1 Commits

Author SHA1 Message Date
60a4556c19 Added ShoulderSurfing mod, which improves the 3pp camera 2025-06-10 16:53:34 +02:00
3 changed files with 89 additions and 1 deletions

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@@ -0,0 +1,88 @@
# Configuration file
general {
S:"Adaptive Crosshair Items" <
minecraft:snowball
minecraft:egg
minecraft:experience_bottle
minecraft:ender_pearl
minecraft:fishing_rod
>
# Size of the camera adjustment per step
D:"Camera step size"=0.025
# Crosshair type to use for shoulder surfing
S:"Crosshair type"=ADAPTIVE
# The raytrace distance used for the dynamic crosshair
D:"Custom Raytrace Distance"=400.0
# The default perspective when you load the game
S:"Default Perspective"=FIRST_PERSON
# Crosshair visibility for FIRST_PERSON
S:"FIRST_PERSON Crosshair Visibility"=ALWAYS
# Whether or not to hide the player model if the camera gets too close to it
B:"Keep Camera Out Of Head"=true
# Whether or not to limit the player reach depending on the crosshair location (perspective offset)
B:"Limit player reach"=true
# If x-offset is limited this is the maximum amount
D:"Maximum x-offset"=3.0
# If y-offset is limited this is the maximum amount
D:"Maximum y-offset"=1.5
# If z-offset is limited this is the maximum amount
D:"Maximum z-offset"=5.0
# If x-offset is limited this is the minimum amount
D:"Minimum x-offset"=-3.0
# If y-offset is limited this is the minimum amount
D:"Minimum y-offset"=-1.0
# If z-offset is limited this is the minimum amount
D:"Minimum z-offset"=-3.0
# Whether or not to remember the last perspective used
B:"Remember Last Perspective"=true
# Whether or not to replace the default third person perspective
B:"Replace Default Perspective"=true
# Crosshair visibility for SHOULDER_SURFING
S:"SHOULDER_SURFING Crosshair Visibility"=ALWAYS
# Crosshair visibility for THIRD_PERSON_BACK
S:"THIRD_PERSON_BACK Crosshair Visibility"=ALWAYS
# Crosshair visibility for THIRD_PERSON_FRONT
S:"THIRD_PERSON_FRONT Crosshair Visibility"=ALWAYS
# Whether or not x-offset adjustment has limits
B:"Unlimited x-offset"=false
# Whether or not y-offset adjustment has limits
B:"Unlimited y-offset"=false
# Whether or not z-offset adjustment has limits
B:"Unlimited z-Offset"=false
# Whether or not to use the custom raytrace distance used for the dynamic crosshair
B:"Use Custom Raytrace Distance"=true
# Third person camera x-offset
D:x-offset=-0.75
# Third person camera y-offset
D:y-offset=0.0
# Third person camera z-offset
D:z-offset=3.0
}

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@@ -10,6 +10,6 @@ OverrideMemory=false
OverrideNativeWorkarounds=false
OverrideWindow=false
iconKey=gtnh_icon
name=Gregtech: New Bastards v2.7.4.4
name=Gregtech: New Bastards v2.7.4.5
notes=
ConfigVersion=1.2