clientstuff
This commit is contained in:
960
.minecraft/config/GregTech/UndergroundFluids.cfg
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960
.minecraft/config/GregTech/UndergroundFluids.cfg
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@@ -0,0 +1,960 @@
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# Configuration file
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undergroundfluid {
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# Dimension IDs Black List
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I:DimBlackList <
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-1
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1
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>
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overworld {
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# Dimension ID or Class Name
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S:Dimension=0
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naturalgas {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=350
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=10
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# Fluid registry name
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S:Registry=gas_natural_gas
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}
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lightoil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=350
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=10
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# Fluid registry name
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S:Registry=liquid_light_oil
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}
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mediumoil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=625
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=liquid_medium_oil
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}
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heavyoil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=625
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=liquid_heavy_oil
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}
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oil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=625
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=oil
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}
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}
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moon {
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# Dimension ID or Class Name
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S:Dimension=Moon
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helium3 {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=425
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=helium-3
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}
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saltwater {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=200
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=saltwater
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}
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}
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mercury {
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# Dimension ID or Class Name
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S:Dimension=Mercury
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helium3 {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=800
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=helium-3
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}
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molteniron {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=30
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=400
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=molten.iron
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}
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}
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venus {
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# Dimension ID or Class Name
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S:Dimension=Venus
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moltenlead {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=1600
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=molten.lead
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}
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sulfuricacid {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=250
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=sulfuricacid
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}
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carbondioxide {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=1500
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=carbondioxide
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}
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}
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mars {
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# Dimension ID or Class Name
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S:Dimension=Mars
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saltwater {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=400
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=saltwater
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}
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chlorobenzene {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=400
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=chlorobenzene
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}
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}
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io {
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# Dimension ID or Class Name
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S:Dimension=Io
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moltenlead {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=650
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=molten.lead
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}
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sulfuricacid {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=80
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=350
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=sulfuricacid
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}
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carbondioxide {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=80
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=750
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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S:Registry=carbondioxide
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}
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}
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europa {
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# Dimension ID or Class Name
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S:Dimension=Europa
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saltwater {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=100
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
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I:DecreasePerOperationAmount=5
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# Max amount generation (per operation, sets the VeinData) 80000 MAX
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I:MaxAmount=800
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# Min amount generation (per operation, sets the VeinData) 0 MIN
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I:MinAmount=0
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# Fluid registry name
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||||
S:Registry=saltwater
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}
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veryheavyoil {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
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I:Chance=20
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
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||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=200
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||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
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I:MinAmount=0
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||||
|
||||
# Fluid registry name
|
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S:Registry=liquid_extra_heavy_oil
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}
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distilledwater {
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# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
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I:Chance=80
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# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
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||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
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||||
I:MaxAmount=3500
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||||
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# Min amount generation (per operation, sets the VeinData) 0 MIN
|
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I:MinAmount=0
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||||
# Fluid registry name
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S:Registry=ic2distilledwater
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||||
}
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||||
}
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callisto {
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# Dimension ID or Class Name
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||||
S:Dimension=Callisto
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||||
|
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oxygen {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=200
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=oxygen
|
||||
}
|
||||
|
||||
liquidair {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=200
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=liquidair
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
titan {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=Titan
|
||||
|
||||
methane {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=800
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=methane
|
||||
}
|
||||
|
||||
ethane {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=200
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=ethane
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
miranda {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=Miranda
|
||||
|
||||
hydrogensulfide {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=900
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=liquid_hydricsulfur
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
oberon {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=oberon
|
||||
|
||||
carbonmonoxide {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=2000
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=carbonmonoxide
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
triton {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=Triton
|
||||
|
||||
nitrogen {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=800
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=nitrogen
|
||||
}
|
||||
|
||||
ethylene {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=800
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=ethylene
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
proteus {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=Proteus
|
||||
|
||||
deuterium {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=700
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=deuterium
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pluto {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=Pluto
|
||||
|
||||
nitrogen {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=800
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=nitrogen
|
||||
}
|
||||
|
||||
oxygen {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=800
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=oxygen
|
||||
}
|
||||
|
||||
liquidair {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=40
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=300
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=4
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=liquidair
|
||||
}
|
||||
|
||||
fluorine {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=80
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=800
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=4
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=fluorine
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
makemake {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=Makemake
|
||||
|
||||
hydrofluoricacid {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=80
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=300
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=hydrofluoricacid_gt5u
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
alphacentauribb {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=aCentauriBb
|
||||
|
||||
moltencopper {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=10
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=300
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=molten.copper
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
barnardac {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=BarnardaC
|
||||
|
||||
veryheavyoil {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=800
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=liquid_extra_heavy_oil
|
||||
}
|
||||
|
||||
unknownwater {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=300
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=unknowwater
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
barnardae {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=BarnardaE
|
||||
|
||||
liquidair {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=20
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=400
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=liquidair
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
barnardaf {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=BarnardaF
|
||||
|
||||
moltentin {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=15
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=400
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=molten.tin
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
tcetie {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=TCetiE
|
||||
|
||||
veryheavyoil {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=200
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=liquid_extra_heavy_oil
|
||||
}
|
||||
|
||||
hydrogen {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=50
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=700
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=hydrogen
|
||||
}
|
||||
|
||||
distilledwater {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=10000
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=ic2distilledwater
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ross128b {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=Ross128b
|
||||
|
||||
veryheavyoil {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=40
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=625
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=liquid_extra_heavy_oil
|
||||
}
|
||||
|
||||
lava {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=5
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=820
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=lava
|
||||
}
|
||||
|
||||
naturalgas {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=65
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=625
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=gas_natural_gas
|
||||
}
|
||||
|
||||
distilledwater {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=100
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=5000
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=ic2distilledwater
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ross128ba {
|
||||
# Dimension ID or Class Name
|
||||
S:Dimension=Ross128ba
|
||||
|
||||
saltwater {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=40
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=1250
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=saltwater
|
||||
}
|
||||
|
||||
helium3 {
|
||||
# Chance generating (weighted chance!, there will be a fluid in chunk always!)
|
||||
I:Chance=60
|
||||
|
||||
# Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
|
||||
I:DecreasePerOperationAmount=5
|
||||
|
||||
# Max amount generation (per operation, sets the VeinData) 80000 MAX
|
||||
I:MaxAmount=1250
|
||||
|
||||
# Min amount generation (per operation, sets the VeinData) 0 MIN
|
||||
I:MinAmount=0
|
||||
|
||||
# Fluid registry name
|
||||
S:Registry=helium-3
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user