11 Commits

Author SHA1 Message Date
samsonsin
a0da10b73a change version number 2025-06-06 23:52:43 +02:00
samsonsin
4685d77b98 Added WorldEditCuiFe-v1.0.7-mf-1.7.10-10.13.4.1566.jar 2025-06-05 20:39:46 +02:00
samsonsin
072b548b5f fixed journeymap 2025-05-31 19:16:31 +02:00
samsonsin
fb8cbdc5c0 changed instance name 2025-05-31 19:09:32 +02:00
samsonsin
40245acc8a journeymap changed to ultimate 2025-05-31 19:06:33 +02:00
samsonsin
1cb09cccc2 removed .gitattributes 2025-05-31 12:49:23 +02:00
samsonsin
3ac87fcf2c Changed name in instance 2025-05-31 12:48:04 +02:00
samsonsin
939a2f66a3 added worldedit 2025-05-30 02:14:58 +02:00
samsonsin
f9bb2210eb added shaders setting enable 2025-05-30 00:12:12 +02:00
samsonsin
1af16a69a3 missing mods + resource pack. server.dat and options.txt changed 2025-05-29 23:53:56 +02:00
samsonsin
9d577eb52d custommods 2025-05-29 23:31:29 +02:00
11793 changed files with 359523 additions and 1571157 deletions

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@@ -1,5 +0,0 @@
Mon Nov 03 01:08:17 CET 2025 PatchStage selected: PRELOAD
Mon Nov 03 01:08:17 CET 2025 Processing context: net.minecraft.launchwrapper.LaunchClassLoader@5ab9e72c@43748853
Mon Nov 03 01:08:17 CET 2025 Processing context: jdk.internal.loader.ClassLoaders$AppClassLoader@23faf8f2@545851930
Mon Nov 03 01:08:17 CET 2025 Processing context: com.gtnewhorizons.retrofuturabootstrap.RfbSystemClassLoader@27973e9b@118105337
Mon Nov 03 01:08:17 CET 2025 Replaced factory

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@@ -1,27 +0,0 @@
{
"minecraft:random.orb": 0.10659899,
"gregtech:machines.MTEVacuumFreezer": 0.11675127,
"minecraft:random.anvil_use": 0.055837564,
"gregtech:machines.MTEIndustrialSifter": 0.10152284,
"gregtech:machines.MTEExtremeEntityCrusher": 0.10659899,
"nuclearcontrol:alarm-default": 0.0,
"ic2:machines.ElectroFurnaceLoop": 0.04568528,
"ic2:machines.CompressorOp": 0.04568528,
"bartworks:hatch.RadOn": 0.08629441,
"gregtech:machines.MTEElectricBlastFurnace": 0.05076142,
"ic2:machines.ExtractorOp": 0.020304568,
"gregtech:machines.MTEAdvEBF": 0.04568528,
"gregtech:machines.MTEIndustrialCuttingMachine": 0.10659899,
"gregtech:machines.MTELargeTurbine": 0.11167513,
"dsurround:bees": 0.10152284,
"gregtech:machines.SteamCentrifugeLoop": 0.060913704,
"gregtech:machines.MTEOilDrillBase": 0.0964467,
"gregtech:machines.MTEIndustrialVacuumFreezer": 0.10659899,
"gregtech:machines.MTEPreciseAssembler": 0.11167513,
"ic2:machines.InductionLoop": 0.02538071,
"gregtech:machines.MTEIndustrialWashPlant": 0.10659899,
"botania:equipBauble": 0.6751269,
"gregtech:machines.MTEIndustrialThermalCentrifuge": 0.10152284,
"gregtech:machines.DistilleryLoop": 0.05076142,
"ic2:machines.MaceratorOp": 0.030456852
}

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@@ -1,59 +0,0 @@
[
{
"aspect": {
"vinculum": 11896,
"mortuus": 23666,
"ignis": 12104,
"terra": 8395,
"potentia": 10714,
"motus": 7404,
"tempus": 22882,
"spiritus": 20330,
"fames": 6835,
"desidia": 2648,
"volatus": 93855,
"permutatio": 19488,
"limus": 11757,
"cognitio": 20881,
"alienis": 20471,
"aer": 31819,
"radio": 2876,
"victus": 30575,
"aqua": 19052,
"vitreus": 563,
"venenum": 13559,
"perfodio": 12447,
"humanus": 9659,
"strontio": 24023,
"custom3": 15420,
"ira": 30025,
"custom4": 9222,
"praecantatio": 390,
"custom1": 22442,
"superbia": 1329,
"luxuria": 12002,
"tempestas": 20047,
"vacuos": 28838,
"electrum": 17502,
"tutamen": 5918,
"infernus": 30313,
"exanimis": 27487,
"auram": 12098,
"perditio": 8093,
"metallum": 16568,
"sensus": 28705,
"fabrico": 28154,
"invidia": 10195,
"lucrum": 29912,
"gelum": 29813,
"herba": 29361
},
"type": "NORMAL",
"mod": "FADING",
"dim": 0,
"x": 888,
"y": 71,
"z": 5611,
"date": "2025-10-28T19:47:55.610189600Z"
}
]

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@@ -0,0 +1,70 @@
# Updated AE2FluidCraft-Rework (1.3.54-gtnh --> 1.3.55-gtnh)
**Full Changelog**: https://github.com/GTNewHorizons/AE2FluidCraft-Rework/compare/1.3.54-gtnh...1.3.55-gtnh
# Updated Applied-Energistics-2-Unofficial (rv3-beta-484-GTNH --> rv3-beta-485-GTNH)
**Full Changelog**: https://github.com/GTNewHorizons/Applied-Energistics-2-Unofficial/compare/rv3-beta-484-GTNH...rv3-beta-485-GTNH
# Updated Draconic-Evolution (1.3.17-GTNH --> 1.3.18-GTNH)
**Full Changelog**: https://github.com/GTNewHorizons/Draconic-Evolution/compare/1.3.17-GTNH...1.3.18-GTNH
# Updated GT5-Unofficial (5.09.50.118 --> 5.09.50.119)
**Full Changelog**: https://github.com/GTNewHorizons/GT5-Unofficial/compare/5.09.50.118...5.09.50.119
# Updated GTNH-Intergalactic (1.4.34 --> 1.4.35)
**Full Changelog**: https://github.com/GTNewHorizons/GTNH-Intergalactic/compare/1.4.34...1.4.35
# Updated LogisticsPipes (1.3.4-GTNH --> 1.3.6-GTNH)
**Full Changelog**: https://github.com/GTNewHorizons/LogisticsPipes/compare/1.3.4-GTNH...1.3.6-GTNH
>## What's Changed
> * Fixing NoSuchMethodError in PipeFluidSupplierMk2.addUIWidget() by @godrja in https://github.com/GTNewHorizons/LogisticsPipes/pull/80 (1.3.6-GTNH)
>
# Updated NewHorizonsCoreMod (2.6.99 --> 2.6.101)
**Full Changelog**: https://github.com/GTNewHorizons/NewHorizonsCoreMod/compare/2.6.99...2.6.101
# Updated ServerUtilities (2.1.7 --> 2.1.40)
**Full Changelog**: https://github.com/GTNewHorizons/ServerUtilities/compare/2.1.7...2.1.40
>## What's Changed
> * Fix crash when creating new world by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/206 (2.1.40)
> * Change Sidebar zIndex by @slprime in https://github.com/GTNewHorizons/ServerUtilities/pull/205 (2.1.39-pre, 2.1.38)
> * Fix permissions not working for WorldEdit commands by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/201 (2.1.36-pre, 2.1.35)
> * Backport playersSleepingPercentage gamerule and implement by @Cleptomania in https://github.com/GTNewHorizons/ServerUtilities/pull/162 (2.1.33)
> * Fix empty server teams unable to force-load chunks by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/197 (2.1.31)
> * Fix `/home <name> <player>` tping the wrong player by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/195 (2.1.30)
> * Fix backup failing when encountering renamed region files by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/190 (2.1.29)
> * Fix shift clicking in invsee creating invalid stacks by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/189 (2.1.28)
> * Fix urls in motd not working by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/186 (2.1.26)
> * Fix entity cleanup removing nametagged entities by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/187 (2.1.26)
> * Backup save related files outside of save folder by @DarkShadow44 in https://github.com/GTNewHorizons/ServerUtilities/pull/178 (2.1.25)
> * Improve invsee gui & add support for some modded inventories by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/185 (2.1.22)
> * Add vanish command by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/170 (2.1.22)
> * Spotless apply for branch vanish for #170 by @github-actions in https://github.com/GTNewHorizons/ServerUtilities/pull/171 (2.1.21-pre, 2.1.18-pre)
> * Fix chunk decay not working for teams that have been inactive for ages by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/182 (2.1.17)
> * Fix player ranks ui becoming unreadable if players have tons of ranks by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/181 (2.1.17)
> * Add permissions to disallow cross-dim usage of more tp commands by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/180 (2.1.17)
> * Spotless apply for branch vanish for #170 by @github-actions in https://github.com/GTNewHorizons/ServerUtilities/pull/171 (2.1.16-pre)
> * Fix `max_folder_size` not working for smaller worlds by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/172 (2.1.15)
> * Migrate Server Pausing From Hodgepodge by @Caedis in https://github.com/GTNewHorizons/ServerUtilities/pull/175 (2.1.15)
> * Make `/inv view` work for offline players by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/177 (2.1.15)
> * Fix `max_folder_size` not working for smaller worlds by @Lyfts in https://github.com/GTNewHorizons/ServerUtilities/pull/172 (2.1.14-pre)
> * Migrate Server Pausing From Hodgepodge by @Caedis in https://github.com/GTNewHorizons/ServerUtilities/pull/175 (2.1.14-pre)
> * Spotless apply for branch vanish for #170 by @github-actions in https://github.com/GTNewHorizons/ServerUtilities/pull/171 (2.1.13-pre)
> * Update zh_CN.lang by @huihiuhuai in https://github.com/GTNewHorizons/ServerUtilities/pull/99 (2.1.12)
> * Spotless apply for branch vanish for #170 by @github-actions in https://github.com/GTNewHorizons/ServerUtilities/pull/171 (2.1.10-pre)
> * Basic Pregenerator by @Cardinalstars in https://github.com/GTNewHorizons/ServerUtilities/pull/121 (2.1.9)
>
# Updated Share-Where-I-am (2.1.2 --> 2.1.3)
**Full Changelog**: https://github.com/GTNewHorizons/Share-Where-I-am/compare/2.1.2...2.1.3
>## What's Changed
> * Fix keybind not being registered by @miozune in https://github.com/GTNewHorizons/Share-Where-I-am/pull/6 (2.1.3)
>
# Updated TCNEIAdditions (1.4.2 --> 1.4.8)
**Full Changelog**: https://github.com/GTNewHorizons/TCNEIAdditions/compare/1.4.2...1.4.8
>## What's Changed
> * Add missing research message when recipe is shown by @Caedis in https://github.com/GTNewHorizons/TCNEIAdditions/pull/29 (1.4.8)
>
# Credits
Special thanks to @Caedis, @Cardinalstars, @Cleptomania, @DarkShadow44, @github-actions, @godrja, @huihiuhuai, @Lyfts, @miozune, @slprime, for their code contributions listed above, and to everyone else who helped, including all of our beta testers! <3

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@@ -1,2 +0,0 @@
Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
Files in 'overrides' directory with matching names cab be used to override internal configuration

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@@ -43,7 +43,7 @@ gui {
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 5]
I:barHeight=5
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0.0 ~ 2.1474836E9, default: 176.0]
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0.0 ~ 2.14748365E9, default: 176.0]
S:barWidth=176.0
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 0]

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@@ -1,119 +0,0 @@
# Configuration file
containergui {
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 152]
I:ArmXDispPosition=152
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 5]
I:ArmYDispPosition=5
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 128]
I:CXDispPosition=128
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 14]
I:CYDispPosition=14
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 128]
I:DXDispPosition=128
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 50]
I:DYDispPosition=50
}
gui {
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [default: true]
B:GuiButtonDrawQuantity1=true
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 20]
I:GuiButtonH=20
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 20]
I:GuiButtonW=20
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: -2147483648 ~ 2147483647, default: 10]
I:GuiButtonXPart=10
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: -2147483648 ~ 2147483647, default: 7]
I:GuiButtonYPart=7
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: -2147483648 ~ 2147483647, default: 0]
I:GuiButtonid1=0
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 5]
I:barHeight=5
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0.0 ~ 2.1474836E9, default: 176.0]
S:barWidth=176.0
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 0]
I:barXLocation=0
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 8]
I:barXPlacement=8
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 251]
I:barYLocation=251
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 73]
I:barYPlacement=73
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: -2147483648 ~ 2147483647, default: 16448255]
I:textColor=16448255
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 29]
I:toolTipMaxX=29
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 26]
I:toolTipMaxY=26
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 10]
I:toolTipMinX=10
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 7]
I:toolTipMinY=7
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 37]
I:xEnergy=37
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 37]
I:xEnergy2=37
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 26]
I:xEnergy3=26
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 16]
I:xLevel=16
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 176]
I:xSize=176
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 39]
I:yEnergy=39
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 49]
I:yEnergy2=49
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 60]
I:yEnergy3=60
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 29]
I:yLevel=29
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 8]
I:yName=8
# DO NOT CHANGE THIS IF YOU DONT KNOW WHAT YOU ARE DOING [range: 0 ~ 2147483647, default: 166]
I:ySize=166
}
textures {
# Changes the texture of the AFB. Possible values: default [default: default]
S:"AFB Texture"=default
# Changes the texture of the AFSU. Possible values: default, blue, yellow, black, old, chloe1, chloe2, chloe3, freezy [default: default]
S:"AFSU Texture"=chloe1
}

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@@ -30,55 +30,6 @@
}
"altar blocks" {
# Valid blocks for the Blood Altar's tier 5 beacons:
# Use the following format for all of these entries: mod:block(:meta). Meta * or 32767 allows for any meta.
# An empty entry allows for any non-air block to be used for that part of the structure.
# Invalid or missing blocks are skipped. If all entries are invalid, any block can be used as a fallback.
S:fifthTierBeacons <
minecraft:beacon
etfuturum:beacon
chisel:beacon:*
>
# Valid blocks for the Blood Altar's tier 4 caps:
S:fourthTierCaps <
AWWayofTime:largeBloodStoneBrick
>
# Valid blocks for the Blood Altar's tier 4 pillars.
S:fourthTierPillars <
dreamcraft:tile.BloodyVoid:0
>
# Valid blocks for the Blood Altar's tier 6 caps:
S:sixthTierCaps <
AWWayofTime:blockCrystal
>
# Valid blocks for the Blood Altar's tier 6 pillars:
S:sixthTierPillars <
dreamcraft:tile.BloodyIchorium:0
>
# Valid blocks for the Blood Altar's tier 3 caps:
S:thirdTierCaps <
minecraft:glowstone
BloodArsenal:blood_infused_glowstone
Botania:seaLamp
chisel:glowstone:*
etfuturum:sea_lantern
etfuturum:shroomlight
ExtraUtilities:color_lightgem:*
>
# Valid blocks for the Blood Altar's tier 3 pillars:
S:thirdTierPillars <
dreamcraft:tile.BloodyThaumium:0
>
}
clientsettings {
I:AlchemyHUDxOffset=50
I:AlchemyHUDyOffset=2
@@ -102,9 +53,6 @@ clientsettings {
B:createBridgeInAirIfObstructed=false
I:demonGridSpaceLimit=100
I:demonHoardLimit=100
I:"dimension blacklist for the demon portal activation" <
0
>
B:tunnelIfObstructed=false
}
@@ -332,16 +280,6 @@ clientsettings {
meteor {
# The block to use for filler in meteors if none is provided in the meteor's config file and that
# meteor's fillerChance is greater than 0. Also used as a fallback for empty ore lists in meteor configs.
# Specify the block with the format:
# "modId:itemName:meta"
# Defaults to minecraft:stone:0 if no block is provided or the provided block cannot be found. [default: ]
S:defaultMeteorBlock=
# The default LP cost to use for meteors if the "cost" property is not present in its config file.
# [range: 0 ~ 2147483647, default: 1000000]
I:defaultMeteorCost=1000000
B:doMeteorsDestroyBlocks=false
I:maxChance=1000
}
@@ -441,7 +379,6 @@ orecrushing {
AWWayofTime:AlchemicalWizardrybloodRune:3
AWWayofTime:AlchemicalWizardrybloodRune:4
AWWayofTime:AlchemicalWizardrybloodRune:5
AWWayofTime:AlchemicalWizardrybloodRune:6
>
S:fourthTier <
AWWayofTime:AlchemicalWizardrybloodRune:0
@@ -454,7 +391,6 @@ orecrushing {
AWWayofTime:AlchemicalWizardrybloodRune:3
AWWayofTime:AlchemicalWizardrybloodRune:4
AWWayofTime:AlchemicalWizardrybloodRune:5
AWWayofTime:AlchemicalWizardrybloodRune:6
>
S:secondTier <
AWWayofTime:AlchemicalWizardrybloodRune:0
@@ -467,7 +403,6 @@ orecrushing {
AWWayofTime:AlchemicalWizardrybloodRune:3
AWWayofTime:AlchemicalWizardrybloodRune:4
AWWayofTime:AlchemicalWizardrybloodRune:5
AWWayofTime:AlchemicalWizardrybloodRune:6
>
S:sixthTier <
AWWayofTime:AlchemicalWizardrybloodRune:0
@@ -480,7 +415,15 @@ orecrushing {
AWWayofTime:AlchemicalWizardrybloodRune:3
AWWayofTime:AlchemicalWizardrybloodRune:4
AWWayofTime:AlchemicalWizardrybloodRune:5
AWWayofTime:AlchemicalWizardrybloodRune:6
>
S:specialBlocks <
dreamcraft:tile.BloodyThaumium:0
minecraft:glowstone:0
dreamcraft:tile.BloodyVoid:0
AWWayofTime:largeBloodStoneBrick:0
minecraft:beacon:0
dreamcraft:tile.BloodyIchorium:0
AWWayofTime:blockCrystal:0
>
S:thirdTier <
AWWayofTime:AlchemicalWizardrybloodRune:0
@@ -493,7 +436,6 @@ orecrushing {
AWWayofTime:AlchemicalWizardrybloodRune:3
AWWayofTime:AlchemicalWizardrybloodRune:4
AWWayofTime:AlchemicalWizardrybloodRune:5
AWWayofTime:AlchemicalWizardrybloodRune:6
>
}
@@ -888,18 +830,12 @@ sacrifice {
I:UtilityMobs.WorkbenchGolem=1
I:Villager=1000
I:VillagerGolem=1500
I:WarpTheory.creeperFake=500
I:WarpTheory.creeperPassive=10
I:WarpTheory.doppelganger=500
I:WarpTheory.phantom=500
I:WarpTheory.taintSheepSafe=500
I:Witch=500
I:WitherBoss=2500
I:Wolf=500
I:Zombie=500
I:adventurebackpack.rideableSpider=500
I:alienBug=500
I:alienVillagerAR=500
I:aquacreeper.aquaCreeper=100
I:batKing=500
I:bigChickenFriendly=250
@@ -914,17 +850,6 @@ sacrifice {
I:enderzoo.FallenMount=250
I:enderzoo.WitherCat=500
I:enderzoo.WitherWitch=750
I:etfuturum.brown_mooshroom=250
I:etfuturum.ender_dragon=500
I:etfuturum.endermite=500
I:etfuturum.fox=250
I:etfuturum.husk=500
I:etfuturum.rabbit=250
I:etfuturum.shulker=500
I:etfuturum.snow_golem=500
I:etfuturum.stray=500
I:etfuturum.villager_zombie=500
I:etfuturum.wooden_armorstand=500
I:gadomancy.FakePlayerEntity=500
I:lootgames.LootGamesChessBishop=500
I:lootgames.LootGamesChessKing=2000
@@ -940,10 +865,6 @@ sacrifice {
I:miscutils.bigChickenFriendly=250
I:miscutils.constructStaballoy=500
I:miscutils.sickBlaze=500
I:osirisBoss=500
I:porcodon=250
I:robotVillager=500
I:sentryRobot=500
I:sickBlaze=500
I:witchery.attackbat=500
I:witchery.babayaga=500
@@ -1419,18 +1340,12 @@ wellofsufferingblacklist {
B:UtilityMobs.WorkbenchGolem=false
B:Villager=false
B:VillagerGolem=false
B:WarpTheory.creeperFake=false
B:WarpTheory.creeperPassive=false
B:WarpTheory.doppelganger=false
B:WarpTheory.phantom=false
B:WarpTheory.taintSheepSafe=false
B:Witch=false
B:WitherBoss=false
B:Wolf=false
B:Zombie=false
B:adventurebackpack.rideableSpider=false
B:alienBug=false
B:alienVillagerAR=false
B:aquacreeper.aquaCreeper=false
B:batKing=false
B:bigChickenFriendly=false
@@ -1445,17 +1360,6 @@ wellofsufferingblacklist {
B:enderzoo.FallenMount=false
B:enderzoo.WitherCat=false
B:enderzoo.WitherWitch=false
B:etfuturum.brown_mooshroom=false
B:etfuturum.ender_dragon=false
B:etfuturum.endermite=false
B:etfuturum.fox=false
B:etfuturum.husk=false
B:etfuturum.rabbit=false
B:etfuturum.shulker=false
B:etfuturum.snow_golem=false
B:etfuturum.stray=false
B:etfuturum.villager_zombie=false
B:etfuturum.wooden_armorstand=false
B:gadomancy.FakePlayerEntity=false
B:lootgames.LootGamesChessBishop=false
B:lootgames.LootGamesChessKing=false
@@ -1471,10 +1375,6 @@ wellofsufferingblacklist {
B:miscutils.bigChickenFriendly=false
B:miscutils.constructStaballoy=false
B:miscutils.sickBlaze=false
B:osirisBoss=false
B:porcodon=false
B:robotVillager=false
B:sentryRobot=false
B:sickBlaze=false
B:witchery.attackbat=false
B:witchery.babayaga=false
@@ -1529,7 +1429,6 @@ wimpysettings {
B:IDontLikeFun=false
B:RespawnWithDebuff=true
B:UseFancyBoundArmour=true
B:allowPotionRepair=false
B:causeHungerChatMessage=true
B:causeHungerWithRegen=true
B:disableBoundToolsRightClick=false

File diff suppressed because it is too large Load Diff

View File

@@ -27,22 +27,6 @@ client {
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# These config settings are for both server and client-side
##########################################################################################################
general {
S:required.mods <
Minecraft
CodeChickenLib
Pam's Harvestcraft
Natura
>
}
##########################################################################################################
# server
#--------------------------------------------------------------------------------------------------------#

View File

@@ -1,59 +0,0 @@
# Configuration file
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# These config settings are client-side only
##########################################################################################################
client {
# If true, shows your food exhaustion as a progress bar behind the hunger bars
B:show.food.exhaustion.hud.underlay=true
# If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
B:show.food.stats.in.debug.overlay=true
# If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding
B:show.food.values.hud.overlay=true
# If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
B:show.food.values.in.tooltip=true
# If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
B:show.food.values.in.tooltip.always=true
# If true, shows your current saturation level overlayed on the hunger bar
B:show.saturation.hud.overlay=true
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# These config settings are for both server and client-side
##########################################################################################################
general {
# Subset of TargetMods that are required
S:required.mods <
Minecraft
CodeChickenLib
Pam's Harvestcraft
Natura
>
}
##########################################################################################################
# server
#--------------------------------------------------------------------------------------------------------#
# These config settings are server-side only
##########################################################################################################
server {
# The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client.
# Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy
D:exhaustion.sync.threshold=0.01
}

View File

@@ -2,9 +2,6 @@
automation {
I:formationPlaneEntityLimit=128
# #Network bytes information update Frequency(s) default:1.0
D:networkBytesUpdateFrequency=1.0
}
@@ -19,44 +16,15 @@ battery {
client {
# Possible Values: NAME, AMOUNT, CRAFTS, MOD, PERCENT
S:CRAFTING_SORT_BY=CRAFTS
# Possible Values: BUTTON, TILE
S:CRAFTING_STATUS=TILE
# Possible Values: YES, NO, UNDECIDED
S:HIDE_STORED=YES
# Possible Values: NATURAL, ALPHANUM
S:INTERFACE_TERMINAL_SECTION_ORDER=NATURAL
I:InterfaceTerminalSmallSize=6
I:MEMonitorableSmallSize=6
# Possible Values: DISABLED, ONE, TWO, THREE, FOUR
S:PINS_STATE=DISABLED
# Possible Values: AE, EU, WA, RF, MK
S:PowerUnit=EU
S:PowerUnit=AE
# Possible Values: YES, NO, UNDECIDED
S:SAVE_SEARCH=NO
# Possible Values: MANUAL_SEARCH, AUTOSEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH
S:SEARCH_MODE=MANUAL_SEARCH
# Possible Values: AUTOSEARCH, MANUAL_SEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH
S:SEARCH_MODE=AUTOSEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
# Possible Values: ASCENDING, DESCENDING
S:SORT_DIRECTION=ASCENDING
# Possible Values: ALWAYS, NO_AUTOSEARCH, NEVER
S:SearchBoxFocusPriority=NEVER
# Possible Values: SMALL, DYNAMIC, LARGE
S:TERMINAL_FONT_SIZE=SMALL
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
@@ -85,7 +53,6 @@ client {
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
B:preserveSearchBar=true
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
@@ -98,7 +65,6 @@ client {
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
B:showOnlyInterfacesWithFreeSlotsInInterfaceTerminal=false
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
@@ -115,14 +81,6 @@ craftingcpu {
}
debug {
B:CaptureGridAccessExceptionStacks=false
I:CraftingCalculatorVersion=2
B:LogPathFinding=false
B:LogTiming=false
}
features {
world {
@@ -181,7 +139,6 @@ features {
B:LevelEmitter=true
B:P2PTunnel=true
B:PartConversionMonitor=true
B:PartThroughputMonitor=true
B:StorageBus=true
B:StorageMonitor=true
}
@@ -195,7 +152,6 @@ features {
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
B:XtremeStorageCells=true
}
networktool {
@@ -209,7 +165,6 @@ features {
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelGregtech=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelLiquids=true
@@ -218,7 +173,6 @@ features {
B:P2PTunnelPressure=true
B:P2PTunnelRF=true
B:P2PTunnelRedstone=true
B:P2PTunnelSound=true
}
blockfeatures {
@@ -232,7 +186,6 @@ features {
misc {
B:Achievements=true
B:ComplexPatternLog=false
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
@@ -265,18 +218,12 @@ features {
B:CraftingCPU=true
B:MolecularAssembler=true
B:Patterns=true
B:PatternsOptimizer=true
B:XtremeCraftingCPU=true
}
commands {
B:ChunkLoggerTrace=false
}
advancednetworktool {
B:AdvancedNetworkTool=true
}
}
@@ -287,13 +234,6 @@ grindstone {
}
misc {
B:LimitCraftingCPUSpill=true
I:MaxCraftingSteps=2000000
I:MaxCraftingTreeVisualizationSize=33554432
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
@@ -306,7 +246,6 @@ modintegration {
S:BuildCraftCore=AUTO
S:BuildCraftTransport=AUTO
S:Chisel=AUTO
S:CoFHWrench=AUTO
S:ColoredLightsCore=AUTO
S:CraftGuide=AUTO
S:DeepStorageUnit=AUTO
@@ -327,17 +266,10 @@ modintegration {
S:RedstoneFluxPower-Tiles=AUTO
S:RotaryCraft=AUTO
S:RotatableBlocks=AUTO
S:ThaumicTinkerer=AUTO
S:Waila=AUTO
}
networksearch {
I:maxMachineChecks=10000
I:maxRecursiveDepth=100
}
##########################################################################################################
# orecamouflage
#--------------------------------------------------------------------------------------------------------#
@@ -380,7 +312,6 @@ powerratios {
D:Mekanism=0.2
D:RotaryCraft=8.884150675195451E-5
D:ThermalExpansion=0.5
D:TunnelPowerLoss=0.05
D:UsageMultiplier=10.0
}
@@ -414,7 +345,6 @@ tickrates {
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LevelEmitterDelay=40
I:LightTunnel.max=120
I:LightTunnel.min=5
I:METunnel.max=20
@@ -423,12 +353,8 @@ tickrates {
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:SoundTunnel.max=120
I:SoundTunnel.min=20
I:StorageBus.max=60
I:StorageBus.min=5
I:ThroughputMonitor.max=100
I:ThroughputMonitor.min=20
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
@@ -446,39 +372,18 @@ wireless {
D:WirelessBaseRange=16.0
D:WirelessBoosterExp=1.5
D:WirelessBoosterRangeMultiplier=1.0
D:WirelessConnectorPowerBase=1.0
D:WirelessConnectorPowerDistanceMultiplier=0.1
D:WirelessCostMultiplier=1.0
D:WirelessTerminalDrainMultiplier=1.0
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# The meteorite dimension whitelist list can be used alone or in unison with the meteorite (in)valid blocks whitelist.
# Default debris is the following (in this order) Stone, Cobblestone, biomeFillerBlock (what's under the top block, usually dirt), Gravel, biomeTopBlock (usually grass)
# Format: dimensionID, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata
# --------------------------------------------------------------------------------------------------------#
# The meteorite (in)valid spawn blocks list can be used alone or in unison with the meteorite dimension whitelist. Format: modId:blockID, modId:blockID, etc.
##########################################################################################################
worldgen {
S:meteoriteDimensionWhitelist <
0, DEFAULT, DEFAULT, DEFAULT, DEFAULT, DEFAULT
29, GalacticraftMars:tile.mars:9, GalacticraftMars:tile.mars:4, GalacticraftMars:tile.mars:6, minecraft:sand:1, GalacticraftMars:tile.mars:5
>
S:meteoriteInvalidSpawnBlocks <
>
S:meteoriteSpawnChance <
0=0.3
>
S:meteoriteValidSpawnBlocks <
GalacticraftMars:tile.mars
>
S:minMeteoriteDistance <
0=707
D:meteoriteClusterChance=0.1
I:meteoriteDimensionWhitelist <
0
>
D:meteoriteSpawnChance=0.3
I:minMeteoriteDistance=707
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946

View File

@@ -1,478 +0,0 @@
# Configuration file
automation {
I:formationPlaneEntityLimit=128
# #Network bytes information update Frequency(s) default:1.0
D:networkBytesUpdateFrequency=1.0
}
battery {
I:chargedStaff=8000
I:colorApplicator=20000
I:entropyManipulator=200000
I:matterCannon=200000
I:portableCell=200000
I:wirelessTerminal=1600000
}
client {
# Possible Values: NAME, AMOUNT, CRAFTS, MOD, PERCENT
S:CRAFTING_SORT_BY=NAME
# Possible Values: BUTTON, TILE
S:CRAFTING_STATUS=TILE
# Possible Values: YES, NO, UNDECIDED
S:HIDE_STORED=NO
# Possible Values: NATURAL, ALPHANUM
S:INTERFACE_TERMINAL_SECTION_ORDER=NATURAL
I:InterfaceTerminalSmallSize=6
I:MEMonitorableSmallSize=6
# Possible Values: ACTIVE, DISABLED
S:PINS_STATE=DISABLED
# Possible Values: AE, EU, WA, RF, MK
S:PowerUnit=AE
# Possible Values: YES, NO, UNDECIDED
S:SAVE_SEARCH=NO
# Possible Values: MANUAL_SEARCH, AUTOSEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH
S:SEARCH_MODE=AUTOSEARCH
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
# Possible Values: ASCENDING, DESCENDING
S:SORT_DIRECTION=ASCENDING
# Possible Values: SMALL, DYNAMIC, LARGE
S:TERMINAL_FONT_SIZE=SMALL
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4=1000
B:disableColoredCableRecipesInNEI=true
B:enableEffects=true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
B:preserveSearchBar=true
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
B:showOnlyInterfacesWithFreeSlotsInInterfaceTerminal=false
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
condenser {
I:MatterBalls=512
I:Singularity=512000
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
debug {
B:CaptureGridAccessExceptionStacks=false
I:CraftingCalculatorVersion=2
B:LogPathFinding=false
B:LogTiming=false
}
features {
world {
B:CertusQuartzWorldGen=false
B:ChestLoot=true
B:DecorativeLights=true
B:DecorativeQuartzBlocks=true
B:Flour=true
B:GrindStone=false
B:Inscriber=true
B:MeteoriteWorldGen=true
B:SkyStoneChests=true
B:SpawnPressesInMeteorites=true
B:TinyTNT=true
B:VillagerTrading=true
}
toolsclassifications {
B:CertusQuartzTools=true
B:NetherQuartzTools=true
B:PoweredTools=true
}
tools {
B:ChargedStaff=true
B:ColorApplicator=true
B:EntropyManipulator=true
B:MatterCannon=true
B:MeteoriteCompass=true
B:PaintBalls=true
B:QuartzAxe=true
B:QuartzHoe=true
B:QuartzKnife=true
B:QuartzPickaxe=true
B:QuartzSpade=true
B:QuartzSword=true
B:QuartzWrench=true
B:WirelessAccessTerminal=true
}
networkfeatures {
B:Channels=true
B:PowerGen=true
B:QuantumNetworkBridge=true
B:Security=true
B:SpatialIO=true
}
networkbuses {
B:AnnihilationPlane=true
B:CraftingTerminal=true
B:ExportBus=true
B:FormationPlane=true
B:IdentityAnnihilationPlane=true
B:ImportBus=true
B:LevelEmitter=true
B:P2PTunnel=true
B:PartConversionMonitor=true
B:PartThroughputMonitor=true
B:StorageBus=true
B:StorageMonitor=true
}
portablecell {
B:PortableCell=true
}
storage {
B:IOPort=true
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
B:XtremeStorageCells=true
}
networktool {
B:NetworkTool=true
}
highercapacity {
B:DenseCables=true
B:DenseEnergyCells=true
}
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelGregtech=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelLiquids=true
B:P2PTunnelME=true
B:P2PTunnelOpenComputers=true
B:P2PTunnelPressure=true
B:P2PTunnelRF=true
B:P2PTunnelRedstone=true
B:P2PTunnelSound=true
}
blockfeatures {
B:MassCannonBlockDamage=true
B:TinyTNTBlockDamage=true
}
facades {
B:Facades=true
}
misc {
B:Achievements=true
B:ComplexPatternLog=false
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=true
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
crafting {
B:CustomRecipes=false
B:EnableDisassemblyCrafting=true
B:EnableFacadeCrafting=true
B:InWorldFluix=true
B:InWorldPurification=true
B:InWorldSingularity=true
B:InterfaceTerminal=true
}
rendering {
B:AlphaPass=true
}
craftingfeatures {
B:CraftingCPU=true
B:MolecularAssembler=true
B:Patterns=true
B:PatternsOptimizer=true
B:XtremeCraftingCPU=true
}
commands {
B:ChunkLoggerTrace=false
}
advancednetworktool {
B:AdvancedNetworkTool=true
}
}
grindstone {
S:grinderOres <
>
D:oreDoublePercentage=0.0
}
misc {
B:LimitCraftingCPUSpill=true
I:MaxCraftingSteps=2000000
I:MaxCraftingTreeVisualizationSize=33554432
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:BetterStorage=AUTO
S:BuildCraftBuilders=AUTO
S:BuildCraftCore=AUTO
S:BuildCraftTransport=AUTO
S:Chisel=AUTO
S:CoFHWrench=AUTO
S:ColoredLightsCore=AUTO
S:CraftGuide=AUTO
S:DeepStorageUnit=AUTO
S:Factorization=AUTO
S:ForgeMultiPart=AUTO
S:GregTech=AUTO
S:ImmibisMicroblocks=AUTO
S:IndustrialCraft2=OFF
S:InventoryTweaks=AUTO
S:Jabba=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:NotEnoughItems=AUTO
S:OpenComputers=AUTO
S:PneumaticCraft=AUTO
S:Railcraft=OFF
S:RedstoneFluxPower-Items=AUTO
S:RedstoneFluxPower-Tiles=AUTO
S:RotaryCraft=AUTO
S:RotatableBlocks=AUTO
S:ThaumicTinkerer=AUTO
S:Waila=AUTO
}
##########################################################################################################
# orecamouflage
#--------------------------------------------------------------------------------------------------------#
# AE2 Automatically uses alternative ores present in your instance of MC to blend better with its surroundings, if you prefer you can disable this selectively using these flags; Its important to note, that some if these items even if enabled may not be craftable in game because other items are overriding their recipes.
##########################################################################################################
orecamouflage {
# OreDictionary Names: crystalCertusQuartz
B:CertusQuartzCrystal=true
# OreDictionary Names: dustCertusQuartz
B:CertusQuartzDust=true
# OreDictionary Names: dustEnder,dustEnderPearl
B:EnderDust=true
# OreDictionary Names: dustWheat
B:Flour=true
# OreDictionary Names: dustGold
B:GoldDust=true
# OreDictionary Names: dustIron
B:IronDust=true
# OreDictionary Names: nuggetIron
B:IronNugget=true
# OreDictionary Names: dustNetherQuartz
B:NetherQuartzDust=true
# OreDictionary Names: itemSilicon
B:Silicon=true
B:WoodenGear=true
}
powerratios {
D:IC2=2.0
D:Mekanism=0.2
D:RotaryCraft=8.884150675195451E-5
D:ThermalExpansion=0.5
D:TunnelPowerLoss=0.05
D:UsageMultiplier=10.0
}
spatialio {
D:spatialPowerExponent=1.35
D:spatialPowerMultiplier=1250.0
I:storageBiomeID=135
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:ExportBus.max=60
I:ExportBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LevelEmitterDelay=40
I:LightTunnel.max=120
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:OpenComputersTunnel.max=5
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:SoundTunnel.max=120
I:SoundTunnel.min=20
I:StorageBus.max=60
I:StorageBus.min=5
I:ThroughputMonitor.max=100
I:ThroughputMonitor.min=20
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= WirelessBaseRange + WirelessBoosterRangeMultiplier * Math.pow( boosters, WirelessBoosterExp )
# PowerDrain= WirelessBaseCost + WirelessCostMultiplier * Math.pow( boosters, 1 + boosters / WirelessHighWirelessCount )
##########################################################################################################
wireless {
D:WirelessBaseCost=8.0
D:WirelessBaseRange=16.0
D:WirelessBoosterExp=1.5
D:WirelessBoosterRangeMultiplier=1.0
D:WirelessConnectorPowerBase=1.0
D:WirelessConnectorPowerDistanceMultiplier=0.1
D:WirelessCostMultiplier=1.0
D:WirelessTerminalDrainMultiplier=1.0
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# The meteorite dimension whitelist list can be used alone or in unison with the meteorite (in)valid blocks whitelist.
# Default debris is the following (in this order) Stone, Cobblestone, biomeFillerBlock (what's under the top block, usually dirt), Gravel, biomeTopBlock (usually grass)
# Format: dimensionID, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata
# --------------------------------------------------------------------------------------------------------#
# The meteorite (in)valid spawn blocks list can be used alone or in unison with the meteorite dimension whitelist. Format: modId:blockID, modId:blockID, etc.
##########################################################################################################
worldgen {
S:meteoriteDimensionWhitelist <
0, DEFAULT, DEFAULT, DEFAULT, DEFAULT, DEFAULT
29, GalacticraftMars:tile.mars:9, GalacticraftMars:tile.mars:4, GalacticraftMars:tile.mars:6, minecraft:sand:1, GalacticraftMars:tile.mars:5
>
S:meteoriteInvalidSpawnBlocks <
>
S:meteoriteSpawnChance <
0=0.3
>
S:meteoriteValidSpawnBlocks <
GalacticraftMars:tile.mars
>
S:minMeteoriteDistance <
0=707
>
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946
}

View File

@@ -1,25 +0,0 @@
# Configuration file
cache {
S:digest=6975f0a8dc774d9f9e8afe807fcc3d31
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
}
general {
# Will output more detailed information into the CSV like corresponding items [default: false]
B:enableAdditionalInfo=false
# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
B:enableForceRefresh=false
# If true, the custom recipes are enabled. Acts as a master switch. [default: true]
B:enabled=true
# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
B:exportItemNames=true
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,916 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<!--
|==============================================================|
| INVENTORY TWEAKS Mod - By Jimeo Wan (jimeo.wan at gmail.com) |
| Tree configuration |
|==============================================================|
# Q: WHAT IS THIS?
# A: This file is used to store all the keywords you can use to create item rules, but also to define the items order.
# You can move/change all that you want, but it's recommended not to delete any default item.
# Q: MY CUSTOM FILE WAS REPLACED =(
# A: Since a new major version of Minecraft appeared, I silently updated the tree... BUT!
# I kept a backup of your version in the same directory. Sorry for the trouble, feel free to import your changes in the new file.
# Q: THE FILE IS BROKEN AND I DON'T KNOW WHAT TO DO =(
# A: Just delete this file, the default tree will be reloaded next time you sort something!
# FULL DOCUMENTATION
# http://modding.kalam-alami.net/invtweaks
# CREDITS
# Thanks to Larandar & Lunaqua for their contributions.
-->
<!-- Note: 'stuff' matches everything, even items that don't appear here -->
<stuff treeVersion="1.7.0">
<equipment>
<weapon>
<sword>
<ironSword id="iron_sword"/>
<diamondSword id="diamond_sword"/>
<stoneSword id="stone_sword"/>
<goldSword id="golden_sword"/>
<woodSword id="wooden_sword"/>
</sword>
<munition>
<bow id="bow"/>
<arrow id="arrow"/>
<snowball id="snowball"/>
</munition>
</weapon>
<tool>
<pickaxe>
<diamondPickaxe id="diamond_pickaxe"/>
<goldPickaxe id="golden_pickaxe"/>
<ironPickaxe id="iron_pickaxe"/>
<stonePickaxe id="stone_pickaxe"/>
<woodPickaxe id="wooden_pickaxe"/>
</pickaxe>
<shovel>
<goldShovel id="golden_shovel"/>
<diamondShovel id="diamond_shovel"/>
<ironShovel id="iron_shovel"/>
<stoneShovel id="stone_shovel"/>
<woodShovel id="wooden_shovel"/>
</shovel>
<axe>
<goldAxe id="golden_axe"/>
<diamondAxe id="diamond_axe"/>
<ironAxe id="iron_axe"/>
<stoneAxe id="stone_axe"/>
<woodAxe id="wooden_axe"/>
</axe>
<hoe>
<goldHoe id="golden_hoe"/>
<diamondHoe id="diamond_hoe"/>
<ironHoe id="stone_hoe"/>
<stoneHoe id="iron_hoe"/>
<woodHoe id="wooden_hoe"/>
</hoe>
<shears id="shears"/>
<fishingRod id="fishing_rod"/>
<carrotOnAStick id="carrot_on_a_stick"/>
</tool>
<armor>
<helmet>
<diamondHelmet id="diamond_helmet"/>
<chainHelmet id="chainmail_helmet"/>
<ironHelmet id="iron_helmet"/>
<goldHelmet id="golden_helmet"/>
<leatherHelmet id="leather_helmet"/>
</helmet>
<chestplate>
<diamondChestplate id="diamond_chestplate"/>
<chainChestplate id="chainmail_chestplate"/>
<ironChestplate id="iron_chestplate"/>
<goldChestplate id="golden_chestplate"/>
<leatherChestplate id="leather_chestplate"/>
</chestplate>
<leggings>
<diamondLeggings id="diamond_leggings"/>
<chainLeggings id="chainmail_leggings"/>
<ironLeggings id="iron_leggings"/>
<goldLeggings id="golden_leggings"/>
<leatherLeggings id="leather_leggings"/>
</leggings>
<boots>
<diamondBoots id="diamond_boots"/>
<chainBoots id="chainmail_boots"/>
<ironBoots id="iron_boots"/>
<goldBoots id="golden_boots"/>
<leatherBoots id="leather_boots"/>
</boots>
</armor>
</equipment>
<block>
<naturalBlock>
<stones>
<stone id="stone"/>
<cobblestone id="cobblestone"/>
<mossStone id="mossy_cobblestone"/>
<endStone id="end_stone"/>
<whiteStone id="end_stone"/>
</stones>
<oreBlock>
<coalOreBlock id="coal_ore"/>
<redstoneOreBlock>
<unlitRedstoneOreBlock id="redstone_ore"/>
<litRedstoneOreBlock id="lit_redstone_ore"/>
</redstoneOreBlock>
<lapisLazuliOreBlock id="lapis_ore"/>
<diamondOreBlock id="diamond_ore"/>
<emeraldOreBlock id="emerald_ore"/>
</oreBlock>
<dirts>
<dirt id="dirt" damage="0"/>
<grasslessDirt id="dirt" damage="1"/>
<podzol id="dirt" damage="2"/>
</dirts>
<wood>
<oakWood id="log" damage="0"/>
<birchWood id="log" damage="1"/>
<spruceWood id="log" damage="2"/>
<jungleWood id="log" damage="3"/>
<acaciaWood id="log2" damage="0"/>
<darkOakWood id="log2" damage="1"/>
<woodDict oreDictName="logWood"/>
</wood>
<sands>
<sand id="sand">
<plainSand id="sand" damage="0"/>
<redSand id="sand" damage="1"/>
</sand>
<sandstone>
<classicSandstone id="sandstone" damage="0"/>
<creeperSandstone id="sandstone" damage="1"/>
<smoothSandstone id="sandstone" damage="2"/>
</sandstone>
</sands>
<gravel id="gravel"/>
<clayBlock id="clay"/>
<netherBlock>
<glowstoneBlock id="glowstone"/>
<netherrack id="netherrack"/>
<soulSand id="soul_sand"/>
<quartzOreBlock id="quartz_ore"/>
</netherBlock>
<web id="web"/>
<cobweb id="web"/>
<monsterSpawner id="mob_spawner"/>
<bedrock id="bedrock"/>
<sponge id="sponge"/>
<grass id="grass"/>
<mycelium id="mycelium"/>
<mushroomGrass id="mycelium"/>
<farmland id="farmland"/>
<snow id="snow"/>
<ice id="ice"/>
<packedIce id="packed_ice"/>
<liquid>
<water id="flowing_water"/>
<water id="water"/>
<lava id="flowing_lava"/>
<lava id="lava"/>
</liquid>
<portal id="portal"/>
<airPortal id="end_portal_frame"/>
<endPortal id="end_portal"/>
<endPortalFrame id="end_portal_frame"/>
<air id="air"/>
<fire id="fire"/>
<obsidian id="obsidian"/>
<mushroomBlock>
<hugeBrownMushroom id="brown_mushroom_block"/>
<hugeRedMushroom id="red_mushroom_block"/>
</mushroomBlock>
<dragonEgg id="dragon_egg"/>
<hiddenSilverfish id="monster_egg"/>
</naturalBlock>
<wool>
<whiteWool id="wool" damage="0"/>
<orangeWool id="wool" damage="1"/>
<magentaWool id="wool" damage="2"/>
<lightBlueWool id="wool" damage="3"/>
<yellowWool id="wool" damage="4"/>
<lightGreenWool id="wool" damage="5"/>
<limeWool id="wool" damage="5"/>
<pinkWool id="wool" damage="6"/>
<grayWool id="wool" damage="7"/>
<lightGrayWool id="wool" damage="8"/>
<cyanWool id="wool" damage="9"/>
<purpleWool id="wool" damage="10"/>
<blueWool id="wool" damage="11"/>
<brownWool id="wool" damage="12"/>
<greenWool id="wool" damage="13"/>
<darkGreenWool id="wool" damage="13"/>
<redWool id="wool" damage="14"/>
<blackWool id="wool" damage="15"/>
</wool>
<manufacturedBlock>
<ladder id="ladder"/>
<fence>
<woodenFence id="fence"/>
<netherFence id="nether_brick_fence"/>
<netherBrickFence id="nether_brick_fence"/>
<fenceGate id="fence_gate"/>
</fence>
<carpet>
<whiteCarpet id="carpet" damage="0"/>
<orangeCarpet id="carpet" damage="1"/>
<magentaCarpet id="carpet" damage="2"/>
<lightBlueCarpet id="carpet" damage="3"/>
<yellowCarpet id="carpet" damage="4"/>
<lightGreenCarpet id="carpet" damage="5"/>
<limeCarpet id="carpet" damage="5"/>
<pinkCarpet id="carpet" damage="6"/>
<grayCarpet id="carpet" damage="7"/>
<lightGrayCarpet id="carpet" damage="8"/>
<cyanCarpet id="carpet" damage="9"/>
<purpleCarpet id="carpet" damage="10"/>
<blueCarpet id="carpet" damage="11"/>
<brownCarpet id="carpet" damage="12"/>
<greenCarpet id="carpet" damage="13"/>
<darkGreenCarpet id="carpet" damage="13"/>
<redCarpet id="carpet" damage="14"/>
<blackCarpet id="carpet" damage="15"/>
</carpet>
<stoneWall>
<cobblestoneWall id="cobblestone_wall" damage="0"/>
<mossyCobblestoneWall id="cobblestone_wall" damage="1"/>
</stoneWall>
<sign id="standing_sign"/>
<jackOLantern id="lit_pumpkin"/>
<constructionBlock>
<woodenPlank>
<oakPlank id="planks" damage="0"/>
<sprucePlank id="planks" damage="1"/>
<birchPlank id="planks" damage="2"/>
<junglePlank id="planks" damage="3"/>
<acaciaPlank id="planks" damage="4"/>
<darkOakPlank id="planks" damage="5"/>
<woodenPlankDict oreDictName="plankWood"/>
</woodenPlank>
<bricks>
<brick id="brick_block"/>
<brickBlock id="brick_block"/>
<stoneBricks>
<normalStoneBrick id="stonebrick" damage="0"/>
<mossyStoneBrick id="stonebrick" damage="1"/>
<crackedStoneBrick id="stonebrick" damage="2"/>
<circleStoneBrick id="stonebrick" damage="3"/>
<chiseledStoneBrick id="stonebrick" damage="3"/>
</stoneBricks>
<netherBrick id="nether_brick"/>
</bricks>
<hardenedClay id="hardened_clay"/>
<stainedClay>
<whiteStainedClay id="stained_hardened_clay" damage="0"/>
<orangeStainedClay id="stained_hardened_clay" damage="1"/>
<magentaStainedClay id="stained_hardened_clay" damage="2"/>
<lightBlueStainedClay id="stained_hardened_clay" damage="3"/>
<yellowStainedClay id="stained_hardened_clay" damage="4"/>
<lightGreenStainedClay id="stained_hardened_clay" damage="5"/>
<limeStainedClay id="stained_hardened_clay" damage="5"/>
<pinkStainedClay id="stained_hardened_clay" damage="6"/>
<grayStainedClay id="stained_hardened_clay" damage="7"/>
<lightGrayStainedClay id="stained_hardened_clay" damage="8"/>
<cyanStainedClay id="stained_hardened_clay" damage="9"/>
<purpleStainedClay id="stained_hardened_clay" damage="10"/>
<blueStainedClay id="stained_hardened_clay" damage="11"/>
<brownStainedClay id="stained_hardened_clay" damage="12"/>
<greenStainedClay id="stained_hardened_clay" damage="13"/>
<darkGreenStainedClay id="stained_hardened_clay" damage="13"/>
<redStainedClay id="stained_hardened_clay" damage="14"/>
<blackStainedClay id="stained_hardened_clay" damage="15"/>
</stainedClay>
<glass>
<glassBlock id="glass"/>
<glassPane id="glass_pane"/>
</glass>
<stainedGlass>
<stainedGlassBlock id="stained_glass">
<whiteStainedGlassBlock id="stained_glass" damage="0"/>
<orangeStainedGlassBlock id="stained_glass" damage="1"/>
<magentaStainedGlassBlock id="stained_glass" damage="2"/>
<lightBlueStainedGlassBlock id="stained_glass" damage="3"/>
<yellowStainedGlassBlock id="stained_glass" damage="4"/>
<lightGreenStainedGlassBlock id="stained_glass" damage="5"/>
<limeStainedGlassBlock id="stained_glass" damage="5"/>
<pinkStainedGlassBlock id="stained_glass" damage="6"/>
<grayStainedGlassBlock id="stained_glass" damage="7"/>
<lightGrayStainedGlassBlock id="stained_glass" damage="8"/>
<cyanStainedGlassBlock id="stained_glass" damage="9"/>
<purpleStainedGlassBlock id="stained_glass" damage="10"/>
<blueStainedGlassBlock id="stained_glass" damage="11"/>
<brownStainedGlassBlock id="stained_glass" damage="12"/>
<greenStainedGlassBlock id="stained_glass" damage="13"/>
<darkGreenStainedGlassBlock id="stained_glass" damage="13"/>
<redStainedGlassBlock id="stained_glass" damage="14"/>
<blackStainedGlassBlock id="stained_glass" damage="15"/>
</stainedGlassBlock>
<stainedGlassPane id="stained_glass_pane">
<whiteStainedGlassPane id="stained_glass_pane" damage="0"/>
<orangeStainedGlassPane id="stained_glass_pane" damage="1"/>
<magentaStainedGlassPane id="stained_glass_pane" damage="2"/>
<lightBlueStainedGlassPane id="stained_glass_pane" damage="3"/>
<yellowStainedGlassPane id="stained_glass_pane" damage="4"/>
<lightGreenStainedGlassPane id="stained_glass_pane" damage="5"/>
<limeStainedGlassPane id="stained_glass_pane" damage="5"/>
<pinkStainedGlassPane id="stained_glass_pane" damage="6"/>
<grayStainedGlassPane id="stained_glass_pane" damage="7"/>
<lightGrayStainedGlassPane id="stained_glass_pane" damage="8"/>
<cyanStainedGlassPane id="stained_glass_pane" damage="9"/>
<purpleStainedGlassPane id="stained_glass_pane" damage="10"/>
<blueStainedGlassPane id="stained_glass_pane" damage="11"/>
<brownStainedGlassPane id="stained_glass_pane" damage="12"/>
<greenStainedGlassPane id="stained_glass_pane" damage="13"/>
<darkGreenStainedGlassPane id="stained_glass_pane" damage="13"/>
<redStainedGlassPane id="stained_glass_pane" damage="14"/>
<blackStainedGlassPane id="stained_glass_pane" damage="15"/>
</stainedGlassPane>
</stainedGlass>
<ironBars id="iron_bars"/>
<stairs>
<woodenStairs>
<oakWoodStairs id="oak_stairs"/>
<spruceWoodStairs id="spruce_stairs"/>
<birchWoodStairs id="birch_stairs"/>
<jungleWoodStairs id="jungle_stairs"/>
<acaciaWoodStairs id="acacia_stairs"/>
<darkOakWoodStairs id="dark_oak_stairs"/>
<woodenStairsDict oreDictName="stairWood"/>
</woodenStairs>
<cobblestoneStairs id="stone_stairs"/>
<stoneStairs id="stone_brick_stairs"/>
<brickStairs id="brick_stairs"/>
<netherStairs id="nether_brick_stairs"/>
<netherBrickStairs id="nether_brick_stairs"/>
<sandstoneStairs id="sandstone_stairs"/>
<quartzStairs id="quartz_stairs"/>
</stairs>
<slabs>
<woodenSlabs>
<woodenStoneSlab id="stone_slab" damage="2"/>
<oakWoodSlab id="wooden_slab" damage="0"/>
<spruceWoodSlab id="wooden_slab" damage="1"/>
<birchWoodSlab id="wooden_slab" damage="2"/>
<jungleWoodSlab id="wooden_slab" damage="3"/>
<woodenSlabsDict oreDictName="slabWood"/>
</woodenSlabs>
<stoneSlab id="stone_slab" damage="0"/>
<sandstoneSlab id="stone_slab" damage="1"/>
<cobblestoneSlab id="stone_slab" damage="3"/>
<brickSlab id="stone_slab" damage="4"/>
<stoneBrickSlab id="stone_slab" damage="5"/>
<netherBrickSlab id="stone_slab" damage="6"/>
<quartzSlab id="stone_slab" damage="7"/>
<doubleSlab>
<woodenDoubleSlabs>
<woodenStoneDoubleSlab id="double_stone_slab" damage="2"/>
<oakWoodDoubleSlab id="double_wooden_slab" damage="0"/>
<spruceWoodDoubleSlab id="double_wooden_slab" damage="1"/>
<birchWoodDoubleSlab id="double_wooden_slab" damage="2"/>
<jungleWoodDoubleSlab id="double_wooden_slab" damage="3"/>
</woodenDoubleSlabs>
<stoneDoubleSlab id="double_stone_slab" damage="0"/>
<sandstoneDoubleSlab id="double_stone_slab" damage="1"/>
<cobblestoneDoubleSlab id="double_stone_slab" damage="3"/>
<brickDoubleSlab id="double_stone_slab" damage="4"/>
<stoneBrickDoubleSlab id="double_stone_slab" damage="5"/>
<netherBrickDoubleSlab id="double_stone_slab" damage="6"/>
<quartzDoubleSlab id="double_stone_slab" damage="7"/>
<smoothStoneDoubleSlab id="double_stone_slab" damage="8"/>
<smoothSandstoneDoubleSlab id="double_stone_slab" damage="9"/>
<quartzTileDoubleSlab id="double_stone_slab" damage="10"/>
</doubleSlab>
</slabs>
<oreBlock>
<coalBlock id="coal_block"/>
<ironBlock id="iron_block"/>
<goldBlock id="gold_block"/>
<redstoneBlock id="redstone_block"/>
<lapisLazuliBlock id="lapis_block"/>
<diamondBlock id="diamond_block"/>
<emeraldBlock id="emerald_block"/>
<quartzBlock id="quartz_block"/>
</oreBlock>
<hayBale id="hay_block"/>
<stick id="stick"/>
<stickDict oreDictName="stickWood"/>
</constructionBlock>
<itemBlock>
<cauldronBlock id="cauldron"/>
<brewingStandBlock id="brewing_stand"/>
</itemBlock>
</manufacturedBlock>
<mechanism>
<rails>
<simpleRails id="rail"/>
<poweredRails id="golden_rail"/>
<detectorRails id="detector_rail"/>
<activatorRails id="activator_rail"/>
</rails>
<lighting>
<torch id="torch"/>
<lamp id="redstone_lamp"/>
<redstoneLamp id="redstone_lamp"/>
<lamp id="lit_redstone_lamp"/>
<redstoneLamp id="lit_redstone_lamp"/>
</lighting>
<pistons>
<piston id="piston"/>
<stickyPiston id="sticky_piston"/>
<pistonHead id="piston_head"/>
</pistons>
<lever id="lever"/>
<pressurePlates>
<pressurePlateWood id="wooden_pressure_plate"/>
<pressurePlateStone id="stone_pressure_plate"/>
<weightedPressurePlates>
<weightedPressurePlateLight id="light_weighted_pressure_plate"/>
<weightedPressurePlateHeavy id="heavy_weighted_pressure_plate"/>
</weightedPressurePlates>
</pressurePlates>
<buttons>
<stoneButton id="stone_button"/>
<woodenButton id="wooden_button"/>
</buttons>
<doors>
<doorWood id="wooden_door"/>
<woodenDoor id="wooden_door"/>
<doorIron id="iron_door"/>
<ironDoor id="iron_door"/>
<trapdoor id="trapdoor"/>
<woodenDoorBlock id="wooden_door"/>
<ironDoorBlock id="wooden_door"/>
</doors>
<redstoneWire id="redstone_wire"/>
<redstoneTorch id="unlit_redstone_torch"/>
<redstoneTorch id="redstone_torch"/>
<redstoneRepeater id="repeater"/>
<redstoneRepeater id="unpowered_repeater"/>
<redstoneRepeater id="powered_repeater"/>
<dispenser id="dispenser"/>
<noteBlock id="noteblock"/>
<commandBlock id="command_block"/>
<daylightSensor id="daylight_detector"/>
<redstoneBlock id="redstone_block"/>
<hopper id="hopper"/>
<dropper id="dropper"/>
<redstoneComparator id="comparator"/>
<redstoneComparator id="unpowered_comparator"/>
<redstoneComparator id="powered_comparator"/>
</mechanism>
</block>
<resources>
<miningResources>
<goldOreBlock id="gold_ore"/>
<goldOreBlockDict oreDictName="oreGold"/>
<silverOreBlockDict oreDictName="oreSilver"/>
<leadOreBlockDict oreDictName="oreLead"/>
<ironOreBlock id="iron_ore"/>
<ironOreBlockDict oreDictName="oreIron"/>
<copperOreBlockDict oreDictName="oreCopper"/>
<tinOreBlockDict oreDictName="oreTin"/>
<goldDustDict oreDictName="dustGold"/>
<silverDustDict oreDictName="dustSilver"/>
<leadDustDict oreDictName="dustLead"/>
<bronzeDustDict oreDictName="dustBronze"/>
<brassDustDict oreDictName="dustBrass"/>
<ironDustDict oreDictName="dustIron"/>
<tinDustDict oreDictName="dustTin"/>
<copperDustDict oreDictName="dustCopper"/>
<coal id="coal" damage="0"/>
<charcoal id="coal" damage="1"/>
<gold id="gold_ingot"/>
<goldDict oreDictName="ingotGold"/>
<silverDict oreDictName="ingotSilver"/>
<leadDict oreDictName="ingotLead"/>
<bronzeDict oreDictName="ingotBronze"/>
<brassDict oreDictName="ingotBrass"/>
<iron id="iron_ingot"/>
<ironDict oreDictName="ingotIron"/>
<tinDict oreDictName="ingotTin"/>
<copperDict oreDictName="ingotCopper"/>
<diamond id="diamond"/>
<emerald id="emerald"/>
<redstone id="redstone"/>
<glowstoneDust id="glowstone_dust"/>
<clayBrick id="brick"/>
<clay id="clay_ball"/>
<flint id="flint"/>
<netherQuartz id="quartz"/>
</miningResources>
<huntingResources>
<egg id="egg"/>
<bone id="bone"/>
<leather id="leather"/>
<string id="string"/>
<feather id="feather"/>
<gunpowder id="gunpowder"/>
<slimeball id="slime_ball"/>
<enderPearl id="ender_pearl"/>
<blazeRod id="blaze_rod"/>
<ghastTear id="ghast_tear"/>
<goldNugget id="gold_nugget"/>
<netherStar id="nether_star"/>
</huntingResources>
<farmingResources>
<milk id="milk_bucket"/>
<wheat id="wheat"/>
<paper id="paper"/>
<book id="book"/>
<sugarCane id="reeds"/>
</farmingResources>
<dye>
<boneMeal id="dye" damage="15"/>
<whiteDye oreDictName="dyeWhite"/>
<inkSac id="dye" damage="0"/>
<blackDye oreDictName="dyeBlack"/>
<roseRed id="dye" damage="1"/>
<redDye oreDictName="dyeRed"/>
<cactusGreen id="dye" damage="2"/>
<greenDye oreDictName="dyeGreen"/>
<cocoaBeans id="dye" damage="3"/>
<brownDye oreDictName="dyeBrown"/>
<lapisLazuli id="dye" damage="4"/>
<lapisLazuliDye oreDictName="dyeBlue"/>
<blueDye oreDictName="dyeBlue"/>
<purpleDye oreDictName="dyePurple"/>
<cyanDye oreDictName="dyeCyan"/>
<lightGrayDye oreDictName="dyeLightGray"/>
<grayDye oreDictName="dyeGray"/>
<pinkDye oreDictName="dyePink"/>
<limeDye oreDictName="dyeLime"/>
<dandelionYellow id="dye" damage="11"/>
<yellowDye oreDictName="dyeYellow"/>
<lightBlueDye oreDictName="dyeLightBlue"/>
<magentaDye oreDictName="dyeMagenta"/>
<orangeDye oreDictName="dyeOrange"/>
</dye>
</resources>
<item>
<utility>
<torch id="torch"/>
<flintAndSteel id="flint_and_steel"/>
<craftingTable id="crafting_table"/>
<furnace id="furnace"/>
<furnaceBurning id="lit_furnace"/>
<chests>
<chest id="chest"/>
<enderChest id="ender_chest"/>
</chests>
<beacon id="beacon"/>
<anvil id="anvil"/>
<jukebox id="jukebox"/>
<bed id="bed"/>
<readableBooks>
<bookAndQuill id="writable_book"/>
<writtenBook id="written_book"/>
</readableBooks>
<enchantedBook id="enchanted_book"/>
<tnt id="tnt"/>
<tripwireHook id="tripwire_hook"/>
<bowl id="bowl"/>
<cauldron id="cauldron"/>
<brewingStand id="brewing_stand"/>
<enchantmentTable id="enchanting_table"/>
<eyeOfEnder id="ender_eye"/>
<enderEye id="ender_eye"/>
<spawnerEgg id="spawn_egg"/>
<tripwire id="tripwire"/>
<nameTag id="name_tag"/>
<animalLead id="lead"/>
<horseArmor>
<ironHorseArmor id="iron_horse_armor"/>
<goldHorseArmor id="golden_horse_armor"/>
<diamondHorseArmor id="diamond_horse_armor"/>
</horseArmor>
</utility>
<bucket>
<emptyBucket id="bucket"/>
<waterBucket id="water_bucket"/>
<lavaBucket id="lava_bucket"/>
</bucket>
<instrument>
<clock id="clock"/>
<compass id="compass"/>
<emptyMap id="map"/>
<map id="filled_map"/>
</instrument>
<vehicle>
<boat id="boat"/>
<minecarts>
<minecart id="minecart"/>
<poweredMinecart id="furnace_minecart"/>
<storageMinecart id="chest_minecart"/>
<tntMinecart id="tnt_minecart"/>
<hopperMinecart id="hopper_minecart"/>
<commandBlockMinecart id="command_block_minecart"/>
</minecarts>
<saddle id="saddle"/>
</vehicle>
<decoration>
<bed id="bed"/>
<door>
<doorIron id="iron_door"/>
<doorWood id="wooden_door"/>
</door>
<painting id="painting"/>
<sign id="sign"/>
<bookShelf id="bookshelf"/>
<flowerPot id="flower_pot"/>
<itemFrame id="item_frame"/>
<frame id="item_frame"/>
<head id="skull"/>
<musicDisc>
<musicDisc13 id="record_13"/>
<musicDiscCat id="record_cat"/>
<musicDiscBlocks id="record_blocks"/>
<musicDiscChirp id="record_chirp"/>
<musicDiscFar id="record_far"/>
<musicDiscMall id="record_mall"/>
<musicDiscMellohi id="record_mellohi"/>
<musicDiscStal id="record_stal"/>
<musicDiscStrad id="record_strad"/>
<musicDiscWard id="record_ward"/>
<musicDisc11 id="record_11"/>
<musicDiskWait id="record_wait"/>
</musicDisc>
<flowerPotBlock id="flower_pot"/>
<headBlock id="skull"/>
</decoration>
<food>
<edibleFood>
<mushroomStew id="mushroom_stew"/>
<cookedFood>
<cookedPorkchop id="cooked_porkchop"/>
<cookedFish id="cooked_fished" damage="0"/>
<cookedSalmon id="cooked_fished" damage="1"/>
<steak id="cooked_beef"/>
<cookedChicken id="cooked_chicken"/>
<bakedPotato id="baked_potato"/>
</cookedFood>
<bread id="bread"/>
<pumpkinPie id="pumpkin_pie"/>
<melonSlice id="melon"/>
<carrot>
<carrot id="carrot"/>
<goldenCarrot id="golden_carrot"/>
</carrot>
<apple>
<appleRed id="apple"/>
<appleGolden id="golden_apple"/>
</apple>
<cookie id="cookie"/>
<rawFood>
<rawPorkchop id="porkchop"/>
<rawFish id="fish" damage="0"/>
<rawSalmon id="fish" damage="1"/>
<clownfish id="fish" damage="2"/>
<rawBeef id="beef"/>
<rawChicken id="chicken"/>
<potato id="potato"/>
</rawFood>
</edibleFood>
<poisonedFood>
<rottenFlesh id="rotten_flesh"/>
<spiderEye id="spider_eye"/>
<poisonedPotato id="poisonous_potato"/>
<poisonousPotato id="poisonous_potato"/>
<pufferfish id="fish" damage="3"/>
</poisonedFood>
<unedibleFood>
<cake id="cake"/>
<sugar id="sugar"/>
<cakeBlock id="cake"/>
</unedibleFood>
</food>
<plant>
<flower>
<flowerYellow id="yellow_flower"/>
<dandelion id="yellow_flower"/>
<flowerRed>
<poppy id="red_flower" damage="0"/>
<tulipRed id="red_flower" damage="4"/>
</flowerRed>
<flowerLightBlue id="red_flower" damage="1"/>
<blueOrchid id="red_flower" damage="1"/>
<flowerMagenta id="red_flower" damage="2"/>
<allium id="red_flower" damage="2"/>
<flowerLightGray>
<azureBluet id="red_flower" damage="3"/>
<tulipWhite id="red_flower" damage="6"/>
</flowerLightGray>
<flowerOrange id="red_flower" damage="5"/>
<flowerPink id="red_flower" damage="7"/>
<tulip>
<tulipRed id="red_flower" damage="4"/>
<tulipWhite id="red_flower" damage="6"/>
<tulipOrange id="red_flower" damage="5"/>
<tulipPink id="red_flower" damage="7"/>
</tulip>
<doublePlant id="double_plant">
<sunflower id="double_plant" damage="0"/>
<lilac id="double_plant" damage="1"/>
<!-- 2 is double-height tallgrass, 3 is large fern -->
<roseBush id="double_plant" damage="4"/>
<peony id="double_plant" damage="5"/>
</doublePlant>
</flower>
<mushroom>
<mushroomBrown id="brown_mushroom"/>
<mushroomRed id="red_mushroom"/>
</mushroom>
<sapling>
<oakSapling id="sapling" damage="0"/>
<spruceSapling id="sapling" damage="1"/>
<birchSapling id="sapling" damage="2"/>
<jungleSapling id="sapling" damage="3"/>
<acaciaSapling id="sapling" damage="4"/>
<darkOakSapling id="sapling" damage="5"/>
<saplingDict oreDictName="treeSapling"/>
</sapling>
<leaves id="leaves">
<oakLeaves id="leaves" damage="0"/>
<spruceLeaves id="leaves" damage="1"/>
<birchLeaves id="leaves" damage="2"/>
<jungleLeaves id="leaves" damage="3"/>
<acaciaLeaves id="leaves2" damage="0"/>
<darkOakLeaves id="leaves2" damage="1"/>
<leavesDict oreDictName="treeLeaves"/>
</leaves>
<seed>
<wheatSeed id="wheat_seeds"/>
<pumpkinSeed id="pumpkin_seeds"/>
<melonSeed id="melon_seeds"/>
</seed>
<netherWart id="nether_wart"/>
<netherWart id="nether_wart"/>
<sugarCane id="reeds"/>
<sugarCane id="reeds"/>
<vines id="vine"/>
<cactus id="cactus"/>
<reed id="reeds"/>
<melon id="melon_block"/>
<pumpkin id="pumpkin"/>
<cocoaPod id="cocoa"/>
<cocoaPlant id="cocoa"/>
<tallGrass id="tallgrass"/>
<deadShrub id="deadbush"/>
<deadBush id="deadbush"/>
<seedBlock id="wheat"/>
<pumpkinStem id="pumpkin_stem"/>
<melonStem id="melon_stem"/>
<carrotBlock id="carrots"/>
<potatoBlock id="potatoes"/>
<potatoesBlock id="potatoes"/>
<lilyPad id="waterlily"/>
</plant>
<fireworks id="firework_charge"/>
<potion>
<drinkablePotion>
<neutralPotion>
<waterBottle id="potion" damage="0"/>
<awkwardPotion id="potion" damage="16"/>
<thickPotion id="potion" damage="32"/>
<mundanePotionExtended id="potion" damage="64"/>
<mundanePotion id="potion" damage="8192"/>
</neutralPotion>
<positivePotion>
<regenerationPotion>
<potionRegeneration id="potion" damage="8193"/>
<potionRegenerationEx id="potion" damage="8257"/>
<potionRegenerationII id="potion" damage="8225"/>
</regenerationPotion>
<swiftnessPotion>
<potionSwiftness id="potion" damage="8194"/>
<potionSwiftnessEx id="potion" damage="8258"/>
<potionSwiftnessII id="potion" damage="8226"/>
</swiftnessPotion>
<fireResistancePotion>
<potionFireResistance id="potion" damage="8195"/>
<potionFireResistanceEx id="potion" damage="8259"/>
<potionFireResistanceII id="potion" damage="8227"/>
</fireResistancePotion>
<healingPotion>
<potionHealing id="potion" damage="8197"/>
<potionHealingEx id="potion" damage="8261"/>
<potionHealingII id="potion" damage="8229"/>
</healingPotion>
<strengthPotion>
<potionStrength id="potion" damage="8201"/>
<potionStrengthEx id="potion" damage="8265"/>
<potionStrengthII id="potion" damage="8233"/>
</strengthPotion>
<nightVisionPotion>
<potionNightVision id="potion" damage="8230"/>
<potionNightVisionEx id="potion" damage="8262"/>
</nightVisionPotion>
<invisibilityPotion>
<potionInvisibility id="potion" damage="8238"/>
<potionInvisibilityEx id="potion" damage="8270"/>
</invisibilityPotion>
</positivePotion>
<negativePotion>
<poisonPotion>
<potionPoison id="potion" damage="8196"/>
<potionPoisonEx id="potion" damage="8260"/>
<potionPoisonII id="potion" damage="8228"/>
</poisonPotion>
<weaknessPotion>
<potionWeakness id="potion" damage="8200"/>
<potionWeaknessEx id="potion" damage="8264"/>
<potionWeaknessII id="potion" damage="8232"/>
</weaknessPotion>
<slownessPotion>
<potionSlowness id="potion" damage="8202"/>
<potionSlownessEx id="potion" damage="8266"/>
<potionSlownessII id="potion" damage="8234"/>
</slownessPotion>
<harmingPotion>
<potionHarming id="potion" damage="8204"/>
<potionHarmingEx id="potion" damage="8268"/>
<potionHarmingII id="potion" damage="8236"/>
</harmingPotion>
</negativePotion>
</drinkablePotion>
<splashPotion>
<splashMundanePotion id="potion" damage="16384"/>
<positiveSplashPotion>
<regenerationSplashPotion>
<splashPotionRegeneration id="potion" damage="16385"/>
<splashPotionRegenerationEx id="potion" damage="16449"/>
<splashPotionRegenerationII id="potion" damage="16417"/>
</regenerationSplashPotion>
<swiftnessSplashPotion>
<splashPotionSwiftness id="potion" damage="16386"/>
<splashPotionSwiftnessEx id="potion" damage="16450"/>
<splashPotionSwiftnessII id="potion" damage="16418"/>
</swiftnessSplashPotion>
<fireResistanceSplashPotion>
<splashPotionFireResistance id="potion" damage="16387"/>
<splashPotionFireResistanceEx id="potion" damage="16451"/>
<splashPotionFireResistanceII id="potion" damage="16419"/>
</fireResistanceSplashPotion>
<healingSplashPotion>
<splashPotionHealing id="potion" damage="16389"/>
<splashPotionHealingEx id="potion" damage="16453"/>
<splashPotionHealingII id="potion" damage="16421"/>
</healingSplashPotion>
<strengthSplashPotion>
<splashPotionStrength id="potion" damage="16393"/>
<splashPotionStrengthEx id="potion" damage="16457"/>
<splashPotionStrengthII id="potion" damage="16425"/>
</strengthSplashPotion>
<nightVisionSplashPotion>
<splashPotionNightVision id="potion" damage="16422"/>
<splashPotionNightVisionEx id="potion" damage="16454"/>
</nightVisionSplashPotion>
<invisibilitySplashPotion>
<splashPotionInvisibility id="potion" damage="16430"/>
<splashPotionInvisibilityEx id="potion" damage="16462"/>
</invisibilitySplashPotion>
</positiveSplashPotion>
<negativeSplashPotion>
<poisonSplashPotion>
<splashPotionPoison id="potion" damage="16388"/>
<splashPotionPoisonEx id="potion" damage="16452"/>
<splashPotionPoisonII id="potion" damage="16420"/>
</poisonSplashPotion>
<weaknessSplashPotion>
<splashPotionWeakness id="potion" damage="16392"/>
<splashPotionWeaknessEx id="potion" damage="16456"/>
<splashPotionWeaknessII id="potion" damage="16424"/>
</weaknessSplashPotion>
<slownessSplashPotion>
<splashPotionSlowness id="potion" damage="16394"/>
<splashPotionSlownessEx id="potion" damage="16458"/>
<splashPotionSlownessII id="potion" damage="16426"/>
</slownessSplashPotion>
<harmingSplashPotion>
<splashPotionHarming id="potion" damage="16396"/>
<splashPotionHarmingEx id="potion" damage="16460"/>
<splashPotionHarmingII id="potion" damage="16428"/>
</harmingSplashPotion>
</negativeSplashPotion>
</splashPotion>
<bottleOEnchanting id="experience_bottle"/>
<bottleEnchanting id="experience_bottle"/>
</potion>
<glassBottle id="glass_bottle"/>
<potionIngredient>
<netherWart id="nether_wart"/>
<redstone id="redstone"/>
<glowstoneDust id="glowstone_dust"/>
<sugar id="sugar"/>
<ghastTear id="ghast_tear"/>
<spiderEye id="spider_eye"/>
<fermentedSpiderEye id="fermented_spider_eye"/>
<blazePowder id="blaze_powder"/>
<magmaCream id="magma_cream"/>
<glisteringMelon id="speckled_melon"/>
</potionIngredient>
</item>
</stuff>

View File

@@ -1,477 +0,0 @@
{
"Info and Tips:": [
"Parameters:",
"item: TYPE: STRING DEFAULT VALUE: NONE. PARAMETER IS REQUIRED DESCRIPTION: The name of the item as used by the /give command EXAMPLE: \"minecraft:dirt\"",
"meta_data: TYPE: NON-NEGATIVE INTEGER DEFAULT VALUE: 0 DESCRIPTION: Metadata value for the item, the 3rd parameter in the /give command EXAMPLE: 3",
"min_value: TYPE: NON-NEGATIVE INTEGER DEFAULT VALUE: 0 DESCRIPTION: The minimum amount of that item that is inserted when that item is selected (SETTING TO 1 DOES NOT GUARANTEE THAT ITEM IN EVERY CHEST) EXAMPLE: 4",
"max_value: TYPE: NON-NEGATIVE INTEGER DEFAULT VALUE: 1 DESCRIPTION: The maximum amount of that item that is inserted when that item is selected EXAMPLE: 72",
"weight: TYPE: NON-NEGATIVE INTEGER DEFAULT VALUE: 1 DESCRIPTION: The weighted chance the item is chosen. (Weights are compared between entries with the same exclusive group) EXAMPLE: 40",
"exclusiveGroupID: TYPE: INTEGER DEFAULT VALUE: -1 DESCRIPTION: exclusiveGroupID lets you group entries so only one from the group can appear, chosen based on weight. If multiple entries share the same group ID, only one will be picked. If an entry is the only one in its group, its guaranteed to appear. Setting this parameter to -1 will cause it to ignore exclusivity EXAMPLE: 154",
"",
"Notes:",
"The Key Value: For the dimension_loot_tables a key value is required, this value represents the dimensionID for the loot tables. For example, -29 is Galacticraft Mars, the loot tables under that id will only spawn in that dimension (if meteorites spawn there)",
"The list of loot tables: The chance of a loot table within a dimension being selected is weighted by the total weight of every entry in that loot table against every other loot tables total weights",
"Format: {",
" \"dimension_loot_tables\": {",
" \"0\": [ This is the start of a list of loot tables",
" [ this is the start of a loot table,",
" {",
" ENTRY",
" },",
" {",
" ANOTHER ENTRY",
" }",
" ], this is the end of a loot table",
" [ this is the start of another separate loot table",
" {",
" ENTRY",
" },",
" {",
" ANOTHER ENTRY",
" }",
" ] this is the end of a loot table",
" ], this is the end of the list of loot tables",
" \"-29\": [ this is the start of a list of loot tables for another dimension, and so on",
" [",
" {",
" }"
],
"dimension_loot_tables": {
"0": [
[
{
"item": "appliedenergistics2:item.ItemMultiMaterial",
"meta_data": 13,
"min_value": 1,
"max_value": 1,
"weight": 3,
"exclusiveGroupID": 1
},
{
"item": "ore#nuggetCopper",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 3
},
{
"item": "ore#nuggetPlatinum",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 3
},
{
"item": "ore#nuggetIron",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "minecraft:gold_nugget",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "appliedenergistics2:tile.BlockSkyStone",
"meta_data": 0,
"min_value": 0,
"max_value": 12,
"weight": 1,
"exclusiveGroupID": -1
}
],
[
{
"item": "appliedenergistics2:item.ItemMultiMaterial",
"meta_data": 14,
"min_value": 1,
"max_value": 1,
"weight": 3,
"exclusiveGroupID": 1
},
{
"item": "ore#nuggetTin",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 4
},
{
"item": "ore#nuggetNickel",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 4
},
{
"item": "ore#nuggetIron",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "minecraft:gold_nugget",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "appliedenergistics2:tile.BlockSkyStone",
"meta_data": 0,
"min_value": 0,
"max_value": 12,
"weight": 1,
"exclusiveGroupID": -1
}
],
[
{
"item": "appliedenergistics2:item.ItemMultiMaterial",
"meta_data": 15,
"min_value": 1,
"max_value": 1,
"weight": 3,
"exclusiveGroupID": 1
},
{
"item": "ore#nuggetSilver",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 5
},
{
"item": "ore#nuggetAluminium",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 5
},
{
"item": "ore#nuggetIron",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "minecraft:gold_nugget",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "appliedenergistics2:tile.BlockSkyStone",
"meta_data": 0,
"min_value": 0,
"max_value": 12,
"weight": 1,
"exclusiveGroupID": -1
}
],
[
{
"item": "appliedenergistics2:item.ItemMultiMaterial",
"meta_data": 19,
"min_value": 1,
"max_value": 1,
"weight": 3,
"exclusiveGroupID": 1
},
{
"item": "ore#nuggetLead",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 2
},
{
"item": "ore#nuggetElectrum",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 2
},
{
"item": "ore#nuggetIron",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "minecraft:gold_nugget",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "appliedenergistics2:tile.BlockSkyStone",
"meta_data": 0,
"min_value": 0,
"max_value": 12,
"weight": 1,
"exclusiveGroupID": -1
}
]
],
"-29": [
[
{
"item": "appliedenergistics2:item.ItemMultiMaterial",
"meta_data": 13,
"min_value": 1,
"max_value": 1,
"weight": 3,
"exclusiveGroupID": 1
},
{
"item": "ore#nuggetCopper",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 3
},
{
"item": "ore#nuggetPlatinum",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 3
},
{
"item": "ore#nuggetIron",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "minecraft:gold_nugget",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "appliedenergistics2:tile.BlockSkyStone",
"meta_data": 0,
"min_value": 0,
"max_value": 12,
"weight": 1,
"exclusiveGroupID": -1
},
{
"item": "minecraft:diamond",
"meta_data": 0,
"min_value": 2,
"max_value": 4,
"weight": 1,
"exclusiveGroupID": -1
}
],
[
{
"item": "appliedenergistics2:item.ItemMultiMaterial",
"meta_data": 14,
"min_value": 1,
"max_value": 1,
"weight": 3,
"exclusiveGroupID": 1
},
{
"item": "ore#nuggetTin",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 4
},
{
"item": "ore#nuggetNickel",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 4
},
{
"item": "ore#nuggetIron",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "minecraft:gold_nugget",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "appliedenergistics2:tile.BlockSkyStone",
"meta_data": 0,
"min_value": 0,
"max_value": 12,
"weight": 1,
"exclusiveGroupID": -1
},
{
"item": "minecraft:diamond",
"meta_data": 0,
"min_value": 2,
"max_value": 4,
"weight": 1,
"exclusiveGroupID": -1
}
],
[
{
"item": "appliedenergistics2:item.ItemMultiMaterial",
"meta_data": 15,
"min_value": 1,
"max_value": 1,
"weight": 3,
"exclusiveGroupID": 1
},
{
"item": "ore#nuggetSilver",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 5
},
{
"item": "ore#nuggetAluminium",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 5
},
{
"item": "ore#nuggetIron",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "minecraft:gold_nugget",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "appliedenergistics2:tile.BlockSkyStone",
"meta_data": 0,
"min_value": 0,
"max_value": 12,
"weight": 1,
"exclusiveGroupID": -1
},
{
"item": "minecraft:diamond",
"meta_data": 0,
"min_value": 2,
"max_value": 4,
"weight": 1,
"exclusiveGroupID": -1
}
],
[
{
"item": "appliedenergistics2:item.ItemMultiMaterial",
"meta_data": 19,
"min_value": 1,
"max_value": 1,
"weight": 3,
"exclusiveGroupID": 1
},
{
"item": "ore#nuggetLead",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 2
},
{
"item": "ore#nuggetElectrum",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": 2
},
{
"item": "ore#nuggetIron",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "minecraft:gold_nugget",
"meta_data": 0,
"min_value": 1,
"max_value": 12,
"weight": 3,
"exclusiveGroupID": -1
},
{
"item": "appliedenergistics2:tile.BlockSkyStone",
"meta_data": 0,
"min_value": 0,
"max_value": 12,
"weight": 1,
"exclusiveGroupID": -1
},
{
"item": "minecraft:diamond",
"meta_data": 0,
"min_value": 2,
"max_value": 4,
"weight": 1,
"exclusiveGroupID": -1
}
]
]
}
}

View File

@@ -1,2 +0,0 @@
alias=mc -> minecraft
alias=ae2 -> appliedenergistics2

View File

@@ -1,4 +0,0 @@
shaped=
ae2:BlockQuartz,
ae2:BlockQuartz
-> 2 ae2:BlockQuartzPillar

View File

@@ -1,4 +0,0 @@
import=decorative/certus.recipe
import=decorative/slabs.recipe
import=decorative/skystone.recipe
import=decorative/stairs.recipe

View File

@@ -1,2 +0,0 @@
smelt=
ae2:BlockSkyStone -> ae2:BlockSkyStone:1

View File

@@ -1,31 +0,0 @@
shaped=
ae2:BlockQuartzChiseled ae2:BlockQuartzChiseled ae2:BlockQuartzChiseled
-> 6 ae2:ChiseledQuartzSlabBlock
shaped=
ae2:BlockFluix ae2:BlockFluix ae2:BlockFluix
-> 6 ae2:FluixSlabBlock
shaped=
ae2:BlockQuartzPillar ae2:BlockQuartzPillar ae2:BlockQuartzPillar
-> 6 ae2:QuartzPillarSlabBlock
shaped=
ae2:BlockQuartz ae2:BlockQuartz ae2:BlockQuartz
-> 6 ae2:QuartzSlabBlock
shaped=
ae2:BlockSkyStone ae2:BlockSkyStone ae2:BlockSkyStone
-> 6 ae2:SkyStoneSlabBlock
shaped=
ae2:BlockSkyStone:1 ae2:BlockSkyStone:1 ae2:BlockSkyStone:1
-> 6 ae2:SkyStoneBlockSlabBlock
shaped=
ae2:BlockSkyStone:2 ae2:BlockSkyStone:2 ae2:BlockSkyStone:2
-> 6 ae2:SkyStoneBrickSlabBlock
shaped=
ae2:BlockSkyStone:3 ae2:BlockSkyStone:3 ae2:BlockSkyStone:3
-> 6 ae2:SkyStoneSmallBrickSlabBlock

View File

@@ -1,47 +0,0 @@
shaped=
ae2:BlockQuartzChiseled _ _,
ae2:BlockQuartzChiseled ae2:BlockQuartzChiseled _,
ae2:BlockQuartzChiseled ae2:BlockQuartzChiseled ae2:BlockQuartzChiseled
-> 4 ae2:ChiseledQuartzStairBlock
shaped=
ae2:BlockFluix _ _,
ae2:BlockFluix ae2:BlockFluix _,
ae2:BlockFluix ae2:BlockFluix ae2:BlockFluix
-> 4 ae2:FluixStairBlock
shaped=
ae2:BlockQuartzPillar _ _,
ae2:BlockQuartzPillar ae2:BlockQuartzPillar _,
ae2:BlockQuartzPillar ae2:BlockQuartzPillar ae2:BlockQuartzPillar
-> 4 ae2:QuartzPillarStairBlock
shaped=
ae2:BlockQuartz _ _,
ae2:BlockQuartz ae2:BlockQuartz _,
ae2:BlockQuartz ae2:BlockQuartz ae2:BlockQuartz
-> 4 ae2:QuartzStairBlock
shaped=
ae2:BlockSkyStone _ _,
ae2:BlockSkyStone ae2:BlockSkyStone _,
ae2:BlockSkyStone ae2:BlockSkyStone ae2:BlockSkyStone
-> 4 ae2:SkyStoneStairBlock
shaped=
ae2:BlockSkyStone:1 _ _,
ae2:BlockSkyStone:1 ae2:BlockSkyStone:1 _,
ae2:BlockSkyStone:1 ae2:BlockSkyStone:1 ae2:BlockSkyStone:1
-> 4 ae2:SkyStoneBlockStairBlock
shaped=
ae2:BlockSkyStone:2 _ _,
ae2:BlockSkyStone:2 ae2:BlockSkyStone:2 _,
ae2:BlockSkyStone:2 ae2:BlockSkyStone:2 ae2:BlockSkyStone:2
-> 4 ae2:SkyStoneBrickStairBlock
shaped=
ae2:BlockSkyStone:3 _ _,
ae2:BlockSkyStone:3 ae2:BlockSkyStone:3 _,
ae2:BlockSkyStone:3 ae2:BlockSkyStone:3 ae2:BlockSkyStone:3
-> 4 ae2:SkyStoneSmallBrickStairBlock

View File

@@ -1,21 +0,0 @@
group= oredictionary:itemIlluminatedPanel -> monitor
group= ae2:BlockInterface ae2:ItemPart.Interface -> interface
group= ae2:ToolCertusQuartzCuttingKnife:* ae2:ToolNetherQuartzCuttingKnife:* -> knife
group= ae2:ToolCertusQuartzWrench ae2:ToolNetherQuartzWrench -> wrench
group= ae2:CableGlass ae2:CableCovered ae2:CableSmart -> cable
group= ae2:CableDense -> densecable
group= mc:iron_ingot oredictionary:ingotCopper oredictionary:ingotTin oredictionary:ingotSilver oredictionary:ingotLead oredictionary:ingotBronze oredictionary:ingotBrass oredictionary:ingotNickel oredictionary:ingotInvar oredictionary:ingotAluminium -> metalIngots
group= oredictionary:dustEnder oredictionary:dustEnderPearl -> dustEnder
group=oredictionary:blockGlass oredictionary:glass mc:glass -> glass
group=oredictionary:wool mc:wool:* -> wool
group=oredictionary:crystalCertusQuartz oredictionary:crystalNetherQuartz ae2:ItemMaterial.CertusQuartzCrystalCharged -> crystalQuartz
group=oredictionary:dustCertusQuartz oredictionary:dustNetherQuartz -> dustQuartz
group=oredictionary:crystalCertusQuartz ae2:ItemMaterial.CertusQuartzCrystalCharged ae2:ItemMaterial.PurifiedCertusQuartzCrystal -> certusCrystal
group=oredictionary:crystalNetherQuartz ae2:ItemMaterial.PurifiedNetherQuartzCrystal -> netherCrystal
group=oredictionary:crystalFluix ae2:ItemMaterial.PurifiedFluixCrystal -> fluixCrystal

View File

@@ -1,21 +0,0 @@
# Crash on Issues
crash=false
# Hides Exceptions and just display messages.
exceptions=false
# Error on Missing Items ( default is no because AE2 allows you to enable/disable items without modifying recipes. )
erroronmissing=true
# Important, keep in this order
import=aliases.recipe
import=oredict.recipe
import=groups.recipe
# All actual recipes
import=decorative/index.recipe
import=materials/index.recipe
import=misc/index.recipe
import=network/index.recipe
import=processing/index.recipe
import=tools/index.recipe

View File

@@ -1,23 +0,0 @@
shaped=
ae2:ItemMaterial.AdvCard ae2:ItemMaterial.Cell16kPart _,
ae2:ItemMaterial.Cell16kPart ae2:ItemPart.Interface _,
_ _ _
-> ae2:ItemMaterial.CardPatternCapacity
shaped=
ae2:ItemMaterial.AdvCard ae2:ItemMaterial.Cell16kPart _,
ae2:ItemMaterial.Cell16kPart ae2:BlockInterface _,
_ _ _
-> ae2:ItemMaterial.CardPatternCapacity
shapeless=
ae2:ItemMaterial.BasicCard ae2:ItemPart.ImportBus ae2:ItemMaterial.BlankPattern
-> ae2:ItemMaterial.CardPatternRefiller
shapeless=
ae2:ItemMaterial.AdvCard ae2:ItemPart.StorageBus ae2:ItemPart.LevelEmitter
-> ae2:ItemMaterial.CardAdvancedBlocking
shapeless=
ae2:ItemMaterial.AdvCard ae2:ItemMaterial.BlankPattern ae2:ItemMaterial.EngProcessor
-> ae2:ItemMaterial.CardLockCrafting

View File

@@ -1,15 +0,0 @@
inscribe=
oredictionary:ingotGold ae2:ItemMaterial.LogicProcessorPress
-> ae2:ItemMaterial.LogicProcessorPrint
inscribe=
ae2:ItemMaterial.PurifiedCertusQuartzCrystal ae2:ItemMaterial.CalcProcessorPress
-> ae2:ItemMaterial.CalcProcessorPrint
inscribe=
oredictionary:gemDiamond ae2:ItemMaterial.EngProcessorPress
-> ae2:ItemMaterial.EngProcessorPrint
inscribe=
oredictionary:itemSilicon ae2:ItemMaterial.SiliconPress
-> ae2:ItemMaterial.SiliconPrint

View File

@@ -1,4 +0,0 @@
import=materials/cards.recipe
import=materials/circuits.recipe
import=materials/presses.recipe
import=materials/processors.recipe

View File

@@ -1,15 +0,0 @@
inscribe=
oredictionary:blockIron ae2:ItemMaterial.LogicProcessorPress
-> ae2:ItemMaterial.LogicProcessorPress
inscribe=
oredictionary:blockIron ae2:ItemMaterial.CalcProcessorPress
-> ae2:ItemMaterial.CalcProcessorPress
inscribe=
oredictionary:blockIron ae2:ItemMaterial.EngProcessorPress
-> ae2:ItemMaterial.EngProcessorPress
inscribe=
oredictionary:blockIron ae2:ItemMaterial.SiliconPress
-> ae2:ItemMaterial.SiliconPress

View File

@@ -1,11 +0,0 @@
press=
oredictionary:dustRedstone ae2:ItemMaterial.LogicProcessorPrint ae2:ItemMaterial.SiliconPrint
-> ae2:ItemMaterial.LogicProcessor
press=
oredictionary:dustRedstone ae2:ItemMaterial.CalcProcessorPrint ae2:ItemMaterial.SiliconPrint
-> ae2:ItemMaterial.CalcProcessor
press=
oredictionary:dustRedstone ae2:ItemMaterial.EngProcessorPrint ae2:ItemMaterial.SiliconPrint
-> ae2:ItemMaterial.EngProcessor

View File

@@ -1,11 +0,0 @@
shapeless=
ae2:BlockQuartz
-> 4 ae2:ItemMaterial.CertusQuartzCrystal
shapeless=
ae2:BlockQuartzPillar
-> 4 ae2:ItemMaterial.CertusQuartzCrystal
shapeless=
ae2:BlockQuartzChiseled
-> 4 ae2:ItemMaterial.CertusQuartzCrystal

View File

@@ -1,17 +0,0 @@
shaped=
_ oredictionary:stickWood _,
oredictionary:stickWood _ oredictionary:stickWood,
_ oredictionary:stickWood _
-> ae2:ItemMaterial.WoodenGear
shaped=
oredictionary:stickWood oredictionary:stickWood oredictionary:stickWood,
_ _ oredictionary:stickWood,
_ _ oredictionary:stickWood
-> ae2:BlockCrank
shaped=
oredictionary:stone oredictionary:gearWood oredictionary:stone,
crystalQuartz oredictionary:stone crystalQuartz,
oredictionary:cobblestone crystalQuartz oredictionary:cobblestone
-> ae2:BlockGrinder

View File

@@ -1,3 +0,0 @@
import=misc/deconstruction.recipe
import=misc/grindstone.recipe
import=misc/vanilla.recipe

View File

@@ -1,21 +0,0 @@
shaped=
glass glass glass,
netherCrystal netherCrystal netherCrystal,
oredictionary:slabWood oredictionary:slabWood oredictionary:slabWood
-> mc:daylight_detector
shaped=
_ mc:redstone_torch _,
mc:redstone_torch netherCrystal mc:redstone_torch,
oredictionary:stone oredictionary:stone oredictionary:stone
-> mc:comparator
shaped=
ae2:ItemMaterial.IronNugget ae2:ItemMaterial.IronNugget ae2:ItemMaterial.IronNugget,
ae2:ItemMaterial.IronNugget ae2:ItemMaterial.IronNugget ae2:ItemMaterial.IronNugget,
ae2:ItemMaterial.IronNugget ae2:ItemMaterial.IronNugget ae2:ItemMaterial.IronNugget
-> mc:iron_ingot
shapeless=
oredictionary:ingotIron
-> 9 ae2:ItemMaterial.IronNugget

View File

@@ -1 +0,0 @@
import=network/blocks/interfaces.recipe

View File

@@ -1,3 +0,0 @@
shapeless=
ae2:BlockInterface
-> ae2:ItemPart.Interface

View File

@@ -1,99 +0,0 @@
shapeless=
ae2:CableCovered mc:water_bucket
-> ae2:CableCovered.Fluix
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeWhite ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.White
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeBlack ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Black
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeRed ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Red
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeGreen ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Green
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeBrown ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Brown
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeBlue ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Blue
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyePurple ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Purple
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeCyan ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Cyan
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeLightGray ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.LightGray
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeGray ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Gray
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyePink ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Pink
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeLime ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Lime
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeYellow ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Yellow
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeLightBlue ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.LightBlue
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeMagenta ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Magenta
shaped=
ae2:CableCovered ae2:CableCovered ae2:CableCovered,
ae2:CableCovered oredictionary:dyeOrange ae2:CableCovered,
ae2:CableCovered ae2:CableCovered ae2:CableCovered
-> 8 ae2:CableCovered.Orange

View File

@@ -1,99 +0,0 @@
shapeless=
ae2:CableDenseCovered mc:water_bucket
-> ae2:CableDenseCovered.Fluix
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeWhite ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.White
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeBlack ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Black
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeRed ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Red
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeGreen ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Green
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeBrown ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Brown
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeBlue ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Blue
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyePurple ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Purple
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeCyan ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Cyan
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeLightGray ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.LightGray
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeGray ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Gray
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyePink ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Pink
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeLime ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Lime
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeYellow ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Yellow
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeLightBlue ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.LightBlue
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeMagenta ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Magenta
shaped=
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered,
ae2:CableDenseCovered oredictionary:dyeOrange ae2:CableDenseCovered,
ae2:CableDenseCovered ae2:CableDenseCovered ae2:CableDenseCovered
-> 8 ae2:CableDenseCovered.Orange

View File

@@ -1,99 +0,0 @@
shapeless=
ae2:CableDense mc:water_bucket
-> ae2:CableDense.Fluix
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeWhite ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.White
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeBlack ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Black
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeRed ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Red
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeGreen ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Green
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeBrown ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Brown
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeBlue ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Blue
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyePurple ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Purple
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeCyan ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Cyan
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeLightGray ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.LightGray
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeGray ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Gray
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyePink ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Pink
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeLime ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Lime
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeYellow ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Yellow
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeLightBlue ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.LightBlue
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeMagenta ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Magenta
shaped=
ae2:CableDense ae2:CableDense ae2:CableDense,
ae2:CableDense oredictionary:dyeOrange ae2:CableDense,
ae2:CableDense ae2:CableDense ae2:CableDense
-> 8 ae2:CableDense.Orange

View File

@@ -1,99 +0,0 @@
shapeless=
ae2:CableGlass mc:water_bucket
-> ae2:CableGlass.Fluix
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeWhite ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.White
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeBlack ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Black
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeRed ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Red
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeGreen ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Green
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeBrown ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Brown
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeBlue ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Blue
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyePurple ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Purple
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeCyan ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Cyan
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeLightGray ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.LightGray
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeGray ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Gray
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyePink ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Pink
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeLime ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Lime
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeYellow ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Yellow
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeLightBlue ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.LightBlue
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeMagenta ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Magenta
shaped=
ae2:CableGlass ae2:CableGlass ae2:CableGlass,
ae2:CableGlass oredictionary:dyeOrange ae2:CableGlass,
ae2:CableGlass ae2:CableGlass ae2:CableGlass
-> 8 ae2:CableGlass.Orange

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@@ -1,5 +0,0 @@
import=network/cables/covered.recipe
import=network/cables/dense.recipe
import=network/cables/dense-covered.recipe
import=network/cables/glass.recipe
import=network/cables/smart.recipe

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@@ -1,99 +0,0 @@
shapeless=
ae2:CableSmart mc:water_bucket
-> ae2:CableSmart.Fluix
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeWhite ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.White
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeBlack ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Black
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeRed ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Red
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeGreen ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Green
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeBrown ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Brown
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeBlue ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Blue
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyePurple ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Purple
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeCyan ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Cyan
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeLightGray ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.LightGray
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeGray ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Gray
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyePink ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Pink
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeLime ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Lime
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeYellow ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Yellow
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeLightBlue ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.LightBlue
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeMagenta ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Magenta
shaped=
ae2:CableSmart ae2:CableSmart ae2:CableSmart,
ae2:CableSmart oredictionary:dyeOrange ae2:CableSmart,
ae2:CableSmart ae2:CableSmart ae2:CableSmart
-> 8 ae2:CableSmart.Orange

View File

@@ -1,27 +0,0 @@
shapeless=
ae2:BlockCraftingUnit:3
ae2:BlockCraftingUnit:3
ae2:BlockCraftingUnit:3
ae2:BlockCraftingUnit:3
-> ae2:BlockAdvancedCraftingUnit:0
shapeless=
ae2:BlockAdvancedCraftingUnit:0
ae2:BlockAdvancedCraftingUnit:0
ae2:BlockAdvancedCraftingUnit:0
ae2:BlockAdvancedCraftingUnit:0
-> ae2:BlockAdvancedCraftingUnit:1
shapeless=
ae2:BlockAdvancedCraftingUnit:1
ae2:BlockAdvancedCraftingUnit:1
ae2:BlockAdvancedCraftingUnit:1
ae2:BlockAdvancedCraftingUnit:1
-> ae2:BlockAdvancedCraftingUnit:2
shapeless=
ae2:BlockAdvancedCraftingUnit:2
ae2:BlockAdvancedCraftingUnit:2
ae2:BlockAdvancedCraftingUnit:2
ae2:BlockAdvancedCraftingUnit:2
-> ae2:BlockAdvancedCraftingUnit:3

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@@ -1 +0,0 @@
import=network/crafting/cpu.recipe

View File

@@ -1,4 +0,0 @@
import=network/blocks/index.recipe
import=network/cables/index.recipe
import=network/crafting/index.recipe
import=network/parts/index.recipe

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@@ -1,2 +0,0 @@
import=network/parts/planes.recipe
import=network/parts/tunnels.recipe

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@@ -1,3 +0,0 @@
shapeless=
ae2:ItemPart.AnnihilationPlane ae2:ItemMaterial.FluixPearl
-> ae2:ItemPart.IdentityAnnihilationPlane

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@@ -1,7 +0,0 @@
shapeless=
ae2:ItemPart.P2PTunnelME ae2:ItemPart.Interface
-> ae2:ItemPart.P2PTunnelInterface
shapeless=
ae2:ItemPart.P2PTunnelME ae2:BlockInterface
-> ae2:ItemPart.P2PTunnelInterface

View File

@@ -1,31 +0,0 @@
# Forge Ore Dictionary
# logWood, slabWood, stairWood, treeSapling, treeLeaves,
# oreGold, oreIron, oreLapis, oreDiamond, oreRedstone, oreEmerald, oreQuartz, oreCoal,
# stone, cobblestone, record, stickWood, plankWood,
# dyeBlack, dyeRed, dyeGreen, dyeBrown, dyeBlue, dyePurple, dyeCyan, dyeLightGray, dyeGray, dyePink, dyeLime, dyeYellow, dyeLightBlue, dyeMagenta, dyeOrange, dyeWhite
# Minecraft Ore Dict Entries
# Renamed for less clashing
ore=mc:quartz -> crystalNetherQuartz
ore=mc:wool:* -> blockWool
ore=mc:stained_hardened_clay:* -> blockStainedHardenedClay
ore=mc:crafting_table -> craftingTableWood
ore=mc:chest -> chestWood
# AE2 Ore Dictionary
# Materials for processing in other machines
ore=ae2:ItemMaterial.CertusQuartzCrystal -> crystalCertusQuartz
ore=ae2:ItemMaterial.FluixCrystal -> crystalFluix
ore=ae2:ItemMaterial.PurifiedFluixCrystal -> crystalPureFluix
ore=ae2:ItemMaterial.NetherQuartzDust -> dustNetherQuartz
ore=ae2:ItemMaterial.CertusQuartzDust -> dustCertusQuartz
ore=ae2:ItemMaterial.FluixDust -> dustFluix
# Ores of AE2
ore=ae2:tile.OreQuartz -> oreCertusQuartz
ore=ae2:tile.OreQuartzCharged -> oreChargedCertusQuartz
# Parts to be used
ore= ae2:ItemPart.SemiDarkMonitor -> itemIlluminatedPanel
ore= ae2:ItemPart.Monitor -> itemIlluminatedPanel
ore= ae2:ItemPart.DarkMonitor -> itemIlluminatedPanel

View File

@@ -1,9 +0,0 @@
grindfz= ae2:ItemMaterial.FluixCrystal -> ae2:ItemMaterial.FluixDust
grindfz= ae2:BlockSkyStone:0 -> ae2:ItemMaterial.SkyDust
grindfz= mc:ender_pearl -> ae2:ItemMaterial.EnderDust
# grindfz= oredictionary:cropWheat -> ae2:ItemMaterial.Flour
grindfz= ae2:ItemMaterial.CertusQuartzCrystalCharged -> ae2:ItemMaterial.CertusQuartzDust
grindfz= ae2:ItemMaterial.CertusQuartzCrystal -> ae2:ItemMaterial.CertusQuartzDust
# grindfz= mc:quartz -> ae2:ItemMaterial.NetherQuartzDust
grindfz= ae2:OreQuartz -> 2 ae2:ItemMaterial.CertusQuartzDust
grindfz= ae2:OreQuartzCharged -> 2 ae2:ItemMaterial.CertusQuartzDust

View File

@@ -1,4 +0,0 @@
grind= ae2:ItemMaterial.FluixCrystal -> ae2:ItemMaterial.FluixDust
grind= ae2:BlockSkyStone:0 -> ae2:ItemMaterial.SkyDust
grind= mc:gravel -> mc:flint
grind= mc:bone -> 4 mc:dye:15

View File

@@ -1,9 +0,0 @@
hccrusher= ae2:ItemMaterial.FluixCrystal -> ae2:ItemMaterial.FluixDust
hccrusher= ae2:BlockSkyStone:0 -> ae2:ItemMaterial.SkyDust
hccrusher= mc:ender_pearl -> ae2:ItemMaterial.EnderDust
hccrusher= oredictionary:cropWheat -> ae2:ItemMaterial.Flour
hccrusher= ae2:ItemMaterial.CertusQuartzCrystalCharged -> ae2:ItemMaterial.CertusQuartzDust
hccrusher= ae2:ItemMaterial.CertusQuartzCrystal -> ae2:ItemMaterial.CertusQuartzDust
hccrusher= mc:quartz -> ae2:ItemMaterial.NetherQuartzDust
hccrusher= ae2:OreQuartz -> 2 ae2:ItemMaterial.CertusQuartzDust
hccrusher= ae2:OreQuartzCharged -> 2 ae2:ItemMaterial.CertusQuartzDust

View File

@@ -1,9 +0,0 @@
macerator= ae2:ItemMaterial.FluixCrystal -> ae2:ItemMaterial.FluixDust
macerator= ae2:BlockSkyStone:0 -> ae2:ItemMaterial.SkyDust
macerator= mc:ender_pearl -> ae2:ItemMaterial.EnderDust
# macerator= oredictionary:cropWheat -> ae2:ItemMaterial.Flour
macerator= ae2:ItemMaterial.CertusQuartzCrystalCharged -> ae2:ItemMaterial.CertusQuartzDust
macerator= ae2:ItemMaterial.CertusQuartzCrystal -> ae2:ItemMaterial.CertusQuartzDust
macerator= mc:quartz -> ae2:ItemMaterial.NetherQuartzDust
macerator= ae2:OreQuartz -> 2 ae2:ItemMaterial.CertusQuartzDust
macerator= ae2:OreQuartzCharged -> 2 ae2:ItemMaterial.CertusQuartzDust

View File

@@ -1,8 +0,0 @@
import=processing/factorization.recipe
import=processing/grind.recipe
import=processing/hydraulicraft.recipe
import=processing/ic2.recipe
import=processing/mekanism.recipe
import=processing/rotarycraft.recipe
import=processing/te.recipe
import=processing/vanilla.recipe

View File

@@ -1,9 +0,0 @@
mekcrusher= ae2:ItemMaterial.FluixCrystal -> ae2:ItemMaterial.FluixDust
#bug mekcrusher= ae2:BlockSkyStone:0 -> ae2:ItemMaterial.SkyDust
#bug mekcrusher= mc:ender_pearl -> ae2:ItemMaterial.EnderDust
# mekcrusher= oredictionary:cropWheat -> ae2:ItemMaterial.Flour
#bug mekcrusher= ae2:ItemMaterial.CertusQuartzCrystalCharged -> ae2:ItemMaterial.CertusQuartzDust
mekcrusher= ae2:ItemMaterial.CertusQuartzCrystal -> ae2:ItemMaterial.CertusQuartzDust
mekcrusher= mc:quartz -> ae2:ItemMaterial.NetherQuartzDust
mekechamber= ae2:OreQuartz -> 2 ae2:ItemMaterial.CertusQuartzDust
mekechamber= ae2:OreQuartzCharged -> 2 ae2:ItemMaterial.CertusQuartzDust

View File

@@ -1,9 +0,0 @@
crusher= ae2:ItemMaterial.FluixCrystal -> ae2:ItemMaterial.FluixDust
crusher= ae2:BlockSkyStone:0 -> ae2:ItemMaterial.SkyDust
crusher= mc:ender_pearl -> ae2:ItemMaterial.EnderDust
crusher= oredictionary:cropWheat -> ae2:ItemMaterial.Flour
crusher= ae2:ItemMaterial.CertusQuartzCrystalCharged -> ae2:ItemMaterial.CertusQuartzDust
crusher= ae2:ItemMaterial.CertusQuartzCrystal -> ae2:ItemMaterial.CertusQuartzDust
crusher= mc:quartz -> ae2:ItemMaterial.NetherQuartzDust
crusher= ae2:OreQuartz -> 2 ae2:ItemMaterial.CertusQuartzDust
crusher= ae2:OreQuartzCharged -> 2 ae2:ItemMaterial.CertusQuartzDust

View File

@@ -1,9 +0,0 @@
pulverizer= ae2:ItemMaterial.FluixCrystal -> ae2:ItemMaterial.FluixDust
pulverizer= ae2:BlockSkyStone:0 -> ae2:ItemMaterial.SkyDust
pulverizer= mc:ender_pearl -> ae2:ItemMaterial.EnderDust
pulverizer= oredictionary:cropWheat -> ae2:ItemMaterial.Flour
pulverizer= ae2:ItemMaterial.CertusQuartzCrystalCharged -> ae2:ItemMaterial.CertusQuartzDust
pulverizer= ae2:ItemMaterial.CertusQuartzCrystal -> ae2:ItemMaterial.CertusQuartzDust
pulverizer= mc:quartz -> ae2:ItemMaterial.NetherQuartzDust
pulverizer= ae2:OreQuartz -> 2 ae2:ItemMaterial.CertusQuartzDust
pulverizer= ae2:OreQuartzCharged -> 2 ae2:ItemMaterial.CertusQuartzDust

View File

@@ -1,8 +0,0 @@
# Ore Processing
smelt= ae2:ItemMaterial.GoldDust -> mc:gold_ingot
smelt= ae2:ItemMaterial.IronDust -> mc:iron_ingot
smelt= ae2:ItemMaterial.Flour -> mc:bread
# Silicon
smelt= ae2:ItemMaterial.NetherQuartzDust -> ae2:ItemMaterial.Silicon
smelt= ae2:ItemMaterial.CertusQuartzDust -> ae2:ItemMaterial.Silicon

View File

@@ -1,29 +0,0 @@
shaped=
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz,
oredictionary:crystalCertusQuartz oredictionary:stickWood,
_ oredictionary:stickWood
-> ae2:ToolCertusQuartzAxe
shaped=
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz,
_ oredictionary:stickWood _,
_ oredictionary:stickWood _
-> ae2:ToolCertusQuartzPickaxe
shaped=
oredictionary:crystalCertusQuartz,
oredictionary:stickWood,
oredictionary:stickWood
-> ae2:ToolCertusQuartzSpade
shaped=
oredictionary:crystalCertusQuartz,
oredictionary:crystalCertusQuartz,
oredictionary:stickWood
-> ae2:ToolCertusQuartzSword
shaped=
oredictionary:crystalCertusQuartz oredictionary:crystalCertusQuartz,
_ oredictionary:stickWood,
_ oredictionary:stickWood
-> ae2:ToolCertusQuartzHoe

View File

@@ -1,6 +0,0 @@
import=tools/certus-quartz.recipe
import=tools/matter-cannon.recipe
import=tools/misctools.recipe
import=tools/nether-quartz.recipe
import=tools/network.recipe
import=tools/paintballs.recipe

View File

@@ -1,29 +0,0 @@
shaped=
oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz,
oredictionary:crystalNetherQuartz oredictionary:stickWood,
_ oredictionary:stickWood
-> ae2:ToolNetherQuartzAxe
shaped=
oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz,
_ oredictionary:stickWood _,
_ oredictionary:stickWood _
-> ae2:ToolNetherQuartzPickaxe
shaped=
oredictionary:crystalNetherQuartz,
oredictionary:stickWood,
oredictionary:stickWood
-> ae2:ToolNetherQuartzSpade
shaped=
oredictionary:crystalNetherQuartz,
oredictionary:crystalNetherQuartz,
oredictionary:stickWood
-> ae2:ToolNetherQuartzSword
shaped=
oredictionary:crystalNetherQuartz oredictionary:crystalNetherQuartz,
_ oredictionary:stickWood,
_ oredictionary:stickWood
-> ae2:ToolNetherQuartzHoe

View File

@@ -1,8 +0,0 @@
shapeless=
wrench monitor ae2:ItemMaterial.CalcProcessor oredictionary:chestWood
-> ae2:ToolNetworkTool
shapeless=
ae2:ToolNetworkTool ae2:ItemPart.ConversionMonitor ae2:ItemMaterial.Cell64kPart ae2:ItemMaterial.CardCapacity
-> ae2:ToolAdvancedNetworkTool

View File

@@ -1,191 +0,0 @@
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeWhite ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.White
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeBlack ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Black
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeRed ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Red
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeGreen ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Green
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeBrown ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Brown
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeBlue ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Blue
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyePurple ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Purple
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeCyan ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Cyan
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeLightGray ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.LightGray
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeGray ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Gray
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyePink ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Pink
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeLime ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Lime
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeYellow ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Yellow
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeLightBlue ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.LightBlue
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeMagenta ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Magenta
shaped=
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall oredictionary:dyeOrange ae2:ItemMaterial.MatterBall,
ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall ae2:ItemMaterial.MatterBall
-> 8 ae2:PaintBall.Orange
shaped=
ae2:PaintBall.White ae2:PaintBall.White ae2:PaintBall.White,
ae2:PaintBall.White oredictionary:dustGlowstone ae2:PaintBall.White,
ae2:PaintBall.White ae2:PaintBall.White ae2:PaintBall.White
-> 8 ae2:LumenPaintBall.White
shaped=
ae2:PaintBall.Black ae2:PaintBall.Black ae2:PaintBall.Black,
ae2:PaintBall.Black oredictionary:dustGlowstone ae2:PaintBall.Black,
ae2:PaintBall.Black ae2:PaintBall.Black ae2:PaintBall.Black
-> 8 ae2:LumenPaintBall.Black
shaped=
ae2:PaintBall.Red ae2:PaintBall.Red ae2:PaintBall.Red,
ae2:PaintBall.Red oredictionary:dustGlowstone ae2:PaintBall.Red,
ae2:PaintBall.Red ae2:PaintBall.Red ae2:PaintBall.Red
-> 8 ae2:LumenPaintBall.Red
shaped=
ae2:PaintBall.Green ae2:PaintBall.Green ae2:PaintBall.Green,
ae2:PaintBall.Green oredictionary:dustGlowstone ae2:PaintBall.Green,
ae2:PaintBall.Green ae2:PaintBall.Green ae2:PaintBall.Green
-> 8 ae2:LumenPaintBall.Green
shaped=
ae2:PaintBall.Brown ae2:PaintBall.Brown ae2:PaintBall.Brown,
ae2:PaintBall.Brown oredictionary:dustGlowstone ae2:PaintBall.Brown,
ae2:PaintBall.Brown ae2:PaintBall.Brown ae2:PaintBall.Brown
-> 8 ae2:LumenPaintBall.Brown
shaped=
ae2:PaintBall.Blue ae2:PaintBall.Blue ae2:PaintBall.Blue,
ae2:PaintBall.Blue oredictionary:dustGlowstone ae2:PaintBall.Blue,
ae2:PaintBall.Blue ae2:PaintBall.Blue ae2:PaintBall.Blue
-> 8 ae2:LumenPaintBall.Blue
shaped=
ae2:PaintBall.Purple ae2:PaintBall.Purple ae2:PaintBall.Purple,
ae2:PaintBall.Purple oredictionary:dustGlowstone ae2:PaintBall.Purple,
ae2:PaintBall.Purple ae2:PaintBall.Purple ae2:PaintBall.Purple
-> 8 ae2:LumenPaintBall.Purple
shaped=
ae2:PaintBall.Cyan ae2:PaintBall.Cyan ae2:PaintBall.Cyan,
ae2:PaintBall.Cyan oredictionary:dustGlowstone ae2:PaintBall.Cyan,
ae2:PaintBall.Cyan ae2:PaintBall.Cyan ae2:PaintBall.Cyan
-> 8 ae2:LumenPaintBall.Cyan
shaped=
ae2:PaintBall.LightGray ae2:PaintBall.LightGray ae2:PaintBall.LightGray,
ae2:PaintBall.LightGray oredictionary:dustGlowstone ae2:PaintBall.LightGray,
ae2:PaintBall.LightGray ae2:PaintBall.LightGray ae2:PaintBall.LightGray
-> 8 ae2:LumenPaintBall.LightGray
shaped=
ae2:PaintBall.Gray ae2:PaintBall.Gray ae2:PaintBall.Gray,
ae2:PaintBall.Gray oredictionary:dustGlowstone ae2:PaintBall.Gray,
ae2:PaintBall.Gray ae2:PaintBall.Gray ae2:PaintBall.Gray
-> 8 ae2:LumenPaintBall.Gray
shaped=
ae2:PaintBall.Pink ae2:PaintBall.Pink ae2:PaintBall.Pink,
ae2:PaintBall.Pink oredictionary:dustGlowstone ae2:PaintBall.Pink,
ae2:PaintBall.Pink ae2:PaintBall.Pink ae2:PaintBall.Pink
-> 8 ae2:LumenPaintBall.Pink
shaped=
ae2:PaintBall.Lime ae2:PaintBall.Lime ae2:PaintBall.Lime,
ae2:PaintBall.Lime oredictionary:dustGlowstone ae2:PaintBall.Lime,
ae2:PaintBall.Lime ae2:PaintBall.Lime ae2:PaintBall.Lime
-> 8 ae2:LumenPaintBall.Lime
shaped=
ae2:PaintBall.Yellow ae2:PaintBall.Yellow ae2:PaintBall.Yellow,
ae2:PaintBall.Yellow oredictionary:dustGlowstone ae2:PaintBall.Yellow,
ae2:PaintBall.Yellow ae2:PaintBall.Yellow ae2:PaintBall.Yellow
-> 8 ae2:LumenPaintBall.Yellow
shaped=
ae2:PaintBall.LightBlue ae2:PaintBall.LightBlue ae2:PaintBall.LightBlue,
ae2:PaintBall.LightBlue oredictionary:dustGlowstone ae2:PaintBall.LightBlue,
ae2:PaintBall.LightBlue ae2:PaintBall.LightBlue ae2:PaintBall.LightBlue
-> 8 ae2:LumenPaintBall.LightBlue
shaped=
ae2:PaintBall.Magenta ae2:PaintBall.Magenta ae2:PaintBall.Magenta,
ae2:PaintBall.Magenta oredictionary:dustGlowstone ae2:PaintBall.Magenta,
ae2:PaintBall.Magenta ae2:PaintBall.Magenta ae2:PaintBall.Magenta
-> 8 ae2:LumenPaintBall.Magenta
shaped=
ae2:PaintBall.Orange ae2:PaintBall.Orange ae2:PaintBall.Orange,
ae2:PaintBall.Orange oredictionary:dustGlowstone ae2:PaintBall.Orange,
ae2:PaintBall.Orange ae2:PaintBall.Orange ae2:PaintBall.Orange
-> 8 ae2:LumenPaintBall.Orange

File diff suppressed because it is too large Load Diff

View File

@@ -18,13 +18,5 @@ materials {
tile.chisel.stained_glass_magenta
tile.chisel.stained_glass_orange
tile.chisel.stained_glass_white
tile.extrautils:greenscreen
>
# Blocks that will be rendered with full brightness [default: [ExtraUtilities:greenscreen], [chisel:antiBlock], [chisel:neonite]]
S:EmissiveItemIDs <
ExtraUtilities:greenscreen
chisel:antiBlock
chisel:neonite
>
}

View File

@@ -1,257 +0,0 @@
# Configuration file
general {
# Allow Advanced Node Jarring
B:adv_node_jarring=true
# Setting this to false will disable Dimensional Lure research and crafting recipes
B:allow_dimension_lure=true
# A list of any item names that the Amnesiac's Stone should convert into XP along with the XP value and (optionally) replacement items (e.g. empty bottles). Format: "<String Mod ID>:<String Item ID>[,<Integer Metadata>]=<Integer XP>[,<String Mod ID>:<String Item ID>[,<Integer Metadata>]]". Put each of these on a separate line. The item indicated before the equals sign will turn into the amount of XP indicated after it. If another item is indicated after the XP amount, then it will be dropped in the first's place. Alternatively, use a "*" for the second item to automatically use the first's container item.
S:amnesiac_drain_item <
minecraft:experience_bottle=8,minecraft:glass_bottle
Automagy:phialExtra,0=95,*
TConstruct:oreBerries,5=13
>
# Prevent Botania's Loonium from generating phials of enchanter's concentrate
B:botania_blacklist_phial_xp=false
# Number of ticks that must pass after a thirsty tank milks a cow before it can be milked again.
I:cow_milking_cooldown=2000
# Make blaze spawners drop an ember heart
B:emberheart_spawnerdrop=true
# Only drop ember heart from spawners in the Nether
B:emberheart_spawnerdrop_netheronly=true
I:focus_id_gratis=81
I:focus_id_storage=83
I:focus_id_transposing=82
# Should Forestry's milk be created when the thirsty tank milks cows rather than Automagy's own (this is ignored if MFR milk exists and config is set to use it)
B:forestry_milk_used=true
# Should Automagy assign Aspects to Forestry's milk
B:forestry_override_aspect_milk=true
# A list of any block names for containers that the Inventarium / Unseen Scribes should ignore.
S:inventarium_container_blacklist <
Automagy:blockTally
>
# A list of any block names that the Inventarium should treat as bookshelves that can increase its maximum slot count.
S:inventarium_other_bookshelves <
Natura:Natura.bookshelf
chisel:bookshelf
>
# Show the Infinity Jar in Creative Tab and NEI
B:list_creative_jar=true
# Show the thinking cap in Creative Tab and NEI
B:list_thinking_cap=true
# Should MineFactory Reloaded's milk be created when the thirsty tank milks cows rather than Automagy's own
B:mfr_milk_used=true
# Should MineFactory Reloaded's mushroom soup be created when the thirsty tank milks mooshrooms rather than Automagy's own
B:mfr_mushroom_soup_used=true
# Should Automagy change the Aspects associated with MineFactory Reloaded's milk (arguably more balanced if we do, given what Automagy can do with it)
B:mfr_override_aspect_milk=true
# Should Automagy change the Aspects associated with MineFactory Reloaded's mushroom soup
B:mfr_override_aspect_mushroom_soup=true
# Should redcrystal emit light when it has a redstone signal
B:redcrystal_emits_light=true
# Number of slivers Entropic Refining yields from infused stone. Default 11. Set to 0 to disabled Entropic Refining research and recipes.
I:slivers_from_infused_stone=0
# Allow the thinking cap to be used to craft advanced golems
B:thinking_cap_usable=true
# Should thirsty tanks slowly fill with water if exposed to the sky while it is raining
B:thirstytank_drink_rain=true
# Should thirsty tanks preserve water source blocks next to them
B:thirstytank_preserve_water_source=true
# On startup, check whether a newer version of the mod exists
B:version_checking=false
# Use Waila to add information about how much experience a brain in a jar is holding.
B:waila_brain_jar=true
# Use Waila to add information about how much experience a soul stone is holding.
B:waila_soul_stone=true
# How much water (in mB) a water bottle is considered to contain. 0 (default) means bottles can be filled from and emptied into Automagy tanks without changing the amount in a tank. -1 means empty and water bottles won't interact with Automagy tanks. -2 means bottles should use the fluid amount registered with Forge (normally 1000).
I:waterbottle_amount=0
# World gen: Chance that a Nether Spire is generated where possible. 0 disables. 1 is 100% of the time. Higher number means less likely. Default 140.
I:worldgen_nether_spire_chance=140
}
##########################################################################################################
# keys
#--------------------------------------------------------------------------------------------------------#
# Default keybindings. Can still be adjusted by the player in-game.
##########################################################################################################
keys {
# Wand Focus: Crafting - open GUI
S:focus_craft=NONE
}
##########################################################################################################
# loot
#--------------------------------------------------------------------------------------------------------#
# Loot weights. Higher for higher chance. 1 is rare. 0 disables.
##########################################################################################################
loot {
# Lesser Ring of Ender Disjunction
I:lesser_disjunction=1
# Phial of Enchanter's Concentrate
I:phial_xp=3
# Phial of Enchanter's Concentrate (village blacksmith chest)
I:phial_xp_blacksmith=3
}
nethermind {
# Nethermind's essentia cost to generate glowstone.
S:glowstone_cost <
lux:10
sensus:3
>
I:glowstone_speed=100
# IMPORTANT: If true, this section's customizations will be ignored. (This is useful for those who want to use the default settings since the defaults may change with a newer version of Automagy. Otherwise, you'd need to delete this section each time such an update is applied.)
B:ignore_section=true
# Percentage chance that a basic rune results in conjuring lava instead of netherrack.
I:lava_basic_chance=15
# Nethermind's essentia cost to generate lava.
S:lava_cost <
ignis:6
terra:2
>
I:lava_speed=90
# Nethermind's essentia cost to generate netherrack without the Rock rune.
S:netherrack_basic_cost <
ignis:2
terra:4
>
# Nethermind's essentia cost to generate netherrack using the Rock rune.
S:netherrack_cost <
ignis:1
terra:2
>
I:netherrack_speed=60
# Nethermind's essentia cost to generate quartz ore.
S:quartz_cost <
vitreus:3
terra:1
>
I:quartz_speed=100
# Nethermind's essentia cost to generate soul sand.
S:soulsand_cost <
terra:1
vinculum:1
spiritus:1
>
I:soulsand_speed=100
S:spawn_bat_cost1 <
bestia:1
ignis:1
perditio:1
>
S:spawn_bat_cost2 <
fames:10
humanus:1
>
I:spawn_bat_uses=10
S:spawn_blaze_cost1 <
ignis:4
praecantatio:2
>
S:spawn_blaze_cost2 <
fames:10
victus:5
>
I:spawn_blaze_uses=10
S:spawn_ghast_cost1 <
exanimis:1
spiritus:2
>
S:spawn_ghast_cost2 <
fames:6
permutatio:1
spiritus:4
aqua:4
>
I:spawn_ghast_uses=6
S:spawn_skeleton_cost1 <
mortuus:1
corpus:1
>
S:spawn_skeleton_cost2 <
fames:20
telum:5
sensus:5
>
I:spawn_skeleton_uses=20
S:spawn_slime_cost1 <
limus:1
ignis:2
>
S:spawn_slime_cost2 <
fames:16
limus:1
>
I:spawn_slime_uses=8
S:spawn_wisp_cost1 <
auram:1
ignis:2
aer:1
>
S:spawn_wisp_cost2 <
fames:8
auram:3
>
I:spawn_wisp_uses=8
# Cost to spawn each zombie pigman, used by Nethermind. Also see spawn_zombiepigman_cost2.
S:spawn_zombiepigman_cost1 <
corpus:2
ignis:2
>
# Used by Dimensional Lure to spawn multiple zombie pigmen, in addition to the cost specified in spawn_zombiepigman_cost1.
S:spawn_zombiepigman_cost2 <
fames:15
cognitio:9
lucrum:3
>
# The number of zombie pigman spawns that the essentia specified by spawn_zombiepigman_cost2 is good for.
I:spawn_zombiepigman_uses=15
# Time in ticks for Nethermind + Dimensional Lure to spawn creatures (before upgrades)
I:spawner_speed=360
}

View File

@@ -47,9 +47,6 @@ compatibility {
general {
# Disable if the Infinity Boots' step assist is annoying
B:"Boots step up"=true
# Enable to keep the Ultimate Stew and Cosmic Meatballs from grabbing more ingredients
B:"Boring Food"=false
@@ -61,8 +58,6 @@ general {
# Enable if you don't have Rotarycraft installed and want some buggy fractured ores
B:"Fractured Ores"=false
# Disable if the Infinity Boots' speed boost is too ridiculous
B:"Gotta Go Fast"=true
# Disable to take end stone out of recipes

View File

@@ -7,24 +7,19 @@ general {
B:airshipModCompatibility=false
# ##############
# If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound.
# ##############
B:allowSoulbound=true
# ##############
# Number of slots a large backpack has
# Number of slots a backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsL=90
# ##############
# Number of slots a medium backpack has
# Number of slots a backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsM=63
# ##############
# Number of slots a small backpack has
# Number of slots a backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsS=36
@@ -60,9 +55,7 @@ general {
#
# This will disallow dirt in backpacks.
# ##############
S:disallowItems <
etfuturum:shulker_box
>
S:disallowItems=
# ##############
# Recipe to craft ender backpack
@@ -78,7 +71,7 @@ general {
# This will disallow backpacks inventory for Overworld (id = 0).
# ##############
S:forbiddenDimensions <
55
55
>
# ##############
@@ -93,11 +86,6 @@ general {
# ##############
B:openOnlyWornBackpacks=false
# ##############
# If true backpack will play opening sound effect
# ##############
B:playSound=true
# ##############
# If true the backpack 3D model will be rendered.
# ##############

View File

@@ -1,107 +0,0 @@
# Configuration file
general {
# ##############
# If true normal backpack requires a chest in the middle
# ##############
B:airshipModCompatibility=false
# ##############
# If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound.
# ##############
B:allowSoulbound=true
# ##############
# Number of slots a large backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsL=90
# ##############
# Number of slots a medium backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsM=63
# ##############
# Number of slots a small backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsS=36
# ##############
# If true big backpacks can only crafted by upgrading a small one
# ##############
B:bigByUpgradeOnly=false
# ##############
# If true small backpacks are not craftable
# ##############
B:disableBackpacks=false
# ##############
# If true big backpacks are not craftable
# ##############
B:disableBigBackpacks=true
# ##############
# If true ender backpacks are not craftable
# ##############
B:disableEnderBackpack=false
# ##############
# If true workbench backpacks are not craftable
# ##############
B:disableWorkbenchBackpack=false
# ##############
# Example:
# disallowItems: minecraft:dirt
#
# This will disallow dirt in backpacks.
# ##############
S:disallowItems <
etfuturum:shulker_box
>
# ##############
# Recipe to craft ender backpack
# 0 ender chest
# 1 eye of the ender
# ##############
I:enderRecipe=0
# ##############
# Example:
# forbiddenDimensions: 0
#
# This will disallow backpacks inventory for Overworld (id = 0).
# ##############
S:forbiddenDimensions <
55
>
# ##############
# Number of backpacks a player can have in his inventory
# valid: integers 0-36
# 0 = unlimited
# ##############
I:maxBackpackAmount=4
# ##############
# If true you can only open a backpack that you wear in the extra slot
# ##############
B:openOnlyWornBackpacks=false
# ##############
# If true backpack will play opening sound effect
# ##############
B:playSound=true
# ##############
# If true the backpack 3D model will be rendered.
# ##############
B:renderBackpackModel=true
}

View File

@@ -1,89 +0,0 @@
# Configuration file
client {
# Use the old Baubles Button texture and location instead.
# [default: false]
B:useOldGuiButton=false
# Display the old Bauble GUI instead of the new sidebar.
# [default: false]
B:useOldRendering=false
}
debug {
# Hides the Bauble debug item from the creative menu.
# [default: true]
B:hideDebugItem=true
}
general {
# IDs of enchantments that should be treated as soul bound when on items in a bauble slot.
I:soulBoundEnchantments <
8
82
>
}
menu {
# Manually override slot assignments.
# !Bauble slot types must be configured manually with this option enabled!
# [default: false]
B:manualSlotSelection=true
# Display unused Bauble slots.
# [default: false]
B:showUnusedSlots=false
}
override {
# Baubles and its addons assigned the folowing types to the bauble slots.
# !This config option automatically changes to reflect what Baubles and its addons assigned each time the game is launched! [default: ]
S:defualtSlotTypes <
amulet
ring
ring
belt
Terminal
quiver
quiver
charm_pouch
wings
focus_pouch
cape
gauntlet
charm
title
unknown
unknown
unknown
unknown
unknown
unknown
>
# Slot assignments to use if manualSlotSelection is enabled.
# Any assignments after the first 20 will be ignored.
# !Adding, moving, or removing slots of the amulet, ring, or belt types will reduce compatibility with mods made for original Baubles versions!
# [default: [amulet], [ring], [ring], [belt]]
S:slotTypeOverrides <
amulet
ring
ring
belt
Terminal
quiver
charm_pouch
wings
focus_pouch
cape
gauntlet
charm
title
>
}

View File

@@ -1,27 +0,0 @@
# Configuration file
general {
# Colour of the arrow pointing to an achievement that can be unlocked in #RRGGBB format
S:canUnlockArrowColour=#00FF00
# Colour of the arrow pointing to an achievement that can't be unlocked in #RRGGBB format
S:cantUnlockArrowColour=#000000
# Colour of the arrow pointing to an achievement that is unlocked in #RRGGBB format
S:completeArrowColour=#A0A0A0
# Change a tab icon ingame by middle clicking on an achievement on the page
B:iconReset=false
# A list that defines the user set tab icons this will override all code set icons
S:listTabIcons <
>
# On false the buttons won't be displayed, all other functionality will work
B:scrollButtons=true
# Overrides mod set colours for arrows
B:userColourOverride=false
}

View File

@@ -1,405 +0,0 @@
# Configuration file
algae {
B:enabled=true
I:distance=1000
D:hOffset=0.1
D:size=1.0
D:heightMin=0.5
D:heightMax=1.0
I:population=48
I:biomes <
0
7
10
11
24
54
60
73
78
126
200
202
205
207
209
211
213
214
216
218
223
235
237
>
B:shaderWind=true
}
blocks {
S:dirtWhitelist <
net.minecraft.block.BlockDirt
biomesoplenty.common.blocks.BlockNewDirt
enhancedbiomes.blocks.BlockSoilEB
com.bioxx.tfc.Blocks.Terrain.BlockDirt
net.aetherteam.aether.blocks.natural.BlockAetherDirt
>
S:dirtBlacklist <
>
S:grassWhitelist <
net.minecraft.block.BlockGrass
biomesoplenty.common.blocks.BlockOriginGrass
biomesoplenty.common.blocks.BlockLongGrass
biomesoplenty.common.blocks.BlockNewGrass
tconstruct.blocks.slime.SlimeGrass
enhancedbiomes.blocks.BlockGrassEB
com.bioxx.tfc.Blocks.Terrain.BlockGrass
net.aetherteam.aether.blocks.natural.BlockAetherGrass
>
S:grassBlacklist <
>
S:leavesWhitelist <
net.minecraft.block.BlockLeavesBase
forestry.arboriculture.gadgets.BlockLeaves
thaumcraft.common.blocks.BlockMagicalLeaves
>
S:leavesBlacklist <
>
S:cropsWhitelist <
net.minecraft.block.BlockTallGrass
net.minecraft.block.BlockCrops
net.minecraft.block.BlockReed
net.minecraft.block.BlockDoublePlant
biomesoplenty.common.blocks.BlockBOPFlower
biomesoplenty.common.blocks.BlockBOPFlower2
tconstruct.blocks.slime.SlimeTallGrass
plantmegapack.block.PMPBlockBerrybush
plantmegapack.block.PMPBlockCrops
plantmegapack.block.PMPBlockDesert
plantmegapack.block.PMPBlockFern
plantmegapack.block.PMPBlockFlowerMulti
plantmegapack.block.PMPBlockFlowerSingle
plantmegapack.block.PMPBlockForest
plantmegapack.block.PMPBlockGrass
plantmegapack.block.PMPBlockJungle
plantmegapack.block.PMPBlockMountain
plantmegapack.block.PMPBlockSavanna
plantmegapack.block.PMPBlockShrub
plantmegapack.block.PMPBlockWetlands
com.pam.harvestcraft.BlockPamCrop
com.pam.harvestcraft.BlockPamDesertGarden
com.pam.harvestcraft.BlockPamNormalGarden
com.pam.harvestcraft.BlockPamWaterGarden
>
S:cropsBlacklist <
net.minecraft.block.BlockCarrot
net.minecraft.block.BlockPotato
>
S:logsWhitelist <
net.minecraft.block.BlockLog
biomesoplenty.common.blocks.BlockBOPLog
mods.natura.blocks.trees.DarkTreeBlock
mods.natura.blocks.trees.LogTwoxTwo
mods.natura.blocks.trees.SimpleLog
thaumcraft.common.blocks.BlockMagicalLog
forestry.arboriculture.gadgets.BlockLog
com.bioxx.tfc.Blocks.Flora.BlockLogVert
com.bioxx.tfc.Blocks.Flora.BlockLogNatural
ic2.core.block.BlockRubWood
>
S:logsBlacklist <
extrabiomes.blocks.BlockMiniLog
>
S:sandWhitelist <
net.minecraft.block.BlockSand
com.bioxx.tfc.Blocks.Terrain.BlockSand
>
S:sandBlacklist <
>
S:lilypadWhitelist <
net.minecraft.block.BlockLilyPad
com.bioxx.tfc.Blocks.Vanilla.BlockCustomLilyPad
>
S:lilypadBlacklist <
>
S:cactusWhitelist <
net.minecraft.block.BlockCactus
com.bioxx.tfc.Blocks.Vanilla.BlockCustomCactus
>
S:cactusBlacklist <
>
}
cactus {
B:enabled=true
I:distance=1000
D:size=0.8
D:sizeVariation=0.1
D:hOffset=0.1
}
connectedGrass {
B:enabled=true
B:snowEnabled=false
}
coral {
B:enabled=true
I:distance=1000
B:shallowWater=false
D:hOffset=0.2
D:vOffset=0.1
D:size=0.7
D:crustSize=1.4
I:chance=32
I:population=48
I:biomes <
0
7
10
11
16
24
25
26
54
60
73
78
126
200
202
205
207
209
211
213
214
216
218
223
235
237
>
}
fallingLeaves {
B:enabled=true
D:speed=0.05
D:windStrength=0.5
D:stormStrength=0.8
D:size=0.75
D:chance=0.05
D:perturb=0.25
D:lifetime=5.0
B:opacityHack=true
}
global {
B:enabled=true
}
leaves {
B:enabled=true
B:snowEnabled=true
I:distance=1000
D:hOffset=0.2
D:vOffset=0.1
D:size=1.4
B:dense=false
}
lilypad {
B:enabled=true
I:distance=1000
D:hOffset=0.1
I:flowerChance=16
}
netherrack {
B:enabled=true
I:distance=1000
D:hOffset=0.2
D:heightMin=0.6
D:heightMax=0.8
D:size=1.0
}
reed {
B:enabled=true
I:distance=1000
D:hOffset=0.2
D:heightMin=1.7
D:heightMax=2.2
I:population=32
I:biomes <
0
1
4
6
7
9
14
15
16
18
21
22
23
24
27
28
29
43
44
45
47
51
52
53
54
58
59
61
62
63
65
66
68
69
71
72
73
74
75
76
77
78
79
80
82
83
84
85
87
89
90
91
96
97
98
99
101
102
103
105
106
109
111
113
114
120
121
123
126
129
132
134
149
151
155
156
157
170
171
172
173
175
177
179
180
181
184
185
187
188
189
190
191
192
193
199
202
205
209
211
214
216
223
227
231
232
233
234
235
236
237
>
B:shaderWind=true
}
risingSoul {
B:enabled=true
D:chance=0.02
D:perturb=0.05
D:headSize=1.0
D:trailSize=0.75
D:opacity=0.5
D:sizeDecay=0.97
D:opacityDecay=0.97
D:lifetime=4.0
I:trailLength=48
I:trailDensity=3
}
roundLogs {
B:enabled=false
I:distance=1000
D:radiusSmall=0.25
D:radiusLarge=0.44
D:dimming=0.7
B:connectSolids=false
B:lenientConnect=true
B:connectPerpendicular=true
B:connectGrass=true
D:zProtection=0.99
}
shortGrass {
B:grassEnabled=true
B:myceliumEnabled=true
B:snowEnabled=true
I:distance=1000
D:hOffset=0.2
D:heightMin=0.6
D:heightMax=0.8
D:size=1.0
B:useGenerated=false
B:shaderWind=true
D:saturationThreshold=0.1
}

View File

@@ -1,29 +1,34 @@
# Configuration file
"changing background" {
# Float from 0 to 1. The amount of alpha that is removed from the original image and added to the image that comes after.
# Also defined smoothnes of animation. Don't set this too low this time or you'll add time to your pack loading. Probably 0.01 still is too low. [range: 0.0 ~ 1.0, default: 0.01]
S:alphaDecreaseStep=0.05
# Whether backgrounds should change randomly during loading. They are taken from the random background list [default: true]
B:backgroundChanging=true
# Time in milliseconds between each image change (smooth blend). [range: 0.0 ~ 30000.0, default: 2000.0]
S:blendTimeMilliseconds=2000.0
# How many seconds between background changes [range: 1 ~ 9000, default: 40]
# Wach how many seconds the background should change [range: 1 ~ 9000, default: 40]
I:changeFrequency=20
# No, don't touch that! [default: false]
B:shouldGLClear=false
# Time in milliseconds between each image change (smooth blend).
# The animation runs on the main thread (because OpenGL bruh momento), so setting this higher than
# default is not recommended (basically: if image transition running, your mods not loading) [range: 0 ~ 9000, default: 20]
I:threadSleepTime=20
}
general {
# If this is true, it will conect to drone.io to get a changelog.
# Note: this repo is down. [default: false]
B:connectExternally=false
# What font texture to use? Special Cases:
# - If you use the Russian mod "Client Fixer" then change this to "textures/font/ascii_fat.png"
# Note: if a resourcepack adds a font, it will be used by BLS. [default: textures/font/ascii.png]
# Note: if a resourcepack adds a font, it will be used by CLS. [default: textures/font/ascii.png]
S:font=textures/font/ascii.png
# Play a sound after minecraft has finished starting up [default: true]
@@ -32,16 +37,17 @@ general {
# What sound to play when loading is complete. Default is the level up sound (betterloadingscreen:rhapsodia_orb) [default: betterloadingscreen:rhapsodia_orb]
S:sound=minecraft:random.orb
# Whether or not to use minecraft's display to show the progress. This looks better, but there is a possibility of not being compatible, so if you do have any strange crash reports or compatibility issues, try setting this to false
# Whether or not to use minecraft's display to show the progress. This looks better, but there is a possibilty of not being compatible, so if you do have any strange crash reports or compatability issues, try setting this to false
# Note: IIRC, setting this to false makes the screen black [default: true]
B:useMinecraft=true
}
imgur {
# Link to the imgur gallery [default: https://imgur.com/gallery/Ks0TrYE]
S:imgurGalleryLink=https://imgur.com/gallery/Ks0TrYE
# Set to true if you want to load images from an imgur gallery and use them as backgrounds. [default: false]
# Set to true if you want to load images from an imgur gallery and use them as backgrounds. WIP, not working yet [default: true]
B:useImgur=false
}
@@ -54,11 +60,12 @@ layout {
S:GTProgressBarPosAnimated=[0, 24, 194, 24, 0, -83, 188, 12]
# Path to background resource.
# You can use a resourcepack or resource loader for custom resources. [default: betterloadingscreen:textures/backgrounds/01.png]
# You can use a resourcepack or resource loader for custom resources. [default: betterloadingscreen:textures/backgrounds/background1.png]
S:background=betterloadingscreen:textures/backgrounds/background1.png
# List of paths to backgrounds that will be used if randomBackgrounds is true.
# The paths must be separated by commas. [default: {betterloadingscreen:textures/backgrounds/01.png, betterloadingscreen:textures/backgrounds/02.png}]
# The paths must be separated by commas.
# [default: {betterloadingscreen:textures/backgrounds/background1.png, betterloadingscreen:textures/backgrounds/background2.png}]
S:backgroundList={betterloadingscreen:textures/backgrounds/background1.png, betterloadingscreen:textures/backgrounds/background2.png, betterloadingscreen:textures/backgrounds/background3.png, betterloadingscreen:textures/backgrounds/background4.png, betterloadingscreen:textures/backgrounds/background5.png, betterloadingscreen:textures/backgrounds/background6.png, betterloadingscreen:textures/backgrounds/background7.png, betterloadingscreen:textures/backgrounds/background8.png, betterloadingscreen:textures/backgrounds/background9.png, betterloadingscreen:textures/backgrounds/background10.png, betterloadingscreen:textures/backgrounds/background11.png, betterloadingscreen:textures/backgrounds/background12.png, betterloadingscreen:textures/backgrounds/background14.png, betterloadingscreen:textures/backgrounds/background15.png, betterloadingscreen:textures/backgrounds/background16.png, betterloadingscreen:textures/backgrounds/background17.png, betterloadingscreen:textures/backgrounds/background18.png, betterloadingscreen:textures/backgrounds/background19.png, betterloadingscreen:textures/backgrounds/background20.png, betterloadingscreen:textures/backgrounds/background13.png, betterloadingscreen:textures/backgrounds/background21.png, betterloadingscreen:textures/backgrounds/background22.png, betterloadingscreen:textures/backgrounds/background23.png, betterloadingscreen:textures/backgrounds/background24.png, betterloadingscreen:textures/backgrounds/background25.png, betterloadingscreen:textures/backgrounds/background26.png, betterloadingscreen:textures/backgrounds/background27.png, betterloadingscreen:textures/backgrounds/background28.png, betterloadingscreen:textures/backgrounds/background29.png, betterloadingscreen:textures/backgrounds/background30.png, betterloadingscreen:textures/backgrounds/background31.png, betterloadingscreen:textures/backgrounds/background32.png, betterloadingscreen:textures/backgrounds/background33.png, betterloadingscreen:textures/backgrounds/background34.png, betterloadingscreen:textures/backgrounds/background35.png}
# Transparency of main and GT material dynamic loading bar [range: 0.0 ~ 1.0, default: 0.5]
@@ -82,7 +89,7 @@ layout {
# Main animated loading bar position [default: [0, 24, 194, 24, 0, -50, 194, 16]]
S:mainProgressBarPosAnimated=[0, 24, 194, 24, 0, -50, 194, 16]
# Main loading bar text position. The four values are for position. [default: [0, -30]]
# Main loading bar text position. The four values are for positon. [default: [0, -30]]
S:mainProgressBarTextPos=[0, -30]
# Path to materials loading bar [default: betterloadingscreen:textures/GTMaterialsprogressBars.png]
@@ -91,18 +98,12 @@ layout {
# Path to animated materials loading bar [default: betterloadingscreen:textures/GTMaterialsprogressBars.png]
S:materialProgressBarAnimated=betterloadingscreen:textures/GTMaterialsprogressBars.png
# Material loading bar percentage position [default: [0, -75]]
# Main loading bar percentage position [default: [0, -75]]
S:materialProgressBarPercentagePos=[0, -75]
# Material loading bar text position. The two values are for position (x and y). [default: [0, -65]]
# Main loading bar text position. The two values are for positon (x and y). [default: [0, -65]]
S:materialProgressBarTextPos=[0, -65]
# Memory bar position [default: [0, 0, 194, 24, 0, 48, 194, 16]]
S:memoryBarPos=[0, 0, 194, 24, 0, 48, 194, 16]
# Memory bar animated position [default: [0, 24, 194, 24, 0, 48, 194, 16]]
S:memoryBarPosAnimated=[0, 24, 194, 24, 0, 48, 194, 16]
# Whether display a random background from the random backgrounds list [default: true]
B:randomBackgrounds=true
@@ -116,11 +117,11 @@ layout {
S:title=betterloadingscreen:textures/transparent.png
# Logo coordinates in image and position.
# the first four values indicate where the logo is located on the image (you could use a spritesheet),
# the four next ones tell where the image will be located on screen like this:
# [xLocation, yLocation, xWidth, yWidth, xLocation, yLocation, xWidth, yWidth]
# The same is used for other images, except the background, which is fullscreen. Please ALWAYS provide
# an image, a transparent one if you want even. BLS provides 'transparent.png' [default: [0, 0, 256, 256, 0, 50, 187, 145]]
# the first four values indicate where the logo is located on the image (you could use a spritesheet), the four next ones tell where the image will be located on screen
# like this: [xLocation, yLocation, xWidth, yWidth, xLocation, yLocation, xWidth, yWidth]
# The same is used for other images, except the background, which is fullscreen. Please ALWAYS provide an image, a transparent one if you want even.
# CLS provides 'transparent.png'
# If you really insist ping me and I'll look if I can add an image or so. jackowski626#0522 [default: [0, 0, 256, 256, 0, 50, 187, 145]]
S:titlePos=[0, 0, 256, 256, 0, 50, 187, 145]
}
@@ -133,14 +134,14 @@ skepticism {
tips {
# Base text position. Can be TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER or BOTTOM_RIGHT.
# Note: Other elements use CENTER, if you really need, ask to implement this base position option for any other element. [default: BOTTOM_CENTER]
# Note: Other elements use CENTER, if you really need, ask to implement this base poition option for any other element. [default: BOTTOM_CENTER]
S:baseTipsTextPos=BOTTOM_CENTER
# Custom tips file name, place it in config/Betterloadingscreen/tips.
# Don't include the ".txt". Example: "myTipFile" [default: en_US]
S:customTipFilename=en_US
# Time in seconds between tip changes [range: 1 ~ 9000, default: 18]
# Time in seconds between tip change [range: 1 ~ 9000, default: 18]
I:tipsChangeFrequency=50
# Set to true if you want to display random tips. Tips are stored in a separate file [default: true]

View File

@@ -1,11 +1,12 @@
#Tips for the loading screen
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji, FijiAura and others for tip suggestions
#Thanks to 0lafe, boubou19, chochem, interestingusernam3, glowredman, GTNH-Afx237v7, leagris, LewisSaber, Nvidiot, Regian24, richardhendricks, yukieiji and others for tip suggestions
#
#Maximal characters for a tip: 77 (more can go out of the screen)
#Use the line below as a reference
############################################################################
#The line below, including the "#" are 77 chars
#Adventurer's backpack? Did you mean integrated crafting grid, bed and fluid
#
Infinite water sources are disabled
Don't give ideas to 0lafe
Don't feed your machines after midnight!
Don't worry, ServerUtilities takes care of backups
Material tiers play a role when breaking pipes
@@ -14,32 +15,29 @@ Adding water to an empty but hot Boiler will make a loud bang!
Avoid Eldritch Obelisks!
You can bind the questbook to a key to save you from using the item
Pam's Gardens can be picked up with right-click
Don't make the LV Extruder without checking the recipes' voltage!
Placing a Garden makes it spread
Water Gardens grow on water
Press [F] to swap with your offhand
Handling Lava without gloves hurts!
Battlegear slots are convenient for holding weapons
Taking Lava without gloves hurts!
Watch out, food loses saturation
Loot Games give helpful rewards
Using too many Translocators can cause TPS lag
Be sure to check out what you can do with Mouse Tweaks
Protect your machines from rain on all sides!
Building multiblocks across chunk boundaries? Be sure they are chunk loaded!
Build multiblocks within the same chunk!
You will lose your first piece of Aluminium dust in the EBF
Shift-right-clicking with a wrench on a fluid pipe makes it output-only
The Bending Machine makes plates more efficiently
Multiblocks can share walls
You can't use the front face of machines for input and output
You can't use the front side of machines for input and output
Disable a machine with a Soft Mallet if it cannot finish a recipe
Villagers periodically "shed" emeralds.
Forestry Worktables are your friend
Try the Midnight Theme for the questbook
Try the Realistic Sky resourcepack (it's already included)
Try the Realistic Sky resourcepack
Literally flint and steel!
To go faster without sprinting, walk diagonally for about a 40% increase
Tinker's Tools can level up: more modifiers and mining level bonus!
Tinker's Tools can levelup: more modifiers and mining level bonus!
Farm Glowflowers for Glowstone
Making Steel armor? Check out the Composite Chestplate
Making Steel armour? Check out the Composite Chestplate
Adventurer's Backpack: integrated crafting grid, bed and fluid storage
Beware of cable power loss!
Machines that get a higher Voltage than they can handle go BOOM!
@@ -47,7 +45,6 @@ Loss on uninsulated cables is twice as big as on insulated ones
Power requirements are based solely on the recipes
A machine draws electricity from its internal buffer first
Tinker's Faucets can pour fluids and also gasses(!) into containers
Peaceful mode doesn't restore hunger.
Beware of pollution!
Found a crash or bug? Please report it on GitHub
Tinker's Smeltery does not double ores
@@ -60,7 +57,7 @@ IC2 Crops can receive bonus environmental statistics based on biome
Weeds spread to empty crop sticks and destroy other crops
Use Machine Hulls or Transvector Interfaces to ease machine access
Steam flowing through pipes or coming out of machines hurts!
Fortune is useless on Brittle Charcoal
You can use Fortune on Brittle Charcoal from the Charcoal Pile Igniter
Pay attention to Voltage and Amperage of cables and machines!
Warp is no fun, got a wither in your base already?
There are fourteen Voltage tiers: from LV(32V) to MAX(2147483647V)
@@ -70,7 +67,6 @@ Read the fine questbook, it explains many mechanics
You can bookmark items with NEI ("a" by default)
It's NEI, not JEI. Use it frequently.
Your pick is not ready
1.7.10's Life Support!
Put the "Mine" back in Minecraft
This pack is pushing my mental capacity - thcv
Noooooooooooooooo! (after cleanroom explosion) - moronwmachinegun
@@ -100,10 +96,14 @@ GT stands for Grind and Tedium
Don't go out at night! Mobs can have up to 300 HP
Steam is hot! It will burn Wooden Fluid Pipes
Don't break Rubber Trees without a Treetap
Make Muffler Moint Mup (Point up)
Your EBF won't work if the muffler doesn't point to the sky!
Eating too many of the same food will make you hate it!
#Remember to check if there are Natura clouds when you launch a rocket!
Abandon all vanilla knowledge all ye who enter here
With the power of Duct Tape, I solved all of your maintenance problems!
When you open a Twilight Portal, you'll get hit by lightning
#Sometimes it's better to flee than fight some mobs
Sometimes the best combat strategy is "Run away!"
You can power machines by putting batteries in their energy slots
You can charge your Jetpack by putting it in the energy slot of LV machines
@@ -118,6 +118,7 @@ Use F7 to see spots where mobs can spawn!
Use F9 to see chunk borders!
Need seed oil for Forestry? Plant some peanuts
Microcrafting is love, microcrafting is life
Meta-Tip! You can see the list of loading screen tips in the config
Hahahaha, coin quests go brrrrrrr
If you're making a Project Red system, make sure to use a wall of drawers!
How many circuits have you crafted in your life?
@@ -137,6 +138,7 @@ If it's too tedious you're doing it wrong
Do you also watch your oven while baking food?
There's always something else you can do while waiting
Use F3 + S to reload the sound if it's gone
Life's all about opening issues, not closing them - Rongmario
Batteries can be charged and discharged in the same slot
3D-printed Lave 12 is the future - Sampsa
Don't hold machines in your hotbar when playing with cables
@@ -162,4 +164,3 @@ We had the name before nintendo
has polished andesite, 10/10 modpack - S_hach23
The Item Dislocator is available sooner than you might think!
Please, refrain from eating optical fiber cable
Natgas is the fuel of speedrunners! Try it :) ~ Pxx500

View File

@@ -31,14 +31,10 @@
"lp settings" {
I:"Converts this number to 100LE (from this (SN) to 100 (LE)); Default: 150"=150
I:"Ender Sigil cost (to open the Ender Chest); Default: 200"=400
I:"Ender Sigil cost (to open the Ender Chest); Default: 400"=400
I:"Ender Sigil cost (to teleport (multiplier)); Default: 250"=500
I:"Ender Sigil cost (to teleport (multiplier)); Default: 500"=500
I:"Lightning Sigil cost (multiplier); Default: 1000"=1500
I:"Lightning Sigil cost (multiplier); Default: 1500"=1500
I:"Sigil of Divinity cost; Default: 1000000"=1000000
I:"Sigil of Swimming cost; Default: 150"=250
I:"Sigil of Swimming cost; Default: 250"=250
}
@@ -49,8 +45,10 @@
##########################################################################################################
miscellaneous {
# Purple is always better than Red. But I won't tell you how to live your life. Even if it is incorrect.
# Purple is always better than Red. But I won't tell you how to live your life. Even if it is incorrectly.
B:"Is RED > PURPLE?"=false
# Allows for your version to be checked against the latest version
B:"Is auto-magic version checking allowed?"=false
# Breaking glass is dangerous unless you're a wimp

View File

@@ -1,23 +0,0 @@
{
"ores": [
"minecraft:soul_sand:0:90",
"etfuturum:soul_soil:0:80",
"minecraft:obsidian:0:80",
"etfuturum:magma:0:80",
"gregtech:gt.blockgranites:8:60",
"gregtech:gt.blockgranites:0:50",
"Railcraft:brick.nether:2:40",
"minecraft:nether_brick:0:40",
"etfuturum:red_netherbrick:1:10",
"etfuturum:red_netherbrick:0:10",
"etfuturum:crying_obsidian:0:10",
"etfuturum:ancient_debris:0:2"
],
"filler": [
"minecraft:netherrack:0:90"
],
"radius": 3,
"cost": 6669666,
"focusItem": "gregtech:gt.blockcasings4:7",
"fillerChance": 90
}

View File

@@ -21,5 +21,7 @@
],
"radius": 22,
"cost": 100000000,
"focusItem": "gregtech:gt.blockmachines:10951"
"focusModId": "gregtech",
"focusName": "gt.blockmachines",
"focusMeta": 10951
}

View File

@@ -1,26 +0,0 @@
{
"ores": [
"ExtraBees:hive:0:40",
"ExtraBees:hive:1:40",
"Forestry:beehives:1:40",
"ExtraBees:hive:3:40",
"Forestry:beehives:4:40",
"Forestry:beehives:3:40",
"Forestry:beehives:2:30",
"Forestry:beehives:7:30",
"Forestry:beehives:6:30",
"ExtraBees:hive:2:25",
"MagicBees:hive:2:20",
"MagicBees:hive:0:20",
"MagicBees:hive:1:20",
"BiomesOPlenty:hive:1:95",
"etfuturum:honey_block:0:100"
],
"filler": [
"harvestcraft:beehive:0:80"
],
"radius": 7,
"cost": 500666,
"focusItem": "MagicBees:item.frenziedFrame",
"fillerChance": 20
}

View File

@@ -1,22 +0,0 @@
{
"ores": [
"Botania:customBrick:4:90",
"Botania:seaLamp:0:80",
"Botania:prismarine:1:80",
"Botania:prismarine:2:80",
"Botania:livingwood:5:60",
"Botania:storage:0:50",
"dreamcraft:tile.ManaPearl:0:40",
"dreamcraft:tile.ManaPowder:0:40",
"Botania:storage:2:10",
"dreamcraft:tile.PixieDust:0:10",
"dreamcraft:tile.Gaia:0:2"
],
"filler": [
"Botania:prismarine:0:80"
],
"radius": 7,
"cost": 1000000001,
"focusItem": "Botania:laputaShard:19",
"fillerChance": 50
}

View File

@@ -23,6 +23,8 @@
],
"radius": 20,
"cost": 1000000,
"focusItem": "gregtech:gt.metaitem.01:32464",
"focusModId": "gregtech",
"focusName": "gt.metaitem.01",
"focusMeta": 32464,
"fillerChance": 27
}

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