clientstuff

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2025-10-27 11:53:18 +01:00
parent 503b04656d
commit d22cef5355
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# Configuration file
##########################################################################################################
# minesweeper
#--------------------------------------------------------------------------------------------------------#
# Regulates "Minesweeper" minigame.
##########################################################################################################
minesweeper {
# It represents the number of attempts the player has to beat the game successfully. [range: 1 ~ 2147483647, default: 3]
I:attempt_count=3
# The time until bombs start to explode. Represented in ticks. [range: 0 ~ 600, default: 60]
I:detonation_time=60
# How likely this game is chosen compared to other games. The higher this value is, the more likely this game is chosen. Set to 0 to turn this off. [range: 0 ~ 2147483647, default: 1]
I:weight=1
##########################################################################################################
# stage_1
#--------------------------------------------------------------------------------------------------------#
# Regulates characteristics of stage 1.
##########################################################################################################
stage_1 {
# The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 6]
I:board_radius=6
# The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 20]
I:bomb_count=20
}
##########################################################################################################
# stage_2
#--------------------------------------------------------------------------------------------------------#
# Regulates characteristics of stage 2.
##########################################################################################################
stage_2 {
# The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 7]
I:board_radius=7
# The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 30]
I:bomb_count=30
}
##########################################################################################################
# stage_3
#--------------------------------------------------------------------------------------------------------#
# Regulates characteristics of stage 3.
##########################################################################################################
stage_3 {
# The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 8]
I:board_radius=8
# The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 42]
I:bomb_count=42
}
##########################################################################################################
# stage_4
#--------------------------------------------------------------------------------------------------------#
# Regulates characteristics of stage 4.
##########################################################################################################
stage_4 {
# The radius of Minesweeper board. Won't be changed for already generated Minesweeper boards! [range: 2 ~ 9, default: 9]
I:board_radius=9
# The amount of bombs on the board. Bomb count must be strictly less than amount of game fields (board_radius ^ 2). [range: 1 ~ 2147483647, default: 68]
I:bomb_count=68
}
}