clientstuff
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52
.minecraft/config/salisarcana/thaumcraft_configuration.cfg
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52
.minecraft/config/salisarcana/thaumcraft_configuration.cfg
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# Configuration file
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##########################################################################################################
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# potion_ids
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#--------------------------------------------------------------------------------------------------------#
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# Override the ids of Thaumcraft's potion effects. An id not overridden, or that cannot be assigned to its
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# overridden id, here will be automatically assigned to the lowest unclaimed id as normal.
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#
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# WARNING: Do not set any of these values to 128 or higher unless you are using a mod that increases the
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# maximum potion id. If you are, and would like to set these ids to 128 or higher, set
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# `_uncapped_potion_ids` to `true`.
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##########################################################################################################
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potion_ids {
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# If true, will allow setting potion ids to 128 and higher. [default: false]
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B:_uncapped_potion_ids=false
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# Override the id of the Blurred Vision potion effect. [range: -1 ~ 2147483647, default: -1]
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I:blurredVisionId=-1
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# Override the id of the Deadly Gaze potion effect. [range: -1 ~ 2147483647, default: -1]
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I:deadlyGazeId=-1
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# Override the id of the Flux Flu potion effect. [range: -1 ~ 2147483647, default: -1]
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I:fluxFluId=-1
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# Override the id of the Flux Phage potion effect. [range: -1 ~ 2147483647, default: -1]
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I:fluxPhageId=-1
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# Override the id of the Sun Scorned potion effect. [range: -1 ~ 2147483647, default: -1]
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I:sunScornedId=-1
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# Override the id of the Taint Poison potion effect. [range: -1 ~ 2147483647, default: -1]
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I:taintPoisonId=-1
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# Override the id of the Thaumarhia potion effect. [range: -1 ~ 2147483647, default: -1]
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I:thaumarhiaId=-1
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# Override the id of the Unnatural Hunger potion effect. [range: -1 ~ 2147483647, default: -1]
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I:unnaturalHungerId=-1
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# Override the id of the Warp Ward potion effect. [range: -1 ~ 2147483647, default: -1]
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I:warpWardId=-1
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}
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primal_arrows {
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# Primal arrows can be shot from dispensers [default: true]
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B:canBeFiredFromDispensers=true
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}
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