clientstuff

This commit is contained in:
2025-10-27 11:53:18 +01:00
parent 503b04656d
commit d22cef5355
1575 changed files with 795737 additions and 610 deletions

View File

@@ -17,30 +17,13 @@ client {
##########################################################################################################
cableinsulation {
# [range: -2147483648 ~ 2147483647, default: 64]
# [range: 0 ~ 255, default: 64]
I:blue=64
# [range: -2147483648 ~ 2147483647, default: 64]
# [range: 0 ~ 255, default: 64]
I:green=64
# [range: -2147483648 ~ 2147483647, default: 64]
I:red=64
}
##########################################################################################################
# constructionfoam
#--------------------------------------------------------------------------------------------------------#
# RGB values for the construction foam color modulation.
##########################################################################################################
constructionfoam {
# [range: -2147483648 ~ 2147483647, default: 64]
I:blue=64
# [range: -2147483648 ~ 2147483647, default: 64]
I:green=64
# [range: -2147483648 ~ 2147483647, default: 64]
# [range: 0 ~ 255, default: 64]
I:red=64
}
@@ -51,13 +34,13 @@ client {
##########################################################################################################
machinemetal {
# [range: -2147483648 ~ 2147483647, default: 255]
# [range: 0 ~ 255, default: 255]
I:blue=255
# [range: -2147483648 ~ 2147483647, default: 220]
# [range: 0 ~ 255, default: 220]
I:green=220
# [range: -2147483648 ~ 2147483647, default: 210]
# [range: 0 ~ 255, default: 210]
I:red=210
}
@@ -102,6 +85,9 @@ client {
# if true, input filter will initially be on when input buses are placed in the world. [default: false]
B:inputBusInitialFilter=false
# if true, input filter will initially be on when input hatches are placed in the world. [default: false]
B:inputHatchInitialFilter=false
# If true, scrolling up while hovering a ghost circuit in a machine UI will increment the circuit number. [default: false]
B:invertCircuitScrollDirection=false
@@ -109,7 +95,7 @@ client {
# If sounds are causing large amounts of lag, try lowering this.
# If sounds are not working at all, try setting this to the lowest value (28).
# Default: 512 [range: 28 ~ 2048, default: 512]
I:maxNumSounds=128
I:maxNumSounds=512
# if true, allow multistacks on single blocks by default when they are first placed in the world. [default: false]
B:singleBlockInitialAllowMultiStack=false
@@ -125,6 +111,15 @@ client {
##########################################################################################################
render {
# When >0, powerfail notifications will stop rendering after this many seconds. [range: -2147483648 ~ 2147483647, default: 0]
I:"Powerfail Notification Timeout"=0
# Render lines to MagLev Pylons when tethering [default: true]
B:"Render MagLev Tethers"=true
# [default: true]
B:"Render Powerfail Notifications"=true
# Disables coil lighting. Requires world reload (f3 + a or relog). [default: false]
B:"Use Old Coil Textures"=false
@@ -152,6 +147,9 @@ client {
# if true, enables ambient-occlusion smooth lighting on tiles. [default: true]
B:renderTileAmbientOcclusion=true
# Enables or disables Trans Metal rendering, also impacts motors, pistons etc with same rendering. Accessibility option. [default: true]
B:renderTransMetalFancy=true
# enables BaseMetaTileEntity block updates handled by BlockUpdateHandler. [default: false]
B:useBlockUpdateHandler=false
}
@@ -244,6 +242,43 @@ client {
}
##########################################################################################################
# blockoverlay
#--------------------------------------------------------------------------------------------------------#
# GT Tool Block Overlay section
##########################################################################################################
blockoverlay {
# The alpha for the color of the block overlay [range: 0 ~ 255, default: 127]
I:alpha=127
# The blue color of the block overlay [range: 0 ~ 255, default: 0]
I:blue=0
# The green color of the block overlay [range: 0 ~ 255, default: 0]
I:green=0
# The line width of the block overlay [range: 0.0 ~ 30.0, default: 2.5]
S:lineWidth=2.5
# The red color of the block overlay [range: 0 ~ 255, default: 0]
I:red=0
}
##########################################################################################################
# chat
#--------------------------------------------------------------------------------------------------------#
# Chat message section
##########################################################################################################
chat {
# Prints the powerfail command help text when receiving a powerfail. The message is only printed once per game session. [default: true]
B:"Print Powerfail Help Text"=true
# Displays a chat message when a powerfail occurs. [default: true]
B:"Print Powerfail Notifications"=true
}
}