initial
This commit is contained in:
445
.minecraft/config/etfuturum/blocksitems.cfg
Normal file
445
.minecraft/config/etfuturum/blocksitems.cfg
Normal file
@@ -0,0 +1,445 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# entity items
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Entity items. (Armor stand, boat, etc)
|
||||
##########################################################################################################
|
||||
|
||||
"entity items" {
|
||||
# [default: true]
|
||||
B:enableArmorStand=true
|
||||
|
||||
# New boats from 1.9+, including the new rowing sounds. All vanilla wood variants included. [default: true]
|
||||
B:enableNewBoats=true
|
||||
|
||||
# What entities shouldn't be able to sit in the boat? You can either provide an entity ID (modid.entityid, for vanilla entities type just entity ID), or search for a string in the classpath (classpath:stringtofind).
|
||||
# Separate entries in the list by a new line. Note that players can always sit even if blacklisted, and some entities, like horses, water mobs or nonliving entities, will never be allowed to sit in boats.
|
||||
# It's a little hard to explain, a more detailed explanation and list of examples can be found here: https://pastebin.com/XNZ7VWKh
|
||||
S:newBoatEntityBlacklist <
|
||||
>
|
||||
|
||||
# Treat the entity blacklist as a whitelist, ONLY entities matching that criteria will be allowed. [default: false]
|
||||
B:newBoatEntityBlacklistAsWhitelist=false
|
||||
|
||||
# The maximum speed a boat can travel by while on land. This option exists because boats are very very fast when travelling on slippery blocks. Land speed = 0.6, Regular/Packed Ice Speed = 0.98, Packed Ice Speed = 0.986. Anything smaller than 0.6 is really, REALLY slow on land.
|
||||
# The speed values are just block slipperiness values, and are averaged by the slippery blocks around the bottom of the boat. This option does nothing to old boats. [range: 0.1 ~ 1.0, default: 0.986]
|
||||
S:newBoatMaxLandSpeed=0.986
|
||||
|
||||
# If disabled, only one person can sit in the new boat at a time. The new seat is actually an invisible entity that follows new boats. [default: true]
|
||||
B:newBoatPassengerSeat=true
|
||||
|
||||
# The speed multiplier for boats while in water. Use this if you want to make the boats faster or slower. 1 = no speed change [range: 0.1 ~ 2.0, default: 1.0]
|
||||
S:newBoatSpeed=1.0
|
||||
|
||||
# If true, old boats will be replaced with the new oak boat and the item sprite will also be changned. False means the new and old boat and item for it exists separately, and the new boats will use a wooden shovel in their crafting recipe. If this is enabled, a boat that has an entity in it will not be replaced until the entity gets out.
|
||||
# THIS WILL NOT WORK PROPERLY WITH BETTER BOATS INSTALLED [default: true]
|
||||
B:replaceOldBoats=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# equipment
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Tools, armor, and other equipment items.
|
||||
##########################################################################################################
|
||||
|
||||
equipment {
|
||||
# [range: 1 ~ 2147483647, default: 37]
|
||||
I:netheriteArmourDurabilityFactor=37
|
||||
|
||||
# Override Netherite Axe Durability, -1 to disable [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheriteAxeDurability=-1
|
||||
|
||||
# Override Netherite Boots Durability, -1 for no override [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheriteBootsDurability=-1
|
||||
|
||||
# Netherite Boots Protection [range: 1 ~ 2147483647, default: 3]
|
||||
I:netheriteBootsProtection=3
|
||||
|
||||
# Override Netherite Chestplate Durability, -1 for no override [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheriteChestplateDurability=-1
|
||||
|
||||
# Netherite Chestplate Protection [range: 1 ~ 2147483647, default: 8]
|
||||
I:netheriteChestplateProtection=8
|
||||
|
||||
# Neterite base damage, Diamond is 3.0 [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
S:netheriteDamageBase=4.0
|
||||
|
||||
# [range: 1 ~ 2147483647, default: 15]
|
||||
I:netheriteEnchantability=15
|
||||
|
||||
# Netherite harvest level, Diamond is 3 [range: 0 ~ 2147483647, default: 4]
|
||||
I:netheriteHarvestLevel=4
|
||||
|
||||
# Override Netherite Helmet Durability, -1 to disable [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheriteHelmetDurability=-1
|
||||
|
||||
# Netherite Helmet Protection [range: 1 ~ 2147483647, default: 3]
|
||||
I:netheriteHelmetProtection=3
|
||||
|
||||
# Override Netherite Hoe Durability, -1 to disable [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheriteHoeDurability=-1
|
||||
|
||||
# Override Netherite Leggings Durability, -1 for no override [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheriteLeggingsDurability=-1
|
||||
|
||||
# Netherite Leggings Protection [range: 1 ~ 2147483647, default: 6]
|
||||
I:netheriteLeggingsProtection=6
|
||||
|
||||
# Override Netherite Pickaxe Durability, -1 to disable [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheritePickaxeDurability=-1
|
||||
|
||||
# Override Netherite Shovel Durability, -1 to disable [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheriteSpadeDurability=-1
|
||||
|
||||
# Netherite mining speed, Diamond is 8.0 [range: 0.1 ~ 3.4028235E38, default: 9.0]
|
||||
S:netheriteSpeed=9.0
|
||||
|
||||
# Override Netherite Sword Durability, -1 to disable [range: -1 ~ 2147483647, default: -1]
|
||||
I:netheriteSwordDurability=-1
|
||||
|
||||
# [range: 1 ~ 2147483647, default: 2031]
|
||||
I:netheriteToolDurability=2031
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# function blocks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Blocks that have a specific function, whether right clicked or otherwise.
|
||||
##########################################################################################################
|
||||
|
||||
"function blocks" {
|
||||
# [default: true]
|
||||
B:enableBarrel=true
|
||||
|
||||
# Will attempt to seek and auto-add recipes to itself. Look at ConfigFunctions.cfg "autoAddBlastFurance" for more info.
|
||||
# Compatible with CraftTweaker. In the same way that you'd use furnace.addRecipe or furnace.remove, you can use "mods.etfuturum.blastFurnace" instead of "furnace". [default: true]
|
||||
B:enableBlastFurnace=true
|
||||
|
||||
# Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true]
|
||||
B:enableCartographyTable=true
|
||||
|
||||
# Allows certain items to be composted, which has a chance of adding a layer to the compost bin. Once full, bone meal may be harvested. It is compatible with CraftTweaker.
|
||||
# A value greater than 100 can add more than one layer to the composter. (The composter has 6 layers so max value is 600) EG 150 = 1 layer guaranteed and a 50% chance to fill another layer. And 600 = instantly fill the whole composter, or any remaining layers.
|
||||
# The mod prefix is "mods.etfuturum.composting", and the function is "addCompostable" and an ItemStack or OreDictionary tag, then an integer for how likely the item is to add a compost layer. 100 = 100%, or guaranteed. You can remove compostables using the "remove" function and an ItemStack or an OreDictionary tag.
|
||||
# You can use the "removeAll" function to remove all composting recipes, if you wanted to overhaul the composter's useage.
|
||||
# Examples:
|
||||
# mods.etfuturum.composting.addCompostable(<minecraft:planks:*>, 100); //(Makes all planks have a 100% chance to fill one layer.)
|
||||
# mods.etfuturum.composting.addCompostable(<minecraft:bedrock>, 150); //(Makes bedrock fill one layer and have a 50% chance to fill another layer.)
|
||||
# mods.etfuturum.composting.remove(<minecraft:leaves:*>); //(Removes all leaves as a compostable item)
|
||||
#
|
||||
# Additionally the bone meal drop when harvesting a full composting bin can be changed. It drops one item from the "composting" loot table, and can be modified with CraftTweaker's "addChestLoot" function.
|
||||
# By default bone meal is the only item in this loot table, with a weight of 10. You can learn more about CraftTweaker loot table modification here: https://www.mcdrama.net/archiveformal/MineTweaker3/wiki/tutorials/1710/loot_and_seeds.html [default: true]
|
||||
B:enableComposter=true
|
||||
|
||||
# Enables wood variant doors [default: true]
|
||||
B:enableDoors=false
|
||||
|
||||
# Ability to craft differently colored beds out of wool. Mixed wool colors = red bed [default: true]
|
||||
B:enableDyedBeds=true
|
||||
|
||||
# Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true]
|
||||
B:enableFletchingTable=true
|
||||
|
||||
# Inverted Daylight Sensor [default: true]
|
||||
B:enableInvertedSensor=true
|
||||
|
||||
# [default: true]
|
||||
B:enableIronTrapdoor=false
|
||||
|
||||
# Allow lava buckets to fill cauldrons [default: true]
|
||||
B:enableLavaCauldrons=true
|
||||
|
||||
# Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true]
|
||||
B:enableLoom=true
|
||||
|
||||
# Enables new anvil behavior, such as less expensive item renaming [default: true]
|
||||
B:enableNewAnvil=true
|
||||
|
||||
# Beacon beam can be colored using stained glass [default: true]
|
||||
B:enableNewBeacon=true
|
||||
|
||||
# Makes the brewing stand have a fuel slot like in 1.9+. The fuel slot is compatible with CraftTweaker and takes blaze powder by default. Blaze powder can brew 30 potion cycles.
|
||||
# The mod prefix is "mods.etfuturum.brewingFuel", and the function is "addFuel" and an ItemStack or OreDictionary tag, then an integer for how many brew cycles. (Any brewing, regardless of if 1 or all 3 slots are filled, is still one "cycle") You can remove fuels using the "remove" function and an ItemStack or an OreDictionary tag.
|
||||
# Examples:
|
||||
# mods.etfuturum.brewingFuel.addFuel(<minecraft:gunpowder>, 10); //(Makes gunpowder have 10 brewing cycles)
|
||||
# mods.etfuturum.brewingFuel.remove(<minecraft:blaze_powder>); //(Removes blaze powder as a brewing fuel) [default: true]
|
||||
B:enableNewBrewingStand=true
|
||||
|
||||
# Uses lapis as payment and has enchant previews and adjusted level costs. Requires tile entity replacement to be enabled in "function.cfg". It is compatible with CraftTweaker for adding and removing fuels.
|
||||
# The mod prefix is "mods.etfuturum.enchantingFuel", and the function is "addFuel" and an ItemStack or OreDictionary tag. You can remove fuels using the "remove" function and an ItemStack or an OreDictionary tag.
|
||||
# Examples:
|
||||
# mods.etfuturum.enchantingFuel.addFuel(<etfuturum:amethyst_shard>); //(Adds amethyst shards as an enchanting fuel)
|
||||
# mods.etfuturum.enchantingFuel.remove(<minecraft:dye:4>); //(Removes lapis lazuli as an enchanting fuel) [default: true]
|
||||
B:enableNewEnchantingTable=true
|
||||
|
||||
# Enable the old Et Futurum daylight sensor block. Should be enabled if you still have the old Et Futurum copy of the non-inverted daylight detector that need to be converted. [default: false]
|
||||
B:enableOldBaseDaylightSensor=false
|
||||
|
||||
# A port of potion cauldrons from Bedrock Edition. Used to make tipped arrows and store potions. [default: true]
|
||||
B:enablePotionCauldron=true
|
||||
|
||||
# If Shulkers are disabled, a custom recipe will be required to obtain Shulker shells. [default: true]
|
||||
B:enableShulkerBoxes=true
|
||||
|
||||
# [default: true]
|
||||
B:enableSigns=true
|
||||
|
||||
# Just bouncy, does not pull blocks. [default: true]
|
||||
B:enableSlimeBlock=true
|
||||
|
||||
# If this is disabled, netherite items will not be craftable unless added by CraftTweaker. This introduces the smithing GUI from versions prior to 1.20. It is compatible with CraftTweaker.
|
||||
# The mod prefix is "mods.etfuturum.smithingTable", and the functions are "addRecipe" or "addRecipeNoNBT". "addRecipe" will copy all NBT data from the first slot to the output. (and damage if the first slot and output are damageable items) You can remove recipes using the "remove" function and an ItemStack.
|
||||
# Currently CraftTweaker support is limited, so some features from CraftTweaker may not work. .noReturn() and .anyDamage().onlyDamaged() are known to not work.
|
||||
# However anyDamage() by itself does work, and is required for tool inputs to actually copy their damage over to the output.
|
||||
# Examples:
|
||||
# mods.etfuturum.smithingTable.addRecipe(<IC2:itemToolBronzeSword>, <minecraft:iron_sword>.anyDamage(), <ore:ingotBronze>); //(Use "ingotBronze" on iron sword to convert it to a bronze sword)
|
||||
# mods.etfuturum.smithingTable.addRecipeNoNBT(<etfuturum:sponge:1>, <minecraft:sponge>, <minecraft:water_bucket>); //Take a vanilla sponge and a water bucket, you will get an Et Futurum Requiem wet sponge. [default: true]
|
||||
B:enableSmithingTable=true
|
||||
|
||||
# Will attempt to seek and auto-add recipes to itself. Look at ConfigFunctions.cfg "autoAddSmoker" for more info.
|
||||
# Compatible with CraftTweaker. In the same way that you'd use furnace.addRecipe or furnace.remove, you can use "mods.etfuturum.smoker" instead of "furnace". [default: true]
|
||||
B:enableSmoker=true
|
||||
|
||||
# [default: true]
|
||||
B:enableSponge=true
|
||||
|
||||
# Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true]
|
||||
B:enableStonecutter=true
|
||||
|
||||
# Enables target block from 1.16 [default: true]
|
||||
B:enableTarget=true
|
||||
|
||||
# Enables wood variant trapdoors [default: true]
|
||||
B:enableTrapdoors=false
|
||||
|
||||
# Enables wood variant buttons and pressure plates [default: true]
|
||||
B:enableWoodRedstone=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# misc blocks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Blocks that don't fit in any other category.
|
||||
##########################################################################################################
|
||||
|
||||
"misc blocks" {
|
||||
# [default: true]
|
||||
B:enableBanners=true
|
||||
|
||||
# Enables log blocks with bark on all sides [default: true]
|
||||
B:enableBarkLogs=true
|
||||
|
||||
# A solid, indestructible and invisible block. Can be seen when holding it in Creative mode. [default: true]
|
||||
B:enableBarrier=true
|
||||
|
||||
# This must be on for the basalt deltas biome to generate unless Netherlicious is installed. [default: true]
|
||||
B:enableBlackstone=true
|
||||
|
||||
# [default: true]
|
||||
B:enableChain=true
|
||||
|
||||
# [default: true]
|
||||
B:enableConcrete=false
|
||||
|
||||
# Copper sub-blocks and items. Disable copper but keep this on if you want the new copper items and blocks made of it, without the main ingot, ore or copper block itself. [default: true]
|
||||
B:enableCopperSubItems=true
|
||||
|
||||
# Slabs for vanilla blocks: stone, mossy stone brick, mossy cobble, cut sandstone [default: true]
|
||||
B:enableExtraVanillaSlabs=true
|
||||
|
||||
# Stairs for vanilla blocks: stone, mossy stone brick, mossy cobble [default: true]
|
||||
B:enableExtraVanillaStairs=true
|
||||
|
||||
# Stairs for vanilla blocks: stone brick, mossy stone brick, sandstone, brick, nether brick [default: true]
|
||||
B:enableExtraVanillaWalls=true
|
||||
|
||||
# Enables wood variant fences. [default: true]
|
||||
B:enableFences=true
|
||||
|
||||
# Enables wood variant gates. [default: true]
|
||||
B:enableGates=false
|
||||
|
||||
# [default: true]
|
||||
B:enableGlazedTerracotta=true
|
||||
|
||||
# Enables honey blocks, honeycomb blocks, honeycombs, and honey bottles. See entities.cfg for toggling bee nests, beehives, and bees. [default: true]
|
||||
B:enableHoney=false
|
||||
|
||||
# [default: true]
|
||||
B:enableLantern=true
|
||||
|
||||
# Invisible light blocks. Only has a selection box when held, right click to change light level. Otherwise functionally identical to air and can be replaced by placing blocks into it. Invisible, but can be seen when holding it in Creative mode. [default: true]
|
||||
B:enableLightBlock=true
|
||||
|
||||
# [default: true]
|
||||
B:enableQuartzBricks=true
|
||||
|
||||
# Note: Also enables cracked and chiseled nether bricks as they use this ID too [default: true]
|
||||
B:enableRedNetherBricks=true
|
||||
|
||||
# [default: true]
|
||||
B:enableSmoothQuartz=true
|
||||
|
||||
# [default: true]
|
||||
B:enableSmoothSandStone=false
|
||||
|
||||
# [default: true]
|
||||
B:enableSmoothStone=true
|
||||
|
||||
# Enables stripped log blocks [default: true]
|
||||
B:enableStrippedLogs=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# misc items
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Items that don't fit in any other category.
|
||||
##########################################################################################################
|
||||
|
||||
"misc items" {
|
||||
# [default: true]
|
||||
B:enableBeetroot=true
|
||||
|
||||
# [default: true]
|
||||
B:enableIronNugget=false
|
||||
|
||||
# [default: true]
|
||||
B:enableLingeringPotions=true
|
||||
|
||||
# [default: true]
|
||||
B:enableMutton=false
|
||||
|
||||
# [default: true]
|
||||
B:enableNewDyes=true
|
||||
|
||||
# Appears in stronghold corridor and dungeon chests. [default: true]
|
||||
B:enableOtherside=true
|
||||
|
||||
# Appears in Nether fortress chest loot. [default: true]
|
||||
B:enablePigstep=true
|
||||
|
||||
# If true, vanilla and Et Futurum copper ores will drop raw ore items. [default: true]
|
||||
B:enableRawOres=false
|
||||
|
||||
# [default: true]
|
||||
B:enableSuspiciousStew=true
|
||||
|
||||
# [default: true]
|
||||
B:enableTippedArrows=true
|
||||
|
||||
# [default: true]
|
||||
B:enableTotemUndying=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# natural blocks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Blocks that can generate naturally in your world. Check world.cfg for generation values.
|
||||
##########################################################################################################
|
||||
|
||||
"natural blocks" {
|
||||
# Set how hard deepslate is, in case you like the look of deepslate but don't want to deal with the additional hardness. Regular stone is 1.5. [range: 0.0 ~ 100.0, default: 3.0]
|
||||
S:deepslateHardness=2.3333333333
|
||||
|
||||
# Enables tinted glass, amethyst blocks, budding amethyst and amethyst crystals. Also enables the item too. [default: true]
|
||||
B:enableAmethyst=false
|
||||
|
||||
# Enables bamboo wood and all of its wood subtypes, including the bamboo stalks themselves. [default: true]
|
||||
B:enableBambooBlocks=false
|
||||
|
||||
# This must be on for the basalt deltas biome to generate unless Netherlicious is installed. [default: true]
|
||||
B:enableBasalt=true
|
||||
|
||||
# [default: true]
|
||||
B:enableBlueIce=true
|
||||
|
||||
# [default: true]
|
||||
B:enableBoneBlock=true
|
||||
|
||||
# [default: true]
|
||||
B:enableCalcite=true
|
||||
|
||||
# Enables cherry wood and all of its wood subtypes. [default: true]
|
||||
B:enableCherryBlocks=true
|
||||
|
||||
# Enables chorus plants and purpur blocks [default: true]
|
||||
B:enableChorusBlocks=true
|
||||
|
||||
# [default: true]
|
||||
B:enableCoarseDirt=true
|
||||
|
||||
# Copper ore and copper blocks, variants, and waxed variants. (Slime balls are used if no mod introduces wax and if honey is disabled) [default: true]
|
||||
B:enableCopper=true
|
||||
|
||||
# [default: true]
|
||||
B:enableCornflower=true
|
||||
|
||||
# [default: true]
|
||||
B:enableCryingObsidian=true
|
||||
|
||||
# [default: true]
|
||||
B:enableDeepslate=true
|
||||
|
||||
# Enable deepslate ores for copper ore and vanilla ores when deepslate generates over them. [default: true]
|
||||
B:enableDeepslateOres=true
|
||||
|
||||
# [default: true]
|
||||
B:enableGrassPath=true
|
||||
|
||||
# [default: true]
|
||||
B:enableLilyOfTheValley=true
|
||||
|
||||
# [default: true]
|
||||
B:enableMagmaBlock=true
|
||||
|
||||
# Enables mud, packed mud and mud bricks, as well as the mud brick stairs, slabs and walls. [default: true]
|
||||
B:enableMud=false
|
||||
|
||||
# [default: true]
|
||||
B:enableNetherGold=false
|
||||
|
||||
# [default: true]
|
||||
B:enableNetherite=true
|
||||
|
||||
# [default: true]
|
||||
B:enableNetherwartBlock=true
|
||||
|
||||
# [default: true]
|
||||
B:enablePrismarine=false
|
||||
|
||||
# [default: true]
|
||||
B:enableRedSandstone=true
|
||||
|
||||
# Soul torches and soul lanterns. [default: true]
|
||||
B:enableSoulLighting=true
|
||||
|
||||
# Not required for the Soul Sand Valley to generate. [default: true]
|
||||
B:enableSoulSoil=true
|
||||
|
||||
# Enable Granite/Andesite/Diorite [default: true]
|
||||
B:enableStones=false
|
||||
|
||||
# [default: true]
|
||||
B:enableSweetBerryBushes=true
|
||||
|
||||
# [default: true]
|
||||
B:enableTuff=true
|
||||
|
||||
# [default: true]
|
||||
B:enableWitherRose=true
|
||||
|
||||
# Set this to false to easily turn off all Nether blocks. This also turns off all Nether biomes because they require the blocks to generate.
|
||||
# My biomes have compat with Netherlicious (read world.cfg for more info) but if you don't want any compat at all turn this off.
|
||||
# This disables the following toggles: enableCrimsonBlocks, enableWarpedBlocks, enableBlackstone, enableSoulSoil, enableSoulLighting and enableBasalt.
|
||||
# Amethyst geodes use smooth basalt so go to world.cfg to change the outer block to something else or they won't generate.
|
||||
# This also turns off Nether wart blocks even though they are older, because Netherlicious also has those. [default: true]
|
||||
B:masterNetherToggle=true
|
||||
}
|
||||
|
||||
|
||||
43
.minecraft/config/etfuturum/enchantspotions.cfg
Normal file
43
.minecraft/config/etfuturum/enchantspotions.cfg
Normal file
@@ -0,0 +1,43 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# enchantments
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings for enchantments.
|
||||
# By default, only IDs up to 255 are allowed, only assign a larger value if an ID extension is present.
|
||||
##########################################################################################################
|
||||
|
||||
enchantments {
|
||||
# [default: true]
|
||||
B:frostWalker=true
|
||||
|
||||
# [range: 0 ~ 32767, default: 200]
|
||||
I:frostWalkerID=226
|
||||
|
||||
# [default: true]
|
||||
B:mending=true
|
||||
|
||||
# [range: 0 ~ 32767, default: 201]
|
||||
I:mendingID=227
|
||||
|
||||
# [default: true]
|
||||
B:swiftSneak=true
|
||||
|
||||
# [range: 0 ~ 32767, default: 202]
|
||||
I:swiftSneakID=228
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# potions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings for potions.
|
||||
# By default, only IDs up to 31 are allowed, only assign a larger value if an ID extension is present.
|
||||
##########################################################################################################
|
||||
|
||||
potions {
|
||||
# Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27]
|
||||
I:levitationID=134
|
||||
}
|
||||
|
||||
|
||||
77
.minecraft/config/etfuturum/entities.cfg
Normal file
77
.minecraft/config/etfuturum/entities.cfg
Normal file
@@ -0,0 +1,77 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# hostile
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Hostile entities.
|
||||
##########################################################################################################
|
||||
|
||||
hostile {
|
||||
# Rarely spawns when the player lands from Ender Pearl throws [default: true]
|
||||
B:enableEndermite=true
|
||||
|
||||
# Desert zombie variant [default: true]
|
||||
B:enableHusks=true
|
||||
|
||||
# Shell-lurking mobs from the End. [default: true]
|
||||
B:enableShulker=true
|
||||
|
||||
# Tundra skeleton variant [default: true]
|
||||
B:enableStrays=true
|
||||
|
||||
# [default: true]
|
||||
B:enableZombieVillager=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# misc
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Entity settings that don't fit into any other category.
|
||||
##########################################################################################################
|
||||
|
||||
misc {
|
||||
# [default: true]
|
||||
B:enableBabyGrowthBoost=true
|
||||
|
||||
# Crude implementation of respawning the dragon using four End crystals. [default: true]
|
||||
B:enableDragonRespawn=true
|
||||
|
||||
# Allow endermen to rarely spawn in the Nether [default: true]
|
||||
B:enableNetherEndermen=true
|
||||
|
||||
# [default: true]
|
||||
B:enableShearableSnowGolems=true
|
||||
|
||||
# Villagers turn into Witches when struck by lightning [default: true]
|
||||
B:enableVillagerTurnsIntoWitch=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# neutral
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Neutral entities.
|
||||
##########################################################################################################
|
||||
|
||||
neutral {
|
||||
# [default: true]
|
||||
B:enableBees=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# passive
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Passive entities.
|
||||
##########################################################################################################
|
||||
|
||||
passive {
|
||||
# Brown mooshroom variant, the red mooshrooms turn into then when they are hit by lightning. [default: true]
|
||||
B:enableBrownMooshroom=true
|
||||
|
||||
# [default: true]
|
||||
B:enableRabbits=true
|
||||
}
|
||||
|
||||
|
||||
50
.minecraft/config/etfuturum/experiments.cfg
Normal file
50
.minecraft/config/etfuturum/experiments.cfg
Normal file
@@ -0,0 +1,50 @@
|
||||
# Configuration file
|
||||
|
||||
"EXPERIMENTAL FEATURES -- TREAD CAREFULLY" {
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# experimental features -- tread carefully
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Unfinished features. Handle with care! To automatically enable all of these at once, use "-Detfuturum.testing=true" in your program arguments.
|
||||
# For the safety of people playing any packs that include these features, a chat message will be issued when any of them are enabled.
|
||||
# Note that when a config option has no comment at all, not even saying what the default value is, that means the option was removed.
|
||||
# In that case check the regular configs as it was likely moved there.
|
||||
##########################################################################################################
|
||||
|
||||
"experimental features -- tread carefully" {
|
||||
# Places in the world but currently does nothing. [default: false]
|
||||
B:enableBubbleColumns=false
|
||||
|
||||
# Enables the crimson nylium, wood, and plants. This must be on for the crimson forest biome to generate unless Netherlicious is installed.
|
||||
# The nether wart block is still a separate toggle, both this and the wart toggle must be turned off to disable the nether wart block, because crimson trees need the wart blocks. [default: false]
|
||||
B:enableCrimsonBlocks=false
|
||||
|
||||
# Partially functional. Does not naturally generate. [default: false]
|
||||
B:enableDripstone=false
|
||||
|
||||
# Completely nonfunctional. [default: false]
|
||||
B:enableLightningRod=false
|
||||
|
||||
# Enables mangrove wood and all of its wood subtypes, and the roots (+ muddy versions). [default: false]
|
||||
B:enableMangroveBlocks=false
|
||||
|
||||
# Enables moss and azalea. Currently azalea saplings do not grow. [default: false]
|
||||
B:enableMossAzalea=false
|
||||
|
||||
# Enables sculk-related blocks. [default: false]
|
||||
B:enableSculk=false
|
||||
|
||||
# Enables the warped nylium, wood, and plants. This must be on for the warped forest biome to generate unless Netherlicious is installed. Requires newNether to be enabled without Netherlicious. [default: false]
|
||||
B:enableWarpedBlocks=false
|
||||
|
||||
# Enables outer end island generation from 1.9. Gateways are implemented but currently don't generate, but they work. The new dragon fight is currently not implemented and it does not spawn any gateways. [default: false]
|
||||
B:endDimensionProvider=false
|
||||
|
||||
# Enables the Nether dimension provider override needed for supplying custom biomes. This is partially ignored if Netherlicious is installed. Netherlicious has compat to generate Et Futurum Requiem biomes with Netherlicious blocks.
|
||||
# This is so you can have vanilla-style biomes in Netherlicious while Requiem is installed. Turning this off or setting each individual biome ID to -1 will prevent my version of Nether biomes from generating. Don't forget to turn off my Nether blocks in blocksitems.cfg since my biomes will generate with Netherlicious blocks if available. [not implemented yet] [default: false]
|
||||
B:netherDimensionProvider=false
|
||||
}
|
||||
|
||||
|
||||
276
.minecraft/config/etfuturum/functions.cfg
Normal file
276
.minecraft/config/etfuturum/functions.cfg
Normal file
@@ -0,0 +1,276 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# changes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Changes to existing content.
|
||||
##########################################################################################################
|
||||
|
||||
changes {
|
||||
# Adds a packet to send the attackedAtYaw field value to the client, which allows the screen to tilt based on where damage came from, and either left or right for direction-less sources like drowning or burning, instead of tilting to the left no matter what. [default: true]
|
||||
B:enableAttackedAtYawFix=true
|
||||
|
||||
# Dead Bushes drop sticks [default: true]
|
||||
B:enableBushSticks=true
|
||||
|
||||
# Backports recipe buffs to doors (from 1 to 3) [default: true]
|
||||
B:enableDoorRecipeBuffs=false
|
||||
|
||||
# Fences, gates and dead bushes burn [default: true]
|
||||
B:enableExtraBurnableBlocks=true
|
||||
|
||||
# [default: true]
|
||||
B:enableFloatingTrapDoors=true
|
||||
|
||||
# If true, fall damage on a hay bale will be reduced [default: true]
|
||||
B:enableHayBaleFalls=true
|
||||
|
||||
# Allows blocks like hay bales, leaves etc to mine faster with hoes [default: true]
|
||||
B:enableHoeMining=true
|
||||
|
||||
# [default: true]
|
||||
B:enableShearableCobwebs=true
|
||||
|
||||
# Mushroom blocks can be silk-touched [default: true]
|
||||
B:enableSilkMushroom=true
|
||||
|
||||
# Skulls drop from charged creeper kills [default: true]
|
||||
B:enableSkullDrop=true
|
||||
|
||||
# Makes mossy, cracked and chiseled stone brick craftable [default: true]
|
||||
B:enableStoneBrickRecipes=true
|
||||
|
||||
# Use updated food values [default: true]
|
||||
B:enableUpdatedFood=false
|
||||
|
||||
# Packed Ice, ladders and melons have preferred tools [default: true]
|
||||
B:enableUpdatedHarvestLevels=true
|
||||
|
||||
# Fixes fireworks not being able to have an extra duration without a star, and they'll output 3 instead of 1. Note: This currently does NOT update NEI, it'll still show the old recipe outputs. [default: true]
|
||||
B:fireworkRecipeFixes=true
|
||||
|
||||
# If enableHayBaleFalls is true, what percent should we keep for the fall damage? [range: 0 ~ 99, default: 20]
|
||||
I:hayBaleReducePercent=20
|
||||
|
||||
# Click a mob spawner with a vanilla or EFR egg, and it'll change the mob inside. Doesn't support modded eggs. [default: true]
|
||||
B:mobSpawnerEgging=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# client
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Client-side settings or changes.
|
||||
##########################################################################################################
|
||||
|
||||
client {
|
||||
# Bows render pulling animation in inventory [default: true]
|
||||
B:enableBowRendering=true
|
||||
|
||||
# Enables NBT tag count and item namespace label on F3 + H debug item labels [default: true]
|
||||
B:enableExtraF3HTooltips=true
|
||||
|
||||
# Skulls render 3D in inventory [default: true]
|
||||
B:enableFancySkulls=true
|
||||
|
||||
# Enable the /fill command. [default: true]
|
||||
B:enableFillCommand=true
|
||||
|
||||
# Enable the new F3+F4 gamemode switcher from 1.16+ [default: true]
|
||||
B:enableGamemodeSwitcher=true
|
||||
|
||||
# Replaces some lang keys with a more modern version, such as calling some old wood items "oak", calling beds "Red Bed", and so on. Full list of replaced keys can be seen in the mod jar at resources/resourcepacks/vanilla_overrides/assets/minecraft/lang [default: true]
|
||||
B:enableLangReplacements=true
|
||||
|
||||
# Make F3 only show/hide info on release, and not if another key is pressed [default: true]
|
||||
B:enableNewF3Behavior=true
|
||||
|
||||
# Replace tall grass and sponge textures with modern version [default: true]
|
||||
B:enableNewTextures=true
|
||||
|
||||
# Allows use of 1.8 skin format, and Alex skins. Also includes some fixes from SkinPort. (Per SkinPort author's permission) Disable if skin is displaying oddly. Not compatible with OptiFine, use FastCraft instead. [default: false]
|
||||
B:enablePlayerSkinOverlay=false
|
||||
|
||||
# Enable subtitles [default: false]
|
||||
B:enableSubtitles=false
|
||||
|
||||
# Allow non-opaque armour [default: true]
|
||||
B:enableTransparentAmour=true
|
||||
|
||||
# Render beds with a 3D inventory model instead of a 2D sprite. [default: true]
|
||||
B:inventoryBedModels=true
|
||||
|
||||
# The maximum amount of items a Shulker box can display on its tooltip. When the box has more stacks inside than this number, the rest of the stacks are displayed as "And x more...". Set to 0 to disable Shulker Box tooltips. [range: 0 ~ 127, default: 5]
|
||||
I:shulkerBoxTooltipLines=5
|
||||
|
||||
# Regex of subtitles to blacklist [default: ^(dig\.*)]
|
||||
S:subtitleBlacklist=^(dig\.*)
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# settings
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Settings for Et Futurum content.
|
||||
##########################################################################################################
|
||||
|
||||
settings {
|
||||
# The data watcher flag for the Elytra, used to sync the elytra animation with other players. In vanilla the max value is 7, players use 0-4, so you can set this to 6 or 7 by default. ASJCore increases the max value to 31.
|
||||
# Do not change this value if you don't need to, or do not know what you're doing. [range: 0 ~ 31, default: 7]
|
||||
I:elytraDataWatcherFlag=7
|
||||
|
||||
# Seeks all available smeltable ores, metals, etc (using OreDict tags like "ore", "cluster", "ingot", etc) from the furnace and adds them to the Blast Furnace, if it's off it will only smelt things specified from CraftTweaker. [default: true]
|
||||
B:enableAutoAddBlastFurnace=true
|
||||
|
||||
# Seeks compostable items like plants and leaves, and automatically adds them to the composter. If this is off it will only compost things specified from CraftTweaker and nothing by default. [default: true]
|
||||
B:enableAutoAddComposter=true
|
||||
|
||||
# Seeks all available edible foods from the furnace and adds them to the smoker, if it's off it will only smelt things specified from CraftTweaker. [default: true]
|
||||
B:enableAutoAddSmoker=true
|
||||
|
||||
# Set to true to disable the fireproof item entity Netherite/ancient debris etc uses [default: false]
|
||||
B:enableNetheriteFlammable=false
|
||||
|
||||
# Recipe for prismarine if you want it without the temples, or want it craftable alongside temples. [default: true]
|
||||
B:enablePrismarineRecipes=false
|
||||
|
||||
# Recipe for totems since there's no other way to get them currently. [default: false]
|
||||
B:enableRecipeForTotem=false
|
||||
|
||||
# OreDictionary values for ore blocks that should drop extra items (2-3) instead of the usual one, before fortune. [default: [oreCopper], [oreTin]]
|
||||
S:extraDropRawOres <
|
||||
>
|
||||
|
||||
# Register the raw ore items in the OreDictionary as if they were the actual ore block. Such as raw iron being registered as an iron ore, etc...
|
||||
# Turn this off if you have an ore dictionary converter mod or experience other issues. [default: true]
|
||||
B:registerRawItemAsOre=false
|
||||
|
||||
# Things (namespaced:id) that should not go inside a Shulker Box. Used to ensure recursive storage, book banning and data overloads with certain items can be stopped. A default list is provided, but it might not cover everything so be sure to check with the mods you have. Be sure to check the default list for this frequently, it will be updated frequently. [default: [adventurebackpack:adventureBackpack], [arsmagica2:essenceBag], [arsmagica2:runeBag], [betterstorage:backpack], [betterstorage:cardboardBox], [betterstorage:thaumcraftBackpack], [BiblioCraft:item.BigBook], [Botania:baubleBox], [Botania:flowerBag], [cardboardboxes:cbCardboardBox], [dendrology:fullDrawers1], [dendrology:fullDrawers2], [dendrology:fullDrawers4], [dendrology:halfDrawers2], [dendrology:halfDrawers4], [DQMIIINext:ItemMahounoTutu11], [DQMIIINext:ItemOokinaFukuro], [DQMIIINext:ItemOokinaFukuroB], [DQMIIINext:ItemOokinaFukuroG], [DQMIIINext:ItemOokinaFukuroR], [DQMIIINext:ItemOokinaFukuroY], [ExtraSimple:bedrockium], [ExtraSimple:bedrockiumBlock], [ExtraSimple:goldenBag], [ExtraSimple:lasso], [ExtraUtilities:bedrockiumIngot], [ExtraUtilities:block_bedrockium], [ExtraUtilities:golden_bag], [ExtraUtilities:golden_lasso], [Forestry:adventurerBag], [Forestry:adventurerBagT2], [Forestry:apiaristBag], [Forestry:builderBag], [Forestry:builderBagT2], [Forestry:diggerBag], [Forestry:diggerBagT2], [Forestry:foresterBag], [Forestry:foresterBagT2], [Forestry:hunterBag], [Forestry:hunterBagT2], [Forestry:lepidopteristBag], [Forestry:minerBag], [Forestry:minerBagT2], [HardcoreEnderExpansion:charm_pouch], [ImmersiveEngineering:toolbox], [ironbackpacks:basicBackpack], [ironbackpacks:diamondBackpack], [ironbackpacks:goldBackpack], [ironbackpacks:ironBackpack], [JABBA:mover], [JABBA:moverDiamond], [MagicBees:backpack.thaumaturgeT1], [MagicBees:backpack.thaumaturgeT2], [minecraft:writable_book], [minecraft:written_book], [MineFactoryReloaded:plastic.bag], [MineFactoryReloaded:safarinet.reusable], [MineFactoryReloaded:safarinet.singleuse], [OpenBlocks:devnull], [ProjectE:item.pe_alchemical_bag], [ProjRed|Exploration:projectred.exploration.backpack], [sgs_treasure:dread_pirate_chest], [sgs_treasure:iron_chest], [sgs_treasure:locked_wooden_chest], [sgs_treasure:obsidian_chest], [sgs_treasure:pirate_chest], [sgs_treasure:wither_chest], [sgs_treasure:wooden_chest], [StorageDrawers:compDrawers], [StorageDrawers:fullCustom1], [StorageDrawers:fullCustom2], [StorageDrawers:fullCustom4], [StorageDrawers:fullDrawers1], [StorageDrawers:fullDrawers2], [StorageDrawers:fullDrawers4], [StorageDrawers:halfCustom2], [StorageDrawers:halfCustom4], [StorageDrawers:halfDrawers2], [StorageDrawers:halfDrawers4], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:halfDrawers4], [StorageDrawersForestry:fullDrawers1A], [StorageDrawersForestry:fullDrawers2A], [StorageDrawersForestry:fullDrawers4A], [StorageDrawersForestry:halfDrawers2A], [StorageDrawersForestry:halfDrawers4A], [StorageDrawersNatura:fullDrawers1], [StorageDrawersNatura:fullDrawers2], [StorageDrawersNatura:fullDrawers4], [StorageDrawersNatura:halfDrawers2], [StorageDrawersNatura:halfDrawers4], [Thaumcraft:FocusPouch], [ThaumicTinkerer:ichorPouch], [thebetweenlands:lurkerSkinPouch], [warpbook:warpbook], [witchery:brewbag], [WitchingGadgets:item.WG_Bag]]
|
||||
S:shulkerBans <
|
||||
adventurebackpack:adventureBackpack
|
||||
arsmagica2:essenceBag
|
||||
arsmagica2:runeBag
|
||||
betterstorage:backpack
|
||||
betterstorage:cardboardBox
|
||||
betterstorage:thaumcraftBackpack
|
||||
BiblioCraft:item.BigBook
|
||||
Botania:baubleBox
|
||||
Botania:flowerBag
|
||||
cardboardboxes:cbCardboardBox
|
||||
dendrology:fullDrawers1
|
||||
dendrology:fullDrawers2
|
||||
dendrology:fullDrawers4
|
||||
dendrology:halfDrawers2
|
||||
dendrology:halfDrawers4
|
||||
DQMIIINext:ItemMahounoTutu11
|
||||
DQMIIINext:ItemOokinaFukuro
|
||||
DQMIIINext:ItemOokinaFukuroB
|
||||
DQMIIINext:ItemOokinaFukuroG
|
||||
DQMIIINext:ItemOokinaFukuroR
|
||||
DQMIIINext:ItemOokinaFukuroY
|
||||
ExtraSimple:bedrockium
|
||||
ExtraSimple:bedrockiumBlock
|
||||
ExtraSimple:goldenBag
|
||||
ExtraSimple:lasso
|
||||
ExtraUtilities:bedrockiumIngot
|
||||
ExtraUtilities:block_bedrockium
|
||||
ExtraUtilities:golden_bag
|
||||
ExtraUtilities:golden_lasso
|
||||
Forestry:adventurerBag
|
||||
Forestry:adventurerBagT2
|
||||
Forestry:apiaristBag
|
||||
Forestry:builderBag
|
||||
Forestry:builderBagT2
|
||||
Forestry:diggerBag
|
||||
Forestry:diggerBagT2
|
||||
Forestry:foresterBag
|
||||
Forestry:foresterBagT2
|
||||
Forestry:hunterBag
|
||||
Forestry:hunterBagT2
|
||||
Forestry:lepidopteristBag
|
||||
Forestry:minerBag
|
||||
Forestry:minerBagT2
|
||||
HardcoreEnderExpansion:charm_pouch
|
||||
ImmersiveEngineering:toolbox
|
||||
ironbackpacks:basicBackpack
|
||||
ironbackpacks:diamondBackpack
|
||||
ironbackpacks:goldBackpack
|
||||
ironbackpacks:ironBackpack
|
||||
JABBA:mover
|
||||
JABBA:moverDiamond
|
||||
MagicBees:backpack.thaumaturgeT1
|
||||
MagicBees:backpack.thaumaturgeT2
|
||||
minecraft:writable_book
|
||||
minecraft:written_book
|
||||
MineFactoryReloaded:plastic.bag
|
||||
MineFactoryReloaded:safarinet.reusable
|
||||
MineFactoryReloaded:safarinet.singleuse
|
||||
OpenBlocks:devnull
|
||||
ProjectE:item.pe_alchemical_bag
|
||||
ProjRed|Exploration:projectred.exploration.backpack
|
||||
sgs_treasure:dread_pirate_chest
|
||||
sgs_treasure:iron_chest
|
||||
sgs_treasure:locked_wooden_chest
|
||||
sgs_treasure:obsidian_chest
|
||||
sgs_treasure:pirate_chest
|
||||
sgs_treasure:wither_chest
|
||||
sgs_treasure:wooden_chest
|
||||
StorageDrawers:compDrawers
|
||||
StorageDrawers:fullCustom1
|
||||
StorageDrawers:fullCustom2
|
||||
StorageDrawers:fullCustom4
|
||||
StorageDrawers:fullDrawers1
|
||||
StorageDrawers:fullDrawers2
|
||||
StorageDrawers:fullDrawers4
|
||||
StorageDrawers:halfCustom2
|
||||
StorageDrawers:halfCustom4
|
||||
StorageDrawers:halfDrawers2
|
||||
StorageDrawers:halfDrawers4
|
||||
StorageDrawersBop:fullDrawers1
|
||||
StorageDrawersBop:fullDrawers1
|
||||
StorageDrawersBop:fullDrawers2
|
||||
StorageDrawersBop:fullDrawers2
|
||||
StorageDrawersBop:fullDrawers4
|
||||
StorageDrawersBop:fullDrawers4
|
||||
StorageDrawersBop:halfDrawers2
|
||||
StorageDrawersBop:halfDrawers2
|
||||
StorageDrawersBop:halfDrawers4
|
||||
StorageDrawersBop:halfDrawers4
|
||||
StorageDrawersForestry:fullDrawers1A
|
||||
StorageDrawersForestry:fullDrawers2A
|
||||
StorageDrawersForestry:fullDrawers4A
|
||||
StorageDrawersForestry:halfDrawers2A
|
||||
StorageDrawersForestry:halfDrawers4A
|
||||
StorageDrawersNatura:fullDrawers1
|
||||
StorageDrawersNatura:fullDrawers2
|
||||
StorageDrawersNatura:fullDrawers4
|
||||
StorageDrawersNatura:halfDrawers2
|
||||
StorageDrawersNatura:halfDrawers4
|
||||
Thaumcraft:FocusPouch
|
||||
ThaumicTinkerer:ichorPouch
|
||||
thebetweenlands:lurkerSkinPouch
|
||||
warpbook:warpbook
|
||||
witchery:brewbag
|
||||
WitchingGadgets:item.WG_Bag
|
||||
>
|
||||
|
||||
# Percentage of max health for totem to set you at if you die with it. (5% is 0.05, 20 * 0.05 = 1, 1 health is one half-heart) [range: 5 ~ 100, default: 5]
|
||||
I:totemHealPercent=5
|
||||
|
||||
# Whether deepslate blocks should have the same hardness as their stone counterparts. This allows the asthetics of deepslate without the added hardness. [default: false]
|
||||
B:useStoneHardnessForDeepslate=false
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# update_checker
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Category solely for the update checker, to make it easier to find and disable for those who don't want it.
|
||||
##########################################################################################################
|
||||
|
||||
update_checker {
|
||||
# Check and print a chat message in-game if there's a new update available? [default: true]
|
||||
B:enableUpdateChecker=false
|
||||
}
|
||||
|
||||
|
||||
161
.minecraft/config/etfuturum/mixins.cfg
Normal file
161
.minecraft/config/etfuturum/mixins.cfg
Normal file
@@ -0,0 +1,161 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# backported features
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Backports that can typically only have a clean implementation with mixins.
|
||||
##########################################################################################################
|
||||
|
||||
"backported features" {
|
||||
# Adjusts the attenuation distance of certain sounds. This needs to be a separate mixin due to the way it works.
|
||||
# Currently changes portal abience, and beacon ambience to have an attenuation distance of 8 blocks away, instead of 16.
|
||||
# Modified Client Classes: net.minecraft.client.audio.SoundManager [default: true]
|
||||
B:adjustedAttenuation=true
|
||||
|
||||
# Experimental: avoid dropping items when closing an inventory, like in modern versions.
|
||||
# Modified Classes: net.minecraft.entity.player.EntityPlayerMP [default: false]
|
||||
B:avoidDroppingItemsWhenClosing=false
|
||||
|
||||
# A port of Back in Slime, similar to how the elytra is a port of Backlytra. Allows pistons to interact with slime blocks. The original author of this is DonBruce64: https://legacy.curseforge.com/minecraft/mc-mods/back-in-slime-slime-blocks-for-1-7.
|
||||
# Modified Classes: net.minecraft.block.BlockPistonBase [default: true]
|
||||
B:betterPistons=true
|
||||
|
||||
# Allows some blocks without tile entities (e.g. composters) to interact with hoppers. May still not interact with modded pipes.
|
||||
# Modified Classes: net.minecraft.tileentity.TileEntityHopper [default: true]
|
||||
B:blockHopperInteraction=true
|
||||
|
||||
# Makes beds bouncy. Should work with most modded beds. For continuity disabling this also disables EFR beds being bouncy.
|
||||
# Modified Classes: net.minecraft.block.BlockBed [default: true]
|
||||
B:bouncyBeds=true
|
||||
|
||||
# In 1.14+, when breaking a block, the block break particles stay within the outline, instead of always occupying the whole block space.
|
||||
# Mofified Client Classes: net.minecraft.client.particle.EffectRenderer [default: true]
|
||||
B:boundedBlockBreakingParticles=true
|
||||
|
||||
# When greater than 1, boosts creative flight speed when sprinting, like in newer versions [range: 1.0 ~ 4.0, default: 2.0]
|
||||
S:creativeFlightSpeedModifier=1.0
|
||||
|
||||
# Spawns a particle under falling blocks like sand or gravel that are suspended mid-air.
|
||||
# Modified Classes: net.minecraft.block.BlockFalling [default: true]
|
||||
B:dustUnderFallingBlocks=true
|
||||
|
||||
# Add the doWeatherCycle game rule from 1.11+ [default: true]
|
||||
B:enableDoWeatherCycle=true
|
||||
|
||||
# A port of Backlytra with various fixes. The original author of this is unascribed: https://legacy.curseforge.com/minecraft/mc-mods/backlytra
|
||||
# If you're getting crash related to the DataWatcher, try changing "elytraDataWatcherFlag" in functions.cfg and don't open an issue if changing that value fixes it.
|
||||
# Modified Classes: net.minecraft.entity.EntityLivingBase net.minecraft.entity.player.EntityPlayer net.minecraft.entity.EntityTrackerEntry net.minecraft.network.NetHandlerPlayServer
|
||||
# Modified Client Classes: net.minecraft.client.entity.AbstractClientPlayer net.minecraft.client.entity.EntityPlayerSP net.minecraft.client.model.ModelBiped net.minecraft.client.renderer.entity.RenderPlayer
|
||||
# Modified Mod Classes: thaumcraft.common.lib.events.EventHandlerEntity [default: true]
|
||||
B:enableElytra=true
|
||||
|
||||
# When enabled, the 1.15+ elytra takeoff logic is used, when disabled, the 1.9-1.14 elytra takeoff logic is used. [default: true]
|
||||
B:enableNewElytraTakeoffLogic=true
|
||||
|
||||
# Modified Classes: net.minecraft.world.World net.minecraft.world.WorldServer [default: true]
|
||||
B:enableObservers=true
|
||||
|
||||
# Add the randomTickSpeed game rule from 1.8+ [default: true]
|
||||
B:enableRandomTickSpeed=true
|
||||
|
||||
# VERY EXPERIMENTAL!
|
||||
# Modified Classes: net.minecraft.world.WorldSettings.GameType net.minecraft.entity.Entity net.minecraft.world.World net.minecraft.entity.player.EntityPlayer net.minecraft.network.NetHandlerPlayServer net.minecraft.entity.player.InventoryPlayer net.minecraft.inventory.ContainerChest
|
||||
# Modified Client Classes: net.minecraft.client.renderer.EntityRenderer net.minecraft.entity.player.EntityPlayer net.minecraft.client.renderer.WorldRenderer [default: true]
|
||||
B:enableSpectatorMode=true
|
||||
|
||||
# Makes the End Portal block (the actual portal, not the frame) have an item icon, proper hitbox and will not instantly destroy itself in other dimensions.
|
||||
# Modified classes: net.minecraft.block.BlockEndPortal [default: true]
|
||||
B:endPortalFix=true
|
||||
|
||||
# Makes vanilla fences connect to modded ones of the same material. Might have connection issue with mods that don't reference BlockFence super code.
|
||||
# Modified classes: net.minecraft.block.BlockFence net.minecraft.block.BlockWall [default: true]
|
||||
B:fenceWallConnectFix=true
|
||||
|
||||
# Some items such as Netherite will not burn in fire and will float to the surface of lava. [default: true]
|
||||
B:fireproofItems=true
|
||||
|
||||
# Allows ability to place buttons on the floor and ceiling. Note: Due to metadata limits, they won't rotate to face the player like how they were made to in more modern versions.
|
||||
# Modified Classes: net.minecraft.block.BlockButton [default: true]
|
||||
B:floorCeilingButtons=true
|
||||
|
||||
# Allows vanilla furnaces to have crackling sounds.
|
||||
# Modified Client Classes: net.minecraft.block.BlockFurnace [default: true]
|
||||
B:furnaceCrackle=true
|
||||
|
||||
# Sounds for hoes tilling farmland.
|
||||
# Modified Classes: net.minecraft.item.ItemHoe [default: true]
|
||||
B:hoeTilling=true
|
||||
|
||||
# Trapdoors that are clapped open against a block with a ladder below them can be climbed up as if they themselves were a ladder. Also expands the ladder hitbox to match the width of trapdoors.
|
||||
# Modified Classes: net.minecraft.block.BlockLadder net.minecraft.block.BlockTrapdoor [default: true]
|
||||
B:ladderTrapdoors=true
|
||||
|
||||
# Allows beacon ambience to play for beacons. Should include most modded beacons.
|
||||
# Modified Classes: net.minecraft.tileentity.TileEntityBeacon [default: true]
|
||||
B:newBeaconSounds=true
|
||||
|
||||
# Allows an enchantment sound to play on the vanilla enchantment table, and possibly a few modded ones...? This option does nothing to the Et Futurum Requiem enchantment tables.
|
||||
# Modified Classes: net.minecraft.inventory.ContainerEnchantment [default: true]
|
||||
B:newEnchantingSounds=true
|
||||
|
||||
# New sounds for throwing an eye of ender, and for them breaking or dropping.
|
||||
# Modified Classes: net.minecraft.entity.item.EntityEnderEye net.minecraft.item.ItemEnderEye [default: true]
|
||||
B:newEnderEyeSounds=true
|
||||
|
||||
# New sounds for casting and reeling in fishing rods.
|
||||
# Modified Classes: net.minecraft.item.ItemFishingRod [default: true]
|
||||
B:newFishingRodSounds=true
|
||||
|
||||
# Damage sounds for walking into a berry bush, drowning or burning
|
||||
# Modified Classes: net.minecraft.entity.player.EntityPlayer net.minecraft.client.entity.EntityClientPlayerMP [default: true]
|
||||
B:newHurtSounds=true
|
||||
|
||||
# New sounds for the witch, snow golem, squid and wither skeleton. [default: true]
|
||||
B:newMobSounds=true
|
||||
|
||||
# Fires an event after a tree generates, mainly for beehives to accurately know where most trees are. For now this option is disabled if bees are disabled.
|
||||
# Modified Classes: net.minecraft.world.gen.feature.WorldGenAbstractTree [default: true]
|
||||
B:postTreeGenEvent=true
|
||||
|
||||
# Is not a new block, but rather a mixin for fire. Allows fire to stay ignited on soul soil. Does double damage when standing in it, and does not spread to other blocks.
|
||||
# Even if this is off fire can still stay ignited on soul soil, but do be mindful that fire will spread from soul soil if this option is disabled.
|
||||
# Modified Classes: net.minecraft.block.BlockFire net.minecraft.entity.Entity
|
||||
# Modified Client Classes: net.minecraft.client.renderer.RenderBlocks [default: true]
|
||||
B:soulFire=true
|
||||
|
||||
# Panes [Iron Bars, Glass Panes, etc] are changed to a single post if they are not connected to any other blocks
|
||||
# Modified Classes: net.minecraft.block.BlockPane
|
||||
# Modified Client Classes: net.minecraft.client.renderer.RenderBlocks [default: true]
|
||||
B:thinPanes=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# fixes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Fixes to vanilla issues which are necessary for backports.
|
||||
##########################################################################################################
|
||||
|
||||
fixes {
|
||||
# Prevents arrows from falling off of blocks too easily
|
||||
# Modified classes: net.minecraft.entity.EntityArrow [default: true]
|
||||
B:arrowFallingFix=true
|
||||
|
||||
# Fixes EntityThrowable entities not calling onEntityCollidedWithBlock, causing them to not trigger target blocks or chime amethyst.
|
||||
# Modified classes: net.minecraft.entity.projectile.EntityThrowable [default: true]
|
||||
B:collidedThrowableFix=true
|
||||
|
||||
# Fixes flower pots having several restrictions limiting what they'll render inside of them. Required for crimson roots or azalea to render correctly in the flower pot, among other custom blocks.
|
||||
# Modified Client Classes: net.minecraft.client.renderer.RenderBlock [default: true]
|
||||
B:flowerPotFixes=true
|
||||
|
||||
# Fixes enchantments with only one possible level displaying a level in their name. E.G. "Silk Touch I" becomes "Silk Touch".
|
||||
# Modified Classes: net.minecraft.enchantment.Enchantment [default: true]
|
||||
B:hideSingleLevelEnchants=true
|
||||
|
||||
# Makes the player able to step up even if a block would be above their head at the destination.
|
||||
# Modified classes: net.minecraft.entity.Entity [default: true]
|
||||
B:stepHeightFix=true
|
||||
}
|
||||
|
||||
|
||||
46
.minecraft/config/etfuturum/modcompat.cfg
Normal file
46
.minecraft/config/etfuturum/modcompat.cfg
Normal file
@@ -0,0 +1,46 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# misc
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# When modded deepslate or raw ore support is enabled, OreDictionary tags will be given to the needed Lord of the Rings ores since they don't have any tags for some reason.
|
||||
# LoTR Ores that have no raw/deepslate modded alternative will not be tagged.
|
||||
##########################################################################################################
|
||||
|
||||
misc {
|
||||
# Disables just the andesite, granite, and diorite full blocks, but leaves their stairs and slabs, etc enabled.
|
||||
# Useful if you have mods like Chisel or Botania which feature these same stones but not the stairs and other variants. [default: false]
|
||||
B:disableBaseBountifulStonesOnly=false
|
||||
|
||||
# Disables copper ingots and ores, but leaves the blocks and other stuff.
|
||||
# Useful if you prefer another mod's copper, but want to use the oxidizing copper building blocks. [default: false]
|
||||
B:disableCopperOreAndIngotOnly=true
|
||||
|
||||
# Adds compat for Baubles Expanded. Does nothing for standard baubles, this REQUIRES Baubles Expanded! It uses the new "wings" slot added by the expanded version. https://modrinth.com/mod/baubles-expanded
|
||||
# When enabled, this allows the player to equip an elytra with a chestplate, by placing the elytra in a "wings" slot instead of the chestplate slot. Note that the player can only equip one elytra at a time.
|
||||
# 0 = No compat, do not allow the elytra to be placed in a wings slot.
|
||||
# 1 = Elytra will be placeable in a wings slot. Will enable the slot, if it isn't there.
|
||||
# 2 = The elytra can ONLY go in the wings slots, not the chestplate slot. [range: 0 ~ 2, default: 1]
|
||||
I:elytraBaublesExpandedCompat=1
|
||||
|
||||
# Deepslate ores for modded ores. Adds a set of "general" deepslate ores for common metals like "oreAluminium", "oreTin", etc, as well as explicit support for numerous mods. [default: true]
|
||||
B:moddedDeepslateOres=false
|
||||
|
||||
# List of modded deepslate ores to disable. Add a ModID or ore dictionary tag. For example adding "oreTin" disables deepslate tin, and adding "SimpleOres" would disable deepslate adamantium ore. CaSe-SeNsItIvE!
|
||||
# Each entry is separated by a new line. This only disables deepslate ores added from Et Futurum's end and will not affect deepslate ores from other mods. [default: ]
|
||||
S:moddedDeepslateOresBlacklist <
|
||||
>
|
||||
|
||||
# Raw ores for modded metals. Adds a set of "general" raw ores for common metals like "oreAluminium", "oreTin", etc. [default: true]
|
||||
B:moddedRawOres=false
|
||||
|
||||
# List of modded raw ores to disable. Add a ModID or ore dictionary tag. For example adding "oreTin" disables modded raw tin, and adding "SimpleOres" would disable raw adamantium ore. CaSe-SeNsItIvE!
|
||||
# Each entry is separated by a new line. This only disables raw ores added from Et Futurum's end and will not affect raw ores from other mods. [default: ]
|
||||
S:moddedRawOresBlacklist <
|
||||
>
|
||||
|
||||
# If Iron Chests is installed, allow Iron Shulker boxes to be crafted having all the same tiers as Iron Chests. This option does nothing if Iron Chests is not installed. [default: true]
|
||||
B:shulkerBoxesIronChest=true
|
||||
}
|
||||
|
||||
|
||||
170
.minecraft/config/etfuturum/sounds.cfg
Normal file
170
.minecraft/config/etfuturum/sounds.cfg
Normal file
@@ -0,0 +1,170 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# ambient
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Ambient sounds.
|
||||
##########################################################################################################
|
||||
|
||||
ambient {
|
||||
# Add new cave ambience, adding more eerie cave sounds that occasionally play underground or in dark areas. [default: true]
|
||||
B:caveAmbience=true
|
||||
|
||||
# Play new ambience in the Nether. [default: true]
|
||||
B:netherAmbience=true
|
||||
|
||||
# Replace rain sounds with new, calm ones introduced in 1.11+ [default: true]
|
||||
B:rainSounds=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# blocks and items
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Sounds for blocks and items.
|
||||
##########################################################################################################
|
||||
|
||||
"blocks and items" {
|
||||
# New sounds for closing wooden chests, and new sounds for opening and closing ender chests. Works with Ender Storage. [default: true]
|
||||
B:chestOpenClose=true
|
||||
|
||||
# New sounds for opening and closing doors, only affects doors with the wood or metal material type. [default: true]
|
||||
B:doorOpenClose=true
|
||||
|
||||
# Sounds for filling an end portal with eyes of ender, plays a sound to the whole server when fully lit. [default: true]
|
||||
B:endPortalFillSounds=true
|
||||
|
||||
# Add placing sounds for blocks that don't play one for some reason such as doors or restone dust. [default: true]
|
||||
B:fixSilentPlacing=true
|
||||
|
||||
# Play a sound when filling or emptying a bucket/bottle. Plays sounds for filling/emptying cauldrons too but works on vanilla cauldrons only. [default: true]
|
||||
B:fluidInteract=true
|
||||
|
||||
# Adds furnace crackling to lit furnace blocks. [default: true]
|
||||
B:furnaceCrackling=true
|
||||
|
||||
# Many blocks after 1.14 introduce a new step sound, if this is turned off most backported blocks will use the most suitable step sound present in vanilla 1.7.10. [default: true]
|
||||
B:newBlockSounds=true
|
||||
|
||||
# The new instruments from 1.12 and 1.14 for note blocks. [default: true]
|
||||
B:noteBlockNotes=true
|
||||
|
||||
# Lower-pitched clicking sounds for buttons and pressure plates. Stone buttons are unaffected. [default: true]
|
||||
B:pressurePlateButton=true
|
||||
|
||||
# Planting seeds or nether wart onto farmland/soulsand. [default: true]
|
||||
B:seedPlanting=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# entities
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Sounds for entities.
|
||||
##########################################################################################################
|
||||
|
||||
entities {
|
||||
# Play a more intense splash when the player lands in water at high speeds. [default: true]
|
||||
B:heavyWaterSplashing=true
|
||||
|
||||
# Sounds for horses eating food and cows being milked. [default: true]
|
||||
B:horseEatCowMilk=true
|
||||
|
||||
# New sounds for being hurt by the Thorns enchantment. [default: true]
|
||||
B:thornsSounds=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# misc
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Sounds that don't fit in any other category.
|
||||
# Note some sound settings may be in mixins.cfg
|
||||
##########################################################################################################
|
||||
|
||||
misc {
|
||||
# Changes the click in the book GUI to have a page turn sound instead of the menu click. [default: true]
|
||||
B:bookPageTurn=true
|
||||
}
|
||||
|
||||
|
||||
players {
|
||||
# New sounds for equipping armor. [default: true]
|
||||
B:armorEquip=true
|
||||
|
||||
# Used for custom armor to play custom equip sounds. First the sound you want to play, a colon, then a part of the unlocalized name. The string can be anywhere in the unlocalized name and is not case-sensitive.
|
||||
# For example, one of the default custom rules below is "gold:copper", which means any armor with "copper" anywhere in its unlocalized name will get the gold equip sound.
|
||||
# Available sounds are: 'leather, chain, gold, iron, diamond, netherite, elytra, turtle_helmet, generic, none'. If a modded armor is not on the list it will use generic equip sounds automatically unless it's given the "none" type. Non-armor gear will not play a sound unless specified to do so.
|
||||
S:armorEquipCustomRules <
|
||||
leather:thermal_padding
|
||||
leather:wool
|
||||
chain:cultist
|
||||
gold:alloy
|
||||
gold:angmallen
|
||||
gold:astral_silver
|
||||
gold:carmot
|
||||
gold:copper
|
||||
gold:efrine
|
||||
gold:electrum
|
||||
gold:hepatizon
|
||||
gold:midasium
|
||||
gold:orichalcum
|
||||
gold:oureclase
|
||||
gold:platinum
|
||||
gold:silver
|
||||
iron:amordrine
|
||||
iron:brass
|
||||
iron:bronze
|
||||
iron:celenegil
|
||||
iron:ceruclase
|
||||
iron:desh
|
||||
iron:endium
|
||||
iron:inolashite
|
||||
iron:invar
|
||||
iron:kalendrite
|
||||
iron:lead
|
||||
iron:nickel
|
||||
iron:nickle
|
||||
iron:prometheum
|
||||
iron:solar
|
||||
iron:steel
|
||||
iron:thaumium
|
||||
iron:tin
|
||||
iron:titanium
|
||||
iron:vyroxeres
|
||||
diamond:adamantine
|
||||
diamond:amethyst
|
||||
diamond:atlarus
|
||||
diamond:desichalkos
|
||||
diamond:eximite
|
||||
diamond:mithril
|
||||
diamond:mythril
|
||||
diamond:void
|
||||
netherite:haderoth
|
||||
netherite:heavyblaze
|
||||
netherite:ignatius
|
||||
netherite:sanguinite
|
||||
netherite:tartarite
|
||||
netherite:fortress
|
||||
netherite:vulcanite
|
||||
turtle_helmet:wood
|
||||
elytra:hazmat
|
||||
>
|
||||
|
||||
# New sounds for using bone meal. [default: true]
|
||||
B:bonemealing=true
|
||||
|
||||
# Damage threshold for attacks to play the "strong" hit sound. 1 = half heart, 2 = full heart. 4 (default) = 2 hearts [range: 0.0 ~ 3.4028235E38, default: 4.0]
|
||||
S:combatSoundStrongThreshold=4.0
|
||||
|
||||
# New sounds for player attacking. [default: true]
|
||||
B:combatSounds=true
|
||||
|
||||
# New sounds for placing, interacting with, and destroying item frames or paintings. [default: true]
|
||||
B:leashSounds=true
|
||||
|
||||
# New sounds for placing, interacting with, and destroying item frames or paintings. [default: true]
|
||||
B:paintingItemFramePlacing=true
|
||||
}
|
||||
|
||||
|
||||
48
.minecraft/config/etfuturum/tweaks.cfg
Normal file
48
.minecraft/config/etfuturum/tweaks.cfg
Normal file
@@ -0,0 +1,48 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# abandoned ideas
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Scrapped concepts, abandoned ideas, old versions of changed content, etc.
|
||||
##########################################################################################################
|
||||
|
||||
"abandoned ideas" {
|
||||
# [default: true]
|
||||
B:enableOldGravel=true
|
||||
|
||||
# [default: true]
|
||||
B:enableOldRoses=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# bedrock parity
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Features that differ from Bedrock Edition in one way or another, or new content that isn't in Java Edition at all.
|
||||
##########################################################################################################
|
||||
|
||||
"bedrock parity" {
|
||||
# Clicking a Shulker to dye them. As an added bonus, you can also click them with a water bucket (water is not consumed) or pour water on them to remove the dye. [default: true]
|
||||
B:dyableShulkers=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# custom tweaks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Tweaks made that are original and not vanilla in any way.
|
||||
##########################################################################################################
|
||||
|
||||
"custom tweaks" {
|
||||
# If you want cobblestone to be replaced with cobbled deepslate during world generation. [default: false]
|
||||
B:deepslateReplacesCobblestone=false
|
||||
|
||||
# For compatibility reasons, you may want the Shulker to spawn anywhere in the End in random groups like Endermen. These are uncommon.
|
||||
# Shulkers spawned in this way will despawn naturally, unless seated, given armor through a dispenser, or name tagged. Right now Shulkers are otherwise inacessible. [default: false]
|
||||
B:shulkersSpawnAnywhere=false
|
||||
|
||||
# If spawn anywhere is enabled, spawn Shulkers matching the color of modded biome blocks. Currently supports Enderlicious and Hardcore Ender Expansion terrain blocks. [default: true]
|
||||
B:spawnAnywhereShulkerColors=true
|
||||
}
|
||||
|
||||
|
||||
189
.minecraft/config/etfuturum/world.cfg
Normal file
189
.minecraft/config/etfuturum/world.cfg
Normal file
@@ -0,0 +1,189 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Biome ID and weight settings. These do not disable the respective blocks, go to blocksitems.cfg to disable their blocks. Nether biomes can currently only be enabled via experiments.cfg
|
||||
##########################################################################################################
|
||||
|
||||
biomes {
|
||||
# Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203]
|
||||
I:basaltDeltasID=240
|
||||
|
||||
# How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:basaltDeltasWeight=10
|
||||
|
||||
# Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200]
|
||||
I:crimsonForestID=241
|
||||
|
||||
# How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:crimsonForestWeight=10
|
||||
|
||||
# How likely the Nether Wastes biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 30]
|
||||
I:netherWastesWeight=30
|
||||
|
||||
# Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202]
|
||||
I:soulSandValleyID=242
|
||||
|
||||
# How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:soulSandValleyWeight=10
|
||||
|
||||
# Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201]
|
||||
I:warpedForestID=243
|
||||
|
||||
# How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10]
|
||||
I:warpedForestWeight=10
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# client
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Client-side only effects.
|
||||
##########################################################################################################
|
||||
|
||||
client {
|
||||
# Heart Damage Indicator [default: true]
|
||||
B:enableDmgIndicator=true
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# generation
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Generation settings.
|
||||
##########################################################################################################
|
||||
|
||||
generation {
|
||||
# What dimensions should we ban amethyst geodes from generating in?
|
||||
I:amethystDimensionBlacklist <
|
||||
>
|
||||
|
||||
# Treat the amethyst dimension blacklist as a whitelist instead, so geodes will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]
|
||||
B:amethystDimensionBlacklistAsWhitelist=true
|
||||
|
||||
# Max Y level amethyst geodes should attempt to generate at [range: 6 ~ 245, default: 46]
|
||||
I:amethystMaxY=46
|
||||
|
||||
# Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the middle layer of amethyst geodes.
|
||||
# If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:calcite]
|
||||
S:amethystMiddleBlockID=etfuturum:calcite
|
||||
|
||||
# Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the outer layer of amethyst geodes.
|
||||
# The outer layer was formerly "etfuturum:tuff" before it was changed in later 1.17 snapshots. Netherlicious smooth basalt is "netherlicious:BasaltBricks:6"
|
||||
# If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:smooth_basalt]
|
||||
S:amethystOuterBlockID=etfuturum:smooth_basalt
|
||||
|
||||
# How rare should amethyst geodes be? 1/x chance per chunk, 1 means a geode attempts to appear every chunk [range: 1 ~ 127, default: 53]
|
||||
I:amethystRarity=53
|
||||
|
||||
# 0 = Budding amethyst cannot be obtained at all even with silk touch. When using this option, attempting to push them using a piston will break it.
|
||||
# 1 = Budding amethyst will drop if you use a silk touch pickaxe.
|
||||
# 2 = Budding amethyst does not need silk touch, just a pickaxe. [range: 0 ~ 2, default: 0]
|
||||
I:buddingAmethystMode=0
|
||||
|
||||
# How rare should cherry trees be? 1/x chance per chunk, 1 means a tree attempts to appear every chunk. 0 = no cherry trees. They will spawn in mountain-type biomes. [range: 0 ~ 127, default: 72]
|
||||
I:cherryTreeRarity=72
|
||||
|
||||
# Max vein size for copper ore blocks in a cluster [range: 0 ~ 64, default: 8]
|
||||
I:copperClusterSize=8
|
||||
|
||||
# The max vein size for the second, typically bigger debris veins, which generate from Y 8 to 22 [range: 0 ~ 64, default: 3]
|
||||
I:debrisMax=3
|
||||
|
||||
# If deepslateGenerationMode is set to 1, this value is used to determine how big the clusters are. Otherwise this value is unused. [range: 0 ~ 128, default: 64]
|
||||
I:deepslateClusterSize=64
|
||||
|
||||
# If 0, deepslate replaces all stone below the specified value, with a shattering effect near the top similar to bedrock. If 1, it generates in clusters using the deepslate cluster settings. -1 disables Et Futurum deepslate generation entirely. [range: -1 ~ 1, default: 0]
|
||||
I:deepslateGenerationMode=0
|
||||
|
||||
# The dimensions the deepslate layer (deepslate generation mode 0) should not spawn in. Does nothing if other deepslate generation modes are used.
|
||||
I:deepslateLayerDimensionBlacklist <
|
||||
0
|
||||
>
|
||||
|
||||
# Treat the deepslate layer dimension blacklist as a whitelist instead, so it will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]
|
||||
B:deepslateLayerDimensionBlacklistAsWhitelist=true
|
||||
|
||||
# How high up deepslate and tuff goes. If deepslateGenerationMode is 0, all stone up to this y level (with a scattering effect a few blocks before then) are replaced with deepslate. If it's 1, the patches can generate to that Y level. [range: 0 ~ 255, default: 22]
|
||||
I:deepslateMaxY=22
|
||||
|
||||
# Whether or not Deepslate will overwrite dirt (Only works when deepslate generation mode is set to 0) [default: true]
|
||||
B:deepslateReplacesDirt=true
|
||||
|
||||
# Whether or not Deepslate will overwrite granite, diorite, andesite (Only works when deepslate generation mode is set to 0) [default: true]
|
||||
B:deepslateReplacesStones=true
|
||||
|
||||
# Can ancient debris generate next to air? [default: false]
|
||||
B:enableAirDebris=false
|
||||
|
||||
# [default: true]
|
||||
B:enableAmethystGeodes=false
|
||||
|
||||
# Replaces coarse dirt in biomes it (dirt:1) generates in such as shattered savannas or mesa plateaus. [default: true]
|
||||
B:enableCoarseDirtReplacement=true
|
||||
|
||||
# Generate 20 more veins of gold ore from Y 32 to Y 80 in any Mesa biome. [default: true]
|
||||
B:enableExtraMesaGold=false
|
||||
|
||||
# [default: true]
|
||||
B:enableFossils=true
|
||||
|
||||
# Generates extra mineshafts in mesa biomes up to y80. If fences are enabled, dark oak wood is used. [default: true]
|
||||
B:enableMesaMineshaft=true
|
||||
|
||||
# Note: Ocean monuments currently do not have guardians [default: true]
|
||||
B:enableOceanMonuments=false
|
||||
|
||||
# Use a namespaced ID, + optionally meta (max 3) to choose the block that makes up fossils. The max meta is 3 because the rotations will change the meta. North/South is the meta + 4 and East/West is + 8.
|
||||
# Netherlicious bone block is "netherlicious:BoneBlock" and UpToDate bone block is "uptodate:bone_block".
|
||||
# If the chosen block does not exist then fossils will not generate. If Netherlicious is installed, its bone block will be used if this is set to "etfutrum:bone_block" and Et Futurum Requiem bone blocks are disabled. [default: etfuturum:bone]
|
||||
S:fossilBlockID=etfuturum:bone
|
||||
|
||||
# The dimension IDs of the dimensions the fossil structures should not spawn in. Fossils will also not spawn in any dimension that is not an instance of WorldProviderSurface
|
||||
I:fossilDimensionBlacklist <
|
||||
>
|
||||
|
||||
# Treat the fossil dimension blacklist as a whitelist instead, so fossils will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false]
|
||||
B:fossilDimensionBlacklistAsWhitelist=true
|
||||
|
||||
# Max vein size for magma blocks in a cluster [range: 0 ~ 64, default: 33]
|
||||
I:maxMagmaPerCluster=33
|
||||
|
||||
# Max vein size for nether gold ore blocks in a cluster [range: 0 ~ 64, default: 10]
|
||||
I:maxNetherGoldPerCluster=10
|
||||
|
||||
# Max vein size for Granite/Andesite/Diorite blocks in a cluster [range: 0 ~ 64, default: 32]
|
||||
I:maxStonesPerCluster=32
|
||||
|
||||
# The max vein size for the first, typically smaller debris veins which generate from Y 8 to 119 [range: 0 ~ 64, default: 2]
|
||||
I:smallDebrisMax=2
|
||||
|
||||
# Max vein size for tuff blocks in a cluster [range: 0 ~ 64, default: 32]
|
||||
I:tuffClusterSize=32
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# miscellaneous
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# For things that affect the world but don't belong in any other category.
|
||||
##########################################################################################################
|
||||
|
||||
miscellaneous {
|
||||
# Enables the old husk spawning logic. Instead of replacing 80% of zombies exposed to the sky in the right biomes, they'll reduce the spawn rate of normal zombies and spawn anywhere in the correct biomes.
|
||||
# OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false]
|
||||
B:oldHuskSpawning=false
|
||||
|
||||
# Enables the old stray spawning logic. Instead of replacing 80% of skeletons exposed to the sky in the right biomes, they'll reduce the spawn rate of normal skeletons and spawn anywhere in the correct biomes.
|
||||
# OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false]
|
||||
B:oldStraySpawning=false
|
||||
|
||||
# Replace old Brewing Stands/Enchanting Tables/Daylight Sensors/Beacons with new one on the fly.
|
||||
# -1 = Disabled, no conversion even if the replacement tile entities are on
|
||||
# 0 = Convert the vanilla tile entities to their Et Futurum versions
|
||||
# 1 = Convert Et Futurum replacement tile entities back to default ones. Useful if you want to turn those off. [range: -1 ~ 1, default: 0]
|
||||
I:tileReplacementMode=0
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user