clientstuff
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@@ -17,30 +17,13 @@ client {
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##########################################################################################################
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cableinsulation {
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# [range: -2147483648 ~ 2147483647, default: 64]
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# [range: 0 ~ 255, default: 64]
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I:blue=64
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# [range: -2147483648 ~ 2147483647, default: 64]
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# [range: 0 ~ 255, default: 64]
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I:green=64
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# [range: -2147483648 ~ 2147483647, default: 64]
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I:red=64
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}
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##########################################################################################################
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# constructionfoam
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#--------------------------------------------------------------------------------------------------------#
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# RGB values for the construction foam color modulation.
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##########################################################################################################
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constructionfoam {
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# [range: -2147483648 ~ 2147483647, default: 64]
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I:blue=64
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# [range: -2147483648 ~ 2147483647, default: 64]
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I:green=64
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# [range: -2147483648 ~ 2147483647, default: 64]
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# [range: 0 ~ 255, default: 64]
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I:red=64
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}
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@@ -51,13 +34,13 @@ client {
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##########################################################################################################
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machinemetal {
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# [range: -2147483648 ~ 2147483647, default: 255]
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# [range: 0 ~ 255, default: 255]
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I:blue=255
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# [range: -2147483648 ~ 2147483647, default: 220]
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# [range: 0 ~ 255, default: 220]
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I:green=220
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# [range: -2147483648 ~ 2147483647, default: 210]
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# [range: 0 ~ 255, default: 210]
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I:red=210
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}
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@@ -102,6 +85,9 @@ client {
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# if true, input filter will initially be on when input buses are placed in the world. [default: false]
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B:inputBusInitialFilter=false
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# if true, input filter will initially be on when input hatches are placed in the world. [default: false]
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B:inputHatchInitialFilter=false
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# If true, scrolling up while hovering a ghost circuit in a machine UI will increment the circuit number. [default: false]
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B:invertCircuitScrollDirection=false
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@@ -109,7 +95,7 @@ client {
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# If sounds are causing large amounts of lag, try lowering this.
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# If sounds are not working at all, try setting this to the lowest value (28).
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# Default: 512 [range: 28 ~ 2048, default: 512]
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I:maxNumSounds=128
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I:maxNumSounds=512
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# if true, allow multistacks on single blocks by default when they are first placed in the world. [default: false]
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B:singleBlockInitialAllowMultiStack=false
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@@ -125,6 +111,15 @@ client {
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##########################################################################################################
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render {
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# When >0, powerfail notifications will stop rendering after this many seconds. [range: -2147483648 ~ 2147483647, default: 0]
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I:"Powerfail Notification Timeout"=0
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# Render lines to MagLev Pylons when tethering [default: true]
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B:"Render MagLev Tethers"=true
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# [default: true]
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B:"Render Powerfail Notifications"=true
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# Disables coil lighting. Requires world reload (f3 + a or relog). [default: false]
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B:"Use Old Coil Textures"=false
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@@ -152,6 +147,9 @@ client {
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# if true, enables ambient-occlusion smooth lighting on tiles. [default: true]
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B:renderTileAmbientOcclusion=true
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# Enables or disables Trans Metal rendering, also impacts motors, pistons etc with same rendering. Accessibility option. [default: true]
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B:renderTransMetalFancy=true
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# enables BaseMetaTileEntity block updates handled by BlockUpdateHandler. [default: false]
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B:useBlockUpdateHandler=false
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}
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@@ -244,6 +242,43 @@ client {
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}
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##########################################################################################################
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# blockoverlay
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#--------------------------------------------------------------------------------------------------------#
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# GT Tool Block Overlay section
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##########################################################################################################
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blockoverlay {
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# The alpha for the color of the block overlay [range: 0 ~ 255, default: 127]
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I:alpha=127
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# The blue color of the block overlay [range: 0 ~ 255, default: 0]
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I:blue=0
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# The green color of the block overlay [range: 0 ~ 255, default: 0]
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I:green=0
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# The line width of the block overlay [range: 0.0 ~ 30.0, default: 2.5]
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S:lineWidth=2.5
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# The red color of the block overlay [range: 0 ~ 255, default: 0]
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I:red=0
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}
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##########################################################################################################
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# chat
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#--------------------------------------------------------------------------------------------------------#
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# Chat message section
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##########################################################################################################
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chat {
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# Prints the powerfail command help text when receiving a powerfail. The message is only printed once per game session. [default: true]
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B:"Print Powerfail Help Text"=true
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# Displays a chat message when a powerfail occurs. [default: true]
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B:"Print Powerfail Notifications"=true
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}
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}
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