Files
Gregtech-New-Bastards/.minecraft/config/GregTech/Client.cfg
2025-10-27 11:53:18 +01:00

285 lines
12 KiB
INI

# Configuration file
client {
##########################################################################################################
# colormodulation
#--------------------------------------------------------------------------------------------------------#
# Color Modulation section
##########################################################################################################
colormodulation {
##########################################################################################################
# cableinsulation
#--------------------------------------------------------------------------------------------------------#
# RGB values for the cable insulation color modulation.
##########################################################################################################
cableinsulation {
# [range: 0 ~ 255, default: 64]
I:blue=64
# [range: 0 ~ 255, default: 64]
I:green=64
# [range: 0 ~ 255, default: 64]
I:red=64
}
##########################################################################################################
# machinemetal
#--------------------------------------------------------------------------------------------------------#
# RGB values for the machine metal color modulation (default GUI color).
##########################################################################################################
machinemetal {
# [range: 0 ~ 255, default: 255]
I:blue=255
# [range: 0 ~ 255, default: 220]
I:green=220
# [range: 0 ~ 255, default: 210]
I:red=210
}
}
##########################################################################################################
# iface
#--------------------------------------------------------------------------------------------------------#
# Interface section
##########################################################################################################
iface {
# if true, puts the cover tabs display on the right of the UI instead of the left. [default: false]
B:coverTabsFlipped=false
# if true, makes cover tabs visible on GregTech machines. [default: true]
B:coverTabsVisible=true
# Which style should tooltip separator lines have? 0: empty line, 1: dashed line, 2+: continuous line. [range: -2147483648 ~ 2147483647, default: 2]
I:separatorStyle=2
# Which style to use for title tab on machine GUI? 0: text tab split-dark, 1: text tab unified, 2: item icon tab. [range: -2147483648 ~ 2147483647, default: 0]
I:titleTabStyle=0
# Which style should tooltip finisher separator lines have? 0: no line, 1: empty line, 2: dashed line, 3+: continuous line. [range: -2147483648 ~ 2147483647, default: 3]
I:tooltipFinisherStyle=3
# How verbose should tooltips be when LSHIFT is held? 0: disabled, 1: one-line, 2: normal, 3+: extended. [range: -2147483648 ~ 2147483647, default: 3]
I:tooltipShiftVerbosity=3
# How verbose should tooltips be? 0: disabled, 1: one-line, 2: normal, 3+: extended. [range: -2147483648 ~ 2147483647, default: 2]
I:tooltipVerbosity=2
}
##########################################################################################################
# preference
#--------------------------------------------------------------------------------------------------------#
# Preference section
##########################################################################################################
preference {
# if true, input filter will initially be on when input buses are placed in the world. [default: false]
B:inputBusInitialFilter=false
# if true, input filter will initially be on when input hatches are placed in the world. [default: false]
B:inputHatchInitialFilter=false
# If true, scrolling up while hovering a ghost circuit in a machine UI will increment the circuit number. [default: false]
B:invertCircuitScrollDirection=false
# Overrides the MC total playable sounds limit. MC's default is 28, which causes problems with many machine sounds at once
# If sounds are causing large amounts of lag, try lowering this.
# If sounds are not working at all, try setting this to the lowest value (28).
# Default: 512 [range: 28 ~ 2048, default: 512]
I:maxNumSounds=512
# if true, allow multistacks on single blocks by default when they are first placed in the world. [default: false]
B:singleBlockInitialAllowMultiStack=false
# if true, input filter will initially be on when machines are placed in the world. [default: false]
B:singleBlockInitialFilter=false
}
##########################################################################################################
# render
#--------------------------------------------------------------------------------------------------------#
# Render section
##########################################################################################################
render {
# When >0, powerfail notifications will stop rendering after this many seconds. [range: -2147483648 ~ 2147483647, default: 0]
I:"Powerfail Notification Timeout"=0
# Render lines to MagLev Pylons when tethering [default: true]
B:"Render MagLev Tethers"=true
# [default: true]
B:"Render Powerfail Notifications"=true
# Disables coil lighting. Requires world reload (f3 + a or relog). [default: false]
B:"Use Old Coil Textures"=false
# if true, enables dirt particles when pollution reaches the threshold. [default: true]
B:renderDirtParticles=true
# if true, render flipped machine with flipped textures. [default: true]
B:renderFlippedMachinesFlipped=true
# if true, enables glowing of the machine controllers. [default: true]
B:renderGlowTextures=true
# if true, render indicators on hatches. [default: true]
B:renderIndicatorsOnHatch=true
# if true, enables the blue charge bar for an electric item's charge. [default: true]
B:renderItemChargeBar=true
# if true, enables the green -> red durability for an item's damage value. [default: true]
B:renderItemDurabilityBar=true
# if true, enables pollution fog when pollution reaches the threshold. [default: true]
B:renderPollutionFog=true
# if true, enables ambient-occlusion smooth lighting on tiles. [default: true]
B:renderTileAmbientOcclusion=true
# Enables or disables Trans Metal rendering, also impacts motors, pistons etc with same rendering. Accessibility option. [default: true]
B:renderTransMetalFancy=true
# enables BaseMetaTileEntity block updates handled by BlockUpdateHandler. [default: false]
B:useBlockUpdateHandler=false
}
##########################################################################################################
# waila
#--------------------------------------------------------------------------------------------------------#
# Waila section
##########################################################################################################
waila {
# if true, enables showing voltage tier of transformer for Waila, instead of raw voltage number. [default: false]
B:wailaAverageNS=false
# if true, enables showing voltage tier of transformer for Waila, instead of raw voltage number. [default: true]
B:wailaTransformerVoltageTier=true
}
##########################################################################################################
# nei
#--------------------------------------------------------------------------------------------------------#
# NEI section
##########################################################################################################
nei {
# if true, show original voltage when overclocked. [default: false]
B:NEIOriginalVoltage=false
# if true, shows the mod which added the recipe. [default: false]
B:NEIRecipeOwner=false
# if true, show the stacktrace related to the recipe addition. [default: false]
B:NEIRecipeOwnerStackTrace=false
# if true, shows the recipes using seconds (as opposed to ticks). [default: true]
B:NEIRecipeSecondMode=true
##########################################################################################################
# recipecategories
#--------------------------------------------------------------------------------------------------------#
# Recipe category section
##########################################################################################################
recipecategories {
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:absNonAlloyRecipes=ENABLE
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:alloySmelterMolding=ENABLE
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:alloySmelterRecycling=ENABLE
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:arcFurnaceRecycling=ENABLE
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:fluidExtractorRecycling=ENABLE
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:forgeHammerRecycling=ENABLE
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:maceratorRecycling=ENABLE
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:ticBoltMolding=ENABLE
#
# Possible values: [ENABLE, MERGE, HIDE]
# [default: ENABLE]
S:ticPartExtruding=ENABLE
}
}
##########################################################################################################
# blockoverlay
#--------------------------------------------------------------------------------------------------------#
# GT Tool Block Overlay section
##########################################################################################################
blockoverlay {
# The alpha for the color of the block overlay [range: 0 ~ 255, default: 127]
I:alpha=127
# The blue color of the block overlay [range: 0 ~ 255, default: 0]
I:blue=0
# The green color of the block overlay [range: 0 ~ 255, default: 0]
I:green=0
# The line width of the block overlay [range: 0.0 ~ 30.0, default: 2.5]
S:lineWidth=2.5
# The red color of the block overlay [range: 0 ~ 255, default: 0]
I:red=0
}
##########################################################################################################
# chat
#--------------------------------------------------------------------------------------------------------#
# Chat message section
##########################################################################################################
chat {
# Prints the powerfail command help text when receiving a powerfail. The message is only printed once per game session. [default: true]
B:"Print Powerfail Help Text"=true
# Displays a chat message when a powerfail occurs. [default: true]
B:"Print Powerfail Notifications"=true
}
}