
|
||||
botania.page.starfield1=きらきらひかる
|
||||
|
||||
# -- TRODDEN DIRT
|
||||
botania.entry.dirtPath=Trodden Dirt
|
||||
@@ -4292,11 +4292,11 @@ botania.page.blazeBlock0=Smashing a bunch of blazing material together makes a u
|
||||
botania.page.blazeBlock1=0x1a4
|
||||
|
||||
# -- CHALLENGES
|
||||
botania.entry.challenges=Challenges
|
||||
botania.tagline.challenges=Challenge yourself
|
||||
botania.page.challenges0=&1Challenges&0 are available in the &1Lexica Botania&0 by clicking the icon on the left of the landing page shaped like a cup. These, as the name says, challenge the player to create a mechanism using the features only available in &1Botania&0 and &1Minecraft&0 itself.<br>Of course, you can use items from other mods to complete them, but that's no fun.
|
||||
botania.page.challenges1=All of the challenges are possible, of course. They just require some thinking and knowledge of the ins and outs of redstone and the &1Botania&0 mechanics themselves.<br>It's highly recommended that they're done without using features from external mods, as they have been created with that in mind, and aren't really challenges if you put down a block that solves them instantly.
|
||||
botania.page.challenges2=The challenges aren't obligatory in any way, and do not provide any material reward. They're purely suggestions as to what &1Botania&0 can do, automation wise, and are but scratching the surface of that topic. Challenges need be marked completed manually.<br>It should be kept in mind that the boundaries of this world are one's imagination, so don't stop at the ideas in there!
|
||||
botania.entry.challenges=チャレンジ
|
||||
botania.tagline.challenges=自分自身に挑戦
|
||||
botania.page.challenges0=&1チャレンジ&0は、&1Botania魔 法辞典&0の最初のページの左 側にあるカップ型のアイコ ンをクリックすることで利 用できます。これは、その 名の通り、&1Botania&0と&1Mine craft&0の機能のみを用いて、 プレイヤーに機構の作成を 要求するものです。<br>もちろん他Modのアイテム を使って完了することもで きますが、それで楽しいで すか?
|
||||
botania.page.challenges1=もちろん、すべてのチャレ ンジは実現可能です。ただ、 レッドストーンの仕組みと &1Botania&0の仕様に関する思 考と知識が必要なだけです。<br>これらのチャレンジは、他 Modの機能は使わずに達成 することを強くおすすめし ます。それを前提として設 計されているものであり、 ブロックを1つ置いて解決 できるようでは真の挑戦と は言えません。
|
||||
botania.page.challenges2=このチャレンジは義務では なく、物質的な報酬も一切 ありません。これらは&1Bota nia&0で実現可能な自動化に 関する単なる提案に過ぎず、 そのトピックのほんの一部 に過ぎません。チャレンジ は手動で完了する必要があ ります。<br>この世界の限界は想像力で 決まることを肝に銘じてお きましょう。決して目の前 にあるアイデアだけで満足 してはいけません!
|
||||
|
||||
# -- CACOPHONIUM
|
||||
botania.entry.cacophonium=カコフォニウム
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -111,7 +111,7 @@ config.general.fuel.fuel.combustion.energyOutput=Combustion engine fuel output
|
||||
config.general.fuel.oil.combustion.energyOutput=Combustion engine oil output
|
||||
config.general.itemLifespan=Eşya ömrü (saniyeler)
|
||||
config.general.canEnginesExplode=Engines explode
|
||||
config.general.oilCanBurn=Burning oil
|
||||
config.general.oilCanBurn=Petrolü Yakmak
|
||||
config.general.oilIsDense=Dense oil
|
||||
config.general.pipes.baseFluidRate=Base flow rate
|
||||
config.general.pipes.facadeBlacklist=Facade blacklist
|
||||
|
||||
@@ -23,7 +23,7 @@ tile.blockCarpentersGate.name=木匠栅栏门
|
||||
tile.blockCarpentersHatch.name=木匠活板门
|
||||
tile.blockCarpentersLadder.name=木匠梯子
|
||||
tile.blockCarpentersLever.name=木匠拉杆
|
||||
tile.blockCarpentersPressurePlate.name=木匠压力盘
|
||||
tile.blockCarpentersPressurePlate.name=木匠压力板
|
||||
tile.blockCarpentersSlope.name=木匠斜坡
|
||||
tile.blockCarpentersSlope.wedge.name=木匠楔形斜坡
|
||||
tile.blockCarpentersSlope.obliqueInterior.name=木匠内倾斜坡
|
||||
|
||||
@@ -27,7 +27,7 @@ item.cloudBottle.name=雲入り瓶
|
||||
item.cloudBottle.desc=右クリックで投げる。着弾地点に雲ブロックを出現させる
|
||||
item.smashingRock.name=粉砕の小石
|
||||
item.smashingRock.desc=右クリックで投げる。着弾地点付近の丸石を砂利に、砂利を砂に変化させる
|
||||
item.upgrade.name=Upgrade
|
||||
item.upgrade.name=アップグレード
|
||||
item.upgrade_speed.name=速度アップグレード
|
||||
item.upgrade_automation.name=自動化アップグレード
|
||||
item.upgrade_stack.name=スタックアップグレード
|
||||
@@ -139,7 +139,7 @@ tile.beacon.blue.desc=青色ビームビーコン
|
||||
tile.beacon.brown.desc=茶色ビームビーコン
|
||||
tile.beacon.cyan.desc=青緑色ビームビーコン
|
||||
tile.beacon.green.desc=緑色ビームビーコン
|
||||
tile.beacon.lightBlue.desc=Light Blue Beamed Beacon
|
||||
tile.beacon.lightBlue.desc=空色ビームビーコン
|
||||
tile.beacon.silver.desc=薄灰色ビームビーコン
|
||||
tile.beacon.lime.desc=黄緑色ビームビーコン
|
||||
tile.beacon.magenta.desc=赤紫色ビームビーコン
|
||||
@@ -950,9 +950,9 @@ tile.dirt.9.desc=横向きの土
|
||||
tile.dirt.10.desc=縦向きの土
|
||||
tile.dirt.11.desc=土の地層
|
||||
tile.dirt.12.desc=樹皮模様の土
|
||||
tile.dirt.13.desc=Jumbled Dirt
|
||||
tile.dirt.14.desc=Tilled Dirt
|
||||
tile.dirt.15.desc=Large Dirt Tile
|
||||
tile.dirt.13.desc=ごちゃ混ぜの土
|
||||
tile.dirt.14.desc=耕された土
|
||||
tile.dirt.15.desc=大きい土タイル
|
||||
|
||||
#Ice
|
||||
tile.chisel.ice.name=氷
|
||||
@@ -1091,24 +1091,24 @@ tile.chisel.dark_oak_planks.name=ダークオークの木材
|
||||
tile.chisel.acacia_planks.name=アカシアの木材
|
||||
|
||||
#BOP Wood
|
||||
tile.chisel.sacredoak_planks.name=Sacred Oak Wood Planks
|
||||
tile.chisel.cherry_planks.name=Cherry Wood Planks
|
||||
tile.chisel.dark_planks.name=Dark Wood Planks
|
||||
tile.chisel.fir_planks.name=Fir Wood Planks
|
||||
tile.chisel.ethereal_planks.name=Ethereal Wood Planks
|
||||
tile.chisel.magic_planks.name=Magic Wood Planks
|
||||
tile.chisel.mangrove_planks.name=Mangrove Wood Planks
|
||||
tile.chisel.palm_planks.name=Palm Wood Planks
|
||||
tile.chisel.redwood_planks.name=Redwood Wood Planks
|
||||
tile.chisel.willow_planks.name=Willow Wood Planks
|
||||
tile.chisel.pine_planks.name=Pine Wood Planks
|
||||
tile.chisel.hellbark_planks.name=Hellbark Wood Planks
|
||||
tile.chisel.jacaranda_planks.name=Jacaranda Wood Planks
|
||||
tile.chisel.mahogany_planks.name=Mahogany Wood Planks
|
||||
tile.chisel.sacredoak_planks.name=神聖なるオークの木材
|
||||
tile.chisel.cherry_planks.name=サクラの木材
|
||||
tile.chisel.dark_planks.name=ダークウッドの木材
|
||||
tile.chisel.fir_planks.name=モミの木材
|
||||
tile.chisel.ethereal_planks.name=エーテルの木材
|
||||
tile.chisel.magic_planks.name=マジカルツリーの木材
|
||||
tile.chisel.mangrove_planks.name=マングローブの木材
|
||||
tile.chisel.palm_planks.name=ヤシの木材
|
||||
tile.chisel.redwood_planks.name=セコイアの木材
|
||||
tile.chisel.willow_planks.name=ヤナギの木材
|
||||
tile.chisel.pine_planks.name=シロマツの木材
|
||||
tile.chisel.hellbark_planks.name=ヘルバークの木材
|
||||
tile.chisel.jacaranda_planks.name=ジャカランダの木材
|
||||
tile.chisel.mahogany_planks.name=マホガニーの木材
|
||||
|
||||
#Thaumcraft Wood
|
||||
tile.chisel.greatwood_planks.name=Greatwood Wood Planks
|
||||
tile.chisel.silverwood_planks.name=Silverwood Wood Planks
|
||||
tile.chisel.greatwood_planks.name=グレートウッドの木材
|
||||
tile.chisel.silverwood_planks.name=シルバーウッドの木材
|
||||
|
||||
#Iron Fence
|
||||
tile.chisel.iron_bars.name=鉄格子
|
||||
@@ -1542,38 +1542,38 @@ tile.dark-oak.planks.14.desc=不揃いなダークオークの木材
|
||||
tile.dark-oak.planks.15.desc=不揃いな縦向きのダークオークの木材
|
||||
|
||||
#Sacred Oak
|
||||
tile.sacredoak.planks.1.desc=Smooth Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.2.desc=Short Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.6.desc=Fancy Sacred Oak Wood Plank Arrangement
|
||||
tile.sacredoak.planks.8.desc=Sacred Oak Wood Panel
|
||||
tile.sacredoak.planks.9.desc=Sacred Oak Wood Double Slab
|
||||
tile.sacredoak.planks.10.desc=Sacred Oak Wood Crate
|
||||
tile.sacredoak.planks.11.desc=Fancy Sacred Oak Wood Crate
|
||||
tile.sacredoak.planks.13.desc=Large Long Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.3.desc=Vertical Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.4.desc=Vertical Uneven Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.5.desc=Sacred Oak Wood Parquet
|
||||
tile.sacredoak.planks.7.desc=Sacred Oak Wood Plank Blinds
|
||||
tile.sacredoak.planks.12.desc=Sacred Oak Wood Scaffold
|
||||
tile.sacredoak.planks.14.desc=Sacred Oak Wood Planks in Disarray
|
||||
tile.sacredoak.planks.15.desc=Vertical Sacred Oak Wood Planks in Disarray
|
||||
tile.sacredoak.planks.1.desc=磨かれた神聖なるオークの木材
|
||||
tile.sacredoak.planks.2.desc=短めの神聖なるオークの木材
|
||||
tile.sacredoak.planks.6.desc=おしゃれな神聖なるオークの木材
|
||||
tile.sacredoak.planks.8.desc=神聖なるオークのパネル
|
||||
tile.sacredoak.planks.9.desc=重ねた神聖なるオークのパネルのハーフブロック
|
||||
tile.sacredoak.planks.10.desc=神聖なるオークの木箱
|
||||
tile.sacredoak.planks.11.desc=おしゃれな神聖なるオークの木箱
|
||||
tile.sacredoak.planks.13.desc=大きい神聖なるオークの木材
|
||||
tile.sacredoak.planks.3.desc=縦向きの神聖なるオークの木材
|
||||
tile.sacredoak.planks.4.desc=むらがある縦向きの神聖なるオークの木材
|
||||
tile.sacredoak.planks.5.desc=神聖なるオークの寄せ木細工
|
||||
tile.sacredoak.planks.7.desc=神聖なるオークの日避け
|
||||
tile.sacredoak.planks.12.desc=神聖なるオークの足場
|
||||
tile.sacredoak.planks.14.desc=不揃いな神聖なるオークの木材
|
||||
tile.sacredoak.planks.15.desc=不揃いな縦向きの神聖なるオークの木材
|
||||
|
||||
#Cherry
|
||||
tile.cherry.planks.1.desc=Smooth Cherry Wood Planks
|
||||
tile.cherry.planks.2.desc=Short Cherry Wood Planks
|
||||
tile.cherry.planks.6.desc=Fancy Cherry Wood Plank Arrangement
|
||||
tile.cherry.planks.8.desc=Cherry Wood Panel
|
||||
tile.cherry.planks.9.desc=Cherry Wood Double Slab
|
||||
tile.cherry.planks.10.desc=Cherry Wood Crate
|
||||
tile.cherry.planks.11.desc=Fancy Cherry Wood Crate
|
||||
tile.cherry.planks.13.desc=Large Long Cherry Wood Planks
|
||||
tile.cherry.planks.3.desc=Vertical Cherry Wood Planks
|
||||
tile.cherry.planks.4.desc=Vertical Uneven Cherry Wood Planks
|
||||
tile.cherry.planks.5.desc=Cherry Wood Parquet
|
||||
tile.cherry.planks.7.desc=Cherry Wood Plank Blinds
|
||||
tile.cherry.planks.12.desc=Cherry Wood Scaffold
|
||||
tile.cherry.planks.14.desc=Cherry Wood Planks in Disarray
|
||||
tile.cherry.planks.15.desc=Vertical Cherry Wood Planks in Disarray
|
||||
tile.cherry.planks.1.desc=磨かれたサクラの木材
|
||||
tile.cherry.planks.2.desc=短めのサクラの木材
|
||||
tile.cherry.planks.6.desc=おしゃれなサクラの木材
|
||||
tile.cherry.planks.8.desc=サクラのパネル
|
||||
tile.cherry.planks.9.desc=重ねたサクラのパネルのハーフブロック
|
||||
tile.cherry.planks.10.desc=サクラの木箱
|
||||
tile.cherry.planks.11.desc=おしゃれなサクラの木箱
|
||||
tile.cherry.planks.13.desc=大きいサクラの木材
|
||||
tile.cherry.planks.3.desc=縦向きのサクラの木材
|
||||
tile.cherry.planks.4.desc=むらがある縦向きのサクラの木材
|
||||
tile.cherry.planks.5.desc=サクラの寄せ木細工
|
||||
tile.cherry.planks.7.desc=サクラの日避け
|
||||
tile.cherry.planks.12.desc=サクラの足場
|
||||
tile.cherry.planks.14.desc=不揃いなサクラの木材
|
||||
tile.cherry.planks.15.desc=不揃いな縦向きのサクラの木材
|
||||
|
||||
#Dark
|
||||
tile.dark.planks.1.desc=Smooth Dark Wood Planks
|
||||
@@ -2185,8 +2185,8 @@ tile.froglight.4.desc=フラックス
|
||||
tile.froglight.5.desc=ウラン
|
||||
tile.froglight.6.desc=Girisium
|
||||
tile.froglight.7.desc=オランダム
|
||||
tile.froglight.8.desc=Blood-Stained
|
||||
tile.froglight.8.desc=血染め
|
||||
tile.froglight.9.desc=イコル
|
||||
|
||||
tile.chisel.amber.name=Block of Amber
|
||||
tile.chisel.bloodBrick.name=Bloodstone Brick
|
||||
tile.chisel.amber.name=琥珀ブロック
|
||||
tile.chisel.bloodBrick.name=ブラッドストーンレンガ
|
||||
@@ -1091,24 +1091,24 @@ tile.chisel.dark_oak_planks.name=Древесина тёмного дуба
|
||||
tile.chisel.acacia_planks.name=Древесина акации
|
||||
|
||||
#BOP Wood
|
||||
tile.chisel.sacredoak_planks.name=Sacred Oak Wood Planks
|
||||
tile.chisel.cherry_planks.name=Cherry Wood Planks
|
||||
tile.chisel.dark_planks.name=Dark Wood Planks
|
||||
tile.chisel.fir_planks.name=Fir Wood Planks
|
||||
tile.chisel.ethereal_planks.name=Ethereal Wood Planks
|
||||
tile.chisel.magic_planks.name=Magic Wood Planks
|
||||
tile.chisel.mangrove_planks.name=Mangrove Wood Planks
|
||||
tile.chisel.palm_planks.name=Palm Wood Planks
|
||||
tile.chisel.redwood_planks.name=Redwood Wood Planks
|
||||
tile.chisel.willow_planks.name=Willow Wood Planks
|
||||
tile.chisel.pine_planks.name=Pine Wood Planks
|
||||
tile.chisel.hellbark_planks.name=Hellbark Wood Planks
|
||||
tile.chisel.jacaranda_planks.name=Jacaranda Wood Planks
|
||||
tile.chisel.mahogany_planks.name=Mahogany Wood Planks
|
||||
tile.chisel.sacredoak_planks.name=Доски из священного дуба
|
||||
tile.chisel.cherry_planks.name=Доски из вишнёвого дерева
|
||||
tile.chisel.dark_planks.name=Доски из тёмного дерева
|
||||
tile.chisel.fir_planks.name=Пихтовые доски
|
||||
tile.chisel.ethereal_planks.name=Доски из эфирной древесины
|
||||
tile.chisel.magic_planks.name=Доски из магической древесины
|
||||
tile.chisel.mangrove_planks.name=Доски из мангрового дерева
|
||||
tile.chisel.palm_planks.name=Доски из пальмы
|
||||
tile.chisel.redwood_planks.name=Доски из красного дерева
|
||||
tile.chisel.willow_planks.name=Доски из ивы
|
||||
tile.chisel.pine_planks.name=Сосновые доски
|
||||
tile.chisel.hellbark_planks.name=Доски из адского дерева
|
||||
tile.chisel.jacaranda_planks.name=Доски из жакаранды
|
||||
tile.chisel.mahogany_planks.name=Доски из махагониевой древесины
|
||||
|
||||
#Thaumcraft Wood
|
||||
tile.chisel.greatwood_planks.name=Greatwood Wood Planks
|
||||
tile.chisel.silverwood_planks.name=Silverwood Wood Planks
|
||||
tile.chisel.greatwood_planks.name=Доски из великого дерева
|
||||
tile.chisel.silverwood_planks.name=Доски из серебряного дерева
|
||||
|
||||
#Iron Fence
|
||||
tile.chisel.iron_bars.name=Железные прутья
|
||||
@@ -1542,276 +1542,276 @@ tile.dark-oak.planks.14.desc=Беспорядочные доски из тёмн
|
||||
tile.dark-oak.planks.15.desc=Беспорядочные вертикальные доски из тёмного дуба
|
||||
|
||||
#Sacred Oak
|
||||
tile.sacredoak.planks.1.desc=Smooth Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.2.desc=Short Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.6.desc=Fancy Sacred Oak Wood Plank Arrangement
|
||||
tile.sacredoak.planks.8.desc=Sacred Oak Wood Panel
|
||||
tile.sacredoak.planks.9.desc=Sacred Oak Wood Double Slab
|
||||
tile.sacredoak.planks.10.desc=Sacred Oak Wood Crate
|
||||
tile.sacredoak.planks.11.desc=Fancy Sacred Oak Wood Crate
|
||||
tile.sacredoak.planks.13.desc=Large Long Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.3.desc=Vertical Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.4.desc=Vertical Uneven Sacred Oak Wood Planks
|
||||
tile.sacredoak.planks.5.desc=Sacred Oak Wood Parquet
|
||||
tile.sacredoak.planks.7.desc=Sacred Oak Wood Plank Blinds
|
||||
tile.sacredoak.planks.12.desc=Sacred Oak Wood Scaffold
|
||||
tile.sacredoak.planks.14.desc=Sacred Oak Wood Planks in Disarray
|
||||
tile.sacredoak.planks.15.desc=Vertical Sacred Oak Wood Planks in Disarray
|
||||
tile.sacredoak.planks.1.desc=Гладкие доски из священного дуба
|
||||
tile.sacredoak.planks.2.desc=Короткие доски из священного дуба
|
||||
tile.sacredoak.planks.6.desc=Изысканная композиция досок из священного дуба
|
||||
tile.sacredoak.planks.8.desc=Панель из священного дуба
|
||||
tile.sacredoak.planks.9.desc=Двойная плита из священного дуба
|
||||
tile.sacredoak.planks.10.desc=Ящик из священного дуба
|
||||
tile.sacredoak.planks.11.desc=Изысканный ящик из священного дуба
|
||||
tile.sacredoak.planks.13.desc=Большие длинные доски из священного дуба
|
||||
tile.sacredoak.planks.3.desc=Вертикальные доски из священного дуба
|
||||
tile.sacredoak.planks.4.desc=Вертикальные неровные доски из священного дуба
|
||||
tile.sacredoak.planks.5.desc=Паркет из священного дуба
|
||||
tile.sacredoak.planks.7.desc=Жалюзи из досок из священного дуба
|
||||
tile.sacredoak.planks.12.desc=Строительные леса из священного дуба
|
||||
tile.sacredoak.planks.14.desc=Беспорядочные доски из священного дуба
|
||||
tile.sacredoak.planks.15.desc=Беспорядочные вертикальные доски из священного дуба
|
||||
|
||||
#Cherry
|
||||
tile.cherry.planks.1.desc=Smooth Cherry Wood Planks
|
||||
tile.cherry.planks.2.desc=Short Cherry Wood Planks
|
||||
tile.cherry.planks.6.desc=Fancy Cherry Wood Plank Arrangement
|
||||
tile.cherry.planks.8.desc=Cherry Wood Panel
|
||||
tile.cherry.planks.9.desc=Cherry Wood Double Slab
|
||||
tile.cherry.planks.10.desc=Cherry Wood Crate
|
||||
tile.cherry.planks.11.desc=Fancy Cherry Wood Crate
|
||||
tile.cherry.planks.13.desc=Large Long Cherry Wood Planks
|
||||
tile.cherry.planks.3.desc=Vertical Cherry Wood Planks
|
||||
tile.cherry.planks.4.desc=Vertical Uneven Cherry Wood Planks
|
||||
tile.cherry.planks.5.desc=Cherry Wood Parquet
|
||||
tile.cherry.planks.7.desc=Cherry Wood Plank Blinds
|
||||
tile.cherry.planks.12.desc=Cherry Wood Scaffold
|
||||
tile.cherry.planks.14.desc=Cherry Wood Planks in Disarray
|
||||
tile.cherry.planks.15.desc=Vertical Cherry Wood Planks in Disarray
|
||||
tile.cherry.planks.1.desc=Гладкие доски из вишнёвого дерева
|
||||
tile.cherry.planks.2.desc=Короткие доски из вишнёвого дерева
|
||||
tile.cherry.planks.6.desc=Изысканная композиция досок из вишнёвого дерева
|
||||
tile.cherry.planks.8.desc=Панель из вишнёвого дерева
|
||||
tile.cherry.planks.9.desc=Двойная плита из вишнёвого дерева
|
||||
tile.cherry.planks.10.desc=Ящик из вишнёвого дерева
|
||||
tile.cherry.planks.11.desc=Изысканный ящик из вишнёвого дерева
|
||||
tile.cherry.planks.13.desc=Большие длинные доски из вишнёвого дерева
|
||||
tile.cherry.planks.3.desc=Вертикальные доски из вишнёвого дерева
|
||||
tile.cherry.planks.4.desc=Вертикальные неровные доски из вишнёвого дерева
|
||||
tile.cherry.planks.5.desc=Паркет из вишнёвого дерева
|
||||
tile.cherry.planks.7.desc=Жалюзи из досок из вишнёвого дерева
|
||||
tile.cherry.planks.12.desc=Строительные леса из вишнёвого дерева
|
||||
tile.cherry.planks.14.desc=Беспорядочные доски из вишнёвого дерева
|
||||
tile.cherry.planks.15.desc=Беспорядочные вертикальные доски из вишнёвого дерева
|
||||
|
||||
#Dark
|
||||
tile.dark.planks.1.desc=Smooth Dark Wood Planks
|
||||
tile.dark.planks.2.desc=Short Dark Wood Planks
|
||||
tile.dark.planks.6.desc=Fancy Dark Wood Plank Arrangement
|
||||
tile.dark.planks.8.desc=Dark Wood Panel
|
||||
tile.dark.planks.9.desc=Dark Wood Double Slab
|
||||
tile.dark.planks.10.desc=Dark Wood Crate
|
||||
tile.dark.planks.11.desc=Fancy Dark Wood Crate
|
||||
tile.dark.planks.13.desc=Large Long Dark Wood Planks
|
||||
tile.dark.planks.3.desc=Vertical Dark Wood Planks
|
||||
tile.dark.planks.4.desc=Vertical Uneven Dark Wood Planks
|
||||
tile.dark.planks.5.desc=Dark Wood Parquet
|
||||
tile.dark.planks.7.desc=Dark Wood Plank Blinds
|
||||
tile.dark.planks.12.desc=Dark Wood Scaffold
|
||||
tile.dark.planks.14.desc=Dark Wood Planks in Disarray
|
||||
tile.dark.planks.15.desc=Vertical Dark Wood Planks in Disarray
|
||||
tile.dark.planks.1.desc=Гладкие доски из тёмного дерева
|
||||
tile.dark.planks.2.desc=Короткие доски из тёмного дерева
|
||||
tile.dark.planks.6.desc=Изысканная композиция досок из тёмного дерева
|
||||
tile.dark.planks.8.desc=Панель из тёмного дерева
|
||||
tile.dark.planks.9.desc=Двойная плита из тёмного дерева
|
||||
tile.dark.planks.10.desc=Ящик из тёмного дерева
|
||||
tile.dark.planks.11.desc=Изысканный ящик из тёмного дерева
|
||||
tile.dark.planks.13.desc=Большие длинные доски из тёмного дерева
|
||||
tile.dark.planks.3.desc=Вертикальные доски из тёмного дерева
|
||||
tile.dark.planks.4.desc=Вертикальные неровные доски из тёмного дерева
|
||||
tile.dark.planks.5.desc=Паркет из тёмного дерева
|
||||
tile.dark.planks.7.desc=Жалюзи из досок из тёмного дерева
|
||||
tile.dark.planks.12.desc=Строительные леса из тёмного дерева
|
||||
tile.dark.planks.14.desc=Беспорядочные доски из тёмного дерева
|
||||
tile.dark.planks.15.desc=Беспорядочные вертикальные доски из тёмного дерева
|
||||
|
||||
#Fir
|
||||
tile.fir.planks.1.desc=Smooth Fir Wood Planks
|
||||
tile.fir.planks.2.desc=Short Fir Wood Planks
|
||||
tile.fir.planks.6.desc=Fancy Fir Wood Plank Arrangement
|
||||
tile.fir.planks.8.desc=Fir Wood Panel
|
||||
tile.fir.planks.9.desc=Fir Wood Double Slab
|
||||
tile.fir.planks.10.desc=Fir Wood Crate
|
||||
tile.fir.planks.11.desc=Fancy Fir Wood Crate
|
||||
tile.fir.planks.13.desc=Large Long Fir Wood Planks
|
||||
tile.fir.planks.3.desc=Vertical Fir Wood Planks
|
||||
tile.fir.planks.4.desc=Vertical Uneven Fir Wood Planks
|
||||
tile.fir.planks.5.desc=Fir Wood Parquet
|
||||
tile.fir.planks.7.desc=Fir Wood Plank Blinds
|
||||
tile.fir.planks.12.desc=Fir Wood Scaffold
|
||||
tile.fir.planks.14.desc=Fir Wood Planks in Disarray
|
||||
tile.fir.planks.15.desc=Vertical Fir Wood Planks in Disarray
|
||||
tile.fir.planks.1.desc=Гладкие пихтовые доски
|
||||
tile.fir.planks.2.desc=Короткие пихтовые доски
|
||||
tile.fir.planks.6.desc=Изысканная композиция пихтовых досок
|
||||
tile.fir.planks.8.desc=Панель из пихты
|
||||
tile.fir.planks.9.desc=Двойная плита из пихты
|
||||
tile.fir.planks.10.desc=Ящик из пихты
|
||||
tile.fir.planks.11.desc=Изысканный ящик из пихты
|
||||
tile.fir.planks.13.desc=Большие длинные пихтовые доски
|
||||
tile.fir.planks.3.desc=Вертикальные пихтовые доски
|
||||
tile.fir.planks.4.desc=Вертикальные неровные пихтовые доски
|
||||
tile.fir.planks.5.desc=Паркет из пихты
|
||||
tile.fir.planks.7.desc=Жалюзи из пихтовых досок
|
||||
tile.fir.planks.12.desc=Строительные леса из пихты
|
||||
tile.fir.planks.14.desc=Беспорядочные пихтовые доски
|
||||
tile.fir.planks.15.desc=Беспорядочные вертикальные пихтовые доски
|
||||
|
||||
#Ethereal
|
||||
tile.ethereal.planks.1.desc=Smooth Ethereal Wood Planks
|
||||
tile.ethereal.planks.2.desc=Short Ethereal Wood Planks
|
||||
tile.ethereal.planks.6.desc=Fancy Ethereal Wood Plank Arrangement
|
||||
tile.ethereal.planks.8.desc=Ethereal Wood Panel
|
||||
tile.ethereal.planks.9.desc=Ethereal Wood Double Slab
|
||||
tile.ethereal.planks.10.desc=Ethereal Wood Crate
|
||||
tile.ethereal.planks.11.desc=Fancy Ethereal Wood Crate
|
||||
tile.ethereal.planks.13.desc=Large Long Ethereal Wood Planks
|
||||
tile.ethereal.planks.3.desc=Vertical Ethereal Wood Planks
|
||||
tile.ethereal.planks.4.desc=Vertical Uneven Ethereal Wood Planks
|
||||
tile.ethereal.planks.5.desc=Ethereal Wood Parquet
|
||||
tile.ethereal.planks.7.desc=Ethereal Wood Plank Blinds
|
||||
tile.ethereal.planks.12.desc=Ethereal Wood Scaffold
|
||||
tile.ethereal.planks.14.desc=Ethereal Wood Planks in Disarray
|
||||
tile.ethereal.planks.15.desc=Vertical Ethereal Wood Planks in Disarray
|
||||
tile.ethereal.planks.1.desc=Гладкие доски из эфирной древесины
|
||||
tile.ethereal.planks.2.desc=Короткие доски из эфирной древесины
|
||||
tile.ethereal.planks.6.desc=Изысканная композиция из досок из эфирной древесины
|
||||
tile.ethereal.planks.8.desc=Панель из эфирной древесины
|
||||
tile.ethereal.planks.9.desc=Двойная плита из эфирной древесины
|
||||
tile.ethereal.planks.10.desc=Ящик из эфирной древесины
|
||||
tile.ethereal.planks.11.desc=Изысканный ящик из эфирной древесины
|
||||
tile.ethereal.planks.13.desc=Большие длинные доски из эфирной древесины
|
||||
tile.ethereal.planks.3.desc=Вертикальные доски из эфирной древесины
|
||||
tile.ethereal.planks.4.desc=Вертикальные неровные доски из эфирной древесины
|
||||
tile.ethereal.planks.5.desc=Паркет из эфирной древесины
|
||||
tile.ethereal.planks.7.desc=Жалюзи из досок из эфирной древесины
|
||||
tile.ethereal.planks.12.desc=Строительные леса из эфирной древесины
|
||||
tile.ethereal.planks.14.desc=Беспорядочные доски из эфирной древесины
|
||||
tile.ethereal.planks.15.desc=Беспорядочные вертикальные доски из эфирной древесины
|
||||
|
||||
#Magic
|
||||
tile.magic.planks.1.desc=Smooth Magic Wood Planks
|
||||
tile.magic.planks.2.desc=Short Magic Wood Planks
|
||||
tile.magic.planks.6.desc=Fancy Magic Wood Plank Arrangement
|
||||
tile.magic.planks.8.desc=Magic Wood Panel
|
||||
tile.magic.planks.9.desc=Magic Wood Double Slab
|
||||
tile.magic.planks.10.desc=Magic Wood Crate
|
||||
tile.magic.planks.11.desc=Fancy Magic Wood Crate
|
||||
tile.magic.planks.13.desc=Large Long Magic Wood Planks
|
||||
tile.magic.planks.3.desc=Vertical Magic Wood Planks
|
||||
tile.magic.planks.4.desc=Vertical Uneven Magic Wood Planks
|
||||
tile.magic.planks.5.desc=Magic Wood Parquet
|
||||
tile.magic.planks.7.desc=Magic Wood Plank Blinds
|
||||
tile.magic.planks.12.desc=Magic Wood Scaffold
|
||||
tile.magic.planks.14.desc=Magic Wood Planks in Disarray
|
||||
tile.magic.planks.15.desc=Vertical Magic Wood Planks in Disarray
|
||||
tile.magic.planks.1.desc=Гладкие доски из магической древесины
|
||||
tile.magic.planks.2.desc=Короткие доски из магической древесины
|
||||
tile.magic.planks.6.desc=Изысканная композиция из досок из магической древесины
|
||||
tile.magic.planks.8.desc=Панель из магической древесины
|
||||
tile.magic.planks.9.desc=Двойная плита из магической древесины
|
||||
tile.magic.planks.10.desc=Ящик из магической древесины
|
||||
tile.magic.planks.11.desc=Изысканный ящик из магической древесины
|
||||
tile.magic.planks.13.desc=Большие длинные доски из магической древесины
|
||||
tile.magic.planks.3.desc=Вертикальные доски из магической древесины
|
||||
tile.magic.planks.4.desc=Вертикальные неровные доски из магической древесины
|
||||
tile.magic.planks.5.desc=Паркет из магической древесины
|
||||
tile.magic.planks.7.desc=Жалюзи из досок из магической древесины
|
||||
tile.magic.planks.12.desc=Строительные леса из магической древесины
|
||||
tile.magic.planks.14.desc=Беспорядочные доски из магической древесины
|
||||
tile.magic.planks.15.desc=Беспорядочные вертикальные доски из магической древесины
|
||||
|
||||
#Mangrove
|
||||
tile.mangrove.planks.1.desc=Smooth Mangrove Wood Planks
|
||||
tile.mangrove.planks.2.desc=Short Mangrove Wood Planks
|
||||
tile.mangrove.planks.6.desc=Fancy Mangrove Wood Plank Arrangement
|
||||
tile.mangrove.planks.8.desc=Mangrove Wood Panel
|
||||
tile.mangrove.planks.9.desc=Mangrove Wood Double Slab
|
||||
tile.mangrove.planks.10.desc=Mangrove Wood Crate
|
||||
tile.mangrove.planks.11.desc=Fancy Mangrove Wood Crate
|
||||
tile.mangrove.planks.13.desc=Large Long Mangrove Wood Planks
|
||||
tile.mangrove.planks.3.desc=Vertical Mangrove Wood Planks
|
||||
tile.mangrove.planks.4.desc=Vertical Uneven Mangrove Wood Planks
|
||||
tile.mangrove.planks.5.desc=Mangrove Wood Parquet
|
||||
tile.mangrove.planks.7.desc=Mangrove Wood Plank Blinds
|
||||
tile.mangrove.planks.12.desc=Mangrove Wood Scaffold
|
||||
tile.mangrove.planks.14.desc=Mangrove Wood Planks in Disarray
|
||||
tile.mangrove.planks.15.desc=Vertical Mangrove Wood Planks in Disarray
|
||||
tile.mangrove.planks.1.desc=Гладкие доски из мангрового дерева
|
||||
tile.mangrove.planks.2.desc=Короткие доски из мангрового дерева
|
||||
tile.mangrove.planks.6.desc=Изысканная композиция из досок из мангрового дерева
|
||||
tile.mangrove.planks.8.desc=Панель из мангрового дерева
|
||||
tile.mangrove.planks.9.desc=Двойная плита из мангрового дерева
|
||||
tile.mangrove.planks.10.desc=Ящик из мангрового дерева
|
||||
tile.mangrove.planks.11.desc=Изысканный ящик из мангрового дерева
|
||||
tile.mangrove.planks.13.desc=Большие длинные доски из мангрового дерева
|
||||
tile.mangrove.planks.3.desc=Вертикальные доски из мангрового дерева
|
||||
tile.mangrove.planks.4.desc=Вертикальные неровные доски из мангрового дерева
|
||||
tile.mangrove.planks.5.desc=Паркет из мангрового дерева
|
||||
tile.mangrove.planks.7.desc=Жалюзи из досок из мангрового дерева
|
||||
tile.mangrove.planks.12.desc=Строительные леса из мангрового дерева
|
||||
tile.mangrove.planks.14.desc=Беспорядочные доски из мангрового дерева
|
||||
tile.mangrove.planks.15.desc=Беспорядочные вертикальные доски из мангрового дерева
|
||||
|
||||
#Palm
|
||||
tile.palm.planks.1.desc=Smooth Palm Wood Planks
|
||||
tile.palm.planks.2.desc=Short Palm Wood Planks
|
||||
tile.palm.planks.6.desc=Fancy Palm Wood Plank Arrangement
|
||||
tile.palm.planks.8.desc=Palm Wood Panel
|
||||
tile.palm.planks.9.desc=Palm Wood Double Slab
|
||||
tile.palm.planks.10.desc=Palm Wood Crate
|
||||
tile.palm.planks.11.desc=Fancy Palm Wood Crate
|
||||
tile.palm.planks.13.desc=Large Long Palm Wood Planks
|
||||
tile.palm.planks.3.desc=Vertical Palm Wood Planks
|
||||
tile.palm.planks.4.desc=Vertical Uneven Palm Wood Planks
|
||||
tile.palm.planks.5.desc=Palm Wood Parquet
|
||||
tile.palm.planks.7.desc=Palm Wood Plank Blinds
|
||||
tile.palm.planks.12.desc=Palm Wood Scaffold
|
||||
tile.palm.planks.14.desc=Palm Wood Planks in Disarray
|
||||
tile.palm.planks.15.desc=Vertical Palm Wood Planks in Disarray
|
||||
tile.palm.planks.1.desc=Гладкие доски из пальмы
|
||||
tile.palm.planks.2.desc=Короткие доски из пальмы
|
||||
tile.palm.planks.6.desc=Изысканная композиция из досок из пальмы
|
||||
tile.palm.planks.8.desc=Панель из пальмы
|
||||
tile.palm.planks.9.desc=Двойная плита из пальмы
|
||||
tile.palm.planks.10.desc=Ящик из пальмы
|
||||
tile.palm.planks.11.desc=Изысканный ящик из пальмы
|
||||
tile.palm.planks.13.desc=Большие длинные доски из пальмы
|
||||
tile.palm.planks.3.desc=Вертикальные доски из пальмы
|
||||
tile.palm.planks.4.desc=Вертикальные неровные доски из пальмы
|
||||
tile.palm.planks.5.desc=Паркет из пальмы
|
||||
tile.palm.planks.7.desc=Жалюзи из досок из пальмы
|
||||
tile.palm.planks.12.desc=Строительные леса из пальмы
|
||||
tile.palm.planks.14.desc=Беспорядочные доски из пальмы
|
||||
tile.palm.planks.15.desc=Беспорядочные вертикальные доски из пальмы
|
||||
|
||||
#Redwood
|
||||
tile.redwood.planks.1.desc=Smooth Redwood Wood Planks
|
||||
tile.redwood.planks.2.desc=Short Redwood Wood Planks
|
||||
tile.redwood.planks.6.desc=Fancy Redwood Wood Plank Arrangement
|
||||
tile.redwood.planks.8.desc=Redwood Wood Panel
|
||||
tile.redwood.planks.9.desc=Redwood Wood Double Slab
|
||||
tile.redwood.planks.10.desc=Redwood Wood Crate
|
||||
tile.redwood.planks.11.desc=Fancy Redwood Wood Crate
|
||||
tile.redwood.planks.13.desc=Large Long Redwood Wood Planks
|
||||
tile.redwood.planks.3.desc=Vertical Redwood Wood Planks
|
||||
tile.redwood.planks.4.desc=Vertical Uneven Redwood Wood Planks
|
||||
tile.redwood.planks.5.desc=Redwood Wood Parquet
|
||||
tile.redwood.planks.7.desc=Redwood Wood Plank Blinds
|
||||
tile.redwood.planks.12.desc=Redwood Wood Scaffold
|
||||
tile.redwood.planks.14.desc=Redwood Wood Planks in Disarray
|
||||
tile.redwood.planks.15.desc=Vertical Redwood Wood Planks in Disarray
|
||||
tile.redwood.planks.1.desc=Гладкие доски из красного дерева
|
||||
tile.redwood.planks.2.desc=Короткие доски из красного дерева
|
||||
tile.redwood.planks.6.desc=Изысканная композиция из досок из красного дерева
|
||||
tile.redwood.planks.8.desc=Панель из красного дерева
|
||||
tile.redwood.planks.9.desc=Двойная плита из красного дерева
|
||||
tile.redwood.planks.10.desc=Ящик из красного дерева
|
||||
tile.redwood.planks.11.desc=Изысканный ящик из красного дерева
|
||||
tile.redwood.planks.13.desc=Большие длинные доски из красного дерева
|
||||
tile.redwood.planks.3.desc=Вертикальные доски из красного дерева
|
||||
tile.redwood.planks.4.desc=Вертикальные неровные доски из красного дерева
|
||||
tile.redwood.planks.5.desc=Паркет из красного дерева
|
||||
tile.redwood.planks.7.desc=Жалюзи из досок из красного дерева
|
||||
tile.redwood.planks.12.desc=Строительные леса из красного дерева
|
||||
tile.redwood.planks.14.desc=Беспорядочные доски из красного дерева
|
||||
tile.redwood.planks.15.desc=Беспорядочные вертикальные доски из красного дерева
|
||||
|
||||
#Willow
|
||||
tile.willow.planks.1.desc=Smooth Willow Wood Planks
|
||||
tile.willow.planks.2.desc=Short Willow Wood Planks
|
||||
tile.willow.planks.6.desc=Fancy Willow Wood Plank Arrangement
|
||||
tile.willow.planks.8.desc=Willow Wood Panel
|
||||
tile.willow.planks.9.desc=Willow Wood Double Slab
|
||||
tile.willow.planks.10.desc=Willow Wood Crate
|
||||
tile.willow.planks.11.desc=Fancy Willow Wood Crate
|
||||
tile.willow.planks.13.desc=Large Long Willow Wood Planks
|
||||
tile.willow.planks.3.desc=Vertical Willow Wood Planks
|
||||
tile.willow.planks.4.desc=Vertical Uneven Willow Wood Planks
|
||||
tile.willow.planks.5.desc=Willow Wood Parquet
|
||||
tile.willow.planks.7.desc=Willow Wood Plank Blinds
|
||||
tile.willow.planks.12.desc=Willow Wood Scaffold
|
||||
tile.willow.planks.14.desc=Willow Wood Planks in Disarray
|
||||
tile.willow.planks.15.desc=Vertical Willow Wood Planks in Disarray
|
||||
tile.willow.planks.1.desc=Гладкие доски из ивы
|
||||
tile.willow.planks.2.desc=Короткие доски из ивы
|
||||
tile.willow.planks.6.desc=Изысканная композиция из досок из ивы
|
||||
tile.willow.planks.8.desc=Панель из ивы
|
||||
tile.willow.planks.9.desc=Двойная плита из ивы
|
||||
tile.willow.planks.10.desc=Ящик из ивы
|
||||
tile.willow.planks.11.desc=Изысканный ящик из ивы
|
||||
tile.willow.planks.13.desc=Большие длинные доски из ивы
|
||||
tile.willow.planks.3.desc=Вертикальные доски из ивы
|
||||
tile.willow.planks.4.desc=Вертикальные неровные доски из ивы
|
||||
tile.willow.planks.5.desc=Паркет из ивы
|
||||
tile.willow.planks.7.desc=Жалюзи из досок из ивы
|
||||
tile.willow.planks.12.desc=Строительные леса из ивы
|
||||
tile.willow.planks.14.desc=Беспорядочные доски из ивы
|
||||
tile.willow.planks.15.desc=Беспорядочные вертикальные доски из ивы
|
||||
|
||||
#Pine
|
||||
tile.pine.planks.1.desc=Smooth Pine Wood Planks
|
||||
tile.pine.planks.2.desc=Short Pine Wood Planks
|
||||
tile.pine.planks.6.desc=Fancy Pine Wood Plank Arrangement
|
||||
tile.pine.planks.8.desc=Pine Wood Panel
|
||||
tile.pine.planks.9.desc=Pine Wood Double Slab
|
||||
tile.pine.planks.10.desc=Pine Wood Crate
|
||||
tile.pine.planks.11.desc=Fancy Pine Wood Crate
|
||||
tile.pine.planks.13.desc=Large Long Pine Wood Planks
|
||||
tile.pine.planks.3.desc=Vertical Pine Wood Planks
|
||||
tile.pine.planks.4.desc=Vertical Uneven Pine Wood Planks
|
||||
tile.pine.planks.5.desc=Pine Wood Parquet
|
||||
tile.pine.planks.7.desc=Pine Wood Plank Blinds
|
||||
tile.pine.planks.12.desc=Pine Wood Scaffold
|
||||
tile.pine.planks.14.desc=Pine Wood Planks in Disarray
|
||||
tile.pine.planks.15.desc=Vertical Pine Wood Planks in Disarray
|
||||
tile.pine.planks.1.desc=Гладкие сосновые доски
|
||||
tile.pine.planks.2.desc=Короткие сосновые доски
|
||||
tile.pine.planks.6.desc=Изысканная композиция из сосновых досок
|
||||
tile.pine.planks.8.desc=Панель из сосны
|
||||
tile.pine.planks.9.desc=Двойная плита из сосны
|
||||
tile.pine.planks.10.desc=Ящик из сосны
|
||||
tile.pine.planks.11.desc=Изысканный ящик из сосны
|
||||
tile.pine.planks.13.desc=Большие длинные сосновые доски
|
||||
tile.pine.planks.3.desc=Вертикальные сосновые доски
|
||||
tile.pine.planks.4.desc=Вертикальные неровные сосновые доски
|
||||
tile.pine.planks.5.desc=Паркет из сосны
|
||||
tile.pine.planks.7.desc=Жалюзи из сосновых досок
|
||||
tile.pine.planks.12.desc=Строительные леса из сосны
|
||||
tile.pine.planks.14.desc=Беспорядочные сосновые доски
|
||||
tile.pine.planks.15.desc=Беспорядочные вертикальные сосновые доски
|
||||
|
||||
#Hellbark
|
||||
tile.hellbark.planks.1.desc=Smooth Hellbark Wood Planks
|
||||
tile.hellbark.planks.2.desc=Short Hellbark Wood Planks
|
||||
tile.hellbark.planks.6.desc=Fancy Hellbark Wood Plank Arrangement
|
||||
tile.hellbark.planks.8.desc=Hellbark Wood Panel
|
||||
tile.hellbark.planks.9.desc=Hellbark Wood Double Slab
|
||||
tile.hellbark.planks.10.desc=Hellbark Wood Crate
|
||||
tile.hellbark.planks.11.desc=Fancy Hellbark Wood Crate
|
||||
tile.hellbark.planks.13.desc=Large Long Hellbark Wood Planks
|
||||
tile.hellbark.planks.3.desc=Vertical Hellbark Wood Planks
|
||||
tile.hellbark.planks.4.desc=Vertical Uneven Hellbark Wood Planks
|
||||
tile.hellbark.planks.5.desc=Hellbark Wood Parquet
|
||||
tile.hellbark.planks.7.desc=Hellbark Wood Plank Blinds
|
||||
tile.hellbark.planks.12.desc=Hellbark Wood Scaffold
|
||||
tile.hellbark.planks.14.desc=Hellbark Wood Planks in Disarray
|
||||
tile.hellbark.planks.15.desc=Vertical Hellbark Wood Planks in Disarray
|
||||
tile.hellbark.planks.1.desc=Гладкие доски из адского дерева
|
||||
tile.hellbark.planks.2.desc=Короткие доски из адского дерева
|
||||
tile.hellbark.planks.6.desc=Изысканная композиция из досок из адского дерева
|
||||
tile.hellbark.planks.8.desc=Панель из адского дерева
|
||||
tile.hellbark.planks.9.desc=Двойная плита из адского дерева
|
||||
tile.hellbark.planks.10.desc=Ящик из адского дерева
|
||||
tile.hellbark.planks.11.desc=Изысканный ящик из адского дерева
|
||||
tile.hellbark.planks.13.desc=Большие длинные доски из адского дерева
|
||||
tile.hellbark.planks.3.desc=Вертикальные доски из адского дерева
|
||||
tile.hellbark.planks.4.desc=Вертикальные неровные доски из адского дерева
|
||||
tile.hellbark.planks.5.desc=Паркет из адского дерева
|
||||
tile.hellbark.planks.7.desc=Жалюзи из досок из адского дерева
|
||||
tile.hellbark.planks.12.desc=Строительные леса из адского дерева
|
||||
tile.hellbark.planks.14.desc=Беспорядочные доски из адского дерева
|
||||
tile.hellbark.planks.15.desc=Беспорядочные вертикальные доски из адского дерева
|
||||
|
||||
#Jacaranda
|
||||
tile.jacaranda.planks.1.desc=Smooth Jacaranda Wood Planks
|
||||
tile.jacaranda.planks.2.desc=Short Jacaranda Wood Planks
|
||||
tile.jacaranda.planks.6.desc=Fancy Jacaranda Wood Plank Arrangement
|
||||
tile.jacaranda.planks.8.desc=Jacaranda Wood Panel
|
||||
tile.jacaranda.planks.1.desc=Гладкие доски из жакаранды
|
||||
tile.jacaranda.planks.2.desc=Короткие доски из жакаранды
|
||||
tile.jacaranda.planks.6.desc=Изысканная композиция из досок из жакаранды
|
||||
tile.jacaranda.planks.8.desc=Панель из жакаранды
|
||||
tile.jacaranda.planks.9.desc=Двойная плита из жакаранды
|
||||
tile.jacaranda.planks.10.desc=Ящик из жакаранды
|
||||
tile.jacaranda.planks.11.desc=Изысканный ящик из жакаранды
|
||||
tile.jacaranda.planks.13.desc=Large Long Jacaranda Wood Planks
|
||||
tile.jacaranda.planks.3.desc=Vertical Jacaranda Wood Planks
|
||||
tile.jacaranda.planks.4.desc=Vertical Uneven Jacaranda Wood Planks
|
||||
tile.jacaranda.planks.5.desc=Jacaranda Wood Parquet
|
||||
tile.jacaranda.planks.7.desc=Jacaranda Wood Plank Blinds
|
||||
tile.jacaranda.planks.12.desc=Jacaranda Wood Scaffold
|
||||
tile.jacaranda.planks.14.desc=Jacaranda Wood Planks in Disarray
|
||||
tile.jacaranda.planks.15.desc=Vertical Jacaranda Wood Planks in Disarray
|
||||
tile.jacaranda.planks.13.desc=Большие длинные доски из жакаранды
|
||||
tile.jacaranda.planks.3.desc=Вертикальные доски из жакаранды
|
||||
tile.jacaranda.planks.4.desc=Вертикальные неровные доски из жакаранды
|
||||
tile.jacaranda.planks.5.desc=Паркет из жакаранды
|
||||
tile.jacaranda.planks.7.desc=Жалюзи из досок из жакаранды
|
||||
tile.jacaranda.planks.12.desc=Строительные леса из жакаранды
|
||||
tile.jacaranda.planks.14.desc=Беспорядочные доски из жакаранды
|
||||
tile.jacaranda.planks.15.desc=Беспорядочные вертикальные доски из жакаранды
|
||||
|
||||
#Mahogany
|
||||
tile.mahogany.planks.1.desc=Smooth Mahogany Wood Planks
|
||||
tile.mahogany.planks.2.desc=Short Mahogany Wood Planks
|
||||
tile.mahogany.planks.6.desc=Fancy Mahogany Wood Plank Arrangement
|
||||
tile.mahogany.planks.8.desc=Mahogany Wood Panel
|
||||
tile.mahogany.planks.9.desc=Mahogany Wood Double Slab
|
||||
tile.mahogany.planks.10.desc=Mahogany Wood Crate
|
||||
tile.mahogany.planks.11.desc=Fancy Mahogany Wood Crate
|
||||
tile.mahogany.planks.13.desc=Large Long Mahogany Wood Planks
|
||||
tile.mahogany.planks.3.desc=Vertical Mahogany Wood Planks
|
||||
tile.mahogany.planks.4.desc=Vertical Uneven Mahogany Wood Planks
|
||||
tile.mahogany.planks.5.desc=Mahogany Wood Parquet
|
||||
tile.mahogany.planks.7.desc=Mahogany Wood Plank Blinds
|
||||
tile.mahogany.planks.12.desc=Mahogany Wood Scaffold
|
||||
tile.mahogany.planks.14.desc=Mahogany Wood Planks in Disarray
|
||||
tile.mahogany.planks.15.desc=Vertical Mahogany Wood Planks in Disarray
|
||||
tile.mahogany.planks.1.desc=Гладкие доски из махагониевой древесины
|
||||
tile.mahogany.planks.2.desc=Короткие доски из махагониевой древесины
|
||||
tile.mahogany.planks.6.desc=Изысканная композиция из досок из махагониевой древесины
|
||||
tile.mahogany.planks.8.desc=Панель из махагониевой древесины
|
||||
tile.mahogany.planks.9.desc=Двойная плита из махагониевой древесины
|
||||
tile.mahogany.planks.10.desc=Ящик из махагониевой древесины
|
||||
tile.mahogany.planks.11.desc=Изысканный ящик из махагониевой древесины
|
||||
tile.mahogany.planks.13.desc=Большие длинные доски из махагониевой древесины
|
||||
tile.mahogany.planks.3.desc=Вертикальные доски из махагониевой древесины
|
||||
tile.mahogany.planks.4.desc=Вертикальные неровные доски из махагониевой древесины
|
||||
tile.mahogany.planks.5.desc=Паркет из махагониевой древесины
|
||||
tile.mahogany.planks.7.desc=Жалюзи из досок из махагониевой древесины
|
||||
tile.mahogany.planks.12.desc=Строительные леса из махагониевой древесины
|
||||
tile.mahogany.planks.14.desc=Беспорядочные доски из махагониевой древесины
|
||||
tile.mahogany.planks.15.desc=Беспорядочные вертикальные доски из махагониевой древесины
|
||||
|
||||
#Greatwood
|
||||
tile.greatwood.planks.1.desc=Smooth Greatwood Wood Planks
|
||||
tile.greatwood.planks.2.desc=Short Greatwood Wood Planks
|
||||
tile.greatwood.planks.6.desc=Fancy Greatwood Wood Plank Arrangement
|
||||
tile.greatwood.planks.8.desc=Greatwood Wood Panel
|
||||
tile.greatwood.planks.9.desc=Greatwood Wood Double Slab
|
||||
tile.greatwood.planks.10.desc=Greatwood Wood Crate
|
||||
tile.greatwood.planks.11.desc=Fancy Greatwood Wood Crate
|
||||
tile.greatwood.planks.13.desc=Large Long Greatwood Wood Planks
|
||||
tile.greatwood.planks.3.desc=Vertical Greatwood Wood Planks
|
||||
tile.greatwood.planks.4.desc=Vertical Uneven Greatwood Wood Planks
|
||||
tile.greatwood.planks.5.desc=Greatwood Wood Parquet
|
||||
tile.greatwood.planks.7.desc=Greatwood Wood Plank Blinds
|
||||
tile.greatwood.planks.12.desc=Greatwood Wood Scaffold
|
||||
tile.greatwood.planks.14.desc=Greatwood Wood Planks in Disarray
|
||||
tile.greatwood.planks.15.desc=Vertical Greatwood Wood Planks in Disarray
|
||||
tile.greatwood.planks.1.desc=Гладкие доски из великого дерева
|
||||
tile.greatwood.planks.2.desc=Короткие доски из великого дерева
|
||||
tile.greatwood.planks.6.desc=Изысканная композиция из досок великого дерева
|
||||
tile.greatwood.planks.8.desc=Панель из великого дерева
|
||||
tile.greatwood.planks.9.desc=Двойная плита из великого дерева
|
||||
tile.greatwood.planks.10.desc=Ящик из великого дерева
|
||||
tile.greatwood.planks.11.desc=Изысканный ящик из великого дерева
|
||||
tile.greatwood.planks.13.desc=Большие длинные доски из великого дерева
|
||||
tile.greatwood.planks.3.desc=Вертикальные доски из великого дерева
|
||||
tile.greatwood.planks.4.desc=Вертикальные неровные доски из великого дерева
|
||||
tile.greatwood.planks.5.desc=Паркет из великого дерева
|
||||
tile.greatwood.planks.7.desc=Жалюзи из досок великого дерева
|
||||
tile.greatwood.planks.12.desc=Строительные леса из великого дерева
|
||||
tile.greatwood.planks.14.desc=Беспорядочные доски из великого дерева
|
||||
tile.greatwood.planks.15.desc=Беспорядочные вертикальные доски из великого дерева
|
||||
|
||||
#Silverwood
|
||||
tile.silverwood.planks.1.desc=Гладкие доски серебряного дерева
|
||||
tile.silverwood.planks.2.desc=Короткие доски серебряного дерева
|
||||
tile.silverwood.planks.1.desc=Гладкие доски из серебряного дерева
|
||||
tile.silverwood.planks.2.desc=Короткие доски из серебряного дерева
|
||||
tile.silverwood.planks.6.desc=Изысканная композиция из досок серебряного дерева
|
||||
tile.silverwood.planks.8.desc=Панель из серебряного дерева
|
||||
tile.silverwood.planks.9.desc=Двойная плита из серебряного дерева
|
||||
tile.silverwood.planks.10.desc=Ящик из серебряного дерева
|
||||
tile.silverwood.planks.11.desc=Изысканный ящик из серебряного дерева
|
||||
tile.silverwood.planks.13.desc=Большие длинные доски серебряного дерева
|
||||
tile.silverwood.planks.3.desc=Вертикальные доски серебряного дерева
|
||||
tile.silverwood.planks.4.desc=Вертикальные неровные доски серебряного дерева
|
||||
tile.silverwood.planks.13.desc=Большие длинные доски из серебряного дерева
|
||||
tile.silverwood.planks.3.desc=Вертикальные доски из серебряного дерева
|
||||
tile.silverwood.planks.4.desc=Вертикальные неровные доски из серебряного дерева
|
||||
tile.silverwood.planks.5.desc=Паркет из серебряного дерева
|
||||
tile.silverwood.planks.7.desc=Жалюзи из досок серебряного дерева
|
||||
tile.silverwood.planks.12.desc=Строительные леса из серебряного дерева
|
||||
tile.silverwood.planks.14.desc=Беспорядочные доски серебряного дерева
|
||||
tile.silverwood.planks.15.desc=Беспорядочные вертикальные доски серебряного дерева
|
||||
tile.silverwood.planks.14.desc=Беспорядочные доски из серебряного дерева
|
||||
tile.silverwood.planks.15.desc=Беспорядочные вертикальные доски из серебряного дерева
|
||||
|
||||
#Stained Glass
|
||||
white.bubble.desc=Белое пузырчатое стекло
|
||||
|
||||
@@ -1090,6 +1090,26 @@ tile.chisel.jungle_planks.name=丛林木板
|
||||
tile.chisel.dark_oak_planks.name=深色橡木板
|
||||
tile.chisel.acacia_planks.name=金合欢木板
|
||||
|
||||
#BOP Wood
|
||||
tile.chisel.sacredoak_planks.name=神圣橡木木板
|
||||
tile.chisel.cherry_planks.name=樱花木板
|
||||
tile.chisel.dark_planks.name=黑暗木板
|
||||
tile.chisel.fir_planks.name=杉木木板
|
||||
tile.chisel.ethereal_planks.name=空灵木板
|
||||
tile.chisel.magic_planks.name=魔法木板
|
||||
tile.chisel.mangrove_planks.name=红树木板
|
||||
tile.chisel.palm_planks.name=棕榈木板
|
||||
tile.chisel.redwood_planks.name=红杉木板
|
||||
tile.chisel.willow_planks.name=柳木木板
|
||||
tile.chisel.pine_planks.name=松木木板
|
||||
tile.chisel.hellbark_planks.name=地狱皮木板
|
||||
tile.chisel.jacaranda_planks.name=蓝花楹木板
|
||||
tile.chisel.mahogany_planks.name=桃花心木木板
|
||||
|
||||
#Thaumcraft Wood
|
||||
tile.chisel.greatwood_planks.name=宏伟之木木板
|
||||
tile.chisel.silverwood_planks.name=银树木板
|
||||
|
||||
#Iron Fence
|
||||
tile.chisel.iron_bars.name=铁栅栏
|
||||
tile.iron_bars.1.desc=无框铁栅栏
|
||||
@@ -1521,6 +1541,278 @@ tile.dark-oak.planks.12.desc=深色橡木脚手架
|
||||
tile.dark-oak.planks.14.desc=杂乱深色橡木木板
|
||||
tile.dark-oak.planks.15.desc=杂乱竖纹深色橡木木板
|
||||
|
||||
#Sacred Oak
|
||||
tile.sacredoak.planks.1.desc=平滑神圣橡木木板
|
||||
tile.sacredoak.planks.2.desc=短神圣橡木木板
|
||||
tile.sacredoak.planks.6.desc=精致神圣橡木木板
|
||||
tile.sacredoak.planks.8.desc=神圣橡木镶板
|
||||
tile.sacredoak.planks.9.desc=神圣橡木双层台阶
|
||||
tile.sacredoak.planks.10.desc=神圣橡木货箱
|
||||
tile.sacredoak.planks.11.desc=精致神圣橡木货箱
|
||||
tile.sacredoak.planks.13.desc=长神圣橡木木板
|
||||
tile.sacredoak.planks.3.desc=竖纹神圣橡木木板
|
||||
tile.sacredoak.planks.4.desc=不均匀竖纹神圣橡木木板
|
||||
tile.sacredoak.planks.5.desc=神圣橡木拼花木板
|
||||
tile.sacredoak.planks.7.desc=神圣橡木卷帘
|
||||
tile.sacredoak.planks.12.desc=神圣橡木脚手架
|
||||
tile.sacredoak.planks.14.desc=杂乱神圣橡木木板
|
||||
tile.sacredoak.planks.15.desc=杂乱竖纹神圣橡木木板
|
||||
|
||||
#Cherry
|
||||
tile.cherry.planks.1.desc=平滑樱花木板
|
||||
tile.cherry.planks.2.desc=短樱花木板
|
||||
tile.cherry.planks.6.desc=精致樱花木板
|
||||
tile.cherry.planks.8.desc=樱花木镶板
|
||||
tile.cherry.planks.9.desc=樱花木双层台阶
|
||||
tile.cherry.planks.10.desc=樱花木货箱
|
||||
tile.cherry.planks.11.desc=精致樱花木货箱
|
||||
tile.cherry.planks.13.desc=长樱花木板
|
||||
tile.cherry.planks.3.desc=竖纹樱花木板
|
||||
tile.cherry.planks.4.desc=不均匀竖纹樱花木板
|
||||
tile.cherry.planks.5.desc=樱花木拼花木板
|
||||
tile.cherry.planks.7.desc=樱花木卷帘
|
||||
tile.cherry.planks.12.desc=樱花木脚手架
|
||||
tile.cherry.planks.14.desc=杂乱樱花木板
|
||||
tile.cherry.planks.15.desc=杂乱竖纹樱花木板
|
||||
|
||||
#Dark
|
||||
tile.dark.planks.1.desc=平滑黑暗木板
|
||||
tile.dark.planks.2.desc=短黑暗木板
|
||||
tile.dark.planks.6.desc=精致黑暗木板
|
||||
tile.dark.planks.8.desc=黑暗木镶板
|
||||
tile.dark.planks.9.desc=黑暗木双层台阶
|
||||
tile.dark.planks.10.desc=黑暗木货箱
|
||||
tile.dark.planks.11.desc=精致黑暗木货箱
|
||||
tile.dark.planks.13.desc=长黑暗木板
|
||||
tile.dark.planks.3.desc=竖纹黑暗木板
|
||||
tile.dark.planks.4.desc=不均匀竖纹黑暗木板
|
||||
tile.dark.planks.5.desc=黑暗木拼花木板
|
||||
tile.dark.planks.7.desc=黑暗木卷帘
|
||||
tile.dark.planks.12.desc=黑暗木脚手架
|
||||
tile.dark.planks.14.desc=杂乱黑暗木板
|
||||
tile.dark.planks.15.desc=杂乱竖纹黑暗木板
|
||||
|
||||
#Fir
|
||||
tile.fir.planks.1.desc=平滑杉木木板
|
||||
tile.fir.planks.2.desc=短杉木木板
|
||||
tile.fir.planks.6.desc=精致杉木木板
|
||||
tile.fir.planks.8.desc=杉木镶板
|
||||
tile.fir.planks.9.desc=杉木双层台阶
|
||||
tile.fir.planks.10.desc=杉木货箱
|
||||
tile.fir.planks.11.desc=精致杉木货箱
|
||||
tile.fir.planks.13.desc=长杉木木板
|
||||
tile.fir.planks.3.desc=竖纹杉木木板
|
||||
tile.fir.planks.4.desc=不均匀竖纹杉木木板
|
||||
tile.fir.planks.5.desc=杉木拼花木板
|
||||
tile.fir.planks.7.desc=杉木卷帘
|
||||
tile.fir.planks.12.desc=杉木脚手架
|
||||
tile.fir.planks.14.desc=杂乱杉木木板
|
||||
tile.fir.planks.15.desc=杂乱竖纹杉木木板
|
||||
|
||||
#Ethereal
|
||||
tile.ethereal.planks.1.desc=平滑空灵木板
|
||||
tile.ethereal.planks.2.desc=短空灵木板
|
||||
tile.ethereal.planks.6.desc=精致空灵木板
|
||||
tile.ethereal.planks.8.desc=空灵木镶板
|
||||
tile.ethereal.planks.9.desc=空灵木双层台阶
|
||||
tile.ethereal.planks.10.desc=空灵木货箱
|
||||
tile.ethereal.planks.11.desc=精致空灵木货箱
|
||||
tile.ethereal.planks.13.desc=长空灵木板
|
||||
tile.ethereal.planks.3.desc=竖纹空灵木板
|
||||
tile.ethereal.planks.4.desc=不均匀竖纹空灵木板
|
||||
tile.ethereal.planks.5.desc=空灵木拼花木板
|
||||
tile.ethereal.planks.7.desc=空灵木卷帘
|
||||
tile.ethereal.planks.12.desc=空灵木脚手架
|
||||
tile.ethereal.planks.14.desc=杂乱空灵木板
|
||||
tile.ethereal.planks.15.desc=杂乱竖纹空灵木板
|
||||
|
||||
#Magic
|
||||
tile.magic.planks.1.desc=平滑魔法木板
|
||||
tile.magic.planks.2.desc=短魔法木板
|
||||
tile.magic.planks.6.desc=精致魔法木板
|
||||
tile.magic.planks.8.desc=魔法木镶板
|
||||
tile.magic.planks.9.desc=魔法木双层台阶
|
||||
tile.magic.planks.10.desc=魔法木货箱
|
||||
tile.magic.planks.11.desc=精致魔法木货箱
|
||||
tile.magic.planks.13.desc=长魔法木板
|
||||
tile.magic.planks.3.desc=竖纹魔法木板
|
||||
tile.magic.planks.4.desc=不均匀竖纹魔法木板
|
||||
tile.magic.planks.5.desc=魔法木拼花木板
|
||||
tile.magic.planks.7.desc=魔法木卷帘
|
||||
tile.magic.planks.12.desc=魔法木脚手架
|
||||
tile.magic.planks.14.desc=杂乱魔法木板
|
||||
tile.magic.planks.15.desc=杂乱竖纹魔法木板
|
||||
|
||||
#Mangrove
|
||||
tile.mangrove.planks.1.desc=平滑红树木板
|
||||
tile.mangrove.planks.2.desc=短红树木板
|
||||
tile.mangrove.planks.6.desc=精致红树木板
|
||||
tile.mangrove.planks.8.desc=红树木镶板
|
||||
tile.mangrove.planks.9.desc=红树木双层台阶
|
||||
tile.mangrove.planks.10.desc=红树木货箱
|
||||
tile.mangrove.planks.11.desc=精致红树木货箱
|
||||
tile.mangrove.planks.13.desc=长红树木板
|
||||
tile.mangrove.planks.3.desc=竖纹红树木板
|
||||
tile.mangrove.planks.4.desc=不均匀竖纹红树木板
|
||||
tile.mangrove.planks.5.desc=红树木拼花木板
|
||||
tile.mangrove.planks.7.desc=红树木卷帘
|
||||
tile.mangrove.planks.12.desc=红树木脚手架
|
||||
tile.mangrove.planks.14.desc=杂乱红树木板
|
||||
tile.mangrove.planks.15.desc=杂乱竖纹红树木板
|
||||
|
||||
#Palm
|
||||
tile.palm.planks.1.desc=平滑棕榈木板
|
||||
tile.palm.planks.2.desc=短棕榈木板
|
||||
tile.palm.planks.6.desc=精致棕榈木板
|
||||
tile.palm.planks.8.desc=棕榈木镶板
|
||||
tile.palm.planks.9.desc=棕榈木双层台阶
|
||||
tile.palm.planks.10.desc=棕榈木货箱
|
||||
tile.palm.planks.11.desc=精致棕榈木货箱
|
||||
tile.palm.planks.13.desc=长棕榈木板
|
||||
tile.palm.planks.3.desc=竖纹棕榈木板
|
||||
tile.palm.planks.4.desc=不均匀竖纹棕榈木板
|
||||
tile.palm.planks.5.desc=棕榈木拼花木板
|
||||
tile.palm.planks.7.desc=棕榈木卷帘
|
||||
tile.palm.planks.12.desc=棕榈木脚手架
|
||||
tile.palm.planks.14.desc=杂乱棕榈木板
|
||||
tile.palm.planks.15.desc=杂乱竖纹棕榈木板
|
||||
|
||||
#Redwood
|
||||
tile.redwood.planks.1.desc=平滑红杉木板
|
||||
tile.redwood.planks.2.desc=短红杉木板
|
||||
tile.redwood.planks.6.desc=精致红杉木板
|
||||
tile.redwood.planks.8.desc=红杉木镶板
|
||||
tile.redwood.planks.9.desc=红杉木双层台阶
|
||||
tile.redwood.planks.10.desc=红杉木货箱
|
||||
tile.redwood.planks.11.desc=精致红杉木货箱
|
||||
tile.redwood.planks.13.desc=长红杉木板
|
||||
tile.redwood.planks.3.desc=竖纹红杉木板
|
||||
tile.redwood.planks.4.desc=不均匀竖纹红杉木板
|
||||
tile.redwood.planks.5.desc=红杉木拼花木板
|
||||
tile.redwood.planks.7.desc=红杉木卷帘
|
||||
tile.redwood.planks.12.desc=红杉木脚手架
|
||||
tile.redwood.planks.14.desc=杂乱红杉木板
|
||||
tile.redwood.planks.15.desc=杂乱竖纹红杉木板
|
||||
|
||||
#Willow
|
||||
tile.willow.planks.1.desc=平滑柳木木板
|
||||
tile.willow.planks.2.desc=短柳木木板
|
||||
tile.willow.planks.6.desc=精致柳木木板
|
||||
tile.willow.planks.8.desc=柳木镶板
|
||||
tile.willow.planks.9.desc=柳木双层台阶
|
||||
tile.willow.planks.10.desc=柳木货箱
|
||||
tile.willow.planks.11.desc=精致柳木货箱
|
||||
tile.willow.planks.13.desc=长柳木木板
|
||||
tile.willow.planks.3.desc=竖纹柳木木板
|
||||
tile.willow.planks.4.desc=不均匀竖纹柳木木板
|
||||
tile.willow.planks.5.desc=柳木拼花木板
|
||||
tile.willow.planks.7.desc=柳木卷帘
|
||||
tile.willow.planks.12.desc=柳木脚手架
|
||||
tile.willow.planks.14.desc=杂乱柳木木板
|
||||
tile.willow.planks.15.desc=杂乱竖纹柳木木板
|
||||
|
||||
#Pine
|
||||
tile.pine.planks.1.desc=平滑松木木板
|
||||
tile.pine.planks.2.desc=短松木木板
|
||||
tile.pine.planks.6.desc=精致松木木板
|
||||
tile.pine.planks.8.desc=松木镶板
|
||||
tile.pine.planks.9.desc=松木双层台阶
|
||||
tile.pine.planks.10.desc=松木货箱
|
||||
tile.pine.planks.11.desc=精致松木货箱
|
||||
tile.pine.planks.13.desc=长松木木板
|
||||
tile.pine.planks.3.desc=竖纹松木木板
|
||||
tile.pine.planks.4.desc=不均匀竖纹松木木板
|
||||
tile.pine.planks.5.desc=松木拼花木板
|
||||
tile.pine.planks.7.desc=松木卷帘
|
||||
tile.pine.planks.12.desc=松木脚手架
|
||||
tile.pine.planks.14.desc=杂乱松木木板
|
||||
tile.pine.planks.15.desc=杂乱竖纹松木木板
|
||||
|
||||
#Hellbark
|
||||
tile.hellbark.planks.1.desc=平滑地狱皮木板
|
||||
tile.hellbark.planks.2.desc=短地狱皮木板
|
||||
tile.hellbark.planks.6.desc=精致地狱皮木板
|
||||
tile.hellbark.planks.8.desc=地狱皮木镶板
|
||||
tile.hellbark.planks.9.desc=地狱皮木双层台阶
|
||||
tile.hellbark.planks.10.desc=地狱皮木货箱
|
||||
tile.hellbark.planks.11.desc=精致地狱皮木货箱
|
||||
tile.hellbark.planks.13.desc=长地狱皮木板
|
||||
tile.hellbark.planks.3.desc=竖纹地狱皮木板
|
||||
tile.hellbark.planks.4.desc=不均匀竖纹地狱皮木板
|
||||
tile.hellbark.planks.5.desc=地狱皮木拼花木板
|
||||
tile.hellbark.planks.7.desc=地狱皮木卷帘
|
||||
tile.hellbark.planks.12.desc=地狱皮木脚手架
|
||||
tile.hellbark.planks.14.desc=杂乱地狱皮木板
|
||||
tile.hellbark.planks.15.desc=杂乱竖纹地狱皮木板
|
||||
|
||||
#Jacaranda
|
||||
tile.jacaranda.planks.1.desc=平滑蓝花楹木板
|
||||
tile.jacaranda.planks.2.desc=短蓝花楹木板
|
||||
tile.jacaranda.planks.6.desc=精致蓝花楹木板
|
||||
tile.jacaranda.planks.8.desc=蓝花楹木镶板
|
||||
tile.jacaranda.planks.9.desc=蓝花楹木双层台阶
|
||||
tile.jacaranda.planks.10.desc=蓝花楹木货箱
|
||||
tile.jacaranda.planks.11.desc=精致蓝花楹木货箱
|
||||
tile.jacaranda.planks.13.desc=长蓝花楹木板
|
||||
tile.jacaranda.planks.3.desc=竖纹蓝花楹木板
|
||||
tile.jacaranda.planks.4.desc=不均匀竖纹蓝花楹木板
|
||||
tile.jacaranda.planks.5.desc=蓝花楹木拼花木板
|
||||
tile.jacaranda.planks.7.desc=蓝花楹木卷帘
|
||||
tile.jacaranda.planks.12.desc=蓝花楹木脚手架
|
||||
tile.jacaranda.planks.14.desc=杂乱蓝花楹木板
|
||||
tile.jacaranda.planks.15.desc=杂乱竖纹蓝花楹木板
|
||||
|
||||
#Mahogany
|
||||
tile.mahogany.planks.1.desc=平滑桃花心木木板
|
||||
tile.mahogany.planks.2.desc=短桃花心木木板
|
||||
tile.mahogany.planks.6.desc=精致桃花心木木板
|
||||
tile.mahogany.planks.8.desc=桃花心木镶板
|
||||
tile.mahogany.planks.9.desc=桃花心木双层台阶
|
||||
tile.mahogany.planks.10.desc=桃花心木货箱
|
||||
tile.mahogany.planks.11.desc=精致桃花心木货箱
|
||||
tile.mahogany.planks.13.desc=长桃花心木木板
|
||||
tile.mahogany.planks.3.desc=竖纹桃花心木木板
|
||||
tile.mahogany.planks.4.desc=不均匀竖纹桃花心木木板
|
||||
tile.mahogany.planks.5.desc=桃花心木拼花木板
|
||||
tile.mahogany.planks.7.desc=桃花心木卷帘
|
||||
tile.mahogany.planks.12.desc=桃花心木脚手架
|
||||
tile.mahogany.planks.14.desc=杂乱桃花心木木板
|
||||
tile.mahogany.planks.15.desc=杂乱竖纹桃花心木木板
|
||||
|
||||
#Greatwood
|
||||
tile.greatwood.planks.1.desc=平滑宏伟之木木板
|
||||
tile.greatwood.planks.2.desc=短宏伟之木木板
|
||||
tile.greatwood.planks.6.desc=精致宏伟之木木板
|
||||
tile.greatwood.planks.8.desc=宏伟之木镶板
|
||||
tile.greatwood.planks.9.desc=宏伟之木双层台阶
|
||||
tile.greatwood.planks.10.desc=宏伟之木货箱
|
||||
tile.greatwood.planks.11.desc=精致宏伟之木货箱
|
||||
tile.greatwood.planks.13.desc=长宏伟之木木板
|
||||
tile.greatwood.planks.3.desc=竖纹宏伟之木木板
|
||||
tile.greatwood.planks.4.desc=不均匀竖纹宏伟之木木板
|
||||
tile.greatwood.planks.5.desc=宏伟之木拼花木板
|
||||
tile.greatwood.planks.7.desc=宏伟之木卷帘
|
||||
tile.greatwood.planks.12.desc=宏伟之木脚手架
|
||||
tile.greatwood.planks.14.desc=杂乱宏伟之木木板
|
||||
tile.greatwood.planks.15.desc=杂乱竖纹宏伟之木木板
|
||||
|
||||
#Silverwood
|
||||
tile.silverwood.planks.1.desc=平滑银树木板
|
||||
tile.silverwood.planks.2.desc=短银树木板
|
||||
tile.silverwood.planks.6.desc=精致银树木板
|
||||
tile.silverwood.planks.8.desc=银树木镶板
|
||||
tile.silverwood.planks.9.desc=银树木双层台阶
|
||||
tile.silverwood.planks.10.desc=银树木货箱
|
||||
tile.silverwood.planks.11.desc=精致银树木货箱
|
||||
tile.silverwood.planks.13.desc=长银树木板
|
||||
tile.silverwood.planks.3.desc=竖纹银树木板
|
||||
tile.silverwood.planks.4.desc=不均匀竖纹银树木板
|
||||
tile.silverwood.planks.5.desc=银树木拼花木板
|
||||
tile.silverwood.planks.7.desc=银树木卷帘
|
||||
tile.silverwood.planks.12.desc=银树木脚手架
|
||||
tile.silverwood.planks.14.desc=杂乱银树木板
|
||||
tile.silverwood.planks.15.desc=杂乱竖纹银树木板
|
||||
|
||||
#Stained Glass
|
||||
white.bubble.desc=白色凹痕染色玻璃
|
||||
white.glass.desc=白色平面染色玻璃
|
||||
|
||||
@@ -20,8 +20,8 @@ item.compactkineticgenerators:IridiumRotor.name=铱转子
|
||||
item.compactkineticgenerators:IridiumBlade.name=铱扇叶
|
||||
|
||||
# tooltip
|
||||
tooltip.ckg.eu=输出: 0-%s EU/t
|
||||
tooltip.ckg.ku=输出: 0-%s倍 KU/t
|
||||
tooltip.ckg.eu=输出:0-%s EU/t
|
||||
tooltip.ckg.ku=输出:0-%s倍 KU/t
|
||||
tooltip.ckg.capacity0=容量: 1m EU
|
||||
tooltip.ckg.capacity1=容量: 4m EU
|
||||
tooltip.ckg.capacity2=容量: 10m EU
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
tile.computronics.ironNoteBlock.name=鉄製音符ブロック
|
||||
tile.computronics.tapeDrive.name=Tape Drive
|
||||
tile.computronics.camera.name=Camera
|
||||
tile.computronics.chatBox.name=Chat Box
|
||||
tile.computronics.chatBox.creative.name=Creative Chat Box
|
||||
tile.computronics.tapeDrive.name=テープドライブ
|
||||
tile.computronics.camera.name=カメラ
|
||||
tile.computronics.chatBox.name=チャットボックス
|
||||
tile.computronics.chatBox.creative.name=クリエイティブのチャットボックス
|
||||
tile.computronics.sorter.name=Sorter
|
||||
tile.computronics.cipher.name=Cipher Block
|
||||
tile.computronics.cipher_advanced.name=Advanced Cipher Block
|
||||
tile.computronics.radar.name=Radar
|
||||
tile.computronics.colorfulLamp.name=Colorful Lamp
|
||||
tile.computronics.locomotiveRelay.name=Digital Locomotive Relay
|
||||
tile.computronics.digitalControllerBox.name=Digital Signal Controller Box
|
||||
tile.computronics.digitalReceiverBox.name=Digital Signal Receiver Box
|
||||
tile.computronics.detector.name=Detector - Digital
|
||||
tile.computronics.cipher.name=暗号ブロック
|
||||
tile.computronics.cipher_advanced.name=発展型暗号ブロック
|
||||
tile.computronics.radar.name=レーダー
|
||||
tile.computronics.colorfulLamp.name=カラフルランプ
|
||||
tile.computronics.locomotiveRelay.name=デジタル機関車中継器
|
||||
tile.computronics.digitalControllerBox.name=デジタル信号送信ボックス
|
||||
tile.computronics.digitalReceiverBox.name=デジタル信号受信ボックス
|
||||
tile.computronics.detector.name=カート検知器 - デジタル
|
||||
tile.computronics.ticketMachine.name=Ticket Machine
|
||||
tile.computronics.audiocable.name=Audio Cable
|
||||
tile.computronics.speaker.name=Speaker
|
||||
tile.computronics.speechBox.name=Speech Box
|
||||
tile.computronics.audiocable.name=オーディオケーブル
|
||||
tile.computronics.speaker.name=スピーカー
|
||||
tile.computronics.speechBox.name=読み上げボックス
|
||||
|
||||
tooltip.computronics.chatBox.creative=NSA in a box!
|
||||
tooltip.computronics.cipher.advanced=For the Starchasers!
|
||||
|
||||
@@ -71,7 +71,7 @@ craftpresence.logger.error.keycode=Произошла ошибка назнач
|
||||
craftpresence.logger.error.module=Произошло исключение модуля:
|
||||
craftpresence.logger.error.pack=Не удается получить данные сборки "%1$s" (игнорируйте, если не используете сборки "%1$s")
|
||||
craftpresence.logger.error.parser=Произошло исключение парсера:
|
||||
craftpresence.logger.error.rpc=CraftPresence обнаружил следующую ошибку RPC и был отключен, чтобы предотварить сбой: %1$s
|
||||
craftpresence.logger.error.rpc=CraftPresence обнаружил следующую ошибку RPC и был отключён, чтобы предотварить сбой: %1$s
|
||||
craftpresence.logger.error.system=CraftPresence не удается получить системную информацию, возможно, что-то работает неправильно...
|
||||
craftpresence.logger.error.verbose=Пожалуйста, включите подробный режим для просмотра деталей.
|
||||
craftpresence.logger.info.config.new=Новые данные конфигурации для CraftPresence были успешно созданы!
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#PARSE_ESCAPES
|
||||
craftpresence.command.compile=§6§l编译器输出:§r\n “%1$s”\n\n§6§l反编译(大小:%2$s):§r\n %3$s
|
||||
craftpresence.command.current_data=§l当前 RPC 数据(登录为%1$s):§r\n §6§lActivity Type:§r %2$s\n §6§l详细:§r %3$s\n §6§l游戏状态:§r %4$s\n §6§l起始时间戳:§r %5$s\n §6§l客户端ID:§r %6$s\n §6§l大图标键:§r %7$s\n §6§l大图标文本:§r %8$s\n §6§l小图标键:§r %9$s\n §6§l小图标文本:§r %10$s\n §6§l队伍ID:§r %11$s\n §6§l队伍大小:§r %12$s\n §6§l队伍最大人数:§r %13$s\n §6§l队伍隐私:§r %14$s\n §6§l加入密码:§r %15$s\n §6§l结束时间戳:§r %16$s\n §6§lMatch Secret:§r %17$s\n §6§lSpectate Secret:§r %18$s\n §6§l按钮:§r %19$s\n §6§l是否为实例:§r %20$s
|
||||
craftpresence.command.export.exception=§c§l命令异常 - 无法导出来自客户端ID %1$s 的资源
|
||||
craftpresence.command.export.post=§2§l完成导出来自客户端ID %2$s 的 %1$s 资源,完整副本状态为 %3$s
|
||||
craftpresence.command.export.pre=§6§l开始导出来自客户端ID %2$s 的 %1$s 资源,完整副本状态为 %3$s
|
||||
craftpresence.command.current_data=§l当前RPC数据(以%1$s身份登录):§r\n §6§l活动状态:§r%2$s\n §6§l详细信息:§r%3$s\n §6§l游戏状态:§r%4$s\n §6§l起始时间戳:§r%5$s\n §6§l客户端ID:§r%6$s\n §6§l大图标键:§r%7$s\n §6§l大图标文本:§r%8$s\n §6§l小图标键:§r%9$s\n §6§l小图标文本:§r%10$s\n §6§l队伍ID:§r%11$s\n §6§l队伍大小:§r%12$s\n §6§l队伍最大人数:§r%13$s\n §6§l队伍私密性:§r%14$s\n §6§l加入密钥:§r%15$s\n §6§l结束时间戳:§r%16$s\n §6§l比赛密钥:§r%17$s\n §6§l旁观密钥:§r%18$s\n §6§l按钮:§r%19$s\n §6§l是否为实例:§r%20$s
|
||||
craftpresence.command.export.exception=§c§l命令异常 - 无法从ID为%1$s的服务器导出资产
|
||||
craftpresence.command.export.post=§2§l已从ID为%2$s的客户端导出%1$s项资产,完整副本状态为%3$s
|
||||
craftpresence.command.export.pre=§6§l开始从ID为%2$s的客户端导出%1$s项资产,完整副本状态为%3$s
|
||||
craftpresence.command.export.progress=§6§l正在从客户端ID %1$s 导出资源:%2$s of %3$s
|
||||
craftpresence.command.offline=§c§l无法执行命令 - 客户端已离线...
|
||||
craftpresence.command.reboot.post=§2§lCraftPresence已重新启动!
|
||||
craftpresence.command.reboot.pre=§6§正在重新启动CraftPresence...
|
||||
craftpresence.command.reload=§6§l重新载入CraftPresence数据,取决于设置!
|
||||
craftpresence.command.reload.complete=§2§l已重新加载CraftPresence数据!
|
||||
craftpresence.command.reload=§6§l重新载入CraftPresence数据,取决于设置!
|
||||
craftpresence.command.reload.complete=§2§l已重新载入CraftPresence数据!
|
||||
craftpresence.command.request.accept=§6§l加入请求通过!%1$s已收到邀请!
|
||||
craftpresence.command.request.denied=§6§l加入请求被%1$s拒绝!
|
||||
craftpresence.command.request.info=§6§l请求信息:§r\n §6§l请求者用户名:%1$s\n\n §6§l使用/cp request <accept|deny>或等待%2$s秒忽略
|
||||
@@ -32,14 +32,14 @@ craftpresence.defaults.dimension_messages.dimension_messages=在{dimension.name}
|
||||
craftpresence.defaults.integrations.replaymod.editor={player.name}正在编辑回放
|
||||
craftpresence.defaults.integrations.replaymod.renderer={player.name}正在导出回放({replaymod.frames.current} / {replaymod.frames.total}帧)
|
||||
craftpresence.defaults.integrations.replaymod.viewer={player.name}正在浏览回放
|
||||
craftpresence.defaults.placeholder.mods={general.mods} Mod(s)
|
||||
craftpresence.defaults.placeholder.mods={general.mods} Mod
|
||||
craftpresence.defaults.placeholder.pack={pack.name}
|
||||
craftpresence.defaults.placeholder.player_info.coordinate=在{player.position.x}, {player.position.z}
|
||||
craftpresence.defaults.placeholder.player_info.coordinate=位于{player.position.x}, {player.position.z}
|
||||
craftpresence.defaults.placeholder.player_info.health=血量:{player.health.current}/{player.health.max}
|
||||
craftpresence.defaults.placeholder.player_info.in=({custom.player_info.health})
|
||||
craftpresence.defaults.placeholder.player_info.items=物品:{item.main_hand.message}
|
||||
craftpresence.defaults.placeholder.player_info.out=作为{player.name}
|
||||
craftpresence.defaults.placeholder.players={server.players.current} / {server.players.max} 个玩家
|
||||
craftpresence.defaults.placeholder.players={server.players.current}/{server.players.max}个玩家
|
||||
craftpresence.defaults.placeholder.world_info=在{world.name}中
|
||||
craftpresence.defaults.server_messages.server_messages=在{server.motd.raw}游玩
|
||||
craftpresence.defaults.server_messages.server_motd=一个Minecraft服务器
|
||||
@@ -91,7 +91,7 @@ craftpresence.logger.info.pack.init=Checking for "%1$s" pack data...
|
||||
craftpresence.logger.info.pack.loaded=Found "%1$s" pack data! (Name: "%2$s", Icon: "%3$s")
|
||||
craftpresence.logger.info.shutdown=正在关闭CraftPresence...
|
||||
craftpresence.logger.warning.debug_mode=您正在调试环境中运行CraftPresence,某些功能可能无法正常工作!
|
||||
craftpresence.message.unsupported=这个功能不支持在此Minecraft版本使用
|
||||
craftpresence.message.unsupported=此Minecraft版本不支持该功能
|
||||
craftpresence.placeholders.asIcon.description=将字符串转换为有效且可接受的图标格式
|
||||
craftpresence.placeholders.asIcon.usage=asIcon(input, whitespaceIndex ?: '')
|
||||
craftpresence.placeholders.asIdentifier.description=将标识符转换为格式正确且可解释的名称
|
||||
@@ -232,7 +232,7 @@ craftpresence.placeholders.lerpDouble.description=在指定值间进行线性插
|
||||
craftpresence.placeholders.lerpDouble.usage=lerpDouble(num, min, max)
|
||||
craftpresence.placeholders.lerpFloat.description=在指定值间进行线性插值
|
||||
craftpresence.placeholders.lerpFloat.usage=lerpFloat(num, min, max)
|
||||
craftpresence.placeholders.mcTranslate.description=Translates an Unlocalized String, based on the game translations retrieved for the current language
|
||||
craftpresence.placeholders.mcTranslate.description=翻译未本地化的字符串,根据当前语言中检索到的MC翻译
|
||||
craftpresence.placeholders.mcTranslate.usage=mcTranslate(input=String, args=Object...)
|
||||
craftpresence.placeholders.menu.icon.description=主界面的显示图标(如果可用)
|
||||
craftpresence.placeholders.menu.message.description=主界面的显示数据(如果可用)
|
||||
@@ -302,7 +302,7 @@ craftpresence.placeholders.timeToString.usage=timeToString(date, toFormat, toTim
|
||||
craftpresence.placeholders.title=可用的占位符
|
||||
craftpresence.placeholders.toCamelCase.description=将字符串转换为有效且可接受的驼峰大小写格式
|
||||
craftpresence.placeholders.toCamelCase.usage=toCamelCase(input)
|
||||
craftpresence.placeholders.translate.description=Translates an Unlocalized String, based on the mod translations retrieved for the current language
|
||||
craftpresence.placeholders.translate.description=翻译未本地化的字符串,根据当前语言中检索到的模组翻译
|
||||
craftpresence.placeholders.translate.usage=translate(input=String, args=Object...)
|
||||
craftpresence.placeholders.world.difficulty.description=当前世界难度
|
||||
craftpresence.placeholders.world.name.description=当前世界名称
|
||||
@@ -312,8 +312,8 @@ craftpresence.placeholders.world.time.format_24.description=The current world's
|
||||
craftpresence.placeholders.world.type.description=当前世界类型
|
||||
craftpresence.placeholders.world.weather.name.description=The current world's weather name
|
||||
gui.config.comment.accessibility.language_id=用于翻译此模组字符串的语言标识符
|
||||
gui.config.comment.accessibility.strip_extra_gui_elements=允许 CraftPresence 从 GUI 中移除多余的显示效果\n (可提高某些区域的性能)
|
||||
gui.config.comment.accessibility.strip_translation_colors=允许 CraftPresence 删除翻译中的颜色代码
|
||||
gui.config.comment.accessibility.strip_extra_gui_elements=允许CraftPresence从GUI中移除多余的显示增强效果\n (可提高某些区域的性能)
|
||||
gui.config.comment.accessibility.strip_translation_colors=允许CraftPresence删除翻译中的颜色代码
|
||||
gui.config.comment.accessibility.strip_translation_formatting=允许CraftPresence去除翻译文本的格式
|
||||
gui.config.comment.advanced.allow_duplicate_packets=是否允许在刷新屏幕的时候发送重复的高级在线状态消息(Rich Presence Events)\n 注意:\n - 这可能会消耗更多网络流量,但是有助于更好地检测意外断开连接的情况
|
||||
gui.config.comment.advanced.allow_endpoint_icons=是否允许站点图标系统(主要与动态图标一起使用)
|
||||
@@ -336,7 +336,7 @@ gui.config.comment.advanced.verbose_mode=切换详细模式,显示更详细的
|
||||
gui.config.comment.biome_messages.biome_icon=在不支持或未知生物群落中默认使用的生物群落图标
|
||||
gui.config.comment.biome_messages.biome_messages=自定义与生物群系一起显示的消息\n%1$s
|
||||
gui.config.comment.button.reset.config=重设这个配置文件为默认配置\n警告:这会覆写保存后做过的所有更改!
|
||||
gui.config.comment.button.sync.config=同步本地配置文件中的任何更改\n警告:如果未保存,将覆盖此处所做的任何更改!
|
||||
gui.config.comment.button.sync.config=同步本地配置文件中的任何更改\n警告:在此进行的未保存更改会被覆盖!
|
||||
gui.config.comment.dimension_messages.dimension_icon=在不支持或未知维度中默认使用的维度图标
|
||||
gui.config.comment.dimension_messages.dimension_messages=自定义与维度一起显示的消息\n%1$s
|
||||
gui.config.comment.display.dynamic_icons=自定义在RPC中显示的动态图像\n 注意:\n - 可以使用其他模块中的任何占位符(全局、生物群系、维度等)
|
||||
@@ -361,7 +361,7 @@ gui.config.comment.server_messages.ping_rate_interval=ping当前服务器数据
|
||||
gui.config.comment.server_messages.ping_rate_unit=ping当前服务器数据(如果有)的时间单位\n(支持:seconds、minutes、hours、days)
|
||||
gui.config.comment.server_messages.server_icon=在不支持的服务器中默认使用的服务器图标
|
||||
gui.config.comment.server_messages.server_messages=自定义与服务器一起显示的消息\n%1$s
|
||||
gui.config.comment.server_messages.server_motd=在服务器Motd为空时默认使用的服务器Motd\n(也适用于直接连接)
|
||||
gui.config.comment.server_messages.server_motd=在服务器欢迎语为空时默认使用的服务器欢迎语\n(也适用于直接连接)
|
||||
gui.config.comment.server_messages.server_name=在服务器名称为空时默认使用的服务器名称\n(也适用于直接连接)
|
||||
gui.config.comment.status_messages.lan_message=在局域网游戏中显示的消息\n%1$s
|
||||
gui.config.comment.status_messages.loading_message=在加载状态下显示的消息\n(在RPC初始化和第一次刷新之间)\n%1$s
|
||||
@@ -399,7 +399,7 @@ gui.config.message.editor.color.preview=§l预览
|
||||
gui.config.message.editor.color.start=§l起始颜色
|
||||
gui.config.message.editor.color.sync_end_color=同步末地颜色
|
||||
gui.config.message.editor.color.tint_factor=色调系数
|
||||
gui.config.message.editor.color.value.alpha=A值
|
||||
gui.config.message.editor.color.value.alpha=Alpha值
|
||||
gui.config.message.editor.color.value.blue=B值
|
||||
gui.config.message.editor.color.value.green=G值
|
||||
gui.config.message.editor.color.value.red=R值
|
||||
@@ -498,10 +498,10 @@ gui.config.name.server_messages.ping_rate_interval=Ping速率间隔
|
||||
gui.config.name.server_messages.ping_rate_unit=Ping速率单位
|
||||
gui.config.name.server_messages.server_icon=默认服务器图标
|
||||
gui.config.name.server_messages.server_messages=服务器消息
|
||||
gui.config.name.server_messages.server_motd=默认服务器Motd
|
||||
gui.config.name.server_messages.server_motd=默认服务器欢迎语
|
||||
gui.config.name.server_messages.server_name=默认服务器名称
|
||||
gui.config.name.status_messages.lan_message=局域网游戏消息
|
||||
gui.config.name.status_messages.loading_message=载入中消息
|
||||
gui.config.name.status_messages.loading_message=加载状态消息
|
||||
gui.config.name.status_messages.main_menu_message=主菜单消息
|
||||
gui.config.name.status_messages.realm_message=Realm消息
|
||||
gui.config.name.status_messages.single_player_message=单人游戏消息
|
||||
@@ -529,7 +529,7 @@ gui.config.title.selector.biome=CraftPresence - 选择生物群系
|
||||
gui.config.title.selector.button=CraftPresence - 选择一个按钮
|
||||
gui.config.title.selector.dimension=CraftPresence - 选择维度
|
||||
gui.config.title.selector.entity=CraftPresence - 选择实体
|
||||
gui.config.title.selector.extra=(已显示%1$s;总共%2$s)
|
||||
gui.config.title.selector.extra=(已显示%1$s;共%2$s)
|
||||
gui.config.title.selector.gui=CraftPresence - 选择GUI
|
||||
gui.config.title.selector.icon=CraftPresence - 选择图标
|
||||
gui.config.title.selector.item=CraftPresence - 选择物品
|
||||
@@ -546,6 +546,6 @@ gui.config.title.server.edit_specific_server=CraftPresence - 编辑服务器(%
|
||||
gui.config.title.server_messages=自定义服务端消息
|
||||
gui.config.title.status.edit_specific_status=CraftPresence - 编辑状态 (%1$s)
|
||||
gui.config.title.status_messages=自定义状态消息
|
||||
key.craftpresence.category=CraftPresence - 控制面板
|
||||
key.craftpresence.config_keycode.description=用于访问配置界面的按键绑定
|
||||
key.craftpresence.category=CraftPresence - 控制
|
||||
key.craftpresence.config_keycode.description=用于访问配置界面的绑定按键
|
||||
key.craftpresence.config_keycode.name=配置界面按键绑定
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=Festgelegte Dimension: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=Färbemaschine
|
||||
enderio.blockPainter.paintedWith=Bemalt mit:
|
||||
enderio.blockPainter.paintedWith.none=§onothing§r
|
||||
tile.blockPaintedFence.name=Bemalter Zaun
|
||||
tile.blockPaintedFenceGate.name=Bemaltes Tor
|
||||
tile.blockPaintedWall.name=Bemalte Wand
|
||||
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=Establecer Dimensión: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=Máquina de Pintar
|
||||
enderio.blockPainter.paintedWith=Pintado con:
|
||||
enderio.blockPainter.paintedWith.none=§onothing§r
|
||||
tile.blockPaintedFence.name=Valla Pintada
|
||||
tile.blockPaintedFenceGate.name=Puerta de Valla Pintada
|
||||
tile.blockPaintedWall.name=Muro Pintado
|
||||
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=Set Dimension: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=Painting Machine
|
||||
enderio.blockPainter.paintedWith=Painted with:
|
||||
enderio.blockPainter.paintedWith.none=§onothing§r
|
||||
tile.blockPaintedFence.name=Painted Fence
|
||||
tile.blockPaintedFenceGate.name=Painted Gate
|
||||
tile.blockPaintedWall.name=Painted Wall
|
||||
|
||||
@@ -19,7 +19,7 @@ item.enderio.itemEnderface.name=エンダーフェイス
|
||||
|
||||
#Conduits
|
||||
enderio.blockConduitBundle=導管束
|
||||
tile.blockConduitFacade.name=Conduit Facade
|
||||
tile.blockConduitFacade.name=導管用外装
|
||||
enderio.blockConduitFacade=導管用外装
|
||||
item.enderio.itemConduitFacade.name=導管用外装
|
||||
item.enderio.itemConduitFacade.hardened.name=導管用強化外装
|
||||
@@ -30,12 +30,12 @@ item.enderio.itemConduitFacade.tooltip.detailed.line3=レンチや導管を装
|
||||
item.enderio.itemConduitFacade.tooltip.detailed.line4=見えなくなります
|
||||
item.enderio.itemConduitFacade.hardened.tooltip=強化:破壊や爆発に耐えます
|
||||
|
||||
item.itemPowerConduit.name=Energy Conduit
|
||||
item.itemPowerConduit.name=エネルギー導管
|
||||
enderio.itemPowerConduit.name=エネルギー導管
|
||||
enderio.itemPowerConduitEnhanced.name=強化エネルギー導管
|
||||
enderio.itemPowerConduitEnder.name=エンダーエネルギー導管
|
||||
|
||||
item.itemPowerConduitEndergy.name=Energy Conduit
|
||||
item.itemPowerConduitEndergy.name=エネルギー導管
|
||||
enderio.itemPowerConduitEndergyCrude.name=粘土混合体製エネルギー導管
|
||||
enderio.itemPowerConduitEndergyIron.name=鉄製エネルギー導管
|
||||
enderio.itemPowerConduitEndergyAluminum.name=アルミニウム製エネルギー導管
|
||||
@@ -49,12 +49,12 @@ enderio.itemPowerConduitEndergyCrystallinePinkSlime.name=結晶質ピンクス
|
||||
enderio.itemPowerConduitEndergyMelodic.name=メロディー合金製エネルギー導管
|
||||
enderio.itemPowerConduitEndergyStellar.name=星合金製エネルギー導管
|
||||
|
||||
item.itemRedstoneConduit.name=Redstone Conduit
|
||||
item.itemRedstoneConduit.name=レッドストーン導管
|
||||
enderio.itemRedstoneConduit.name=レッドストーン導管
|
||||
enderio.itemRedstoneConduitSwitch.name=導管スイッチ
|
||||
enderio.itemRedstoneConduitInsulated.name=絶縁レッドストーン導管
|
||||
|
||||
item.itemLiquidConduit.name=Fluid Conduit
|
||||
item.itemLiquidConduit.name=液体導管
|
||||
enderio.itemLiquidConduit.name=液体導管
|
||||
enderio.itemLiquidConduitAdvanced.name=加圧液体導管
|
||||
enderio.itemLiquidConduitEnder.name=エンダー液体導管
|
||||
@@ -76,13 +76,13 @@ enderio.itemLiquidConduitEnder.tooltip.detailed.line1=液体を瞬時に転送
|
||||
enderio.itemLiquidConduitEnder.tooltip.detailed.line2=複数の液体を1つの導管で
|
||||
enderio.itemLiquidConduitEnder.tooltip.detailed.line3=輸送できる
|
||||
|
||||
item.itemItemConduit.name=Item Conduit
|
||||
item.itemItemConduit.name=アイテム導管
|
||||
enderio.itemItemConduit.name=アイテム導管
|
||||
|
||||
item.itemBasicFilterUpgrade.name=Item Filter
|
||||
item.itemBasicFilterUpgrade.name=アイテムフィルター
|
||||
enderio.filterUpgradeBasic.name=基本アイテムフィルター
|
||||
enderio.filterUpgradeAdvanced.name=強化アイテムフィルター
|
||||
item.itemBigFilterUpgrade.name=Big Item Filter
|
||||
item.itemBigFilterUpgrade.name=大容量アイテムフィルター
|
||||
enderio.filterUpgradeBig.name=大容量アイテムフィルター
|
||||
enderio.filterUpgradeBigAdvanced.name=大容量強化アイテムフィルター
|
||||
enderio.itemConduitFilterUpgrade=アイテム導管のアップグレード
|
||||
@@ -127,7 +127,7 @@ item.itemExtractSpeedDowngrade.tooltip.basic.line1=アイテム導管のダウ
|
||||
item.itemExtractSpeedDowngrade.tooltip.detailed.line1=このアイテム1つで
|
||||
item.itemExtractSpeedDowngrade.tooltip.detailed.line2=輸送速度を1にする
|
||||
|
||||
item.itemFunctionUpgrade.name=Remote Awareness Upgrade
|
||||
item.itemFunctionUpgrade.name=遠隔認識アップグレード
|
||||
item.itemInventoryPanelUpgrade.name=遠隔認識アップグレード
|
||||
item.itemInventoryPanelUpgrade.tooltip.basic.line1=インベントリパネルで遠隔認識できるようにする
|
||||
item.itemInventoryPanelUpgrade.tooltip.detailed.line1=アイテム導管の機能的アップグレード
|
||||
@@ -143,13 +143,13 @@ enderio.itemGasConduit.tooltip.maxExtract=最大搬出量 :
|
||||
enderio.itemGasConduit.tooltip.maxIo=最大輸送量 :
|
||||
enderio.itemGasConduit.tooltip.detailed.line1=Mekanismと互換性のある気体を輸送する
|
||||
|
||||
item.itemMEConduit.name=ME Conduit
|
||||
item.itemMEConduit.name=ME導管
|
||||
enderio.itemMEConduit.name=ME導管
|
||||
enderio.itemMEConduitDense.name=高密度ME導管
|
||||
enderio.itemMEConduit.channelsUsed={0,number} of {1,number} Channels
|
||||
|
||||
item.itemOCConduit.name=Network Conduit (OC)
|
||||
enderio.itemOCConduit.name=Network Conduit (OC)
|
||||
item.itemOCConduit.name=ネットワーク導管 (OC)
|
||||
enderio.itemOCConduit.name=ネットワーク導管 (OC)
|
||||
|
||||
#Entity
|
||||
entity.witherSkeleton.name=ウィザースケルトン
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=ディメンションを設定: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=塗装機
|
||||
enderio.blockPainter.paintedWith=塗装ブロック :
|
||||
enderio.blockPainter.paintedWith.none=§onothing§r
|
||||
tile.blockPaintedFence.name=塗装したフェンス
|
||||
tile.blockPaintedFenceGate.name=塗装したフェンスゲート
|
||||
tile.blockPaintedWall.name=塗装した塀
|
||||
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=Set Dimension: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=채색기
|
||||
enderio.blockPainter.paintedWith=채색된 블럭:
|
||||
enderio.blockPainter.paintedWith.none=§onothing§r
|
||||
tile.blockPaintedFence.name=채색된 울타리
|
||||
tile.blockPaintedFenceGate.name=채색된 울타리 문
|
||||
tile.blockPaintedWall.name=채색된 담장
|
||||
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=Set Dimension: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=Painting Machine
|
||||
enderio.blockPainter.paintedWith=Pomalowana:
|
||||
enderio.blockPainter.paintedWith.none=§onothing§r
|
||||
tile.blockPaintedFence.name=Painted Fence
|
||||
tile.blockPaintedFenceGate.name=Painted Gate
|
||||
tile.blockPaintedWall.name=Painted Wall
|
||||
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=Set Dimension: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=Máquina de Pintura
|
||||
enderio.blockPainter.paintedWith=Pintado com:
|
||||
enderio.blockPainter.paintedWith.none=§onothing§r
|
||||
tile.blockPaintedFence.name=Cerca Pintada
|
||||
tile.blockPaintedFenceGate.name=Portão Pintado
|
||||
tile.blockPaintedWall.name=Parede Pintada
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
enderio.power.rf=RF
|
||||
enderio.power.tmb=тик/Л
|
||||
enderio.power.tick=/тик
|
||||
enderio.power.maxOutput=Макс выход
|
||||
enderio.power.maxOutput=Макс. выход
|
||||
enderio.power.generates=Генерирует
|
||||
enderio.power.generation_rate=на скорости
|
||||
|
||||
@@ -406,7 +406,7 @@ tile.blockSolarPanel.tooltip.common.line1=Солнечная энергия!
|
||||
tile.blockSolarPanel.tooltip.detailed.line1=Производит энергию в светлое время суток
|
||||
tile.blockSolarPanel.tooltip.detailed.line2=Должна быть четкая линия обзора
|
||||
tile.blockSolarPanel.tooltip.detailed.line3=неба
|
||||
enderio.maxSolorProduction=Макс выход
|
||||
enderio.maxSolorProduction=Макс. выход
|
||||
enderio.tooltip.efficiency=Эффективность
|
||||
enderio.tooltip.sunlightBlocked=Небо закрыто!
|
||||
|
||||
@@ -456,7 +456,7 @@ tile.blockCapBank.tooltipPrefix=Содержит
|
||||
|
||||
enderio.capbank.maxIO=Макс. ввод/вывод
|
||||
enderio.capbank.maxIn=Макс. ввод
|
||||
enderio.capbank.maxOut=Макс выход
|
||||
enderio.capbank.maxOut=Макс. выход
|
||||
enderio.capbank.change=Вход/выход
|
||||
enderio.capbank.iodisplay.stable=Вход/выход
|
||||
enderio.capbank.iodisplay.gain=Вход
|
||||
@@ -839,7 +839,7 @@ skullZombieElectrode.name=Зомби-электрод
|
||||
skullZombieController.name=Зомби-контроллер
|
||||
skullZombieFrankenstien.name=Зомби Фрэнк
|
||||
skullEnderResonator.name=Резонатор Края
|
||||
skullSentientEnder.name=Разумный Край
|
||||
skullSentientEnder.name=Разумный край
|
||||
skullSkeletalContractor.name=Скелетный подрядчик
|
||||
skullGuardianDiode.name=Диод охраны
|
||||
|
||||
@@ -959,13 +959,13 @@ enderio.darksteel.upgrade.spoon.tooltip.detailed.line2=есть ложка
|
||||
enderio.darksteel.upgrade.glider.name=Планер
|
||||
enderio.darksteel.upgrade.glider.tooltip.detailed.line1=Включает планирование
|
||||
enderio.darksteel.upgrade.glider.enabled=Планер активирован
|
||||
enderio.darksteel.upgrade.glider.disabled=Планер отключен
|
||||
enderio.darksteel.upgrade.glider.disabled=Планер отключён
|
||||
|
||||
enderio.darksteel.upgrade.sound.name=Звуколокатор
|
||||
enderio.darksteel.upgrade.sound.tooltip.detailed.line1=Отображает расположение
|
||||
enderio.darksteel.upgrade.sound.tooltip.detailed.line2=ближайших звуков
|
||||
enderio.darksteel.upgrade.sound.enabled=Звуколокатор активирован
|
||||
enderio.darksteel.upgrade.sound.disabled=Звуколокатор отключен
|
||||
enderio.darksteel.upgrade.sound.disabled=Звуколокатор отключён
|
||||
|
||||
enderio.darksteel.upgrade.gogglesOfRevealing.name=Откровение
|
||||
enderio.darksteel.upgrade.gogglesOfRevealing.tooltip.detailed.line1=Снижение затрат Вис: 5%
|
||||
@@ -1145,7 +1145,7 @@ enderio.gui.capBank.inputRs=Режим красного камня на вход
|
||||
enderio.gui.capBank.outputRs=Режим красного камня на выходе
|
||||
enderio.gui.capBank.maxIo=Макс. ввод/вывод
|
||||
enderio.gui.capBank.maxInput=Макс. ввод
|
||||
enderio.gui.capBank.maxOutput=Макс выход
|
||||
enderio.gui.capBank.maxOutput=Макс. выход
|
||||
enderio.gui.capBank.inputMode=Вход
|
||||
enderio.gui.capBank.outputMode=Выход
|
||||
|
||||
@@ -1327,7 +1327,7 @@ enderio.gui.conduit.item.oreDicDisabled=Игнорировать словарь
|
||||
enderio.gui.conduit.item.selfFeedEnabled=Авто-подача включена
|
||||
enderio.gui.conduit.item.selfFeedDisabled=Авто-подача отключена
|
||||
enderio.gui.conduit.item.roundRobinEnabled=Цикл включён
|
||||
enderio.gui.conduit.item.roundRobinDisabled=Цикл отключен
|
||||
enderio.gui.conduit.item.roundRobinDisabled=Цикл отключён
|
||||
enderio.gui.conduit.item.priority=Приоритет
|
||||
|
||||
enderio.gui.conduit.item.fuzzy.disabled=Сравнение повреждения: Отключено
|
||||
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=Set Dimension: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=Painting Machine
|
||||
enderio.blockPainter.paintedWith=Painted with:
|
||||
enderio.blockPainter.paintedWith.none=§onothing§r
|
||||
tile.blockPaintedFence.name=Painted Fence
|
||||
tile.blockPaintedFenceGate.name=Painted Gate
|
||||
tile.blockPaintedWall.name=Painted Wall
|
||||
@@ -1433,7 +1434,7 @@ enderio.nei.sagmill.outputchance=Chance: {0,choice,0#'<1'|0<{0,number}}%
|
||||
enderio.nei.slicensplice=Slice'N'Splice
|
||||
enderio.nei.soulbinder=Soul Binder
|
||||
enderio.nei.vat=Vat
|
||||
enderio.tooltip.burntime=Burn Time:
|
||||
enderio.tooltip.burntime=Yanma Süresi:
|
||||
enderio.tooltip.oredict=Ore Dictionary:
|
||||
enderio.tooltip.meta=Meta:
|
||||
enderio.tooltip.uid=UID:
|
||||
|
||||
@@ -777,6 +777,7 @@ enderio.itemCoordSelector.chat.setDimension=设置维度: %s%s
|
||||
#Painter
|
||||
tile.blockPainter.name=喷涂机
|
||||
enderio.blockPainter.paintedWith=喷涂:
|
||||
enderio.blockPainter.paintedWith.none=§o无§r
|
||||
tile.blockPaintedFence.name=喷涂栅栏
|
||||
tile.blockPaintedFenceGate.name=喷涂门
|
||||
tile.blockPaintedWall.name=喷涂墙
|
||||
|
||||
@@ -12,15 +12,15 @@ endercore.enchantment.xpboost.tooltip=Extra XP from mob kills
|
||||
enchantment.autosmelt=Auto-Smelt
|
||||
endercore.enchantment.autosmelt.tooltip=Automatically smelts whatever is mined
|
||||
|
||||
endercore.celebrate=Happy New Year!
|
||||
endercore.celebrate=Frohes Neues Jahr!
|
||||
|
||||
endercore.resourcepack.readme=This is the actual file used for resources in-game.
|
||||
endercore.resourcepack.readme2=Do not edit this, it will be created/deleted by the mod.
|
||||
|
||||
endercore.gui.normal=Normal
|
||||
endercore.gui.search=Search:
|
||||
endercore.gui.modlistinfo1=OMG everything is different!
|
||||
endercore.gui.modlistinfo2=New layout provided by:
|
||||
endercore.gui.search=Suchen:
|
||||
endercore.gui.modlistinfo1=Oh mein Gott alles ist anders!
|
||||
endercore.gui.modlistinfo2=Neues Layout zur Verfügung gestellt durch:
|
||||
|
||||
endercore.error.ttcore.1=EnderCore cannot reliably be run alongside ttCore.
|
||||
endercore.error.ttcore.2=All ttCore features/utils are now included in EnderCore.
|
||||
|
||||
@@ -2,13 +2,13 @@ enhancedlootbags.string.lootbag_templatename=報酬バッグ (%s)
|
||||
enhancedlootbags.string.default=デフォルト
|
||||
enhancedlootbags.string.try_again=機能していないようです。もう一度試してください!
|
||||
enhancedlootbags.string.sorry_damaged=この報酬バッグは使用できないようです、申し訳ございません。
|
||||
enhancedlootbags.string.not_fortuned=§5You feel that a bit more "Fortune" might be a good idea...
|
||||
enhancedlootbags.string.no_fortune_needed=You're feeling lucky!
|
||||
enhancedlootbags.string.fortuned=§6Contains %d%% fewer low-tier drops.
|
||||
enhancedlootbags.string.not_fortuned=§5もう少し"幸運"があったほうがよさそうです...
|
||||
enhancedlootbags.string.no_fortune_needed=幸運を感じます!
|
||||
enhancedlootbags.string.fortuned=§6低ランクの出現率は%d%%が減少しています
|
||||
itemGroup.ELBTab=Enhanced LootBags
|
||||
|
||||
enhancedlootbags.nei.category=報酬バッグ
|
||||
enhancedlootbags.nei.recipe.also_has_loot_from=Also has loot from:
|
||||
enhancedlootbags.nei.recipe.also_has_loot_from=以下の戦利品も含まれます:
|
||||
enhancedlootbags.nei.recipe.drop_id=ドロップID: %s
|
||||
enhancedlootbags.nei.recipe.drop_group=ドロップグループ: %s
|
||||
enhancedlootbags.nei.recipe.amount_exact=個数: %s
|
||||
@@ -19,4 +19,4 @@ enhancedlootbags.nei.recipe.weight=加重確率: %s
|
||||
enhancedlootbags.nei.recipe.weight_accumulated=累積加重確率: %s
|
||||
enhancedlootbags.nei.recipe.chance=ドロップ確率 (幸運0/1/2/3): %s | %s | %s | %s
|
||||
|
||||
enhancedlootbags.dreamcraft.enchantment_tip=§3Craft with a Fortune III book and a component to improve!
|
||||
enhancedlootbags.dreamcraft.enchantment_tip=§3幸運IIIの本と改良用コンポーネントとともにクラフトしよう!
|
||||
@@ -408,7 +408,7 @@ item.etfuturum.amethyst_shard.name=Осколок аметиста
|
||||
item.etfuturum.honeycomb.name=Пчелиные соты
|
||||
item.etfuturum.honey_bottle.name=Бутылочка мёда
|
||||
item.etfuturum.bamboo.name=Бамбук
|
||||
item.etfuturum.glow_berries.name=Glow Berries
|
||||
item.etfuturum.glow_berries.name=Светящиеся ягоды
|
||||
|
||||
# Arrows
|
||||
item.etfuturum.tipped_arrow.name=Стрела с эффектом
|
||||
@@ -660,7 +660,7 @@ tile.etfuturum.sculk_catalyst.name=Скалк-катализатор
|
||||
tile.etfuturum.magma.name=Магмовый блок
|
||||
tile.etfuturum.bone.name=Костяной блок
|
||||
|
||||
tile.etfuturum.cave_vines.name=Cave Vines
|
||||
tile.etfuturum.cave_vines.name=Пещерная лоза
|
||||
|
||||
tile.etfuturum.tinted_glass.name=Тонированное стекло
|
||||
tile.etfuturum.bee_nest.name=Пчелиное гнездо
|
||||
@@ -1709,7 +1709,7 @@ efr.log.experimental.bugs=Обязательно сообщайте об оши
|
||||
efr.critical.badbetterfpsalgorithm1=§4§l[КРИТИЧНО]: §bBetterFPS §rнастроен с плохим алгоритмом.
|
||||
efr.critical.badbetterfpsalgorithm2= "rivens-half" или "taylors" не должны использоваться для предотвращения ущерба вашему миру. Настоятельно рекомендуется зайти в его конфигурацию и изменить "algorithm" на что-нибудь другое, желательно "vanilla".
|
||||
efr.critical.badbetterfpsalgorithm3= Это показано вам, потому что вышеупомянутые математические алгоритмы содержат ошибки и генерируют неверные числа, что приводит к возможному блокированию сохранения.
|
||||
efr.elytra.flight.disabled=Полет элитр отключен в целях вашей безопасности.
|
||||
efr.elytra.flight.disabled=Полет элитр отключён в целях вашей безопасности.
|
||||
efr.elytra.betterfps.warn1=§cBetterFPS настроен плохо.
|
||||
efr.elytra.betterfps.warn2=§cПроверьте предупреждение чата для получения дополнительной информации.
|
||||
efr.elytra.betterfps.warn3=§cПолет элитр отключен.
|
||||
@@ -1999,7 +1999,7 @@ item.etfuturum.raw_boron.name=Необработанный бор
|
||||
|
||||
item.etfuturum.simpleores.raw_adamantium.name=Необработанный адамантий
|
||||
|
||||
item.etfuturum.tipped_arrow.potion.confusion.name=Arrow of Nausea
|
||||
item.etfuturum.tipped_arrow.potion.wither.name=Arrow of Withering
|
||||
item.etfuturum.tipped_arrow.potion.confusion.name=Стрела тошноты
|
||||
item.etfuturum.tipped_arrow.potion.wither.name=Стрела иссушения
|
||||
|
||||
# PATRIOTS IN CONTROL 😎 🇺🇸 🦅 #
|
||||
@@ -127,7 +127,7 @@ subtitle.entity.shulker.close=Shulker closes
|
||||
subtitle.entity.shulker.teleport=Shulker teleports
|
||||
subtitle.entity.shulker.death=Shulker dies
|
||||
subtitle.entity.zombie_villager.ambient=Zombie Villager groans
|
||||
subtitle.entity.zombie_villager.hurt=Zombie Villager takes damage
|
||||
subtitle.entity.zombie_villager.hurt=Zombi Köylü hasar alıyor
|
||||
subtitle.entity.zombie_villager.death=Zombie Villager dies
|
||||
subtitle.entity.witch.ambient=Cadı güler
|
||||
subtitle.entity.witch.drink=Cadı içer
|
||||
@@ -282,7 +282,7 @@ subtitle.mob.villager.idle=Villager mumbles
|
||||
subtitle.mob.villager.haggle=Villager mumbles
|
||||
subtitle.mob.villager.yes=Villager agrees
|
||||
subtitle.mob.villager.no=Villager does not agree
|
||||
subtitle.mob.villager.hit=Köylü hasar aldı
|
||||
subtitle.mob.villager.hit=Köylü hasar alıyor
|
||||
subtitle.mob.zombie.say=Zombi inliyor
|
||||
subtitle.mob.skeleton.say=İskelet takırdıyor
|
||||
subtitle.mob.spider.say=Örümcek tıslıyor
|
||||
@@ -670,7 +670,7 @@ tile.etfuturum.honeycomb_block.name=Bal Peteği Bloğu
|
||||
|
||||
tile.etfuturum.glow_lichen.name=Glow Lichen
|
||||
|
||||
tile.etfuturum.barrel.name=Barrel
|
||||
tile.etfuturum.barrel.name=Varil
|
||||
tile.etfuturum.blast_furnace.name=Blast Furnace
|
||||
tile.etfuturum.smoker.name=Smoker
|
||||
tile.etfuturum.stonecutter.name=Stonecutter
|
||||
@@ -1720,15 +1720,15 @@ efr.elytra.betterfps.warn3=§cElytra flight has been disabled.
|
||||
|
||||
# Mod support blocks
|
||||
|
||||
tile.etfuturum.iron_barrel.name=Iron Barrel
|
||||
tile.etfuturum.gold_barrel.name=Gold Barrel
|
||||
tile.etfuturum.diamond_barrel.name=Diamond Barrel
|
||||
tile.etfuturum.copper_barrel.name=Copper Barrel
|
||||
tile.etfuturum.silver_barrel.name=Silver Barrel
|
||||
tile.etfuturum.obsidian_barrel.name=Obsidian Barrel
|
||||
tile.etfuturum.netherite_barrel.name=Netherite Barrel
|
||||
tile.etfuturum.steel_barrel.name=Steel Barrel
|
||||
tile.etfuturum.darksteel_barrel.name=Dark Steel Barrel
|
||||
tile.etfuturum.iron_barrel.name=Demir Varil
|
||||
tile.etfuturum.gold_barrel.name=Altın Varil
|
||||
tile.etfuturum.diamond_barrel.name=Elmas Varil
|
||||
tile.etfuturum.copper_barrel.name=Bakır Varil
|
||||
tile.etfuturum.silver_barrel.name=Gümüş Varil
|
||||
tile.etfuturum.obsidian_barrel.name=Obsidyen Varil
|
||||
tile.etfuturum.netherite_barrel.name=Netherit Varil
|
||||
tile.etfuturum.steel_barrel.name=Çelik Varil
|
||||
tile.etfuturum.darksteel_barrel.name=Kara Çelik Varil
|
||||
|
||||
|
||||
tile.etfuturum.iron_shulker_box.name=Iron Shulker Box
|
||||
@@ -1970,17 +1970,17 @@ item.shulker_copper_iron_upgrade.name=Copper to Iron Shulker Box Upgrade
|
||||
item.shulker_copper_silver_upgrade.name=Copper to Silver Shulker Box Upgrade
|
||||
item.shulker_silver_gold_upgrade.name=Silver to Gold Shulker Box Upgrade
|
||||
|
||||
item.barrel_vanilla_iron_upgrade.name=Vanilla to Iron Barrel Upgrade
|
||||
item.barrel_vanilla_copper_upgrade.name=Vanilla to Copper Barrel Upgrade
|
||||
item.barrel_iron_gold_upgrade.name=Iron to Gold Barrel Upgrade
|
||||
item.barrel_gold_diamond_upgrade.name=Gold to Diamond Barrel Upgrade
|
||||
item.barrel_diamond_obsidian_upgrade.name=Diamond to Obsidian Barrel Upgrade
|
||||
item.barrel_copper_iron_upgrade.name=Copper to Iron Barrel Upgrade
|
||||
item.barrel_copper_silver_upgrade.name=Copper to Silver Barrel Upgrade
|
||||
item.barrel_silver_gold_upgrade.name=Silver to Gold Barrel Upgrade
|
||||
item.barrel_steel_gold_upgrade.name=Steel to Gold Barrel Upgrade
|
||||
item.barrel_obsidian_netherite_upgrade.name=Obsidian to Netherite Barrel Upgrade
|
||||
item.barrel_obsidian_darksteel_upgrade.name=Obsidian to Dark Steel Barrel Upgrade
|
||||
item.barrel_vanilla_iron_upgrade.name=Vanilladan Demire Varil Yükseltmesi
|
||||
item.barrel_vanilla_copper_upgrade.name=Vanilladan Bakıra Varil Yükseltmesi
|
||||
item.barrel_iron_gold_upgrade.name=Demirden Altına Varil Yükseltmesi
|
||||
item.barrel_gold_diamond_upgrade.name=Altından Elmasa Varil Yükseltmesi
|
||||
item.barrel_diamond_obsidian_upgrade.name=Elmastan Obsidyene Varil Yükseltmesi
|
||||
item.barrel_copper_iron_upgrade.name=Bakırdan Demire Varil Yükseltmesi
|
||||
item.barrel_copper_silver_upgrade.name=Bakırdan Gümüşe Varil Yükseltmesi
|
||||
item.barrel_silver_gold_upgrade.name=Gümüşden Altına Varil Yükseltmesi
|
||||
item.barrel_steel_gold_upgrade.name=Çelikten Altına Varil Yükseltmesi
|
||||
item.barrel_obsidian_netherite_upgrade.name=Obsidyenden Netherite Varil Yükseltmesi
|
||||
item.barrel_obsidian_darksteel_upgrade.name=Obsidyenden Kara Çeliğe Varil Yükseltmesi
|
||||
|
||||
item.etfuturum.raw_aluminum.name=Ham Alüminyum
|
||||
item.etfuturum.raw_tin.name=Ham Kalay
|
||||
|
||||
@@ -51,9 +51,9 @@ gui.warn.continue=继续……
|
||||
gui.warn.dismiss=不再显示此警告。
|
||||
gui.warn.notice=注意:
|
||||
gui.warn.configSplit1=由于 Et Futurum Requiem 的主配置变得非常长且难以浏览,所以配置被拆分成多个文件。你之所以收到此警告是因为在“configs/etfuturum.cfg”有个先前版本的配置文件。目前并不会自动转移你的配置,所以一定要查看新文件!
|
||||
gui.warn.configSplit2=当你完成上述操作后,你可以删除或重命名旧配置文件,或勾选下面的方框以停止显示此警告。
|
||||
gui.chat.update=%1$s 版本 %2$s 可用!
|
||||
gui.chat.update.download=请按此处下载 %s 的更新!
|
||||
gui.warn.configSplit2=完成后,您可以删除或重命名旧的配置文件,或者勾选下方的选项框以停止显示此警告。
|
||||
gui.chat.update=%1$s的%2$s版本已发布!
|
||||
gui.chat.update.download=点击此处下载%s的更新!
|
||||
|
||||
# Subtitles
|
||||
subtitle.game.tnt.primed=TNT:嘶嘶作响
|
||||
@@ -408,6 +408,7 @@ item.etfuturum.amethyst_shard.name=紫水晶碎片
|
||||
item.etfuturum.honeycomb.name=蜜脾
|
||||
item.etfuturum.honey_bottle.name=蜂蜜瓶
|
||||
item.etfuturum.bamboo.name=竹子
|
||||
item.etfuturum.glow_berries.name=发光浆果
|
||||
|
||||
# Arrows
|
||||
item.etfuturum.tipped_arrow.name=药箭
|
||||
@@ -659,6 +660,8 @@ tile.etfuturum.sculk_catalyst.name=幽匿催发体
|
||||
tile.etfuturum.magma.name=岩浆块
|
||||
tile.etfuturum.bone.name=骨块
|
||||
|
||||
tile.etfuturum.cave_vines.name=洞穴藤蔓
|
||||
|
||||
tile.etfuturum.tinted_glass.name=遮光玻璃
|
||||
tile.etfuturum.bee_nest.name=蜂巢
|
||||
tile.etfuturum.beehive.name=蜂箱
|
||||
@@ -1996,6 +1999,7 @@ item.etfuturum.raw_boron.name=粗硼
|
||||
|
||||
item.etfuturum.simpleores.raw_adamantium.name=粗精金
|
||||
|
||||
|
||||
item.etfuturum.tipped_arrow.potion.confusion.name=反胃之箭
|
||||
item.etfuturum.tipped_arrow.potion.wither.name=凋零之箭
|
||||
|
||||
# PATRIOTS IN CONTROL 😎 🇺🇸 🦅 #
|
||||
@@ -1,3 +1,3 @@
|
||||
nei.options.keys.gui.findit=搜索世界
|
||||
nei.options.keys.gui.findit.find_block=搜索附近的方块
|
||||
nei.options.keys.gui.findit.find_item=搜索附近库存中的物品
|
||||
nei.options.keys.gui.findit.find_block=在附近搜索指定方块
|
||||
nei.options.keys.gui.findit.find_item=在附近容器中搜索指定物品
|
||||
@@ -12,7 +12,7 @@ tile.floodlights:carbonFloodlight.name=非電動投光照明
|
||||
tile.floodlights:electricFloodlight.name=電動投光照明
|
||||
tile.floodlights:smallElectricFloodlight.name=小型電動投光照明
|
||||
tile.floodlights:uvFloodlight.name=UV投光器
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock.name=Flourescent Light
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock.name=蛍光灯
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock_smallFluorescent.name=小型蛍光灯
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock_squareFluorescent.name=正方形の蛍光灯
|
||||
tile.floodlights:growLight.name=グロー・ライト
|
||||
|
||||
@@ -4,17 +4,17 @@ item.floodlights:glowingFilament.name=白炽灯丝
|
||||
item.floodlights:electricIncandescentLightBulb.name=电力白炽灯泡
|
||||
item.floodlights:carbonDissolver.name=燃料溶解器
|
||||
item.floodlights:carbonLantern.name=节能灯
|
||||
item.floodlights:mantle.name=灯架
|
||||
item.floodlights:mantle.name=纱罩
|
||||
item.floodlights:lightDebugTool.name=灯泡调试工具
|
||||
|
||||
#TileEntities
|
||||
tile.floodlights:carbonFloodlight.name=节能泛光灯
|
||||
tile.floodlights:electricFloodlight.name=电力泛光灯
|
||||
tile.floodlights:smallElectricFloodlight.name=小型电力泛光灯
|
||||
tile.floodlights:uvFloodlight.name=UV泛光灯
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock.name=萤光灯
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock_smallFluorescent.name=小型萤光灯
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock_squareFluorescent.name=广场大灯
|
||||
tile.floodlights:uvFloodlight.name=紫外线泛光灯
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock.name=荧光灯
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock_smallFluorescent.name=小型荧光灯
|
||||
tile.floodlights:smallElectricFloodlightMetaBlock_squareFluorescent.name=方形荧光灯
|
||||
tile.floodlights:growLight.name=催生灯
|
||||
|
||||
tile.floodlights:tilePhantomLight.name=幻影灯
|
||||
|
||||
@@ -355,7 +355,7 @@ forbidden.research_page.CRYSTALWELL.1b=Исследования иногда б
|
||||
#
|
||||
forbidden.research_name.PRIMEWELL=Сингулярная чернильница с пером
|
||||
forbidden.research_text.PRIMEWELL=Право похвастать!
|
||||
forbidden.research_page.PRIMEWELL.1=Вы познали вещи, которые не придут на ум обычному человеку, вы видели вещи, которые люди и представить не могли, вы были в местах, который лежат за гранью человеческого понимания.<BR><BR>Этот великий опыт научил вас тому, как пополнять вашу чернильницу.<BR><BR>Используя странные возможности Сингулярной Жемчужины, вы смогли создать такую чернильницу, которая никогда не закончится! В холоде ли, в беспросветной ли тьме, где свет от миллиона звезд уже давно умер, Сингулярная Чернильница с Пером уже готова к исследованию.
|
||||
forbidden.research_page.PRIMEWELL.1=Вы познали вещи, которые не придут на ум обычному человеку, вы видели вещи, которые люди и представить не могли, вы были в местах, который лежат за гранью человеческого понимания.<BR><BR>Этот великий опыт научил вас тому, как пополнять вашу чернильницу.<BR><BR>Используя странные возможности сингулярной жемчужины, вы смогли создать такую чернильницу, которая никогда не закончится! В холоде ли, в беспросветной ли тьме, где свет от миллиона звезд уже давно умер, сингулярная чернильница с пером уже готова к исследованию.
|
||||
#
|
||||
forbidden.research_name.RIDINGCROP=Хлыст
|
||||
forbidden.research_text.RIDINGCROP=Мотивированная боль
|
||||
|
||||
@@ -234,7 +234,7 @@ forbidden.research_page.ROD_witchwood_staff.1=巫魂木法杖要吞噬掉太多
|
||||
#
|
||||
forbidden.research_name.ROD_livingwood=活木杖柄
|
||||
forbidden.research_text.ROD_livingwood=植物Vis容器
|
||||
forbidden.research_page.ROD_livingwood.1=活木在操纵AM魔力的性能上得天独厚.当其与合适的药剂相融合,甚至可以将AM魔力转换为TC魔力.<BR><BR>活木法杖能从物品栏存储的物品中抽取AM魔力为自己充能.<BR><BR>不幸的是,注魔的过程会使活木陷入休眠,注魔后杖端需要在血池中进行充能才能重新激活.
|
||||
forbidden.research_page.ROD_livingwood.1=活木在操纵植魔魔力的性能上得天独厚.当其与合适的药剂相融合,甚至可以将植魔魔力转换为TC魔力.<BR><BR>活木法杖能从物品栏存储的物品中抽取植魔魔力为自己充能.<BR><BR>不幸的是,注魔的过程会使活木陷入休眠,注魔后杖端需要在魔力池中进行充能才能重新激活.
|
||||
#
|
||||
forbidden.research_name.ROD_dreamwood_staff=梦之木杖柄
|
||||
forbidden.research_text.ROD_dreamwood_staff=甜美之梦所缔造
|
||||
@@ -254,7 +254,7 @@ forbidden.research_page.CAP_soul.1=你已经制造出一种杖端,能够安全
|
||||
#
|
||||
forbidden.research_name.CAP_manasteel=魔钢杖端
|
||||
forbidden.research_text.CAP_manasteel=魔力之秘
|
||||
forbidden.research_page.CAP_manasteel.1=魔力钢在操纵AM魔力的特性方面得天独厚.用它来制作的杖端只有90%的魔力效率.安装在活木杖柄上后,它能够让AM魔力转换成vis的效率更高.<BR><BR>为了用于制作法杖,惰性魔钢杖端需要在血池中激活.
|
||||
forbidden.research_page.CAP_manasteel.1=魔力钢在操纵植魔魔力的特性方面得天独厚.用它来制作的杖端只有90%的魔力效率.安装在活木杖柄上后,它能够让植魔魔力转换成vis的效率更高.<BR><BR>为了用于制作法杖,惰性魔钢杖端需要在魔力池中激活.
|
||||
#
|
||||
forbidden.research_name.CAP_elementium=元素钢杖端
|
||||
forbidden.research_text.CAP_elementium=生态友好型杖端
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user