clientstuff
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278
.minecraft/config/dsurround/dsurround.cfg
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278
.minecraft/config/dsurround/dsurround.cfg
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# Configuration file
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Compat {
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}
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##########################################################################################################
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# aurora
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#--------------------------------------------------------------------------------------------------------#
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# Options that control Aurora behavior and rendering
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##########################################################################################################
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aurora {
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# Whether to enable Aurora processing on server/client [default: true]
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B:Enabled=true
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# Animate Aurora so it waves [default: true]
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B:Animate=true
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# Allow Auroras with multiple bands [default: true]
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B:"Multiple Bands"=true
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# true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
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B:"Height Player Relative"=true
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# Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
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S:"Player Fixed Height"=64.0
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# Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
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I:"Spawn Offset"=150
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}
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##########################################################################################################
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# biomes
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#--------------------------------------------------------------------------------------------------------#
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# Options for controlling biome sound/effects
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##########################################################################################################
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biomes {
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# Configuration files for configuring Biome Registry [default: ]
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S:"Config Files" <
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>
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# Biome alias list [default: ]
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S:"Biome Alias" <
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>
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}
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##########################################################################################################
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# block
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#--------------------------------------------------------------------------------------------------------#
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# Options for defining block specific sounds/effects
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##########################################################################################################
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block {
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# Configuration files for configuring Block sounds and behavior [default: ]
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S:"Config Files" <
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>
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}
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compat {
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# don't create lotr proxy, even if lotr is present [default: false]
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B:"Don't create lotr proxy"=false
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# Some lotr versions don't have the LOTRDimension class, this option uses reflection on the LOTRBiome class instead [default: false]
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B:"Use reflection to retrieve lotr mod biomes"=false
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}
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##########################################################################################################
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# dimensions
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#--------------------------------------------------------------------------------------------------------#
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# Options for defining per dimension parameters for Dynamic Surroundings
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##########################################################################################################
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dimensions {
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# Configuration files for configuring Dimension Registry [default: ]
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S:"Config Files" <
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>
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}
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##########################################################################################################
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# fog
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#--------------------------------------------------------------------------------------------------------#
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# Options that control the various fog effects in the client
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##########################################################################################################
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fog {
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# Allow desert fog when raining [default: true]
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B:"Desert Fog"=true
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# Higher the player elevation the more haze that is experienced [default: true]
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B:"Elevation Haze"=true
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# Enable biome specific fog density and color [default: true]
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B:"Biome Fog"=true
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# Enable morning fog [default: true]
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B:"Morning Fog"=true
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# Enable morning fog [range: 1 ~ 10, default: 1]
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I:"Morning Fog Chance"=1
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# Enable morning fog [default: true]
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B:"Weather Fog"=true
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# Miscellaneous settings
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##########################################################################################################
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general {
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# Block radius/range around player for special effect application [range: 16 ~ 32, default: 16]
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I:"Special Effect Range"=16
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# Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
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S:"Default Minimum Rain Strength"=0.0
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# Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
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S:"Default Maximum Rain Strength"=1.0
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}
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##########################################################################################################
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# logging
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#--------------------------------------------------------------------------------------------------------#
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# Defines how Dynamic Surroundings logging will behave
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##########################################################################################################
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logging {
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# Enables/disables online version checking [default: true]
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B:"Enable Online Version Check"=true
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# Enables/disables debug logging of the mod [default: false]
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B:"Enable Debug Logging"=false
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}
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##########################################################################################################
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# player
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#--------------------------------------------------------------------------------------------------------#
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# General options for defining sound and effects the player entity
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##########################################################################################################
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player {
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# Suppress player's potion particles from rendering [default: false]
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B:"Suppress Potion Particles"=false
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# Controls display of damage pop-offs when an entity is damaged [default: true]
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B:"Damage Popoffs"=true
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# Amount of health bar remaining to trigger player hurt sound [range: 0 ~ 10, default: 8]
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I:"Hurt Threshold"=8
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# Amount of food bar remaining to trigger player hunger sound [range: 0 ~ 10, default: 8]
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I:"Hunger Threshold"=8
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##########################################################################################################
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# potion hud
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#--------------------------------------------------------------------------------------------------------#
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# Options for the Potion HUD overlay
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##########################################################################################################
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"potion hud" {
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# Enable display of potion icons in display [default: true]
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B:Enable=true
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# Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.5]
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S:Transparency=0.5
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# Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.5]
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S:"Display Scale"=0.5
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# Offset from top of screen [range: 0 ~ 2147483647, default: 5]
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I:"Top Offset"=5
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# Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
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I:"Left Offset"=5
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}
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}
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##########################################################################################################
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# rain
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#--------------------------------------------------------------------------------------------------------#
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# Options that control rain effects in the client
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##########################################################################################################
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rain {
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# Factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
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S:"Sound Level"=1.0
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# Disable Mixins related to weather effects [default: false]
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B:"Disable Weather Effects"=false
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# Reset rain/thunder when all players sleep [default: true]
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B:"Reset Rain on Sleep"=true
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# Always override Vanilla rain sound even when dimension is blacklisted [default: true]
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B:"Always Override Sound"=true
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# Base count of rain splash particles to generate per tick [range: 0 ~ 500, default: 100]
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I:"Particle Count Base"=100
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}
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##########################################################################################################
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# sound
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#--------------------------------------------------------------------------------------------------------#
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# General options for defining sound effects
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##########################################################################################################
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sound {
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# Enable biome background and spot sounds [default: true]
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B:"Enable Biome Sounds"=true
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# Master sound scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 1.0]
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S:"Master Sound Scale Factor"=1.0
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# Enable footstep sounds [default: true]
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B:Footsteps=true
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# Sound scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.15]
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S:"Footsteps Sound Factor"=0.15
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# Enable sound effect when jumping [default: true]
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B:"Jump Sound"=true
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# Enable weapons swing sound effect when attacking [default: true]
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B:"Swing Sound"=true
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# Enable sound when item crafted [default: true]
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B:"Crafting Sound"=true
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# Enable sound when bow is pulled [default: true]
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B:"Bow Pull Sound"=true
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# Automatically configure sound channels [default: true]
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B:"Autoconfigure Channels"=true
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# Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
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I:"Number Normal Channels"=28
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# Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
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I:"Number Streaming Channels"=4
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# Sounds to block from playing [default: [dsurround:bison], [dsurround:insectbuzz]]
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S:"Blocked Sounds" <
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dsurround:bison
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dsurround:insectbuzz
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>
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# Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
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I:"Sound Culling Threshold"=20
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# Sounds to cull from frequent playing [default: [^minecraft:liquid.*], [minecraft:mob.sheep.say], [minecraft:mob.chicken.say], [minecraft:mob.cow.say], [minecraft:mob.pig.say]]
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S:"Culled Sounds" <
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^minecraft:liquid.*
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minecraft:mob.sheep.say
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minecraft:mob.chicken.say
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minecraft:mob.cow.say
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minecraft:mob.pig.say
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>
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# Individual sound scaling factors [default: ]
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S:"Sound Volume" <
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>
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}
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