285 lines
12 KiB
INI
285 lines
12 KiB
INI
# Configuration file
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client {
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##########################################################################################################
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# colormodulation
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#--------------------------------------------------------------------------------------------------------#
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# Color Modulation section
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##########################################################################################################
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colormodulation {
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##########################################################################################################
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# cableinsulation
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#--------------------------------------------------------------------------------------------------------#
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# RGB values for the cable insulation color modulation.
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##########################################################################################################
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cableinsulation {
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# [range: 0 ~ 255, default: 64]
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I:blue=64
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# [range: 0 ~ 255, default: 64]
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I:green=64
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# [range: 0 ~ 255, default: 64]
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I:red=64
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}
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##########################################################################################################
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# machinemetal
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#--------------------------------------------------------------------------------------------------------#
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# RGB values for the machine metal color modulation (default GUI color).
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##########################################################################################################
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machinemetal {
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# [range: 0 ~ 255, default: 255]
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I:blue=255
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# [range: 0 ~ 255, default: 220]
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I:green=220
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# [range: 0 ~ 255, default: 210]
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I:red=210
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}
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}
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##########################################################################################################
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# iface
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#--------------------------------------------------------------------------------------------------------#
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# Interface section
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##########################################################################################################
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iface {
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# if true, puts the cover tabs display on the right of the UI instead of the left. [default: false]
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B:coverTabsFlipped=false
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# if true, makes cover tabs visible on GregTech machines. [default: true]
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B:coverTabsVisible=true
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# Which style should tooltip separator lines have? 0: empty line, 1: dashed line, 2+: continuous line. [range: -2147483648 ~ 2147483647, default: 2]
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I:separatorStyle=2
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# Which style to use for title tab on machine GUI? 0: text tab split-dark, 1: text tab unified, 2: item icon tab. [range: -2147483648 ~ 2147483647, default: 0]
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I:titleTabStyle=0
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# Which style should tooltip finisher separator lines have? 0: no line, 1: empty line, 2: dashed line, 3+: continuous line. [range: -2147483648 ~ 2147483647, default: 3]
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I:tooltipFinisherStyle=3
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# How verbose should tooltips be when LSHIFT is held? 0: disabled, 1: one-line, 2: normal, 3+: extended. [range: -2147483648 ~ 2147483647, default: 3]
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I:tooltipShiftVerbosity=3
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# How verbose should tooltips be? 0: disabled, 1: one-line, 2: normal, 3+: extended. [range: -2147483648 ~ 2147483647, default: 2]
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I:tooltipVerbosity=2
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}
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##########################################################################################################
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# preference
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#--------------------------------------------------------------------------------------------------------#
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# Preference section
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##########################################################################################################
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preference {
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# if true, input filter will initially be on when input buses are placed in the world. [default: false]
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B:inputBusInitialFilter=false
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# if true, input filter will initially be on when input hatches are placed in the world. [default: false]
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B:inputHatchInitialFilter=false
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# If true, scrolling up while hovering a ghost circuit in a machine UI will increment the circuit number. [default: false]
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B:invertCircuitScrollDirection=false
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# Overrides the MC total playable sounds limit. MC's default is 28, which causes problems with many machine sounds at once
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# If sounds are causing large amounts of lag, try lowering this.
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# If sounds are not working at all, try setting this to the lowest value (28).
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# Default: 512 [range: 28 ~ 2048, default: 512]
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I:maxNumSounds=512
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# if true, allow multistacks on single blocks by default when they are first placed in the world. [default: false]
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B:singleBlockInitialAllowMultiStack=false
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# if true, input filter will initially be on when machines are placed in the world. [default: false]
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B:singleBlockInitialFilter=false
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}
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##########################################################################################################
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# render
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#--------------------------------------------------------------------------------------------------------#
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# Render section
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##########################################################################################################
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render {
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# When >0, powerfail notifications will stop rendering after this many seconds. [range: -2147483648 ~ 2147483647, default: 0]
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I:"Powerfail Notification Timeout"=0
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# Render lines to MagLev Pylons when tethering [default: true]
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B:"Render MagLev Tethers"=true
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# [default: true]
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B:"Render Powerfail Notifications"=true
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# Disables coil lighting. Requires world reload (f3 + a or relog). [default: false]
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B:"Use Old Coil Textures"=false
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# if true, enables dirt particles when pollution reaches the threshold. [default: true]
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B:renderDirtParticles=true
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# if true, render flipped machine with flipped textures. [default: true]
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B:renderFlippedMachinesFlipped=true
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# if true, enables glowing of the machine controllers. [default: true]
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B:renderGlowTextures=true
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# if true, render indicators on hatches. [default: true]
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B:renderIndicatorsOnHatch=true
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# if true, enables the blue charge bar for an electric item's charge. [default: true]
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B:renderItemChargeBar=true
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# if true, enables the green -> red durability for an item's damage value. [default: true]
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B:renderItemDurabilityBar=true
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# if true, enables pollution fog when pollution reaches the threshold. [default: true]
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B:renderPollutionFog=true
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# if true, enables ambient-occlusion smooth lighting on tiles. [default: true]
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B:renderTileAmbientOcclusion=true
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# Enables or disables Trans Metal rendering, also impacts motors, pistons etc with same rendering. Accessibility option. [default: true]
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B:renderTransMetalFancy=true
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# enables BaseMetaTileEntity block updates handled by BlockUpdateHandler. [default: false]
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B:useBlockUpdateHandler=false
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}
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##########################################################################################################
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# waila
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#--------------------------------------------------------------------------------------------------------#
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# Waila section
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##########################################################################################################
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waila {
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# if true, enables showing voltage tier of transformer for Waila, instead of raw voltage number. [default: false]
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B:wailaAverageNS=false
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# if true, enables showing voltage tier of transformer for Waila, instead of raw voltage number. [default: true]
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B:wailaTransformerVoltageTier=true
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}
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##########################################################################################################
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# nei
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#--------------------------------------------------------------------------------------------------------#
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# NEI section
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##########################################################################################################
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nei {
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# if true, show original voltage when overclocked. [default: false]
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B:NEIOriginalVoltage=false
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# if true, shows the mod which added the recipe. [default: false]
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B:NEIRecipeOwner=false
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# if true, show the stacktrace related to the recipe addition. [default: false]
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B:NEIRecipeOwnerStackTrace=false
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# if true, shows the recipes using seconds (as opposed to ticks). [default: true]
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B:NEIRecipeSecondMode=true
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##########################################################################################################
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# recipecategories
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#--------------------------------------------------------------------------------------------------------#
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# Recipe category section
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##########################################################################################################
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recipecategories {
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:absNonAlloyRecipes=ENABLE
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:alloySmelterMolding=ENABLE
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:alloySmelterRecycling=ENABLE
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:arcFurnaceRecycling=ENABLE
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:fluidExtractorRecycling=ENABLE
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:forgeHammerRecycling=ENABLE
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:maceratorRecycling=ENABLE
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:ticBoltMolding=ENABLE
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#
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# Possible values: [ENABLE, MERGE, HIDE]
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# [default: ENABLE]
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S:ticPartExtruding=ENABLE
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}
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}
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##########################################################################################################
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# blockoverlay
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#--------------------------------------------------------------------------------------------------------#
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# GT Tool Block Overlay section
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##########################################################################################################
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blockoverlay {
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# The alpha for the color of the block overlay [range: 0 ~ 255, default: 127]
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I:alpha=127
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# The blue color of the block overlay [range: 0 ~ 255, default: 0]
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I:blue=0
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# The green color of the block overlay [range: 0 ~ 255, default: 0]
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I:green=0
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# The line width of the block overlay [range: 0.0 ~ 30.0, default: 2.5]
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S:lineWidth=2.5
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# The red color of the block overlay [range: 0 ~ 255, default: 0]
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I:red=0
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}
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##########################################################################################################
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# chat
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#--------------------------------------------------------------------------------------------------------#
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# Chat message section
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##########################################################################################################
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chat {
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# Prints the powerfail command help text when receiving a powerfail. The message is only printed once per game session. [default: true]
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B:"Print Powerfail Help Text"=true
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# Displays a chat message when a powerfail occurs. [default: true]
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B:"Print Powerfail Notifications"=true
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}
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}
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