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samsonsin
2025-05-29 23:26:10 +02:00
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# Configuration file
##########################################################################################################
# info
#--------------------------------------------------------------------------------------------------------#
# To change the harvestability, create a 'blocks_<toolclass>' category. See BlockDefaults for examples.
# Format of the block entries: <mod-id>:<name>:<metadata>=<harvestlevel>
# A metadata of -1 will apply the setting for all metadatas.
# A harvestlevel of -1 removes the tools effectiveness for this block.
# You can also add new properties. An Example:
# blocks_pickaxe { I:"minecraft:chest:-1"=0 }
# blocks_axe { I:"minecraft:chest:-1"=-1 }
# This changes the chest to be harvestable by pickaxes instead of axes. Note that this does not make any sense, since chests don't require a tool to break it.
#
# Mining Levels:
# 0 - §7Stone
# 1 - §6Copper
# 2 - §8Iron
# 3 - §fTin
# 4 - §cRedstone
# 5 - §dObsidian
# 6 - §4Ardite
# 7 - §3Cobalt
# 8 - §5Manyullyn
# 9 - §5Manyullyn§d+
#
##########################################################################################################
" info" {
}
blocks_pickaxe {
I:"ExtraUtilities:color_obsidian:0"=5
I:"ExtraUtilities:color_obsidian:1"=5
I:"ExtraUtilities:color_obsidian:10"=5
I:"ExtraUtilities:color_obsidian:11"=5
I:"ExtraUtilities:color_obsidian:12"=5
I:"ExtraUtilities:color_obsidian:13"=5
I:"ExtraUtilities:color_obsidian:14"=5
I:"ExtraUtilities:color_obsidian:15"=5
I:"ExtraUtilities:color_obsidian:2"=5
I:"ExtraUtilities:color_obsidian:3"=5
I:"ExtraUtilities:color_obsidian:4"=5
I:"ExtraUtilities:color_obsidian:5"=5
I:"ExtraUtilities:color_obsidian:6"=5
I:"ExtraUtilities:color_obsidian:7"=5
I:"ExtraUtilities:color_obsidian:8"=5
I:"ExtraUtilities:color_obsidian:9"=5
}
##########################################################################################################
# generaloredict
#--------------------------------------------------------------------------------------------------------#
# Adapt harvestability of all oredicted blocks here. The name is just the postfix, so instead of 'oreIron' you use 'Iron' and it changes all the iron oredcits it can find. like oreIron, denseoreIron, blockIron,...
##########################################################################################################
generaloredict {
}
##########################################################################################################
# oredict
#--------------------------------------------------------------------------------------------------------#
# Adapt harvestability of specific oredicted blocks here. The name must be exact, so use 'oreIron' instead of 'Iron' here. Overwrites harvestlevels set by generaloredict.
##########################################################################################################
oredict {
}

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# Configuration file
ammoweights {
I:Attack=100
I:Autosmelt=0
I:BaneOfArthropods=20
I:Beheading=30
I:Critical=0
I:Diamond=25
I:Emerald=35
I:Fiery=45
I:Jagged=0
I:Knockback=50
I:LifeSteal=30
I:LuckLooting=75
I:Redstone=0
I:Reinforced=45
I:Repair=5
I:SilkTouch=1
I:Smite=20
I:Stonebound=0
}
bowweights {
I:Attack=25
I:Autosmelt=0
I:BaneOfArthropods=15
I:Beheading=10
I:Critical=10
I:Diamond=20
I:Emerald=25
I:Fiery=0
I:Jagged=10
I:Knockback=50
I:LifeSteal=10
I:LuckLooting=60
I:Redstone=100
I:Reinforced=65
I:Repair=5
I:SilkTouch=1
I:Smite=15
I:Stonebound=1
}
toolweights {
I:Attack=15
I:Autosmelt=0
I:BaneOfArthropods=5
I:Beheading=10
I:Critical=5
I:Diamond=30
I:Emerald=35
I:Fiery=0
I:Jagged=10
I:Knockback=15
I:LifeSteal=3
I:LuckLooting=40
I:Redstone=50
I:Reinforced=77
I:Repair=5
I:SilkTouch=2
I:Smite=5
I:Stonebound=5
}
usagebonus {
# The average amount of weight added if a tool does one action for a whole levelup.
I:bonusWeight=70
}
usefulammobonuses {
B:Attack=true
B:Autosmelt=false
B:BaneOfArthropods=true
B:Beheading=true
B:Critical=true
B:Diamond=true
B:Emerald=false
B:Fiery=false
B:Jagged=true
B:Knockback=true
B:LifeSteal=true
B:LuckLooting=true
B:Redstone=false
B:Reinforced=false
B:Repair=true
B:SilkTouch=false
B:Smite=true
B:Stonebound=false
}
usefulbowbonuses {
B:Attack=false
B:Autosmelt=false
B:BaneOfArthropods=false
B:Beheading=false
B:Critical=false
B:Diamond=false
B:Emerald=false
B:Fiery=false
B:Jagged=false
B:Knockback=true
B:LifeSteal=false
B:LuckLooting=true
B:Redstone=true
B:Reinforced=true
B:Repair=true
B:SilkTouch=false
B:Smite=false
B:Stonebound=false
}
usefultoolbonuses {
B:Attack=false
B:Autosmelt=false
B:BaneOfArthropods=false
B:Beheading=false
B:Critical=false
B:Diamond=true
B:Emerald=true
B:Fiery=false
B:Jagged=false
B:Knockback=false
B:LifeSteal=false
B:LuckLooting=true
B:Redstone=true
B:Reinforced=true
B:Repair=true
B:SilkTouch=true
B:Smite=false
B:Stonebound=true
}
usefulweaponbonuses {
B:Attack=true
B:Autosmelt=false
B:BaneOfArthropods=true
B:Beheading=true
B:Critical=true
B:Diamond=true
B:Emerald=true
B:Fiery=false
B:Jagged=true
B:Knockback=true
B:LifeSteal=true
B:LuckLooting=true
B:Redstone=true
B:Reinforced=true
B:Repair=true
B:SilkTouch=false
B:Smite=true
B:Stonebound=false
}
weaponweights {
I:Attack=110
I:Autosmelt=0
I:BaneOfArthropods=40
I:Beheading=50
I:Critical=10
I:Diamond=15
I:Emerald=30
I:Fiery=45
I:Jagged=15
I:Knockback=50
I:LifeSteal=30
I:LuckLooting=75
I:Redstone=5
I:Reinforced=55
I:Repair=5
I:SilkTouch=1
I:Smite=40
I:Stonebound=1
}

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# Configuration file
##########################################################################################################
# info
#--------------------------------------------------------------------------------------------------------#
# Tools, Weapons and Bows use separate data to determine which modifier should be rewarded.
# The weights work like this: All weights are summed up to a total. then a random number in between is picked, and depending on where the number is, that modifier is picked.
# So basically: Modifier A has a weight of 5, Modifier B has a weight of 20. Sum is 25.
# -> Modifier A is B times more likely than modifier A, since a number between 0 and 25 has 5/25 chance to be modifier A, but 20/25 chance to be modifier B.
# Additionally a bonus is added to the different weights depending on the tool usage. How big that bonus is, is defined by the usageWeight.
##########################################################################################################
" info" {
}
AmmoWeights {
}
BowWeights {
}
ToolWeights {
}
WeaponWeights {
}
##########################################################################################################
# usagebonus
#--------------------------------------------------------------------------------------------------------#
# Tools gain a bonus for specific modifiers on doing specific things.
# The value below determines how much weight is added (on average) to a modifier if only that action is done for the whole level.
# An example: Mining blocks increases the chance to obtain the redstone modifier. If you'd only mine stone blocks from 0xp to levelup, the weigth of the redstone modifier woudl be increased by that amount. (That's why it's relatively low by default)
##########################################################################################################
usagebonus {
# The average amount of weight added if a tool does one action for a whole levelup.
I:bonusWeight=70
}
usefulammobonuses {
B:Attack=true
B:Autosmelt=false
B:BaneOfArthropods=true
B:Beheading=true
B:Critical=true
B:Diamond=true
B:Emerald=false
B:Fiery=false
B:Jagged=true
B:Knockback=true
B:LifeSteal=true
B:LuckLooting=true
B:Redstone=false
B:Reinforced=false
B:Repair=true
B:SilkTouch=false
B:Smite=true
B:Stonebound=false
}
usefulbowbonuses {
B:Attack=false
B:Autosmelt=false
B:BaneOfArthropods=false
B:Beheading=false
B:Critical=false
B:Diamond=false
B:Emerald=false
B:Fiery=false
B:Jagged=false
B:Knockback=true
B:LifeSteal=false
B:LuckLooting=true
B:Redstone=true
B:Reinforced=true
B:Repair=true
B:SilkTouch=false
B:Smite=false
B:Stonebound=false
}
usefultoolbonuses {
B:Attack=false
B:Autosmelt=false
B:BaneOfArthropods=false
B:Beheading=false
B:Critical=false
B:Diamond=true
B:Emerald=true
B:Fiery=false
B:Jagged=false
B:Knockback=false
B:LifeSteal=false
B:LuckLooting=true
B:Redstone=true
B:Reinforced=true
B:Repair=true
B:SilkTouch=true
B:Smite=false
B:Stonebound=true
}
usefulweaponbonuses {
B:Attack=true
B:Autosmelt=false
B:BaneOfArthropods=true
B:Beheading=true
B:Critical=true
B:Diamond=true
B:Emerald=true
B:Fiery=false
B:Jagged=true
B:Knockback=true
B:LifeSteal=true
B:LuckLooting=true
B:Redstone=true
B:Reinforced=true
B:Repair=true
B:SilkTouch=false
B:Smite=true
B:Stonebound=false
}

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# Configuration file
harvestlevelnames {
S:Level0=Stone
S:Level1=Copper
S:Level2=Iron
S:Level3=Bronze
S:Level4=Steel
S:Level5=Obsidian
S:Level6=Ardite
S:Level7=Cobalt
S:Level8=Manyullyn
}

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# Configuration file
##########################################################################################################
# HarvestLevelNames
#--------------------------------------------------------------------------------------------------------#
# Use materialnames to set the name of a harvest level. The entrties have to either be identifiers for Tinker-Materials OR the registered names of items.
# For Example: 'Level0=wood' would change the first harvest level to wood from stone. Likewise 'Level5=minecraft:emerald' would change that level to Emerald.
##########################################################################################################
HarvestLevelNames {
}

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# Configuration file
##########################################################################################################
# info
#--------------------------------------------------------------------------------------------------------#
# Copy the desired materials you want to change from the defaults file into this file and adapt the stats.
#
# Mining Levels:
# 0 - §700-Stone
# 1 - §601-Copper
# 2 - §802-Iron
# 3 - §f03-Tin
# 4 - §c04-Redstone
# 5 - §d05-Obsidian
# 6 - §406-Ardite
# 7 - §307-Cobalt
# 8 - §508-Manyullyn
# 9 - §508-Manyullyn§d+
# 10 - 10
#
# Stonebound and Jagged are both in the 'shoddy' property. A positive number is stonebound, a negative number jagged.
#
# XP Amount is a multiplier on the XP needed to make a tool of this materia level up. For example, 2 makes it take
# twice as long to level up. .5 makes it take half as long. A tool made of multiple materials averages the growth
# rate using the geometric mean. (NOT the arethmatic mean!)
#
# Possible Colors:
# black
# dark_blue
# dark_green
# dark_aqua
# dark_red
# dark_purple
# gold
# gray
# dark_gray
# blue
# green
# aqua
# red
# light_purple
# yellow
# white
# obfuscated
# bold
# strikethrough
# underline
# italic
# reset
#
##########################################################################################################
" info" {
# Fills this file with the default values, not altering changed values.
B:fillWithDefault=false
# Removes all entries that correspond to the default values. Will likely fail with some materials because floats are derp.
B:removeDefaultValues=false
}
##########################################################################################################
# materials
#--------------------------------------------------------------------------------------------------------#
# Insert materials to change here
##########################################################################################################
materials {
}

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# Configuration file
"tinker's construct addon: iguana tweaks for tinkers construct" {
# Stuff used for debugging. You probably don't want this.
B:Debug=false
# Modify tool and item mining levels to create a tiered-ish progression
B:HarvestLevelTweaks=true
# All the Items Iguana Tweaks for TConstruct adds (Clay Buckets,...)
B:Items=true
# Adds additional MobHeads and control over MobHead drops.
B:MobHeads=false
# Makes Saw cut stuff again
B:MultipartCompat=true
# This module allows to override about any values relevant for TConstruct or IguanaTinkerTweaks.
B:Override=true
# Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
B:Restrictions=true
# The Iguana Tweaks Leveling System for Tinker's Tools
B:ToolLeveling=true
# Replace parts of tools
B:ToolPartReplacing=true
# Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
B:Tweaks=true
# This module takes care of additional awesome dungeon loot.
B:WorldGen=true
}

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# Configuration file
##########################################################################################################
# info
#--------------------------------------------------------------------------------------------------------#
# Copy the desired tools you want to change from the defaults file into this file and adapt the stats.
#
# Mining Levels:
# 0 - §700-Stone
# 1 - §601-Copper
# 2 - §802-Iron
# 3 - §f03-Tin
# 4 - §c04-Redstone
# 5 - §d05-Obsidian
# 6 - §406-Ardite
# 7 - §307-Cobalt
# 8 - §508-Manyullyn
# 9 - §508-Manyullyn§d+
# 10 - 10
#
##########################################################################################################
" info" {
# Fills this file with the default values, not altering changed values.
B:fillWithDefault=false
# Removes all entries that correspond to the default values.
B:removeDefaultValues=false
}
emt {
chainsawstream {
I:axe=9
}
diamondchainsaw {
I:axe=5
}
thaumiumomnitool {
I:pickaxe=9
}
drillrockbreaker {
I:pickaxe=9
}
thaumiumdrill {
I:pickaxe=7
}
omnitool {
I:pickaxe=5
}
"diamond omnitool" {
I:pickaxe=7
}
thaumiumchainsaw {
I:axe=7
}
}
extrautilities {
destructionpickaxe {
I:pickaxe=8
}
defoliageaxe {
I:axe=8
}
erosionshovel {
I:shovel=8
}
}
galacticraftcore {
item_steel_shovel {
I:shovel=8
}
item_steel_pickaxe {
I:pickaxe=8
}
item_steel_axe {
I:axe=8
}
}
galacticraftmars {
item_deshspade {
I:shovel=9
}
item_titanium_shovel {
I:shovel=8
}
item_deshpickslime {
I:pickaxe=9
}
item_deshpick {
I:pickaxe=6
}
item_titanium_pickaxe {
I:pickaxe=8
}
item_deshaxe {
I:axe=9
}
item_titanium_axe {
I:axe=8
}
}
galaxyspace {
item_lead_axe {
I:axe=6
}
item_quant_spade {
I:shovel=9
}
item_quant_pick {
I:pickaxe=9
}
item_laser_axe {
I:axe=9
}
item_quant_axe {
I:axe=9
}
item_lead_pick {
I:pickaxe=6
}
item_lead_spade {
I:shovel=6
}
item_laser_pick {
I:pickaxe=9
}
item_plasmashovel {
I:shovel=9
}
item_plasmaaxe {
I:axe=9
}
item_plasmapickaxe {
I:pickaxe=9
}
}
gravisuite {
advchainsaw {
I:axe=9
}
advddrill {
I:pickaxe=9
I:shovel=9
}
}
taintedmagic {
shadowspade {
I:shovel=9
}
shadowpick {
I:pickaxe=9
}
shadowaxe {
I:axe=9
}
itemshadowmetalspade {
I:shovel=9
}
itemshadowmetalaxe {
I:axe=9
}
itemshadowmetalpick {
I:pickaxe=9
}
}
thaumcraft {
itemshovelthaumium {
I:shovel=5
}
itempickthaumium {
I:pickaxe=5
}
itempickvoid {
I:pickaxe=7
}
itemshovelvoid {
I:shovel=7
}
itemaxethaumium {
I:axe=5
}
itemprimalcrusher {
I:pickaxe=-1
I:shovel=-1
}
itemshovelelemental {
I:shovel=7
}
itemaxevoid {
I:axe=6
}
itempickaxeelemental {
I:pickaxe=7
}
itemaxeelemental {
I:axe=7
}
}
thaumicbases {
thauminiteshovel {
I:shovel=8
}
thauminitesword {
I:sword=8
}
thauminiteaxe {
I:axe=8
}
thauminitepickaxe {
I:pickaxe=8
}
thauminitehoe {
I:hoe=8
}
thauminiteshears {
I:shears=8
}
}
thaumictinkerer {
ichorshovelgem {
I:shovel=9
}
ichorpickgem {
I:pickaxe=9
}
ichorpick {
I:pickaxe=8
}
ichoraxegem {
I:axe=9
}
ichorshovel {
I:shovel=8
}
ichoraxe {
I:axe=8
}
}
twilightforest {
item_fierypick {
I:pickaxe=7
}
item_ironwoodshovel {
I:shovel=7
}
item_knightlypick {
I:pickaxe=7
}
item_steeleafpick {
I:pickaxe=8
}
item_steeleafshovel {
I:shovel=8
}
item_mazebreakerpick {
I:pickaxe=9
}
item_giantpick {
I:pickaxe=0
}
item_ironwoodpick {
I:pickaxe=7
}
item_ironwoodaxe {
I:axe=7
}
item_minotauraxe {
I:axe=9
}
item_steeleafaxe {
I:axe=8
}
item_knightlyaxe {
I:axe=7
}
}
witchery {
kobolditepickaxe {
I:pickaxe=9
}
}

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# Configuration file
##########################################################################################################
# allowedtools
#--------------------------------------------------------------------------------------------------------#
# Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
# To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
##########################################################################################################
allowedtools {
# Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: ]
S:bows <
>
# Change the type of the exclusion.
# 'blacklist' means the listed tools are made unusable.
# 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
S:exclusionType=blacklist
# Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
S:hoes <
Steamcraft:hoeGildedGold
Steamcraft:hoeBrass
>
# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool], [ThermalFoundation]]
S:mods <
Metallurgy
Natura
BiomesOPlenty
ProjRed|Exploration
appliedenergistics2
MekanismTool
>
# Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.battleWrenchInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
S:swords <
Botania:manasteelSword
Steamcraft:swordGildedGold
Steamcraft:swordBrass
ThermalExpansion:tool.battleWrenchInvar
>
# Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
S:tools <
Botania:manasteelAxe
Botania:manasteelPick
Botania:manasteelShovel
Steamcraft:axeGildedGold
Steamcraft:pickGildedGold
Steamcraft:shovelGildedGold
Steamcraft:axeBrass
Steamcraft:pickBrass
Steamcraft:shovelBrass
IC2:itemToolBronzePickaxe
IC2:itemToolBronzeSpade
Railcraft:tool.steel.pickaxe
Railcraft:tool.steel.shovel
minecraft:diamond_pickaxe
minecraft:golden_pickaxe
minecraft:iron_pickaxe
minecraft:stone_pickaxe
minecraft:wooden_pickaxe
minecraft:diamond_shovel
minecraft:golden_shovel
minecraft:iron_shovel
minecraft:stone_shovel
minecraft:wooden_shovel
gregtech:gt.metatool.01
>
}
##########################################################################################################
# debug
#--------------------------------------------------------------------------------------------------------#
# Stuff to give you/me more information
##########################################################################################################
debug {
# Logs when the harvest level of a block is changed [default: true]
B:logBlockHarvestLevelChange=true
# Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
B:logBonusExtraChance=true
# Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]
B:logExcessiveOverrideChanges=false
# Logs when the mining level of a tinkers tool material is changed [default: true]
B:logTinkerMaterialChange=true
# Logs when the mining level of a (non-tinker) tool is changed [default: true]
B:logToolMiningLevelChange=true
# Current Tool/Pick XP is shown as debug (F3) text [default: false]
B:showDebugXP=false
}
##########################################################################################################
# harvestleveltweaks
#--------------------------------------------------------------------------------------------------------#
# Harvest Level Tweak Module: Introduces a slower mining level progression.
##########################################################################################################
harvestleveltweaks {
# Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
B:diamondRequired=true
# Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
I:durabilityPercentage=75
# Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
I:miningSpeedPercentage=100
}
##########################################################################################################
# mobheads
#--------------------------------------------------------------------------------------------------------#
# Mob Head Module: Adds additional Mob heads and drops
##########################################################################################################
mobheads {
# Base percentage for a head to drop [range: 0 ~ 100, default: 5]
I:baseDropChange=5
# Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
I:beheadingDropChange=3
}
partreplacement {
# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
I:PickBoostXpPenality=67
# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
I:XpPenality=33
# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
B:removeMobHead=true
}
##########################################################################################################
# pickleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
##########################################################################################################
pickleveling {
# Mob heads can be used to boost a pickaxe's mining xp. [default: true]
B:addMobHeadBoost=true
# Pickaxes gain Mining Xp by using the pickaxe. [default: true]
B:allowLevelingBoost=true
# Mob head boosting requires a free modifier [default: false]
B:mobHeadBoostNeedsModifier=false
# Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
B:pickaxeBoostRequired=true
# Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
I:xpRequiredPickBoostPercentage=125
}
##########################################################################################################
# randombonuses
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Allows to completely deactivate specific modifiers on levelup.
##########################################################################################################
randombonuses {
B:allowAttack=true
B:allowAutosmelt=false
B:allowBaneOfArthropods=true
B:allowBeheading=true
B:allowCritical=true
B:allowDiamond=true
B:allowEmerald=true
B:allowFiery=true
B:allowJagged=true
B:allowKnockback=true
B:allowLifeSteal=true
B:allowLuckLooting=true
B:allowRedstone=true
B:allowReinforced=true
B:allowRepair=true
B:allowSilkTouch=true
B:allowSmite=true
B:allowStonebound=true
}
##########################################################################################################
# toolleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Setup the leveling system how you like it
##########################################################################################################
toolleveling {
# Adds a random bonus on these levelups if 'RandomBonuses' is enabled
I:BonusesAtLevels <
>
# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
B:CompletelyRandomBonuses=false
# The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
I:ExtraModifiers=0
# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
I:ModifiersAtLevels <
2
3
5
7
9
11
14
17
20
24
28
32
36
40
45
50
55
60
65
70
75
80
85
90
95
99
>
# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
B:RandomBonuses=false
# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
B:UsefulBonuses=true
# XP tooltip shows numbers, in addition to percentage [default: true]
B:detailedXpTooltip=true
# [range: 1 ~ 99, default: 6]
I:maxToolLevel=99
# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
B:onlyHeadsChangeXPRequirement=true
# Current XP% is shown after the level [default: false]
B:showMinimalTooltipXP=false
# Current XP is shown when hovering over a tool [default: true]
B:showTooltipXP=true
# Can your skill with tools 'level up' as you use them? [default: true]
B:toolLeveling=true
# Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
S:xpPerBoostLevelMultiplier=1.15
# Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
S:xpPerLevelMultiplier=1.2
# Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredToolsPercentage=125
# Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredWeaponsPercentage=125
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
##########################################################################################################
tweaks {
# Adds a shapeless recipe to get flint from gravel [default: true]
B:addFlintRecipe=true
# Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
B:allowPartReuse=true
# Allows to use stencils as blank patterns in the stencil table [default: false]
B:allowStencilReuse=false
# Allows you to use a piece of string as a binding [default: true]
B:allowStringBinding=true
# Creating a metal cast burns up the material that was used to create it [default: true]
B:castingBurnsMaterial=true
# Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
B:disableBonusModifierModifiers=false
# Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
B:disableRegularBows=false
# Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
B:disableRegularHoes=true
# Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
B:disableRegularSwords=true
# Makes all non-TConstruct tools mine nothing [default: true]
B:disableRegularTools=true
# Stone Tools can only be used to create casts, but no tools [default: true]
B:disableStoneTools=true
# Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
B:easyPartCrafting=false
# Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
B:easyToolBuilding=false
# Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
B:easyToolBuildingForge=false
# Allows to repair your tool in a crafting grid, without tool station [default: true]
B:easyToolRepair=false
# How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
I:gravelPerFlint=3
# Silky Cloth needs gold ingots, instead of nuggets [default: true]
B:moreExpensiveSilkyCloth=true
# Silky Jewel needs an emerald block, instead of one emerald [default: false]
B:moreExpensiveSilkyJewel=true
# Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
B:moreModifiersForFlux=true
# Removes the random chance of getting flint from gravel [default: true]
B:removeFlintDrop=true
# Removes the creation of Obsidian in the Smeltery. This is normally used to prevent the early pre-diamond creation of obsidian tools. [default: true]
B:removeObsidianAlloy=true
# Removes the recipe for Tinker's Construct's stone torch [default: false]
B:removeStoneTorchRecipe=true
# Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
I:repairsLimit=-1
}

View File

@@ -0,0 +1,105 @@
# Configuration file
##########################################################################################################
# toolparts
#--------------------------------------------------------------------------------------------------------#
# Restriction Module: Allows to blacklist certain ToolParts from being created with specific Materials!
# The allowed and restricted entries are (=should be) equal. They're just both there for visibility.
# Any material not listed in any category will stay untouched.
##########################################################################################################
toolparts {
# This section is a negative of the above restricted section, and will be applied AFTER restricted parts.
# That means only the parts listed here will be craftable, none of the other parts with this material.
# If a Material does not show up here, it will be unmodified. Otherwise all other recipes for this material will be deleted.
# ATTENTION: THIS DOES NOT ALLOW YOU TO ADD NEW RECIPES. ONLY EXISTING ONES WORK. This exists purely for convenience.(materialnames and partnames are the same as restricted parts) [default: [Wood:rod], [Wood:crossbar], [Wood:binding], [Wood:sign], [Wood:bowlimb], [Wood:crossbowlimb], [Wood:crossbowbody], [Flint:pickaxe], [Flint:shovel], [Flint:axe], [Flint:knifeblade], [Flint:arrowhead], [Flint:shuriken], [Bone:rod], [Bone:shovel], [Bone:axe], [Bone:crossbar], [Bone:knifeblade], [Bone:arrowhead], [Bone:bowlimb], [Bone:crossbowlimb], [Bone:crossbowbody], [Cactus:rod], [Cactus:binding], [Cactus:knifeblade], [Cactus:shuriken], [Paper:rod], [Paper:binding], [Slime:rod], [Slime:sign], [Slime:binding], [Slime:bowlimb], [Slime:crossbowlimb], [Slime:crossbowbody], [BlueSlime:rod], [BlueSlime:binding], [BlueSlime:bowlimb], [BlueSlime:crossbowlimb], [BlueSlime:crossbowbody], [Netherrack:rod], [Netherrack:pickaxe], [Netherrack:shovel], [Netherrack:axe], [Netherrack:largeguard], [Netherrack:mediumguard], [Netherrack:crossbar], [Netherrack:binding], [Netherrack:sign], [Netherrack:largerod], [Netherrack:toughbinding], [Netherrack:largeplate], [Netherrack:broadaxe], [Netherrack:scythe], [Netherrack:excavator], [Netherrack:fullguard], [Netherrack:arrowhead], [Netherrack:crossbowbody], [Obsidian:rod], [Obsidian:pickaxe], [Obsidian:shovel], [Obsidian:axe], [Obsidian:largeguard], [Obsidian:mediumguard], [Obsidian:crossbar], [Obsidian:binding], [Obsidian:sign], [Obsidian:largerod], [Obsidian:toughbinding], [Obsidian:largeplate], [Obsidian:broadaxe], [Obsidian:scythe], [Obsidian:excavator], [Obsidian:hammerhead], [Obsidian:fullguard], [Obsidian:arrowhead], [Obsidian:crossbowbody], [Obsidian:shuriken]]
S:allowed <
Wood:rod
Wood:crossbar
Wood:binding
Wood:sign
Wood:bowlimb
Wood:crossbowlimb
Wood:crossbowbody
Flint:pickaxe
Flint:shovel
Flint:axe
Flint:knifeblade
Flint:arrowhead
Flint:shuriken
Bone:rod
Bone:shovel
Bone:axe
Bone:crossbar
Bone:knifeblade
Bone:arrowhead
Bone:bowlimb
Bone:crossbowlimb
Bone:crossbowbody
Cactus:rod
Cactus:binding
Cactus:knifeblade
Cactus:shuriken
Paper:rod
Paper:binding
Slime:rod
Slime:sign
Slime:binding
Slime:bowlimb
Slime:crossbowlimb
Slime:crossbowbody
BlueSlime:rod
BlueSlime:binding
BlueSlime:bowlimb
BlueSlime:crossbowlimb
BlueSlime:crossbowbody
Netherrack:rod
Netherrack:pickaxe
Netherrack:shovel
Netherrack:axe
Netherrack:largeguard
Netherrack:mediumguard
Netherrack:crossbar
Netherrack:binding
Netherrack:sign
Netherrack:largerod
Netherrack:toughbinding
Netherrack:largeplate
Netherrack:broadaxe
Netherrack:scythe
Netherrack:excavator
Netherrack:fullguard
Netherrack:arrowhead
Netherrack:crossbowbody
Obsidian:rod
Obsidian:pickaxe
Obsidian:shovel
Obsidian:axe
Obsidian:largeguard
Obsidian:mediumguard
Obsidian:crossbar
Obsidian:binding
Obsidian:sign
Obsidian:largerod
Obsidian:toughbinding
Obsidian:largeplate
Obsidian:broadaxe
Obsidian:scythe
Obsidian:excavator
Obsidian:hammerhead
Obsidian:fullguard
Obsidian:arrowhead
Obsidian:crossbowbody
Obsidian:shuriken
>
# Prevents the creation of listed Material-Tool combinations.
# The format is <materialname>:<partname>
# materialnames are: Adamantium, Wood, Alduorite, Stone, Amber, Iron, Angmallen, Flint, Atlarus, Cactus, PolyvinylChloride, Bone, Carmot, Obsidian, Celenegil, Netherrack, CertusQuartz, Slime, Ceruclase, Paper, DarkIron, Cobalt, Desh, Ardite, Duranium, Manyullyn, ElectrumFlux, Copper, EnderiumBase, Bronze, Enderium, Alumite, Eximite, Steel, FierySteel, BlueSlime, PigIron, Firestone, Force, Graphite, Graphene, Haderoth, Hepatizon, HSLA, Infuscolium, InfusedGold, InfusedAir, InfusedFire, InfusedEarth, InfusedWater, InfusedEntropy, Thaumium, InfusedOrder, Inolashite, Jade, Jasper, MeteoricIron, MeteoricSteel, Naquadah, NaquadahAlloy, NaquadahEnriched, String, Naquadria, NetherQuartz, NetherStar, Oureclase, Prometheum, Tritanium, Void, Vulcanite, Vyroxeres, Reinforced, Osmiridium, Sunnarium, Soularium, BlueTopaz, Brass, Cupronickel, DeepIron, Diamond, Electrum, Emerald, EnhancedGalgadorian, Galgadorian, GreenSapphire, Invar, Kanthal, Magnalium, Nichrome, DarkSteel, PigIron, Plastic, Epoxid, Silicone, Polycaprolactam, Polytetrafluoroethylene, Sapphire, StainlessSteel, Tanzanite, TinAlloy, Topaz, Ultimet, WroughtIron, IronWood, Olivine, Opal, Amethyst, Shadow, ShadowIron, ShadowSteel, Steeleaf, Knightmetal, SterlingSilver, RoseGold, BlackBronze, BismuthBronze, BlackSteel, RedSteel, BlueSteel, DamascusSteel, EnergeticAlloy, VibrantAlloy, AstralSilver, CobaltBrass, GarnetRed, GarnetYellow, Vinteum, GraniteBlack, GraniteRed, Chrysotile, Realgar, IronMagnetic, SteelMagnetic, NeodymiumMagnetic, TungstenCarbide, VanadiumSteel, HSSG, HSSE, HSSS, Ledox, Quantium, Mytryl, BlackPlutonium, CallistoIce, Duralumin, Oriharukon, Trinium, PolyphenyleneSulfide, Polystyrene, StyreneButadieneRubber, AeonSteel, QueensGold, Dogbearium, unstableIngot, Bedrockium, MagicWood, Aluminium, Beryllium, Bismuth, Carbon, Chrome, Gold, Iridium, Lead, Manganese, Molybdenum, Neodymium, Neutronium, Nickel, Osmium, Palladium, Platinum, Plutonium, Plutonium241, Silver, Thorium, Titanium, Tungsten, Uranium, Uranium235, Ruby, avaritia_neutronium, avaritia_infinitymetal, RedstoneAlloy, HeeEndium, ConductiveIron, ElectricalSteel, TungstenSteel, Blaze, PulsatingIron, Draconium, DraconiumAwakened, Rubracium, Orichalcum
# partnames are: scythe, pickaxe, rod, largeguard, sign, shovel, binding, swordblade, fullguard, arrowhead, axe, crossbowlimb, bowlimb, excavator, hammerhead, mediumguard, frypan, crossbar, toughbinding, crossbowbody, broadaxe, chisel, knifeblade, largerod, shuriken, largeplate, largeblade,
# [default: ]
S:restricted <
>
}